General: Removed duplicate comment and an old comment about wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4174 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -10,47 +10,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// =======================================================
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// A guide to all the setup.h versions
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// -------------
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/* The included setup files are:
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include\msvc\wx\setup.h + This file
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include\wx\msw\wince\setup.h - Not used in regular builds
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lib\vc_lib\msw\wx\setup.h + Library configuration, Release and DebugFast builds
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lib\vc_lib\mswd\wx\setup.h + Library configuration, Debug builds
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lib\vc_dll\msw\wx\setup.h - Not used, dll version only
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lib\vc_dll\mswd\wx\setup.h - Not used, dll version only
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These are identical or almost identical and I'm not sure which one that applies
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in case they are different:
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include\wx\setup.h ?
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include\wx\msw\setup.h ?
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include\wx\univ\setup.h ?
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include\wx\msw\setup0.h - The original msw file, not used
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include\wx\univ\setup0.h - The original univ file, not used
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The configuration consistency check files:
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include\wx\chkconf.h ?
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include\wx\msw\chkconf.h ?
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include\wx\univ\chkconf.h ?
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include\wx\msw\wince\chkconf.h - Not used in regular builds
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Issues:
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The Debug build will break in CFrame::InitBitmaps() at the ConvertToImage() line
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with a "assert "wxWidgets Debug Alert, bmp.Ok()" error message, the cause is unknown,
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to me at least.
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*/
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// =============
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// VC++ IDE predefines _DEBUG and _UNICODE for the new projects itself, but
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// the other symbols (WXUSINGDLL, __WXUNIVERSAL__, ...) should be defined
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// explicitly!
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@ -16,19 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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/*
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1.1 Windows
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CFrame is the main parent window. Inside CFrame there is m_Panel which is the
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parent for the rendering window (when we render to the main window). In Windows
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the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
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as parent window and creating a new child window to m_Panel. The new child
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window handle that is returned by CreateWindow() can be accessed from
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Core::GetWindowHandle().
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*/
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// FIXME: why doesn't it work on windows???
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// Why doesn't it work on windows?
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#ifndef _WIN32
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#include "Common.h"
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#endif
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@ -28,7 +28,7 @@ Core::GetWindowHandle().
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*/
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// FIXME: why doesn't it work on windows???
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// Why doesn't it work on windows?
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#ifndef _WIN32
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#include "Common.h"
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#endif
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