Commit Graph

762 Commits

Author SHA1 Message Date
Pierre Bourdon 323ecdb772 Ship vcomp100.dll with Dolphin 2013-09-22 16:00:56 +02:00
Matthew Parlane 6dc16a59f8 Made defaults "explicitly defaulted" for PolarSSL Fixes issue 6601 2013-09-15 11:13:06 +12:00
Jordan Woyak 0fc1ca0169 Make Bochs_disasm not depend on Common. 2013-09-12 12:26:59 -05:00
Ryan Houdek 160d72a9ae [Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile. 2013-08-29 04:43:31 -05:00
Matthew Parlane d3bc69fe20 Remove ltcg from polarssl. 2013-08-26 23:26:11 +12:00
Matthew Parlane 72e0423f8b Fix debug builds. Sorry. 2013-08-25 13:39:30 +12:00
Matthew Parlane 5548e77438 Merge branch 'master' into wii-network 2013-08-24 23:56:31 +12:00
Matthew Parlane b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
skidau 5cec914484 Changed the default audio latency to 2. Made soft_oal.dll the default on Windows builds as the old OpenAL32.dll is outdated and contains bugs. 2013-08-18 17:03:21 +10:00
Matthew Parlane 4ac0fb0a3e Remove unneeded polarssl files. 2013-08-16 21:36:36 +12:00
Matthew Parlane 9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Matthew Parlane d8b39b9dcf Support PolarSSL on *nix
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane e1f8146d96 Use explicit output dir for PolarSSL 2013-08-15 21:53:52 +12:00
Matthew Parlane b93d62dcb8 Remove LTCG and platform toolset, fix code style. 2013-08-15 21:43:43 +12:00
Matthew Parlane fede38985e Replace OpenSSL with PolarSSL
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Ryan Houdek a9ebd7d3e5 Fix Android Build. 2013-07-26 15:02:03 +00:00
Jasper St. Pierre 3b29320113 wx: Prevent warnings when compiling with recent versions of g++
g++ tends to think this is a string literal instead of concatenation.
2013-07-21 17:56:20 -04:00
Ryan Houdek ea146627e6 [Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it. 2013-07-13 18:42:04 -05:00
John Chadwick 16cd26d177 Add UPnP support.
Feedback is in logs as suggested by skid_au. The checkbox is still there, but
mostly for people who would like to opt out (unfortunately, I can not be sure
how this feature may behave for some routers - there's a hell of a lot of bad
UPnP implementations.)

The Visual Studio stuff is a little messy, so I apologize if anything is a bit
off. I tested most configurations and it worked.

I also tested CMake on Debian Wheezy, Ubuntu Saucy, and Mac OS X Mountain Lion.
All seemed to be OK.
2013-07-09 18:08:43 -04:00
Jasper St. Pierre 7493f19cda Squash warnings from wx
See: http://trac.wxwidgets.org/ticket/15137
2013-07-05 22:13:11 -04:00
Tetsuo55 0c9c3c9737 forgot to add free() to the previous malloc change 2013-06-23 00:14:45 +02:00
Tetsuo55 02351b77f9 replace alloca with malloc to fix windows builds 2013-06-22 22:44:27 +02:00
Tetsuo55 1bd80d781c fix deb-x64 and osx-x64 builds after soundtouch update 2013-06-22 21:51:11 +02:00
Tetsuo55 d8f5ecf3ce update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
Tetsuo55 88d1195f93 update zlib to v1.2.8 2013-06-22 17:39:46 +02:00
Ryan Houdek 2b9f79dff3 [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup. 2013-06-22 07:45:05 -05:00
calc84maniac a031351eb2 Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples. 2013-05-07 23:22:28 -04:00
Matthew Parlane e98069b647 Merge branch 'master' into wii-network 2013-04-25 01:13:14 +12:00
Ryan Houdek 453fdff4bd Add SimonVT's android-menudrawer. This will be used in the menu interface for Dolphin Android. 2013-04-23 14:27:49 -05:00
Matthew Parlane 934e150596 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/ConfigManager.cpp
	Source/Core/Core/Src/HLE/HLE_OS.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.h
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.h
2013-04-24 00:48:00 +12:00
Ryan Houdek 75efe7d315 Update libpng to 1.2.50 so it can be built with Clang 3.2 2013-04-18 22:11:07 -05:00
Matthew Parlane 0c9d8d34e1 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
Pierre Bourdon 4895e38bd5 This change might work better if I git add the files 2013-03-29 07:31:15 -07:00
skidau 7784fa4c67 Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
  Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
  Array overrun fixed in VertexShaderCache for the DX11 plugin.
  Fixed DSPTool build.
  Windows build fix
  Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
  VideoSoftware: Improve fog range adjustment by using less magic and more comments.
  revert RasterFont for VideoSoftware
  ogl: fix virtual xfb
  Windows build fix from web interface...
  Adjusted the audio loop criteria, using >= on the Wii and == on GC.  This fixes the audio static that occurred in Wii games after hours of play.
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  VideoSoftware: Implement fog range adjustment, fixing issue 6147.
  implement 4xSSAA for OGL
  move ogl-only settings into backend
  Fix description of disable fog, and move it to enhancements tab.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
  Mark the Direct3D9 backend deprecated.
  Prefer D3D11 and OpenGL over D3D9 by default.
  ...

Conflicts:
	CMakeLists.txt
	Source/Core/Common/Common.vcxproj.filters
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/Core.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
Ryan Houdek 8c1091a21f Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
skidau 808eaf7c49 Fixed the Windows 32bit debug build. 2013-03-14 22:18:13 +11:00
degasus a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
Ryan Houdek 0bd218ea8e Update CLRun to have OCL 1.2 2013-02-23 01:47:37 -05:00
degasus f677b8cba3 update to glew1.9, win binaries also from official release 2013-02-04 21:11:12 +01:00
Matthew Parlane ca4ea817e0 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.h
	Source/Core/Core/Src/HLE/HLE.cpp
	Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
degasus e0ffdda26e Merge branch 'immediate-removal' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp

immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
skidau 6d4a566bc4 Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Matthew Parlane 9754fda516 Merge branch 'wii-usb' into temp merge branch
Conflicts:
	Source/Core/Common/Src/Log.h
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-01-11 23:07:12 +13:00
skidau 80f4475e76 Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.

Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Ryan Houdek 01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00
skidau 7600cf106b OSX: typedef signed char BOOL 2013-01-10 00:24:42 +11:00
skidau 8494a439c7 OSX build fix 2013-01-10 00:06:35 +11:00
skidau 91fe5cc821 Build fix
Added SoundTouch as a dependency of AudioCommon.
Removed the "soundtouch_config.h" include on Linux and OSX.
2013-01-09 23:45:13 +11:00
skidau 63b38be97c Added audio time stretching by using the SoundTouch library. 2013-01-09 22:57:32 +11:00
skidau 6df1dacca8 OpenAL for Windows initial commit 2013-01-07 12:16:04 +11:00
Matthew Parlane e0c9a1fd09 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/CMakeLists.txt
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
2013-01-01 23:28:46 +13:00
Matthew Parlane 21fa664c2d Hopefully fix win32 build issues. 2012-12-31 03:51:34 +13:00
degasus 316a33d1e6 Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
Ryan Houdek 9209253e0d Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
Matthew Parlane f6418bd093 Merge branch 'master' into wii-usb 2012-12-24 12:58:15 +13:00
Matthew Parlane c626d5aae3 Move to 1.0 libusb. 2012-12-24 08:31:50 +13:00
Matthew Parlane a76059377d Warning free SOIL lib. 2012-12-23 19:24:57 +13:00
NeoBrainX 4fc0125fb3 Fix OS X 10.6 compatibility.
Patch by mathieudel.
2012-12-07 19:49:08 +01:00
Matthew Parlane d6e46dd7e2 Add new lib and header for libusb 1.0. 2012-11-19 20:55:52 +13:00
Matthew Parlane d8b879a4ee Movd back to libusb for full support on windows 2012-11-15 01:09:25 +13:00
Matthew Parlane 586813b150 Basic HID works on windows! I had to customise HIDAPI. 2012-11-13 00:14:47 +13:00
Pierre Bourdon fdff4cb1ff Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2012-05-16 09:27:37 +02:00
Matthew Parlane 8ba2abc699 Fixed x64 lib. 2012-04-04 19:55:46 +12:00
Matthew Parlane e46779e3bd Add lib files. 2012-04-04 19:55:17 +12:00
Matthew Parlane db6e981728 Added hidapi start. x64 doesn't work... not sure why. 2012-04-04 19:54:32 +12:00
Matthew Parlane 9bf67d4bb1 Implemented /dev/usb/hid as libusb, but this will not work on mac. Code started for using hidapi instead. 2012-04-04 19:53:05 +12:00
Shawn Hoffman 56b1373baf Remove scons-related files 2012-03-25 12:55:02 -07:00
Shawn Hoffman e25d29bf67 Remove old version of wxWidgets from Externals 2012-03-25 12:45:34 -07:00
Shawn Hoffman 7d57b925e6 Disable wxHAS_MSW_TASKDIALOG because as of wxW svn r70933,
there is a bug with the wxPD_AUTO_HIDE style which can cause a non-dolphin
window to come to the foreground after auto-closing of the TaskDialog.
2012-03-24 20:59:20 -07:00
Shawn Hoffman f7423a0a4f Merge branch 'master' into wxw3-update
Conflicts:
	Source/Core/DolphinWX/Src/LogWindow.cpp
2012-03-22 17:57:38 -07:00
Pierre Bourdon 5242f09104 Fix Linux build: search for gthread-2.0 and pangocairo, then add both these libs to wx dependencies 2012-03-23 01:06:45 +01:00
Shawn Hoffman 6091774ade get wxw3 building on linux
kind of hacky because currently, shared libpng is always expected to be used
on darwin, libpng in externals is always used
2012-03-19 04:59:49 -07:00
Shawn Hoffman 20bb7a28b5 wxw3: update wx/setup.h for wxgtk to be compatible with current version 2012-03-19 04:59:48 -07:00
Shawn Hoffman 00fed2e70e wxw3: revert wx/setup.h for wxgtk to the previous version 2012-03-19 04:59:48 -07:00
skidau 281d7531a3 Fixed a crash on exit by calling DefWindowProc after the WM_DESTORY message has been received. Patch by eddie.willett.
Fixes issue 4588.
Fixes issue 5285.
2012-03-19 21:51:26 +11:00
Shawn Hoffman ec6d2572c1 oops, forgot to disable WDMKS on portaudio 32bit build 2012-03-19 03:40:21 -07:00
Shawn Hoffman 2ab2afaa1f update portaudio to stable_v19_20111121 and fix linker warnings 2012-03-18 07:50:37 -07:00
Shawn Hoffman c5d746f3d8 remove scons files from VS projects 2012-03-18 06:41:12 -07:00
Shawn Hoffman d9a7510937 forgot to add wxwidgets3 vcxproj to git, since it was masked by gitignore...
fix up misc warnings and build errors
2012-03-18 03:30:03 -07:00
Shawn Hoffman c3d13b048c build against wxWidgets3 from Externals on Windows.
use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
Shawn Hoffman 360c8d4cb3 make same changes to CMake as scons for wxw3 update 2012-03-17 22:16:54 -07:00
Shawn Hoffman a648aca65c wxWidgets3: update to svn r70933 2012-03-17 21:47:47 -07:00
Shawn Hoffman 5b01af5a37 openssl: fix linker warning by adding those pesky pdb files. 2012-02-27 00:54:11 -08:00
Shawn Hoffman e5b7e81f44 openssl: enable ec/dsa and rearrange files in Externals a bit. 2012-02-27 00:51:50 -08:00
Shawn Hoffman cb03841b7f Add forgotten openssl libs and fix problems from merging Core VS project files. 2012-01-11 21:53:48 -08:00
Shawn Hoffman 8a1ca0f1b8 add openssl to externals 2012-01-05 02:59:46 -08:00
Maarten ter Huurne 9ede977a56 Added QuickTime framework as dependency for wxWidgets on OS X.
It seems that the required functions are in an already included framework
on x86_64, but on i386 we depend on QuickTime.
2011-12-11 21:24:40 +01:00
Maarten ter Huurne f9133a7376 Link to the required OS X frameworks.
Previously, there was just one list of frameworks regardless of which part
of the code depended on which frameworks. Now we keep separate lists for
the Dolphin core, the Dolphin GUI and internal use by wxWidgets.
2011-12-07 08:26:44 +01:00
Maarten ter Huurne 2621d89a41 Link OS X version of wxWidgets against libpng and libiconv. 2011-12-05 06:07:10 +01:00
Maarten ter Huurne 7ebb0e526f Added CMakeLists.txt for libpng.
The vast majority of the changes in this commit were originally done
by Shawn Hoffman in commit c86846cf9c995d8e0463419bd9477b0dae884929.
2011-12-05 05:10:21 +01:00
Maarten ter Huurne d249ee599a Added CMakeLists.txt for wxWidgets under OS X.
The vast majority of the changes in this commit were originally done
by Shawn Hoffman in commit c86846cf9c995d8e0463419bd9477b0dae884929.
2011-12-04 15:43:52 +01:00
Shawn Hoffman 29f52ce6dd gcc sux 2011-11-20 16:25:23 -08:00
Shawn Hoffman 73beeaf45a Change the mask shown for rlw* to be shifted. ie the result of the instruction is source & mask, right-aligned. 2011-11-20 15:35:43 -08:00
Shawn Hoffman 78832cb4ea Update to portaudio SVN rev 1762
Disable portaudio backend for wdmks (fixes debug build on windows)
2011-10-23 18:17:50 -07:00
Shawn Hoffman d8def74dd1 add portaudio headers and windows static libs to Externals, enable by default in windows build. 2011-10-03 23:45:59 -07:00
Shawn Hoffman 95517a9741 vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
NeoBrainX c84cddc83a Revert r7078.
Downgrades Cg to 3.0.0007 again since the November release caused too much trouble for some users.
Fixes issue 4107.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7595 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-13 11:17:36 +00:00
gnick79 156c914185 - Time extended in which the tooltip remains visible. (Windows PTFs)
- Better fix/location (wxWidgets source) for the MenuPopup fix. (Windows PTFs)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7475 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-20 15:25:21 +00:00
Soren Jorvang 35508d7a99 Update to wxWidgets r67291.
Fixes a wxFileSelector regression on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7404 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-23 09:13:01 +00:00
Soren Jorvang d332cc342d OS X also needs to have the display resolution changed before
setting wxFULLSCREEN_ALL.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7390 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 16:06:40 +00:00
Soren Jorvang 215baff4c8 Simplify the SCons build:
With wxWidgets 2.9.2 now in Externals, SCons was the only
external dependency other than Xcode and building just SCons
from Macports caused a fair mount of extra stuff to be built
unnecessarily, so just include a copy of scons-local.

Always build wxWidgets from Externals which allows us to get
rid of the home-grown autoconf machinery in SconsTests.

