Update CG 2.2 April to CG 2.2 October

Release Notes:(COPY AND PASTED)
The October 2009 version of Cg 2.2 contains the following improvements:
 Allow compiler options in effect compile statements
 e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
 Better performance when running on multicore CPUs
 Choosing the "latest" profile is now deferred until effect validation
 Improved the inverse matrix computation in cgGLSetStateMatrixParameter
 Better memory behavior when a program is repeatedly recompiled
 Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
 cgCombinePrograms now works with CG_OBJECT programs
 cgGetNextProgram was always returning 0
 Fixed a problem with effect parameters and cgGLGetTextureEnum
 Allow comments prior to the shader version in D3D asm blocks of an effect
 HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant
 buffers
 HLSL10: Allow any semantic for varyings provided the semantics match
 between stages
 HLSL10: Fix handling of TEXUNITn semantic
 HLSL10: Added support for arrays of samplers
 HLSL10: Empty structs for uniform parameters crashed the D3D compiler
 Fixed a problem when connecting parameters of type string
 Corrected issues in the fp20 profile on Solaris
 Now using MesaGLUT-7.5 for GLUT on Windows

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4648 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid 2009-12-06 00:41:17 +00:00
parent d117b438ae
commit 2a6973f390
12 changed files with 0 additions and 0 deletions

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