3DS: Don't wait for VBlank when running behind refresh rate

This commit is contained in:
Yuri Kunde Schlesner 2015-09-15 22:56:33 -03:00
parent 6c780a39e1
commit 58f97980e7
1 changed files with 1 additions and 1 deletions

View File

@ -68,7 +68,7 @@ static void _drawEnd(void) {
void* outputFramebuffer = gfxGetFramebuffer(screen, GFX_LEFT, &height, &width);
ctrGpuEndFrame(outputFramebuffer, width, height);
gfxSwapBuffersGpu();
gspWaitForVBlank();
gspWaitForEvent(GSPEVENT_VBlank0, false);
}
static void _setup(struct GBAGUIRunner* runner) {