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3DS: Don't wait for VBlank when running behind refresh rate
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@ -68,7 +68,7 @@ static void _drawEnd(void) {
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void* outputFramebuffer = gfxGetFramebuffer(screen, GFX_LEFT, &height, &width);
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ctrGpuEndFrame(outputFramebuffer, width, height);
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gfxSwapBuffersGpu();
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gspWaitForVBlank();
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gspWaitForEvent(GSPEVENT_VBlank0, false);
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}
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static void _setup(struct GBAGUIRunner* runner) {
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