The main use case for args.cache was the wxconfig option,
which is no longer relevant after the above changes and
caching options has a lot of potential for confusion,
especially since other build systems don't tend to do this,
so we no longer do it now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7381 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:35:07 +00:00
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00
Nolan Check a23fb0eef3 Fix a couple apparent typos. a) Don't pass ASCII string to Unicode function. b) If you type "(128 / 1000)" in C++, it will be treated as "0" because the integer division gets truncated. Fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7318 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 02:23:54 +00:00
Soren Jorvang 05719ac81a Move SConscript files out from the Src subdirectories to be
consistent with the other build systems.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 19:44:56 +00:00
Soren Jorvang 540238cf79 Prepare for the release of Xcode 4, which has working LTO
with static libraries.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 04:35:03 +00:00
Shawn Hoffman 6e4923399e revert r7212 (express users must modify a single line, instead)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7220 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:17:41 +00:00
Shawn Hoffman 62cb8ebe46 Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:08:20 +00:00
Soren Jorvang 9a9909a4d8 Stop building some unused files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7206 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:55:14 +00:00
Soren Jorvang f46c5ce63d Oops, forgot the libwxpng case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7184 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 13:42:57 +00:00
Soren Jorvang 38950e421b Clean up shared_foo handling.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7183 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-16 13:36:41 +00:00
Soren Jorvang 961ac54743 Disable use of exceptions in the wxWidgets3 build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7177 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 20:18:50 +00:00
Soren Jorvang c212548f8e Initialize all struct members.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7173 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 21:58:53 +00:00
Soren Jorvang f00a909103 Allow building with Externals/wxWidgets3 on Linux and import
libpng so it can be maintained independently of wxWidgets.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7172 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14 21:25:08 +00:00
Soren Jorvang 5b75a59d2a Allow building with wxgtk 2.9.2 in Externals.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7155 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 22:31:57 +00:00
Soren Jorvang 94176c02a8 Remove a few easily delineated components from the wx 2.9.2+ build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7150 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 16:07:40 +00:00
Shawn Hoffman e480ab2b10 drop vs2008 projects in favor of vs2010
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7129 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 15:43:05 +00:00
Shawn Hoffman daf023f4a0 vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7124 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 06:31:12 +00:00
Shawn Hoffman 464d352d46 vs2010: add debugfast configs for all projects except wxw...will do those soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7122 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 02:53:08 +00:00
Soren Jorvang dbd381755b Externals build framework for wxWidgets 2.9.2+.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7118 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 15:30:32 +00:00
Shawn Hoffman 39d176adab vs2010: quiet wxwidgets warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7110 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 07:08:19 +00:00
Shawn Hoffman a34b81cc01 vs2010:
buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 04:03:48 +00:00
hrydgard 3201b61b52 LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7084 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:14:23 +00:00
Soren Jorvang 98e24f5873 The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 16:06:05 +00:00
Shawn Hoffman 7fc40de8c7 update Cg on windows to 3.0 November 2010...I tested it and didn't see the problems mentioned in issue 4009.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7078 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 05:55:12 +00:00
Shawn Hoffman 2d3a7b4155 update zlib to 1.2.5
"Version 1.2.5 fixes bugs in gzseek() and gzeof() that were present in version 1.2.4 (March 2010). All users are encouraged to upgrade immediately."
...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7076 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 05:29:27 +00:00
Shawn Hoffman 0841be0fea Update miniLZO to 2.0.4. Apparently fixes a bug when used with gcc 4.5
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7075 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 04:59:33 +00:00
Shawn Hoffman 4a20647ab6 update libjpeg to 8c
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7074 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 04:47:16 +00:00
Shawn Hoffman ce004d4db9 update GLew to 1.5.8 Fixes issue 4049
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7073 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 04:21:42 +00:00
Shawn Hoffman a46117219b vs2010: fix some linker warnings from wxw
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7070 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 03:20:31 +00:00
Soren Jorvang cc289a05bb Turn back on unit tests in SCons.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7057 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 01:02:06 +00:00
Soren Jorvang 6d70c14d12 In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 00:46:56 +00:00
Shawn Hoffman ac3f2d9c19 Remove OpenAL for windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7053 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:35:26 +00:00
Jordan Woyak dfe84ce0ac Removed the Lua script console and Externals/Lua. The script console was incomplete and no one was working on it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7051 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 20:41:23 +00:00
Soren Jorvang 9c21d003af Remove the global namespace a bit and remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Shawn Hoffman af9ef060c0 vs2010: Enable LTCG only for release builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7032 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:45:29 +00:00
Shawn Hoffman 118d623a18 vs2010:
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 15:53:54 +00:00
Jordan Woyak 84f26a1afc vs2010 wxw project filters, converted from vs08 projects.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7018 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 09:25:42 +00:00
Shawn Hoffman c5d61c0a9a vs2010: buildfix for debugfast, silence all C4996 warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7016 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:53:08 +00:00
Shawn Hoffman 3b36e06571 svn eol-style:native on the filters...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7013 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:58:59 +00:00
Shawn Hoffman 7ae1340179 vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:51:37 +00:00
Glenn Rice f1e8da63ec Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6999 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:13:10 +00:00
Soren Jorvang 25716f067c Revert to Cg.framework 3.0.0007. 3.0.0015 has problems.
Fixes issue 4009.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6982 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 02:27:44 +00:00
Soren Jorvang b3a183dffe Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6967 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 14:06:48 +00:00
Soren Jorvang 2a7f305d45 Some preliminary cleanup of the global namespace for LTO.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6942 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 00:53:30 +00:00
Soren Jorvang 0288742565 Various minor fixes to allow building with clang on OS X.
Fixes issue 3992. 

wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 05:01:00 +00:00
Jordan Woyak cbc520a70a Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6927 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 00:14:29 +00:00
Shawn Hoffman d3b8908a7c Make CDolLoader a bit more c++ish, make wii dols be detected by the presence of a mfspr x, HID4.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6909 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 21:54:19 +00:00
Soren Jorvang e53c8188c0 Update Cg.framework to version 3.0.0015.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6900 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 00:26:39 +00:00
Soren Jorvang 392a589092 Drop support for building on OS X 10.5. It is too much hassle to
work around the limitations of the no longer maintained Xcode 3.1.4
for Leopard. Running a 10.6-built app on 10.5 works fine through
through the use of the 10.5 SDK.

std::locale() seems to be the generally safer way to specify the
default locale and works on Linux and OS X at least. Thanks to
dasmetzelmaennchen for the pointer.

Remove some obsolete SCons related svn:ignores.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6893 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-22 02:18:25 +00:00
Shawn Hoffman afebc0d1d3 Allow usbgecko to try a range of ports, such that multiple dolphin instances will setup their servers on consecutive ports starting at 55020.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6877 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 02:17:11 +00:00
Glenn Rice 83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00
Soren Jorvang 70f4dd9df3 Lipo the ppc fat out of Cg to save some space.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6799 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 21:05:34 +00:00
NeoBrainX 81638396c0 Some more work on CMake on Windows:
- add support for precompiled headers with MSVC
- compile with _FILE_OFFSET_BITS=64 and _LARGEFILE_SOURCE only for our sources, some dependencies seem to have problems with it enabled...
- disable -Wall for MSVC too prevent warning flood
- rename aes_cbc.c and aes_core.c to cpp files since it makes stuff a lot easier and there's really no reason not to do it since they had been compiled as C++ before anyway

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6797 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 16:36:19 +00:00
Soren Jorvang 95b6d3f445 Kill HAVE_OPENCL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6756 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 01:11:32 +00:00
Soren Jorvang 613b0f4c51 Upgrade GLEW to version 1.5.7:
New extension:
	GL_NVX_gpu_memory_info
Bug fixes:
	Improved mingw32 build support
	Improved cygwin build support
	glGetPointervEXT fix
	Add GLEW_VERSION_1_2_1

