unicode fixings, disable r3999 change, change filename for debug memcardmanager

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4041 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99 2009-08-23 21:20:08 +00:00
parent 16d9a65d25
commit 9fcb1db34f
4 changed files with 17 additions and 15 deletions

View File

@ -322,7 +322,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib rpcrt4.lib winmm.lib"
OutputFile="&quot;../../Binary/Win32/MemoryCardManager.exe&quot;"
OutputFile="&quot;../../Binary/Win32/MemoryCardManagerD.exe&quot;"
Version=""
LinkIncremental="1"
SuppressStartupBanner="true"
@ -439,7 +439,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib rpcrt4.lib"
OutputFile="../../../Binary/x64/MemoryCardManager.exe"
OutputFile="../../../Binary/x64/MemoryCardManagerD.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""

View File

@ -423,8 +423,10 @@ void CEXIMemoryCard::TransferByte(u8 &byte)
void CEXIMemoryCard::DoState(PointerWrap &p)
{
#if 0 // Makes savestates worse for 1st party games (SMS, ZWW) but better for third party games
int slot = 0;
if (GetFileName() == SConfig::GetInstance().m_strMemoryCardA)
slot = 1;
ExpansionInterface::ChangeDevice(slot, slot ? EXIDEVICE_MEMORYCARD_B : EXIDEVICE_MEMORYCARD_A, 0);
#endif
}

View File

@ -866,7 +866,7 @@ void CGameListCtrl::OnInstallWAD(wxCommandEvent& WXUNUSED (event))
void CGameListCtrl::MultiCompressCB(const char* text, float percent, void* arg)
{
wxString textString(wxString::Format(wxT("%s (%i/%i) - %s"), m_currentFilename.c_str(), (int)m_currentItem+1, (int)m_numberItem, text));
wxString textString(wxString::FromAscii(StringFromFormat("%s (%i/%i) - %s", m_currentFilename.c_str(), (int)m_currentItem+1, (int)m_numberItem, text).c_str()));
percent = (((float)m_currentItem) + percent) / (float)m_numberItem;
wxProgressDialog* pDialog = (wxProgressDialog*)arg;

View File

@ -113,7 +113,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
if (GameIni.Load(GameIniFile.c_str()))
LoadGameConfig();
else
wxMessageBox(wxString::Format(_("Could not create %s"), GameIniFile.c_str()), _("Error"), wxOK|wxICON_ERROR, this);
wxMessageBox(wxString::Format(_("Could not create %s"), wxString::FromAscii(GameIniFile.c_str()).c_str()), _("Error"), wxOK|wxICON_ERROR, this);
}
// Disk header and apploader
@ -122,37 +122,37 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
switch (OpenISO->GetCountry())
{
case DiscIO::IVolume::COUNTRY_EUROPE:
m_Country->SetValue(wxString::FromAscii("EUROPE"));
m_Country->SetValue(wxT("EUROPE"));
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
m_Country->SetValue(wxString::FromAscii("FRANCE"));
m_Country->SetValue(wxT("FRANCE"));
break;
case DiscIO::IVolume::COUNTRY_ITALY:
m_Country->SetValue(wxString::FromAscii("ITALY"));
m_Country->SetValue(wxT("ITALY"));
break;
case DiscIO::IVolume::COUNTRY_USA:
m_Country->SetValue(wxString::FromAscii("USA"));
m_Country->SetValue(wxT("USA"));
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
m_Country->SetValue(wxString::FromAscii("JAPAN"));
m_Country->SetValue(wxT("JAPAN"));
break;
case DiscIO::IVolume::COUNTRY_KOREA:
m_Country->SetValue(wxString::FromAscii("KOREA"));
m_Country->SetValue(wxT("KOREA"));
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
m_Country->SetValue(wxString::FromAscii("TAIWAN"));
m_Country->SetValue(wxT("TAIWAN"));
break;
case DiscIO::IVolume::COUNTRY_SDK:
m_Country->SetValue(wxString::FromAscii("No Country (SDK)"));
m_Country->SetValue(wxT("No Country (SDK)"));
break;
default:
m_Country->SetValue(wxString::FromAscii("UNKNOWN"));
m_Country->SetValue(wxT("UNKNOWN"));
break;
}
wxString temp;
temp = _T("0x") + wxString::FromAscii(OpenISO->GetMakerID().c_str());
m_MakerID->SetValue(temp);
m_Date->SetValue(wxString(OpenISO->GetApploaderDate().c_str(), wxConvUTF8));
m_Date->SetValue(wxString::FromAscii(OpenISO->GetApploaderDate().c_str()));
m_FST->SetValue(wxString::Format(_T("%u"), OpenISO->GetFSTSize()));
// Banner
@ -526,7 +526,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
wxMessageBox(wxString::Format(_("Could not save %s"), GameIniFile.c_str()), _("Error"), wxOK|wxICON_ERROR, this);
wxMessageBox(wxString::Format(_("Could not save %s"), wxString::FromAscii(GameIniFile.c_str())), _("Error"), wxOK|wxICON_ERROR, this);
EndModal(bRefreshList ? wxID_OK : wxID_CANCEL);
}