PSP2: Increase clock rate, if possible

This commit is contained in:
Jeffrey Pfau 2015-08-29 21:08:13 -07:00
parent a74a0396bf
commit dcfc31f82d
2 changed files with 5 additions and 1 deletions

View File

@ -2,7 +2,7 @@ file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/psp2/*.c)
execute_process(COMMAND ${OBJCOPY} -I binary -O elf32-littlearm -B arm font.png ${CMAKE_BINARY_DIR}/font.o WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/res)
set(PLATFORM_LIBRARY -lvita2d -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lSceAudio_stub -lSceMotion_stub -lpng -lz -l${M_LIBRARY})
set(PLATFORM_LIBRARY -lvita2d -lSceCtrl_stub -lSceRtc_stub -lSceGxm_stub -lSceDisplay_stub -lSceAudio_stub -lSceMotion_stub -lScePower_stub -lpng -lz -l${M_LIBRARY})
add_executable(${BINARY_NAME}.elf ${PLATFORM_SRC} ${GUI_SRC} ${CMAKE_BINARY_DIR}/font.o)
target_link_libraries(${BINARY_NAME}.elf ${BINARY_NAME} ${PLATFORM_LIBRARY})

View File

@ -24,6 +24,7 @@
#include <psp2/gxm.h>
#include <psp2/kernel/sysmem.h>
#include <psp2/motion.h>
#include <psp2/power.h>
#include <vita2d.h>
@ -103,6 +104,7 @@ static int32_t _readGyroZ(struct GBARotationSource* source) {
}
void GBAPSP2Setup() {
scePowerSetArmClockFrequency(80);
GBAContextInit(&context, 0);
struct GBAOptions opts = {
.useBios = true,
@ -143,6 +145,7 @@ void GBAPSP2Setup() {
}
bool GBAPSP2LoadROM(const char* path) {
scePowerSetArmClockFrequency(444);
if (!GBAContextLoadROM(&context, path, true)) {
printf("%s failed to load!", path);
return false;
@ -238,6 +241,7 @@ void GBAPSP2UnloadROM(void) {
}
GBAContextStop(&context);
scePowerSetArmClockFrequency(80);
}
void GBAPSP2Teardown(void) {