Fixes issue 3798.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6689 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-30 02:43:50 +00:00
Soren Jorvang 0ecf88c300 LUA_USE_LINUX is suitable for everything but Win32 really.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6529 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 16:03:48 +00:00
Soren Jorvang 7901e74f00 Reestablish *BSD build using CMake.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6516 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 15:19:04 +00:00
Christian Morales Vega 7632a5abd4 Fix for issue 3507. Compile with old GLEW versions, support user-specified CFLAGS and link plugins to all the used libs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6441 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-18 23:27:27 +00:00
Glenn Rice a279b391cc Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though.
Also added an option to explicitly disable building with MPG framedumps.  To use it add -DENCODE_FRAMEDUMPS=OFF to cmake on the command line.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6429 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-17 01:03:39 +00:00
Shawn Hoffman 7ad7acd248 move wiiuse to Source/Core and add to the main dolphin solution
make wiiuse link dynamically with hid.dll, removing the need for WDK
compile wiiuse as c++

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6394 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 19:15:43 +00:00
snzgoo 8eb1fe8831 proper .libs fixing building problems under vs2008, x32 and x64. Please dont use vs2010 for buildings those static libs next time to keep compatibility under vs2008 atm.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6393 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 13:17:48 +00:00
Shawn Hoffman 02d1321bcb windows: update wiiuse libs, since logging functions were changed in common...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6392 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 00:24:34 +00:00
Shawn Hoffman 820c0022a5 Windows: Link debug build against debug wiiuse. Can't keep linking to the release wiiuse as it does not use the same crt.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6388 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 19:00:21 +00:00
Shawn Hoffman ae8c943669 build wiiuse as a static lib on windows.
make wiiuse log via Common lib on windows.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6386 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 17:53:54 +00:00
Glenn Rice 7b34def0fc A couple of changes to the cmake build system.
First:  Added a DESTDIR option for package building.
Second:  Change the OpenCL setup.  On both linux and windows use CLRun.  I completely removed the option here.  If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also.  Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions.  Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 01:59:53 +00:00
Soren Jorvang 7dd7bd2b03 Write bluetooth packets asynchronously to prevent blocking on
commands that take some time to complete in the wiimote.

From <matthew.powersfreeling>. Fixes issue 3437.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6365 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-09 20:46:11 +00:00
NeoBrainX 4782a8fc5a More CMake work:
- various fixes for using CMake on Windows
- support building external SDL, zlib, CLRun, wxWidgets
- support using precompiled GLew and WiiUse libs on Windows

For what it's worth, I'm not quite sure if I got all the wx files right...
Building with MSVC2008 still doesn't work yet, but is a lot closer now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6361 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 14:04:56 +00:00
Glenn Rice 57f01776ef Fix cmake so it is possible to build without bluetooth support, and the typo that tells you bluetooth is enabled when it is not.
Fixes issue 3464.
Also make the check for portaudio really check the version of portaudio.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6359 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-08 02:51:31 +00:00
Glenn Rice e96943c121 Added an option in the cmake build to disable wxWidgets. To use add "-DDISABLE_WX=1" to the cmake configuration command. Also fixed the nowx build.
Set scons build to autodetect OpenCL by checking for both the library and header instead of having an option.  Unfortunately there probably needs to be a path variable that can be set to the location to look for the headers.  For example on Ubuntu with nvidia, the headers are located in /usr/include/nvidia-current instead of /usr/include, and hence not found by scons.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6355 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-07 17:45:35 +00:00
Glenn Rice 7864f3c087 Missed a needed -fPIC.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6350 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-05 23:38:37 +00:00
Glenn Rice 3aff478b3a Add the c++ definition HAVE_CONFIG_H in the scons build and check it before including config.h so the cmake build system doesn't need to worry about conflicts from that file if it exists.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6342 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-04 20:33:45 +00:00
NeoBrainX b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00
LPFaint99 c015811d4d remove standalone MemcardManager, now has its own repo
(http://code.google.com/p/gcn-memcard-manager/)
add some svn:ignores (windows build dirs)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6320 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-30 07:30:32 +00:00
Soren Jorvang 78ab1c0f3f More robust way of building on 10.6 for a 10.5+ target.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6314 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-24 20:07:12 +00:00
Soren Jorvang 7c0cae9e8b Get the htonl/htons prototypes on all Unix-likes.
Clean up a few remnants of the --wiimote_plugin command-line option.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 13:18:17 +00:00
Soren Jorvang 77a3a5078e Fix building on Linux without bluetooth headers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6276 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-13 09:57:13 +00:00
Soren Jorvang 739c9eb2df Allow building without bluetooth support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6273 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 23:39:16 +00:00
Shawn Hoffman 65975e212e update GLEW on windows to 1.5.6 (and any platform that builds from source)
remove glx stuff that we weren't using

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6196 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-09 17:48:52 +00:00
Shawn Hoffman 00327b0494 Update Cg for windows to 3.0.0007
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6195 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-09 17:11:51 +00:00
Soren Jorvang a1de442ed8 Update the Cg framework for OS X to version 3.0.17.
Tested with ATI 2600 and NVidia 9400 graphics.

I have not updated the header files. There doesn't appear to be any
obvious interface changes for OS X, but the same might not be true
for Windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6194 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-09-09 13:25:43 +00:00
Jordan Woyak 84152919dc Wiiuse: Hopefully fix the Windows real wiimote connecting issues caused by r5940. An "index = 0;" line was accidentally removed.(uninitialized value being used) Hopefully this fixes issue 3067, issue 3058, issue 3057, issue 3054, issue 3012, and issue 2975. Some other minor cleanup to Wiiuse.(recreated the vcprog because it had hard coded include paths and it sucked)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6107 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-18 00:22:08 +00:00
Soren Jorvang a26f744c98 UpdateSystemActivity() is defined in OSServices/Power.h which is
erroneously #ifndef _LP64 in the 10.5 SDK. Since OSServices is a
sub-framework of the CoreServices, Power.h cannot be included
directly without specifying the long and messy path to it.
Just declare it extern here as well instead.

Don't disable dynamic updating of the bluetooth device name as it
would then be printed as (null) on the first pairing of a wiimote.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6091 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-11 20:53:19 +00:00
skidau c76ba17ff4 Stub out glGetError() calls from the release build of the OpenGL plug-in (found by ector, code by LordMark). Gives a speed-up in the OpenGL plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6039 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-03 10:48:49 +00:00
Soren Jorvang 52d3137598 Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:30:22 +00:00
Soren Jorvang fad075351c Silence some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6029 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:14:35 +00:00
Soren Jorvang 3d25197a1c Avoid always-true and signed/unsigned comparisons.
Make empty while loops a little more obvious with a {} suffix.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-31 19:06:44 +00:00
Glenn Rice 87043879f8 Fix a hang in linux with the wiimote new plugin caused by a critical section not being exited. Also removed the original wiiuse_find function and replaced it with my wiiuse_find_more function with a little tweak to speed up wiimote discovery.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6007 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 18:55:36 +00:00
Soren Jorvang f081710800 Oops, removed one <sys/stat.h> too many.
No need to autoconf for libusbhid - all USB-capable BSD's have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5996 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 17:52:43 +00:00
Soren Jorvang 24fdf942a4 Use .cpp suffix when detecting libraries. On some systems, g++
is required to correctly link with C++ libraries like wxw.

Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn't come on when playing a Wii game.

Replace unnecessary floating point with integer math.

