Use SOUNDTOUCH_INTEGER_SAMPLES only on Android build. Some audio backends (i.e. OpenAL) only support floating-point samples.
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@ -80,7 +80,7 @@ namespace soundtouch
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#undef SOUNDTOUCH_INTEGER_SAMPLES
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#undef SOUNDTOUCH_FLOAT_SAMPLES
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#if (defined(__SOFTFP__))
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#if (defined(ANDROID) && defined(__SOFTFP__))
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// For Android compilation: Force use of Integer samples in case that
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// compilation uses soft-floating point emulation - soft-fp is way too slow
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#undef SOUNDTOUCH_FLOAT_SAMPLES
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