mirror of https://github.com/mgba-emu/mgba.git
PSP2: Triangle suspends instead of quitting
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parent
908a20856f
commit
1c351d92c7
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@ -12,6 +12,7 @@
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#include <psp2/ctrl.h>
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#include <psp2/kernel/processmgr.h>
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#include <psp2/kernel/threadmgr.h>
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#include <psp2/moduleinfo.h>
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#include <vita2d.h>
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@ -65,11 +66,14 @@ int main() {
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GBAPSP2Setup();
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struct GUIParams params = {
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PSP2_HORIZONTAL_PIXELS, PSP2_VERTICAL_PIXELS,
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font, "cache0:", _drawStart, _drawEnd, _pollInput
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font, "cache0:", _drawStart, _drawEnd, _pollInput,
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GUI_PARAMS_TRAIL
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};
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GUIInit(¶ms);
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while (true) {
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bool running = true;
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char path[256];
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if (!GUISelectFile(¶ms, path, sizeof(path), GBAIsROM)) {
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break;
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@ -77,7 +81,27 @@ int main() {
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if (!GBAPSP2LoadROM(path)) {
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continue;
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}
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GBAPSP2Runloop();
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while (running) {
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GBAPSP2Runloop();
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GUIInvalidateKeys(¶ms);
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while (true) {
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int keys = 0;
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_drawStart();
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GBAPSP2Draw(0x80);
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_drawEnd();
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GUIPollInput(¶ms, &keys, 0);
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if (keys & (1 << GUI_INPUT_CANCEL)) {
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running = false;
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break;
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}
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if (keys & (1 << GUI_INPUT_SELECT)) {
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while (keys & (1 << GUI_INPUT_SELECT)) {
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GUIPollInput(¶ms, 0, &keys);
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}
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break;
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}
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}
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}
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GBAPSP2UnloadROM();
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}
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@ -242,7 +242,7 @@ void GBAPSP2Runloop(void) {
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vita2d_start_drawing();
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vita2d_clear_screen();
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GBAPSP2Draw();
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GBAPSP2Draw(0xFF);
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vita2d_end_drawing();
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vita2d_swap_buffers();
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}
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@ -263,16 +263,16 @@ void GBAPSP2Teardown(void) {
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vita2d_free_texture(backdrop);
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}
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void GBAPSP2Draw(void) {
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void GBAPSP2Draw(uint8_t alpha) {
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switch (screenMode) {
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case SM_BACKDROP:
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vita2d_draw_texture(backdrop, 0, 0);
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vita2d_draw_texture_tint(backdrop, 0, 0, (alpha << 24) | 0xFFFFFF);
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// Fall through
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case SM_PLAIN:
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vita2d_draw_texture_part_scale(tex, 120, 32, 0, 0, 240, 160, 3.0f, 3.0f);
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vita2d_draw_texture_tint_part_scale(tex, 120, 32, 0, 0, 240, 160, 3.0f, 3.0f, (alpha << 24) | 0xFFFFFF);
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break;
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case SM_FULL:
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vita2d_draw_texture_scale(tex, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f);
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vita2d_draw_texture_tint_scale(tex, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f, (alpha << 24) | 0xFFFFFF);
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break;
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}
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}
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@ -15,6 +15,6 @@ bool GBAPSP2LoadROM(const char* path);
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void GBAPSP2Runloop(void);
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void GBAPSP2UnloadROM(void);
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void GBAPSP2Draw(void);
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void GBAPSP2Draw(uint8_t alpha);
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#endif
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