Remove unnecessary <sys/stat.h>'s.

Correct a few type nits.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 13:29:15 +00:00
snzgoo 840334ad97 Fixes issue 2958 / 2960
Removed wiiuse linkage to common.lib and removed inclusion of log.h(r5944) under windows, since it's obviously causing problems.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5963 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 14:20:50 +00:00
Soren Jorvang 949b873dc8 Further *BSD portability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 23:51:34 +00:00
Soren Jorvang c72b5c8bdc Remove references to dead "io.h".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5953 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 18:29:10 +00:00
snzgoo 919ccb469a Merging Externals/WiiUse/Src and Externals/WiiUseSrc as requested.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5952 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 18:19:38 +00:00
snzgoo 27665e5bbd Buildfix for wiiuse/windows (broken since r5944) and more wiiuse clean up, plus merging external and internal wiiuse.h as requested.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 15:03:49 +00:00
Soren Jorvang 6c7e666a75 Report on the bluetooth queue depth watermark to help diagnose cases
where Dolphin blocks long enough to lose packets.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5944 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 06:05:08 +00:00
Glenn Rice 6795551a8c Linux build fix ... again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5941 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:38:45 +00:00
snzgoo 987832cbb0 External/wiiuse clean up, part 2.
- More removal of unnecessary code
- Windows: Modification of Wiiuse_Find under windows,
  instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one,
  adding/removing new wiimotes to/from it
- some wiimote bugfixes, see below for details

Windows related stuff:
Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)).
Rumble bug should be fixed now(both plugins,pls verify).
Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote).
More dongles might be now supported via ms stack, pls try and report back!
Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin).
Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine).
Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier.
Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:')
Some minor stuff.
This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. 
PS I hope i haven't forgotten anything, enjoy.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
Soren Jorvang 75dbad3610 Build but don't install the dsptool/tester/MemcardManager tools
which aren't really useful to typical users.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5935 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:38:32 +00:00
Soren Jorvang 83883cee45 Port to *BSD. It runs but isn't terribly useful without Cg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:29:35 +00:00
Glenn Rice 8c7bdebf1e Fix the global build on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:19:25 +00:00
Soren Jorvang 6813a75ab2 Some pathnames are used both by SCons and cpp which can be a bit tricky.
Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00
Soren Jorvang a2b1f829cb Get rid of a number of unnecessary env.Clones.
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
NeoBrainX a2e39a84f3 Delete various unused files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5909 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 16:15:43 +00:00
NeoBrainX 961bac32b3 Use the correct calling convention for OpenCL function pointers.
Fixes issue 2927, thanks to dimitri_le_bon_pilote for the patch ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5905 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 14:18:37 +00:00
NeoBrainX da4c3a5f29 Committing some cleanups by avindra:
- fix numerous warnings
- make some variables unsigned
- remove redundant code and header inclusions
- make code more compact in lots of cases

Committing some additional changes by myself:
- additional header cleanups
- cleanup DX11 initialization/shutdown process (hinted at by avindra)
- Remove the cgD3D9 stuff from Externals since it's no longer needed

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5903 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 10:11:34 +00:00
Soren Jorvang 3e383aa8eb Maintaining Leopard binary compatibility turns out be a a bit cumbersome.
For a typical OS X app, one only needs to specify the SDK version and the
target OS version range.

Because we use OpenCL which is new in 10.6, however, we must be somewhat
more verbose in order to make use of the forward compatibility facilities.

Unfortunately, the critical bit that is required to have binaries built
on 10.6 work on 10.5, namely disabling the new compact __LINKEDIT format,
causes stack alignment crashes at emulation time on 10.6, so for now
Leopard users still have to build Dolphin themselves.

Hopefully, this stack alignment problem will turn out to be coincident
with lingering alignment issues.

Include the OS X version of the Cg framework in Externals as with the
Windows one. The header files appear to be the same in the Windows and the
OS X builds of the February 2.2 Cg toolkit, although they are differently
munged by what appears to be some automatic process, so no new duplicates.

Any upgrades to the Cg libraries will of course need to be done in sync.

I do hope that Sonicadvance1's GLSL work will enable us to get rid of Cg.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-17 19:43:26 +00:00
Soren Jorvang aa998896ac Allow C code to use the Dolphin log manager so that Wiiuse text output
can go to the log window like with other subsystems.

Remove a Wiiuse dependency on libm from when it was a shared library.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5885 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 19:08:26 +00:00
luisr142004 c2ee89b170 include the MP compiler option, which will allow for faster compiling + some minorly stuff :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 09:22:53 +00:00
Soren Jorvang addb89fecc Allow full-length Unix pathnames.
Move bits of HAVE_OPENCL/HAVE_WX for OS X from SConstruct to header files.

Use /usr/lib/libz on OS X now that we no longer have -L/opt/local/lib in
the library path. It is still possible that we could pick up a libz in
/usr/local/lib that would make the application non-redistributable, but
the danger is much less than previously.

Also bits of minor portability cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5868 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-10 21:17:08 +00:00
Soren Jorvang 0284a7a1df Some more attempts at cleaning up the scons build and more clearly
identifying which options and parameters go with which platforms etc.

OS X, like Windows, now no longer uses Config.h. Configure() is still
used for the wx-config parameters, but that is a temporary measure.

Globals.cpp has never been used.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-09 01:26:53 +00:00
Glenn Rice c37bca75b6 Make the refresh button on the Wiimote New plugin add new wiimotes in linux, instead of disconnecting and reconnecting those that were already connected. This makes it possible to connect new wiimotes during a game by openning the wiimote configuration dialog and refreshing. You still need to tell dolphin that a new wiimote is connected using Ctrl+F5-F8 or the corresponding menu entries.
Also fixed a segmentation fault caused by the UDP Wiimote stuff when a thread was not properly ended.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5847 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 02:19:16 +00:00
Glenn Rice 0e2b4d8306 Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
Also take care of some more eols.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06 16:16:07 +00:00
Glenn Rice 6cacc52ebf Fix a bug in wiiuse that prevented a wiimote from being disconnected properly in linux. Also fixed a bug in wiiuse_set_leds on all platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5819 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-02 15:48:42 +00:00
Shawn Hoffman 46b70bbaae eolz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5814 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 22:44:09 +00:00
Orphis 685bae34e5 Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 02:23:09 +00:00
Soren Jorvang d18085c3ad Don't bother using autoconfiguration to find the OpenCL and Cg
frameworks on OS X.

Try to be a little clearer about which configuration options apply    
to which platform(s). Should pave the way slightly for win32 scons. 
 
We have accidentally been using LUA_USE_LINUX on OS X all along.
Turns out that LUA_USE_MACOSX is for an ancient version of OS X and
LUA_USE_LINUX is a reasonable set of defaults for modern Unices, so
just keep using that.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 19:17:43 +00:00
Soren Jorvang ebb49c28f7 Fix scons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 03:02:57 +00:00
snzgoo f6d844dac1 MAJOR and long ago overdue wiiuse and real wiimote sourcecode cleanup. Removed "recording" in old wiimote plugin and other not necessary functions(EEPROM reading, we 'll just do a reconnect instead to use default accel calibration data etc). Recording is not needed anymore(playback of recorded moves should be still working). Everything the recording feature offered, the new wiimote plugin does as well and even more. The cleanup will ease the port of the real wiimote feature into new wiimote plugin, which is still only offering emulated wiimote support. Billiard said he's now on it.:)
Wiimotes are now slighty more responsive and multiple wiimotes should harmonize now slighty better. This clean up was requested/inevitable and should have be done way more earlier. This "might" break osx/linux builds, so please test. If your aware of any "real wiimote" issues please post it in the comments as well(dont forget to state your OS).

