mirror of https://github.com/mgba-emu/mgba.git
GBA Context: Callbacks when pausing and unpausing, for audio
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1df666e91d
commit
95f6a8f8d6
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@ -184,6 +184,9 @@ void GBAGUIRunloop(struct GBAGUIRunner* runner) {
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}
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}
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if (runner->paused) {
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runner->paused(runner);
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}
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GUIInvalidateKeys(&runner->params);
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uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
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struct GUIMenuItem item;
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@ -219,6 +222,9 @@ void GBAGUIRunloop(struct GBAGUIRunner* runner) {
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if (runner->params.guiFinish) {
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runner->params.guiFinish();
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}
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if (runner->unpaused) {
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runner->unpaused(runner);
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}
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}
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GBAContextStop(&runner->context);
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if (runner->gameUnloaded) {
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@ -37,6 +37,8 @@ struct GBAGUIRunner {
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void (*gameUnloaded)(struct GBAGUIRunner*);
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void (*prepareForFrame)(struct GBAGUIRunner*);
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void (*drawFrame)(struct GBAGUIRunner*, bool faded);
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void (*paused)(struct GBAGUIRunner*);
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void (*unpaused)(struct GBAGUIRunner*);
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uint16_t (*pollGameInput)(struct GBAGUIRunner*);
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};
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@ -264,6 +264,8 @@ int main() {
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.gameUnloaded = _gameUnloaded,
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.prepareForFrame = 0,
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.drawFrame = _drawFrame,
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.paused = _gameUnloaded,
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.unpaused = _gameLoaded,
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.pollGameInput = _pollGameInput
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};
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GBAGUIInit(&runner, 0);
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@ -170,6 +170,8 @@ int main() {
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.gameUnloaded = _gameUnloaded,
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.prepareForFrame = 0,
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.drawFrame = _drawFrame,
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.paused = _gameUnloaded,
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.unpaused = 0,
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.pollGameInput = _pollGameInput
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};
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GBAGUIInit(&runner, 0);
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