Dolphin now compiles in OS X with Xcode. At least in release setting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3709 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2009-07-08 08:04:36 +00:00
parent b6a43c5db8
commit afa6372d96
2 changed files with 30 additions and 65 deletions

View File

@ -23,7 +23,7 @@ if env['HAVE_BLUEZ']:
files += [ "io_nix.cpp", ]
if sys.platform == 'darwin':
files += [ "io_osx.cpp", ]
files += [ "io_osx.m", ]
if sys.platform == 'darwin':
env_wiiuse = env.Clone(

View File

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B122DAE71003546C00D86E1A /* nGLUtil.h */,
B122DAE81003546C00D86E1A /* nmain.cpp */,
B122DAE91003546C00D86E1A /* OnScreenDisplay.cpp */,
B122DAEA1003546C00D86E1A /* OnScreenDisplay.h */,
B122DAEB1003546C00D86E1A /* OS */,
@ -2523,8 +2500,6 @@
B122DAF61003546C00D86E1A /* SConscript */,
B122DAF71003546C00D86E1A /* SDLWindow.cpp */,
B122DAF81003546C00D86E1A /* SDLWindow.h */,
B122DAF91003546C00D86E1A /* stdafx.cpp */,
B122DAFA1003546C00D86E1A /* stdafx.h */,
B122DAFB1003546C00D86E1A /* TextureConversionShader.cpp */,
B122DAFC1003546C00D86E1A /* TextureConversionShader.h */,
B122DAFD1003546C00D86E1A /* TextureConverter.cpp */,
@ -2536,12 +2511,6 @@
B122DB031003546C00D86E1A /* VertexManager.h */,
B122DB041003546C00D86E1A /* VertexShaderCache.cpp */,
B122DB051003546C00D86E1A /* VertexShaderCache.h */,
B122DB061003546C00D86E1A /* Win32Window.cpp */,
B122DB071003546C00D86E1A /* Win32Window.h */,
B122DB081003546C00D86E1A /* WXGLWindow.cpp */,
B122DB091003546C00D86E1A /* WXGLWindow.h */,
B122DB0A1003546C00D86E1A /* X11Window.cpp */,
B122DB0B1003546C00D86E1A /* X11Window.h */,
B122DB0C1003546C00D86E1A /* XFB.cpp */,
B122DB0D1003546C00D86E1A /* XFB.h */,
);
@ -2569,8 +2538,6 @@
B122DAEB1003546C00D86E1A /* OS */ = {
isa = PBXGroup;
children = (
B122DAEC1003546C00D86E1A /* Win32.cpp */,
B122DAED1003546C00D86E1A /* Win32.h */,
);
path = OS;
sourceTree = "<group>";
@ -3719,24 +3686,19 @@
B122DB1A1003546C00D86E1A /* GLWindow.h in Headers */,
B122DB1C1003546C00D86E1A /* ConfigDlg.h in Headers */,
B122DB1E1003546C00D86E1A /* main.h in Headers */,
B122DB211003546C00D86E1A /* nGLUtil.h in Headers */,
B122DB241003546C00D86E1A /* OnScreenDisplay.h in Headers */,
B122DB261003546C00D86E1A /* Win32.h in Headers */,
B122DB281003546C00D86E1A /* PixelShaderCache.h in Headers */,
B122DB2A1003546C00D86E1A /* PostProcessing.h in Headers */,
B122DB2C1003546C00D86E1A /* rasterfont.h in Headers */,
B122DB2E1003546C00D86E1A /* Render.h in Headers */,
B122DB301003546C00D86E1A /* SDLWindow.h in Headers */,
B122DB321003546C00D86E1A /* stdafx.h in Headers */,
B122DB341003546C00D86E1A /* TextureConversionShader.h in Headers */,
B122DB361003546C00D86E1A /* TextureConverter.h in Headers */,
B122DB381003546C00D86E1A /* TextureMngr.h in Headers */,
B122DB3B1003546C00D86E1A /* VertexManager.h in Headers */,
B122DB3D1003546C00D86E1A /* VertexShaderCache.h in Headers */,
B122DB3F1003546C00D86E1A /* Win32Window.h in Headers */,