Known wiimote issues:
1.) Possible wiimote disconnect on pressing the home button
2.) 1-2 Possible wiimote disconnects directly after starting a game
3.) Rumble causes lag. I don't think this is a wiimote plugin issue itself, I'm not sure tho. It would be interesting to know whether the lag still happens on emulated wiimotes as well, when the game tries to rumble.
4.) Connecting(pairing up and refreshing) a 2nd/3rd/4th real wiimote while having a game running/paused, might swap player slots and cause disconnects at that moment.
If u have more issues, feel free to post them, to have them all here collected once more to get a brief overview.
Apart from that, increase the wiimote read timeout @settings(20-200). If your  expecting frequent disconnects, restart dolphin, and don't open the wiimote gui before playing instead directly start games.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 02:08:30 +00:00
Soren Jorvang 05915922c5 Hopefully fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5726 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 14:55:21 +00:00
Soren Jorvang ce3eb2a13b Automatically detect and use shared library packages for
LZO/SFML/SOIL as already done for GLEW/SDL/zlib.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5723 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 12:42:49 +00:00
Soren Jorvang 980a2680be Trim down the SDL and GLEW libraries to just those files we use.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5720 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 09:11:29 +00:00
Soren Jorvang b0dff28539 Attempt to resolve the conflict between SDL/include and SDL/Include.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5717 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 01:14:18 +00:00
Soren Jorvang 494ba1eba2 Lint.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5716 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:58:34 +00:00
Soren Jorvang 391312641c Build GLEW, SDL and zlib as static libraries from Externals as with
LZO/SFML/SOIL and subject to the same shared_foo exception options.

This makes building a self-contained distribution package much easier.

TBD: Cg and wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:07:52 +00:00
Soren Jorvang 2db54798d7 Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 23:31:13 +00:00
Soren Jorvang b560d2456e Integrate the standalone memcard manager into the main build.
Use 10.5 SDK header files in an attempt to keep us honest and
10.5 compatible. I'd do the same with system libraries, but
the linker gives strange errors when I try that. We also link
against third party libraries from Macports that haven't had
any magic 10.5 compat dust sprinkled over them, so maybe it
isn't very important anyway.

Move the OS X variable section in SConstruct upwards a bit to
have the settings apply to more of the config tests. SCons'
ParseConfig causes problems for the -arch tuples, though, so
the SDL check still isn't quite as comprehensive as it should
be.

Put the XCode project out of its misery.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5693 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 18:07:29 +00:00
Soren Jorvang d937b73d9c Cure some bit rot and allow building the standaline memcard manager on OS X.
The app appears broken though.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5650 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-11 15:18:36 +00:00
Soren Jorvang ce82c43bb7 Disable the Wiiuse banner and instead credit Michael Laforest,
the original author, in the About dialog. Ok'ed with him.

WX doesn't reflow text terribly well, so format it manually.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5646 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:39:08 +00:00
Soren Jorvang 404c625622 Simplify the SCons build:
On OS X, build all code as Objective-C(++).

Centralize framework handling.

Cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10 14:18:21 +00:00
hrydgard 5845ff6728 build fixin', warning fixin'.
Thanks soren for the macosx fixes, this fixes the windows build and eliminates some warning from the same.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5643 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 21:19:23 +00:00
Soren Jorvang e648c6d68b Overhaul of OS X real Wiimote support.
Fixes a number of problems, including unreliable connection setup, 
frequent disconnections, busy-waiting and shutdown deadlocks.

Motion Plus and nunchuk hot swapping now work and Wiiuse does a small
amount of queueing to prevent occasional dropped packets. The OS X 
bluetooth stack has no internal input buffering and while a worker  
thread can easily keep up with data coming from the Wiimote, the rest
of Dolphin can easily get behind if it is blocked by disk I/O or 
similar. Mostly the Wiimote protocol recovers from dropped packets,   
but sometimes the Wiimote would get out of sync and send a disconnect.
I wonder if the other platforms might benefit from a bit of queueing
at this layer as well.
 
Still doesn't support multiple devices, as I kept changing my mind 
about how best to do it. I only have one Wiimote anyway..
 
One improvement to the Wiimote plugin that would be really nice would
be for the scan for new devices to operate continuously or periodically
like on a real Wii rather than just for 5 seconds at startup..   


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5640 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 19:36:08 +00:00
Shawn Hoffman 4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
Soren Jorvang 30e437f9e3 Fix some cases of variables being used uninitialized. Also some unused
variables, writeable strings and dangerously shadowed variables.

index(), gamma(), exp() and y0() are POSIX functions and using those
names can cause namespace confusion.

A number of C files were missing the final newline required by ANSI C
and some versions of GCC are pedantic enough to complain about this.

These changes simply the scons build, allowing us to get rid of
filterWarnings which is simply more trouble than it's worth.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 20:35:12 +00:00
Soren Jorvang 03d1438be8 Cleanup after multi-level SVN rename.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5573 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:07:08 +00:00
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
Soren Jorvang 66c480c86b Don't print a bogus number of bluetooth devices found.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5559 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-31 16:54:21 +00:00
Soren Jorvang 774035d715 Always build a universal binary on OS X. This requires wxWidgets >= 2.9.
Enable -Werror (OS X only so far - please test and enable on other platforms).
Clean up library handling a bit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 21:31:50 +00:00
Soren Jorvang 7215732bcd Don't assume writeable C strings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5493 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26 20:55:04 +00:00
NeoBrainX 655e3b3381 MSVC++ 2010 doesn't seem to like certain function declarations, fixed SOIL.h accordingly.
Thanks to xsacha for reporting.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5469 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-23 13:09:52 +00:00
snzgoo c59409b46a Introducing WM_DEVICECHANGE win32callback.
No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature).
PS I hope I didnt break nonwin32 builds, I gave my best however.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 17:51:32 +00:00
snzgoo c344502524 wiiuse buildfix nonwin32, mea culpa.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5412 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 10:49:12 +00:00
snzgoo 06f0bc91ee Just a small WIIUSE[WIN32] update to avoid dependencies @wiimote_plugin in my next commit.
You can check whether WM_DEVICECHANGE got triggered by a Wiimote.(Pair-up arrival/removal)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5410 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 22:39:47 +00:00
Glenn Rice 9095b4d67f Link wiiuse statically in linux.
Fixes issue 2562


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5384 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 14:50:21 +00:00
nitsuja- b31042cb10 fixed a bug where events scheduled for the same time run in backwards order
simplified CoreTiming::AddEventToQueue
fixed emu.frameadvance and implemented emu.wait
fixed Lua script termination
brought over some luaconf customizations to fix issue 2245 in a better way and deal with certain other scripting problems

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 08:28:52 +00:00
Shawn Hoffman 50a4293d85 update zlib to 1.2.4
changelog is at http://www.zlib.net/ChangeLog.txt

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5318 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 17:10:32 +00:00
Shawn Hoffman 25684ab5a9 update SFML_Network to 1.6
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5317 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 16:53:06 +00:00
Shawn Hoffman 9d1cb60aff update GLew from 1.5.1 to 1.5.3
see http://glew.sourceforge.net/log.html for changelog

