mirror of https://github.com/mgba-emu/mgba.git
3DS: Revamp multi-screen GUIs (fixes #124)
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@ -52,7 +52,10 @@ static int guiDrawn;
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enum {
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GUI_ACTIVE = 1,
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GUI_THIS_FRAME = 2
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GUI_THIS_FRAME = 2,
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GUI_CLEANUP_1 = 4,
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GUI_CLEANUP_2 = 8,
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GUI_CLEANUP = GUI_CLEANUP_1 | GUI_CLEANUP_2
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};
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extern bool allocateRomBuffer(void);
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@ -74,13 +77,21 @@ static void _drawStart(void) {
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static void _drawEnd(void) {
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int screen = screenMode < SM_PA_TOP ? GFX_BOTTOM : GFX_TOP;
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u16 width = 0, height = 0;
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if (guiDrawn & GUI_ACTIVE) {
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screen = GFX_BOTTOM;
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}
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if (!(guiDrawn & GUI_THIS_FRAME) || screen == GFX_BOTTOM) {
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void* outputFramebuffer = gfxGetFramebuffer(screen, GFX_LEFT, &height, &width);
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ctrGpuEndFrame(screen, outputFramebuffer, width, height);
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void* outputFramebuffer = gfxGetFramebuffer(screen, GFX_LEFT, &height, &width);
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ctrGpuEndFrame(screen, outputFramebuffer, width, height);
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if (guiDrawn & (GUI_CLEANUP | GUI_THIS_FRAME | GUI_ACTIVE) && screen == GFX_TOP) {
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if (!(guiDrawn & (GUI_THIS_FRAME | GUI_ACTIVE))) {
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ctrGpuBeginFrame(GFX_BOTTOM);
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if (guiDrawn & GUI_CLEANUP_1) {
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guiDrawn &= ~GUI_CLEANUP_1;
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} else if (guiDrawn & GUI_CLEANUP_2) {
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guiDrawn &= ~GUI_CLEANUP_2;
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}
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}
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void* outputFramebuffer = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, &height, &width);
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ctrGpuEndFrame(GFX_BOTTOM, outputFramebuffer, width, height);
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}
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ctrGpuEndDrawing();
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@ -102,31 +113,19 @@ static int _batteryState(void) {
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}
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static void _guiPrepare(void) {
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guiDrawn = GUI_ACTIVE | GUI_THIS_FRAME;
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guiDrawn = GUI_ACTIVE | GUI_THIS_FRAME | GUI_CLEANUP;
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int screen = screenMode < SM_PA_TOP ? GFX_BOTTOM : GFX_TOP;
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if (screen == GFX_BOTTOM) {
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return;
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}
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u16 width = 0, height = 0;
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void* outputFramebuffer = gfxGetFramebuffer(screen, GFX_LEFT, &height, &width);
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ctrGpuEndFrame(screen, outputFramebuffer, width, height);
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ctrFlushBatch();
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ctrGpuBeginFrame(GFX_BOTTOM);
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ctrSetViewportSize(320, 240);
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}
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static void _guiFinish(void) {
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guiDrawn &= ~GUI_ACTIVE;
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int screen = screenMode < SM_PA_TOP ? GFX_BOTTOM : GFX_TOP;
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if (screen == GFX_BOTTOM) {
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return;
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}
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u16 width = 0, height = 0;
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void* outputFramebuffer = gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, &height, &width);
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ctrGpuEndFrame(GFX_BOTTOM, outputFramebuffer, width, height);
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}
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static void _setup(struct GBAGUIRunner* runner) {
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