SDL: Fix another audio crash

This commit is contained in:
Jeffrey Pfau 2015-10-20 19:40:14 -07:00
parent 98016c55a3
commit 35b5101f3c
1 changed files with 1 additions and 1 deletions

View File

@ -97,7 +97,7 @@ void GBASDLResumeAudio(struct GBASDLAudio* context) {
static void _GBASDLAudioCallback(void* context, Uint8* data, int len) {
struct GBASDLAudio* audioContext = context;
if (!context || (!audioContext->thread && !audioContext->gba)) {
if (!context || ((!audioContext->thread || !audioContext->thread->gba) && !audioContext->gba)) {
memset(data, 0, len);
return;
}