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5316 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 16:41:23 +00:00
Shawn Hoffman 4fe3924d54 Update Cg to 2.2 Feb 2010
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5315 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 16:22:45 +00:00
Shawn Hoffman 4b5b074b81 sanchez's patch for real wiimote pair-up, unexpected disconnect, and wiiuse resource leakage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5313 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 14:39:54 +00:00
Glenn Rice c455673f87 Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil. For example add the scons option "shared_lzo=true" for lzo. This will check for the system libraries and then fall back to building and linking statically against the Externals if not found. You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed. Note that you need version 1.5 or later for sfml. Currently scons doesn't check the version for you.
If you are having trouble with segmentation faults in linux try "shared_soil=true".  That seems to fix the problem.  How do we fix this for the static build?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 22:17:33 +00:00
Sonicadvance1 e79dc93a5c Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 07:03:44 +00:00
Sonicadvance1 6b2d9ef404 16byte mem leak fix in OSX Wiiuse
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5151 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-03 06:58:57 +00:00
Glenn Rice 303769d31c Revert commit 5105 until we sort out how we want this to work in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 16:10:08 +00:00
Glenn Rice 73d575c5c2 On linux don't compile and link against lzo, soil, and sfml "Externals."
Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
nakeee 7de17cb9c2 SFML on linux/osx now compiles from external (static)
removed HAVE_SFML ifdefs


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:09:49 +00:00
Sonicadvance1 5b1d21d1a1 Bunch of tiny memory leaks fixed and cleanup, フウ〜!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Sonicadvance1 9272d3c628 Actually use the timeout requested in Wiiuse in OSX, and if there is no BT device or it's disabled, catch it so we don't get stuck in an infinite loop
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5049 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:54:05 +00:00
Sonicadvance1 675e1f668e Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
Sonicadvance1 40ac160f37 Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
Sonicadvance1 efb4e9b1f5 Really? Maybe this will fix Wiimote in OSX, dunno, can't test it right now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4902 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 10:43:44 +00:00
death2droid 9f387f5cf3 Add a fix to our SFML from the current svn version of SFML.
Its meant to fix a problem when the connection timed out it used to return that it had connected.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4751 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 22:41:49 +00:00
death2droid a1fefe870c DX9: - Add hires texture loading.
- Add an option to enable the EFB scaled copy *TODO find a better place for it to go.

SOIL - Update stb_image to the latest version (1.16 to 1.18)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 06:47:42 +00:00
Shawn Hoffman f2c060d8cb Implement some previously unknown gekko/flipper cpuid-type regs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4698 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 08:59:18 +00:00
Shawn Hoffman abd587ffdc wiiuse patch for linux kernels >=2.6.30, from http://gist.github.com/241910
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4652 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 10:53:44 +00:00
death2droid 2a6973f390 Update CG 2.2 April to CG 2.2 October
Release Notes:(COPY AND PASTED)
The October 2009 version of Cg 2.2 contains the following improvements:
 Allow compiler options in effect compile statements
 e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
 Better performance when running on multicore CPUs
 Choosing the "latest" profile is now deferred until effect validation
 Improved the inverse matrix computation in cgGLSetStateMatrixParameter
 Better memory behavior when a program is repeatedly recompiled
 Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
 cgCombinePrograms now works with CG_OBJECT programs
 cgGetNextProgram was always returning 0
 Fixed a problem with effect parameters and cgGLGetTextureEnum
 Allow comments prior to the shader version in D3D asm blocks of an effect
 HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant
 buffers
 HLSL10: Allow any semantic for varyings provided the semantics match
 between stages
 HLSL10: Fix handling of TEXUNITn semantic
 HLSL10: Added support for arrays of samplers
 HLSL10: Empty structs for uniform parameters crashed the D3D compiler
 Fixed a problem when connecting parameters of type string
 Corrected issues in the fp20 profile on Solaris
 Now using MesaGLUT-7.5 for GLUT on Windows

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4648 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 00:41:17 +00:00
Shawn Hoffman 988fabeb70 Fix real wiimote for people that use the bluesoleil stack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 03:27:38 +00:00
Shawn Hoffman 8405c4049d Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman 574a03b1e1 Fixed the problem which was causing wonky IR behavior in windows - use memmov() instead :) - re-enabled optimizations in wiiuse
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4611 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 17:58:16 +00:00
Shawn Hoffman 6145dd2967 Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00
Shawn Hoffman 425ee74c76 fix real wiimote on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 02:34:48 +00:00
Sonicadvance1 47f3c5bc31 Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:58:36 +00:00
Sonicadvance1 3af4c50af1 Clean up Wiiuse to allow less _WIN32 defines. Windows side now spits out regular packets, and takes in regular packets. Like a normal OS should :} This shouldn't break Windows wiimote, Linux Wiimote doesn't work with this revision. Will require the new plugin which doesn't have emulated Wiimote at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:47:57 +00:00
bztdlinux 43e68713a9 Fix build on Windows when there is no Config.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4583 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 00:16:35 +00:00
bztdlinux f796d4d747 STAND BACK - NEWLINE POLICE
gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
bztdlinux d28a1e06f5 Configure lua for target platform, fixes linker warning about tmpnam
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4581 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 21:25:44 +00:00
Shawn Hoffman 18305c7c49 revert sdl changes, part 2 (final)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 16:59:54 +00:00
Shawn Hoffman 235a19e356 revert sdl changes, part 1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4564 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 16:58:39 +00:00
John Peterson 7f66fe1ef6 Externals > Added copy SDL.dll build event
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4542 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 20:14:44 +00:00
John Peterson dcb856fe3c Externals > Fixed SDL include
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4540 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:30:57 +00:00
John Peterson 5ef7d6888a Externals > Fixed SDL include, properly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4539 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:29:15 +00:00
John Peterson 013a27b13b Externals > Fixed SDL include
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:26:25 +00:00
John Peterson 088440ab12 Externals > renamed SDL dir to match their SVN names
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4537 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:07:17 +00:00
John Peterson 92590357bb Externals > renamed SDL dir to match their SVN names
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4536 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:06:51 +00:00
John Peterson 32e9352e64 Externals > Deleted SDL dirs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4535 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:05:32 +00:00
John Peterson 71506bc0f7 Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
XTra.KrazzY 1c4c31f37a minicommit (don't trust VS2008 when you click "save all", it doesn't really work that way with projects)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4513 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 00:28:20 +00:00
XTra.KrazzY dcb9967e75 Lua is officially supported on Dolphin. (thanks for the linkage fix shuffle2!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4512 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 00:15:58 +00:00
omegadox 076e727376 Some warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 22:32:53 +00:00
death2droid 5a7fbd63c2 Wiiuse: Nunchuck:Standarise the nunchuck code to be more like the one present in libogc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 04:52:02 +00:00
death2droid 750ad4fb5d Wiiuse:Guitar hero remove the use less hand shake check since the controller does not have any handshake data(BACKPORT)
Nunchuck:Fix up mistakes from my last backport.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4312 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-22 12:50:49 +00:00
Shawn Hoffman 72f443c5ce revert r4308 - that change was executed quite badly. Let's try and keep things sane...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 20:05:42 +00:00
death2droid 035155754e Wiiusesrc: Alot more back porting. Still needs more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4308 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 13:46:12 +00:00
death2droid 0e3baaa6ab Wiiuse:Backport some changes from the libogc version of wiiuse.
Still got a lot to back port :(.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 13:31:32 +00:00
Sonicadvance1 ced92d8544 Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
Shawn Hoffman 9ae7fe20af wiiusesrc: change back to .c files, in order to more easily diff with "official" wiiuse
wiiusesrc: enable building with windows/msvc. In order to build you need to install WDK, then build. wiiuse.vcproj uses WDK exclusively, and ignores other include/lib paths. Change the paths in wiiuse.vcproj if your version of WDK differs.
wiiuse: update compiled windows libs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:51:13 +00:00
LPFaint99 8beeaff896 WIIMENU:move call to filemon to verify that std::string(null) is not called
fixes issue 1421.
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:57:38 +00:00
Shawn Hoffman a9b5cbb8e9 update libjpeg to v7 (thanks pcsx2) :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:37:47 +00:00
Shawn Hoffman 463e93c41a fix debugfast build (msvc)
external libs go to $(SolutionDir)\$(ConfigurationName)\$(PlatformName), and debugfast build uses Release build of external libs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4230 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 15:46:51 +00:00
John Peterson 7dffe43eaa VS solution: OGL and SOIL path fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:12:40 +00:00
John Peterson 99d7bf724d General: Removed duplicate comment and an old comment about wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4174 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 22:31:02 +00:00
John Peterson 5d3814aa68 VS solution: Removed duplicate DebugFast configuration for non-wx externals to avoid double linking errors. If there is a need for a third configuration for an external library, file names needs to be adjusted, for example.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:21:09 +00:00
hrydgard e97bc516e6 Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 18:55:36 +00:00
John Peterson ad491dd9f0 GUI: Log window colors in windows, font and word wrap option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4157 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 12:09:51 +00:00
LPFaint99 649dc12a64 have dolphin default to portable
some ignores added
x64 compile fix thanks to facugaich

