update Cg on windows to 3.0 November 2010...I tested it and didn't see the problems mentioned in issue 4009.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7078 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -757,43 +757,43 @@ typedef enum
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CG_PROFILE_FP40 = 6151,
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CG_PROFILE_ARBFP1 = 7000,
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CG_PROFILE_VP40 = 7001,
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CG_PROFILE_GLSLV = 7007,
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CG_PROFILE_GLSLF = 7008,
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CG_PROFILE_GLSLG = 7016,
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CG_PROFILE_GLSLC = 7009,
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CG_PROFILE_GLSLV = 7007, /* GLSL vertex shader */
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CG_PROFILE_GLSLF = 7008, /* GLSL fragment shader */
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CG_PROFILE_GLSLG = 7016, /* GLSL geometry shader */
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CG_PROFILE_GLSLC = 7009, /* Combined GLSL program */
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CG_PROFILE_GPU_FP = 7010, /* Deprecated alias for CG_PROFILE_GP4FP */
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CG_PROFILE_GPU_VP = 7011, /* Deprecated alias for CG_PROFILE_GP4VP */
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CG_PROFILE_GPU_GP = 7012, /* Deprecated alias for CG_PROFILE_GP4GP */
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CG_PROFILE_GP4FP = 7010,
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CG_PROFILE_GP4VP = 7011,
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CG_PROFILE_GP4GP = 7012,
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CG_PROFILE_GP5FP = 7017, /* NV_gpu_program5 */
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CG_PROFILE_GP5VP = 7018, /* NV_gpu_program5 */
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CG_PROFILE_GP5GP = 7019, /* NV_gpu_program5 */
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CG_PROFILE_GP5TCP = 7020, /* NV_tessellation_program5 Tessellation control program */
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CG_PROFILE_GP5TEP = 7021, /* NV_tessellation_program5 Tessellation evaluation program */
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CG_PROFILE_GP4FP = 7010, /* NV_gpu_program4 fragment program */
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CG_PROFILE_GP4VP = 7011, /* NV_gpu_program4 vertex program */
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CG_PROFILE_GP4GP = 7012, /* NV_gpu_program4 geometry program */
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CG_PROFILE_GP5FP = 7017, /* NV_gpu_program5 fragment program */
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CG_PROFILE_GP5VP = 7018, /* NV_gpu_program5 vertex program */
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CG_PROFILE_GP5GP = 7019, /* NV_gpu_program5 geometry program */
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CG_PROFILE_GP5TCP = 7020, /* NV_tessellation_program5 tessellation control program */
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CG_PROFILE_GP5TEP = 7021, /* NV_tessellation_program5 tessellation evaluation program */
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CG_PROFILE_VS_1_1 = 6153,
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CG_PROFILE_VS_2_0 = 6154,
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CG_PROFILE_VS_2_X = 6155,
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CG_PROFILE_VS_2_SW = 6156,
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CG_PROFILE_VS_3_0 = 6157,
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CG_PROFILE_HLSLV = 6158,
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CG_PROFILE_PS_1_1 = 6159,
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CG_PROFILE_PS_1_2 = 6160,
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CG_PROFILE_PS_1_3 = 6161,
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CG_PROFILE_PS_2_0 = 6162,
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CG_PROFILE_PS_2_X = 6163,
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CG_PROFILE_PS_2_SW = 6164,
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CG_PROFILE_PS_3_0 = 6165,
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CG_PROFILE_HLSLF = 6166,
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CG_PROFILE_VS_4_0 = 6167,
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CG_PROFILE_PS_4_0 = 6168,
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CG_PROFILE_GS_4_0 = 6169,
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CG_PROFILE_VS_5_0 = 6170,
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CG_PROFILE_PS_5_0 = 6171,
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CG_PROFILE_GS_5_0 = 6172,
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CG_PROFILE_HS_5_0 = 6173,
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CG_PROFILE_DS_5_0 = 6174,
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CG_PROFILE_VS_3_0 = 6157, /* DX9 vertex shader */
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CG_PROFILE_PS_3_0 = 6165, /* DX9 pixel shader */
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CG_PROFILE_HLSLV = 6158, /* DX9 HLSL vertex shader */
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CG_PROFILE_HLSLF = 6166, /* DX9 HLSL fragment shader */
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CG_PROFILE_VS_4_0 = 6167, /* DX10 vertex shader */
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CG_PROFILE_PS_4_0 = 6168, /* DX10 pixel shader */
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CG_PROFILE_GS_4_0 = 6169, /* DX10 geometry shader */
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CG_PROFILE_VS_5_0 = 6170, /* DX11 vertex shader */
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CG_PROFILE_PS_5_0 = 6171, /* DX11 pixel shader */
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CG_PROFILE_GS_5_0 = 6172, /* DX11 geometry shader */
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CG_PROFILE_HS_5_0 = 6173, /* DX11 hull shader (tessellation control) */
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CG_PROFILE_DS_5_0 = 6174, /* DX11 domain shader (tessellation evaluation) */
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CG_PROFILE_GENERIC = 7002
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} CGprofile;
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