fix real wiimote on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4601 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -103,7 +103,7 @@ int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
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/* this is a wiimote */
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wm[found]->dev_handle = dev;
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wm[found]->hid_overlap.hEvent = CreateEvent(NULL, 1, 1, "");
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wm[found]->hid_overlap.hEvent = CreateEvent(NULL, 1, 1, L"");
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wm[found]->hid_overlap.Offset = 0;
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wm[found]->hid_overlap.OffsetHigh = 0;
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@ -198,14 +198,16 @@ int wiiuse_io_read(struct wiimote_t* wm) {
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WIIUSE_WARNING("A wait error occured on reading from wiimote %i.", wm->unid);
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return 0;
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}
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// Move the data over one, so we can add back in 0xa2
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memcpy(wm->event_buf[1], &wm->event_buf, sizeof(wm->event_buf));
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wm->event_buf[0] = 0xa2; // Put back in the crazy Data that Windows strips out
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if (!GetOverlappedResult(wm->dev_handle, &wm->hid_overlap, &b, 0))
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return 0;
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}
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// This needs to be done even if ReadFile fails, essential during init
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// Move the data over one, so we can add back in 0xa2
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memcpy(wm->event_buf + 1, wm->event_buf, sizeof(wm->event_buf) - 1);
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wm->event_buf[0] = 0xa2; // Put back in the crazy Data that Windows strips out
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ResetEvent(wm->hid_overlap.hEvent);
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return 1;
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}
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