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4151 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 02:09:13 +00:00
hrydgard 0b5c993076 Misc : build fix for debug x64, assorted cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:42:10 +00:00
nakeee 387c6fdecd fix linux build in hope it will help JP to fix the gui on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4121 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:07:20 +00:00
LPFaint99 f6b4957962 fixes jitil x64 build
remove solution filters from Dolphin_Externals.sln (still think it should be renamed though)
fixes typo in zlib.vcproj

tested release and release jitil in x86/64, and debug/debug fast win32

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 19:27:55 +00:00
John Peterson 9999936a61 VS solution: Created programs solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4092 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:07:58 +00:00
John Peterson 505a269c7f VS solution: Added combined Dolphin and externals solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4091 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 07:12:34 +00:00
John Peterson 217e0da0e6 Externals: Fixed the wx lib builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4073 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 05:58:32 +00:00
John Peterson 53a8ca52b6 GUI: Fixed the render-to-main fullscreen mode and screen resizing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 06:34:58 +00:00
John Peterson 6b8b576bab VS solution: Removed left over configurations in wx_aui.vcproj
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4055 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 02:23:32 +00:00
John Peterson 3b84e35e38 GUI: Added the wx_aui files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4054 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 02:13:59 +00:00
John Peterson 97e3db2eb9 VS solution: Added x64 build to wx_aui
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4053 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 02:05:26 +00:00
John Peterson b01b7c78a5 GUI: Moved debugging window to AUI, more AUI improvements to be done
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4052 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 01:50:27 +00:00
XTra.KrazzY 6743dd6913 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4050 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:46:28 +00:00
XTra.KrazzY bb14237a9a Reverted r4045, it works for me!(R) How about you?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4049 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:41:36 +00:00
John Peterson d37a600733 Windows Build: Fixed the other settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 09:00:35 +00:00
John Peterson d71cb02fc9 Windows Build: Moved externals to separate solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 07:11:50 +00:00
LPFaint99 9fcb1db34f unicode fixings, disable r3999 change, change filename for debug memcardmanager
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 21:20:08 +00:00
XTra.KrazzY 68957ed5e9 Added the Lua (5.1.4) external dependency. Verify this compiles on Linux too. Now all we need to do is implement some interface.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 13:13:58 +00:00
LPFaint99 f2c561f4d0 Scons build scripts to compile standalone memcard manager on linux
can probably be cleaned up more, and may compile on osx with a few modifications

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 06:21:02 +00:00
LPFaint99 7e43c60314 fix build for Externals/Memcard Manager/Memcard Manager.vcproj
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3983 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 07:23:31 +00:00
tmator 7b19632b4a better wiimote code for osx with sonic fix, wiimote works better in wiiuse, but not in dolphin becau i think the read function in the wiimote plugin is in a separate thread and osx dont like this
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3924 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 19:35:45 +00:00
LPFaint99 5b735361e8 InputCommon now builds in unicode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3922 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 19:11:05 +00:00
LPFaint99 c2b7895f11 set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9
and wxUSE_UNICODE set to 1 for wx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3907 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:11:51 +00:00
XTra.KrazzY c86d2e5129 Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99 4bbc432506 Add log for MEMCARD_MANAGER (requires an almost complete rebuild :( sorry)
Fix a crash when trying to delete a save from a memcard that the DEntry order does not match the starting block order
add the option to export saves as GCS and SAV
Buildfix for external MEMCARD_MANAGER

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3826 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 01:16:17 +00:00
Shawn Hoffman ce52073cb8 organize wiiuse source a little
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 08:53:44 +00:00
Sonicadvance1 afa6372d96 Dolphin now compiles in OS X with Xcode. At least in release setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 08:04:36 +00:00
XTra.KrazzY 92e63e3ac4 Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
Sonicadvance1 440c0c1d14 Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
Shawn Hoffman 7e8a2fc136 remove MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:26:23 +00:00
Shawn Hoffman 466eb88ee6 update to sfml 1.5
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 15:51:35 +00:00
Sonicadvance1 f49e479d09 Tiny work in Wiimote Linux, with an extension plugged in, the game tries reading accel data and maybe extension data, too bad the games fail to actually read the information though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:40:19 +00:00
Sonicadvance1 1f590b8900 Fix a mess up on my part, causing a bunch of unknown events in Linux with the Wiimote. Dolphin sends out packets without the start 0x52 byte. WiiUse checks for this and adds it automatically. Wiimote is still having some problems, trying to figure it out
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3536 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 11:56:27 +00:00
Sonicadvance1 cbff6dfde3 Get Wiimote working in Linux, events.c works the same under Linux as OSX, Windows strips the first byte of the packet? Probably should be handled in WiiUse instead of our code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3535 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 10:11:31 +00:00
Sonicadvance1 cbd4f8937b Fix Wiimote connection issues under my Ubuntu 9.10
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 16:51:27 +00:00
death2droid 619ca8415a Add some dll's required to use in_vgmstream for MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 12:29:54 +00:00
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
death2droid 09d5313410 Remove a lot of warnings from MusicMod.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3509 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:31:26 +00:00
John Peterson c66c54814c MusicMod: Fixed the build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:05:52 +00:00
John Peterson 636746490e MusicMod: Prepare to fix the MusicMod build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:58:15 +00:00
death2droid 54009f00c8 Wii use source SConsript fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3372 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 08:08:32 +00:00
death2droid b46e8ab1b8 Just little things (Nothing special)
Just added a couple of defines and added some ignores of build folders ect.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 06:07:15 +00:00
death2droid 840715cb69 Remove wiiuse.suo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 11:41:45 +00:00
death2droid fa7daf298b Added someone's addition to Wiiuse that allows some Wii balance board features.
http://www.wiiuse.net/forums/viewtopic.php?f=3&t=181&sid=a9460693620dd73fed22b10259a610b4

This is hasn't being built and is untested.

If anyone has the required hid files can they send them to me please on the forum.
Anyway this shouldn't break anything at all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3304 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 08:39:05 +00:00
sl1nk3.s 034e3c72a2 Fixed some crashes in netplay, so it actually works :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 18:53:59 +00:00
sl1nk3.s 176d528719 Introducing Netplay, currently not extremely polished, and not yet fully tested..
Thanks to shuffle2 for fixing the linux build on an earlier version, still pending other linux fixes :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:50:24 +00:00
hrydgard 7c75b01dbf make sure _SECURE_SCL=0 is set properly in a couple of new project files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3212 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 19:12:14 +00:00