fix deb-x64 and osx-x64 builds after soundtouch update

This commit is contained in:
Tetsuo55 2013-06-22 21:51:11 +02:00
parent d8f5ecf3ce
commit 1bd80d781c
1 changed files with 4 additions and 4 deletions

View File

@ -57,7 +57,7 @@ typedef unsigned long ulong;
#if (defined(__GNUC__) && !defined(ANDROID))
// In GCC, include soundtouch_config.h made by config scritps.
// Skip this in Android compilation that uses GCC but without configure scripts.
#include "soundtouch_config.h"
//#include "soundtouch_config.h"
#endif
#ifndef _WINDEF_
@ -75,8 +75,8 @@ namespace soundtouch
{
/// Activate these undef's to overrule the possible sampletype
/// setting inherited from some other header file:
//#undef SOUNDTOUCH_INTEGER_SAMPLES
//#undef SOUNDTOUCH_FLOAT_SAMPLES
#undef SOUNDTOUCH_INTEGER_SAMPLES
#undef SOUNDTOUCH_FLOAT_SAMPLES
/// If following flag is defined, always uses multichannel processing
/// routines also for mono and stero sound. This is for routine testing
@ -174,7 +174,7 @@ namespace soundtouch
};
// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
// #define ST_NO_EXCEPTION_HANDLING 1
#define ST_NO_EXCEPTION_HANDLING 1
#ifdef ST_NO_EXCEPTION_HANDLING
// Exceptions disabled. Throw asserts instead if enabled.
#include <assert.h>