B122DB411003546C00D86E1A /* WXGLWindow.h in Headers */,
B122DB431003546C00D86E1A /* X11Window.h in Headers */,
B122DB451003546C00D86E1A /* XFB.h in Headers */,
B122E57D100474C200D86E1A /* Profiler.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@ -4302,6 +4264,7 @@
dependencies = (
B122E4E41003837A00D86E1A /* PBXTargetDependency */,
B122E4E81003838400D86E1A /* PBXTargetDependency */,
B122E5E5100483C300D86E1A /* PBXTargetDependency */,
B122E4EC1003838B00D86E1A /* PBXTargetDependency */,
B122E451100375E400D86E1A /* PBXTargetDependency */,
B122E4E61003837D00D86E1A /* PBXTargetDependency */,
@ -4631,25 +4594,18 @@
B122DB1B1003546C00D86E1A /* ConfigDlg.cpp in Sources */,
B122DB1D1003546C00D86E1A /* main.cpp in Sources */,
B122DB1F1003546C00D86E1A /* NativeVertexFormat.cpp in Sources */,
B122DB201003546C00D86E1A /* nGLUtil.cpp in Sources */,
B122DB221003546C00D86E1A /* nmain.cpp in Sources */,
B122DB231003546C00D86E1A /* OnScreenDisplay.cpp in Sources */,
B122DB251003546C00D86E1A /* Win32.cpp in Sources */,
B122DB271003546C00D86E1A /* PixelShaderCache.cpp in Sources */,
B122DB291003546C00D86E1A /* PostProcessing.cpp in Sources */,
B122DB2B1003546C00D86E1A /* rasterfont.cpp in Sources */,
B122DB2D1003546C00D86E1A /* Render.cpp in Sources */,
B122DB2F1003546C00D86E1A /* SDLWindow.cpp in Sources */,
B122DB311003546C00D86E1A /* stdafx.cpp in Sources */,
B122DB331003546C00D86E1A /* TextureConversionShader.cpp in Sources */,
B122DB351003546C00D86E1A /* TextureConverter.cpp in Sources */,
B122DB371003546C00D86E1A /* TextureMngr.cpp in Sources */,
B122DB391003546C00D86E1A /* VertexLoaderManager.cpp in Sources */,
B122DB3A1003546C00D86E1A /* VertexManager.cpp in Sources */,
B122DB3C1003546C00D86E1A /* VertexShaderCache.cpp in Sources */,
B122DB3E1003546C00D86E1A /* Win32Window.cpp in Sources */,
B122DB401003546C00D86E1A /* WXGLWindow.cpp in Sources */,
B122DB421003546C00D86E1A /* X11Window.cpp in Sources */,
B122DB441003546C00D86E1A /* XFB.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
@ -5308,6 +5264,11 @@
target = B122DD601003576900D86E1A /* VideoCommon */;
targetProxy = B122E532100387CD00D86E1A /* PBXContainerItemProxy */;
};
B122E5E5100483C300D86E1A /* PBXTargetDependency */ = {
isa = PBXTargetDependency;
target = 520A5FD20EEA5863004FE1ED /* Plugin_VideoOGL */;
targetProxy = B122E5E4100483C300D86E1A /* PBXContainerItemProxy */;
};
/* End PBXTargetDependency section */
/* Begin XCBuildConfiguration section */
@ -5343,8 +5304,11 @@
EXECUTABLE_EXTENSION = dylib;
EXECUTABLE_PREFIX = lib;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_INPUT_FILETYPE = sourcecode.cpp.objcpp;
GCC_MODEL_TUNING = G5;
HEADER_SEARCH_PATHS = (
Core/VideoCommon/Src,
/opt/local/include,
/Library/Frameworks/SDL.framework/Headers,
"/usr/lib/wx/include/mac-unicode-debug-2.8/",
"/usr/include/wx-2.8",
@ -5356,6 +5320,7 @@
"\"$(SRCROOT)/../../../../X11/lib\"",
);
LINK_WITH_STANDARD_LIBRARIES = YES;
OTHER_LDFLAGS = "-lglew";
PREBINDING = NO;
PRODUCT_NAME = Plugin_VideoOGL;
ZERO_LINK = NO;