Fix a bug in wiiuse that prevented a wiimote from being disconnected properly in linux. Also fixed a bug in wiiuse_set_leds on all platforms.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5819 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-07-02 15:48:42 +00:00
parent 2455037d26
commit 6cacc52ebf
2 changed files with 3 additions and 4 deletions

View File

@ -250,7 +250,7 @@ static int wiiuse_connect_single(struct wiimote_t* wm, char* address) {
* Note that this will not free the wiimote structure.
*/
void wiiuse_disconnect(struct wiimote_t* wm) {
if (!wm || WIIMOTE_IS_CONNECTED(wm))
if (!wm || !WIIMOTE_IS_CONNECTED(wm))
return;
close(wm->out_sock);

View File

@ -237,12 +237,11 @@ void wiiuse_set_leds(struct wiimote_t* wm, int leds) {
/* remove the lower 4 bits because they control rumble */
wm->leds = (leds & 0xF0);
buf = wm->leds;
/* make sure if the rumble is on that we keep it on */
if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
wm->leds |= 0x01;
buf = wm->leds;
buf |= 0x01;
wiiuse_send(wm, WM_CMD_LED, &buf, 1);
}