update Cg on windows to 3.0 November 2010...I tested it and didn't see the problems mentioned in issue 4009.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7078 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2011-02-05 05:55:12 +00:00
parent d6eb1bb97a
commit 7fc40de8c7
9 changed files with 24 additions and 24 deletions

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@ -757,43 +757,43 @@ typedef enum
CG_PROFILE_FP40 = 6151,
CG_PROFILE_ARBFP1 = 7000,
CG_PROFILE_VP40 = 7001,
CG_PROFILE_GLSLV = 7007,
CG_PROFILE_GLSLF = 7008,
CG_PROFILE_GLSLG = 7016,
CG_PROFILE_GLSLC = 7009,
CG_PROFILE_GLSLV = 7007, /* GLSL vertex shader */
CG_PROFILE_GLSLF = 7008, /* GLSL fragment shader */
CG_PROFILE_GLSLG = 7016, /* GLSL geometry shader */
CG_PROFILE_GLSLC = 7009, /* Combined GLSL program */
CG_PROFILE_GPU_FP = 7010, /* Deprecated alias for CG_PROFILE_GP4FP */
CG_PROFILE_GPU_VP = 7011, /* Deprecated alias for CG_PROFILE_GP4VP */
CG_PROFILE_GPU_GP = 7012, /* Deprecated alias for CG_PROFILE_GP4GP */
CG_PROFILE_GP4FP = 7010,
CG_PROFILE_GP4VP = 7011,
CG_PROFILE_GP4GP = 7012,
CG_PROFILE_GP5FP = 7017, /* NV_gpu_program5 */
CG_PROFILE_GP5VP = 7018, /* NV_gpu_program5 */
CG_PROFILE_GP5GP = 7019, /* NV_gpu_program5 */
CG_PROFILE_GP5TCP = 7020, /* NV_tessellation_program5 Tessellation control program */
CG_PROFILE_GP5TEP = 7021, /* NV_tessellation_program5 Tessellation evaluation program */
CG_PROFILE_GP4FP = 7010, /* NV_gpu_program4 fragment program */
CG_PROFILE_GP4VP = 7011, /* NV_gpu_program4 vertex program */
CG_PROFILE_GP4GP = 7012, /* NV_gpu_program4 geometry program */
CG_PROFILE_GP5FP = 7017, /* NV_gpu_program5 fragment program */
CG_PROFILE_GP5VP = 7018, /* NV_gpu_program5 vertex program */
CG_PROFILE_GP5GP = 7019, /* NV_gpu_program5 geometry program */
CG_PROFILE_GP5TCP = 7020, /* NV_tessellation_program5 tessellation control program */
CG_PROFILE_GP5TEP = 7021, /* NV_tessellation_program5 tessellation evaluation program */
CG_PROFILE_VS_1_1 = 6153,
CG_PROFILE_VS_2_0 = 6154,
CG_PROFILE_VS_2_X = 6155,
CG_PROFILE_VS_2_SW = 6156,
CG_PROFILE_VS_3_0 = 6157,
CG_PROFILE_HLSLV = 6158,
CG_PROFILE_PS_1_1 = 6159,
CG_PROFILE_PS_1_2 = 6160,
CG_PROFILE_PS_1_3 = 6161,
CG_PROFILE_PS_2_0 = 6162,
CG_PROFILE_PS_2_X = 6163,
CG_PROFILE_PS_2_SW = 6164,
CG_PROFILE_PS_3_0 = 6165,
CG_PROFILE_HLSLF = 6166,
CG_PROFILE_VS_4_0 = 6167,
CG_PROFILE_PS_4_0 = 6168,
CG_PROFILE_GS_4_0 = 6169,
CG_PROFILE_VS_5_0 = 6170,
CG_PROFILE_PS_5_0 = 6171,
CG_PROFILE_GS_5_0 = 6172,
CG_PROFILE_HS_5_0 = 6173,
CG_PROFILE_DS_5_0 = 6174,
CG_PROFILE_VS_3_0 = 6157, /* DX9 vertex shader */
CG_PROFILE_PS_3_0 = 6165, /* DX9 pixel shader */
CG_PROFILE_HLSLV = 6158, /* DX9 HLSL vertex shader */
CG_PROFILE_HLSLF = 6166, /* DX9 HLSL fragment shader */
CG_PROFILE_VS_4_0 = 6167, /* DX10 vertex shader */
CG_PROFILE_PS_4_0 = 6168, /* DX10 pixel shader */
CG_PROFILE_GS_4_0 = 6169, /* DX10 geometry shader */
CG_PROFILE_VS_5_0 = 6170, /* DX11 vertex shader */
CG_PROFILE_PS_5_0 = 6171, /* DX11 pixel shader */
CG_PROFILE_GS_5_0 = 6172, /* DX11 geometry shader */
CG_PROFILE_HS_5_0 = 6173, /* DX11 hull shader (tessellation control) */
CG_PROFILE_DS_5_0 = 6174, /* DX11 domain shader (tessellation evaluation) */
CG_PROFILE_GENERIC = 7002
} CGprofile;

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