fix deb-x64 and osx-x64 builds after soundtouch update
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@ -57,7 +57,7 @@ typedef unsigned long ulong;
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#if (defined(__GNUC__) && !defined(ANDROID))
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// In GCC, include soundtouch_config.h made by config scritps.
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// Skip this in Android compilation that uses GCC but without configure scripts.
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#include "soundtouch_config.h"
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//#include "soundtouch_config.h"
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#endif
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#ifndef _WINDEF_
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@ -75,8 +75,8 @@ namespace soundtouch
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{
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/// Activate these undef's to overrule the possible sampletype
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/// setting inherited from some other header file:
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//#undef SOUNDTOUCH_INTEGER_SAMPLES
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//#undef SOUNDTOUCH_FLOAT_SAMPLES
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#undef SOUNDTOUCH_INTEGER_SAMPLES
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#undef SOUNDTOUCH_FLOAT_SAMPLES
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/// If following flag is defined, always uses multichannel processing
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/// routines also for mono and stero sound. This is for routine testing
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@ -174,7 +174,7 @@ namespace soundtouch
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};
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// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
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// #define ST_NO_EXCEPTION_HANDLING 1
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#define ST_NO_EXCEPTION_HANDLING 1
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#ifdef ST_NO_EXCEPTION_HANDLING
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// Exceptions disabled. Throw asserts instead if enabled.
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#include <assert.h>
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