Matthew Parlane
a86f2fe2e7
Merge pull request #2199 from skidau/remove-controls-lock
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Cleaned up the controller locking mechanism
2015-04-21 11:13:30 +12:00
Lioncash
d27b8673f5
Merge pull request #2306 from Stevoisiak/MoveUndoSaveState
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FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:45:41 -04:00
Stevoisiak
83ec7a1e78
FrameTools: Move "Undo Save State" to save state menu
2015-04-19 20:18:11 -04:00
Stevoisiak
8adf8b16bc
Globals.h: Added comments for menu sections
2015-04-19 18:51:55 -04:00
degasus
8c209b3bc9
no-gui: fix help string
2015-04-18 15:03:42 +02:00
skidau
7063886520
Merge pull request #2289 from lioncash/netplay
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DolphinWX: Break the netplay UI controls into separate classes.
2015-04-16 12:35:41 +10:00
skidau
f0593095b4
Merge pull request #2295 from comex/fix-usb-threading
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Fix threading issues
2015-04-16 12:33:20 +10:00
skidau
70605cae5c
Merge pull request #2300 from lioncash/update
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Debugger: Update the registers/watches before refreshing grids.
2015-04-16 12:30:24 +10:00
skidau
c895e4504a
Merge pull request #2298 from JosJuice/partitions-no-string-parsing
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Fix extracting Wii disc partitions numbered 10 or higher
2015-04-16 12:00:40 +10:00
skidau
221d37ae83
Merge pull request #2287 from lioncash/hkbinds
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HotkeyDlg: Get rid of application-wide event bindings.
2015-04-16 11:59:24 +10:00
skidau
6b82b31640
Merge pull request #2285 from linkmauve/nogui-no-x11
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NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 11:58:15 +10:00
Emmanuel Gil Peyrot
1e7ca7f579
NoGUI: Don’t segfault when the DISPLAY environment variable isn’t set
2015-04-16 01:10:57 +02:00
JosJuice
86ceb54c38
Fix extracting Wii disc partitions numbered 10 or higher
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Instead of trying to get the partition number from the
(localized!) item name, the partitions are now stored as item data.
2015-04-15 09:29:24 +02:00
Lioncash
2cddb8f480
Debugger: Update the registers/watches before refreshing grids.
2015-04-15 00:13:13 -04:00
Lioncash
a6970b3744
Merge pull request #2288 from lioncash/unnecessary
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ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-14 10:42:29 -04:00
Lioncash
882080c282
Merge pull request #2284 from lioncash/leaks
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DolphinWX: Fix memory leaks relating to the TAS dialog
2015-04-14 10:38:48 -04:00
comex
8ebe3d3478
Remove unused field.
2015-04-13 02:27:08 -04:00
comex
ba664b3293
Join the emu thread in Core::Stop. Get rid of Core::Shutdown which did that before.
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Core::Shutdown was only called on app exit, yet the emu thread exits
whenever emulation stops; if you launched a new game it would just join
via the destructor when s_emu_thread was set to a new thread.
(Incidentally, the destructor also makes explicitly joining on app exit
rather pointless.)
Because the GUI thread wasn't waiting for the CPU thread to fully shut
down, Core::IsRunning would remain true briefly after CFrame::DoStop
which, given Dolphin's penchant for accessing variables belonging to
other threads, can only mean trouble... In my case, because the previous
commit caused UpdateGUI, which is called at the end of DoStop, to call
PauseAndLock, which checks IsRunning, pressing stop at the right time
would cause strange behavior.
2015-04-13 02:17:38 -04:00
comex
e000aaaf5d
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
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Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required. One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
2015-04-13 01:49:24 -04:00
JosJuice
bd680aa3b5
Main: Remove unnecessary shellapi.h include
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The include was introduced by bcf1f54c
and made unnecessary by 611f3494
.
2015-04-12 10:22:18 +02:00
Rachel Bryk
48a1d97fe7
Disable oc setting while netplay or movie is active.
2015-04-11 03:54:11 -04:00
Lioncash
bd28d260ce
DolphinWX: Break the netplay UI controls into separate classes.
2015-04-11 01:35:54 -04:00
Lioncash
5d7cd29a8b
ISOProperties: Remove unnecessary/unused variables & controls.
2015-04-10 19:53:58 -04:00
Lioncash
9cc244e913
HotkeyDlg: Get rid of application-wide event bindings.
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This dialog is used as a modal dialog, so making the key-press event bindings application-wide is unnecessary.
2015-04-10 19:31:37 -04:00
Lioncash
00943b1ef4
DolphinWX: Fix memory leaks relating to the TAS dialog
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Initially, the dialogs construct in the background when Dolphin initializes. However, it waits until the user actually makes the dialogs visible to decide on whether to create the Wii or GC control layouts.
Therefore, the call to CreateBaseLayout() essentially creates a sizer that isn't actually attached to a main sizer that is set as the sizer for the dialog to use. So upon destruction, these controls would never actually be destroyed if the user didn't open and then close the TAS dialogs.
2015-04-09 23:33:33 -04:00
Lioncash
1a18cad178
Merge pull request #2281 from Stevoisiak/MoveCountryWorld
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Re-sort Country_World
2015-04-09 12:15:18 -04:00
Lioncash
2c2409fee4
Merge pull request #2278 from lioncash/leak
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Debugger: Fix memory leaks related to grid tables
2015-04-09 11:07:27 -04:00
Stevoisiak
7c1ab2911a
Move down Country_World
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The countries are sorted alphabetically. This should have been changed
when the variable was renamed from Country_International to
Country_World
2015-04-08 18:55:16 -04:00
Lioncash
180854c617
Debugger: Fix memory leaks related to grid tables
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Incrementing the reference count here isn't necessary, as they construct with a count of 1. Incrementing again results in the attributes not being freed.
2015-04-07 23:16:29 -04:00
skidau
ff891394e8
Merge pull request #2248 from mathieui/netplay-disable-ui
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NetPlay: Disable some UI elements when a game is running
2015-04-08 11:56:06 +10:00
Lioncash
ec96119f8c
TASInputDlg: Remove unnecessary explicit bools
2015-04-07 21:44:51 -04:00
Lioncash
38236fb8e8
Merge pull request #2262 from Buddybenj/change-wording-2
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Change Wording in Help Menu
2015-04-02 13:36:48 -04:00
Buddybenj
fb0d3a9756
Change Wording in Help Menu
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"Dolphin at GitHub" doesn't make much sense IMO. We could also make it say "Source Code" or "Dolphin on GitHub".
I also changed "Dolphin Website" to make it consistent with the Qt version.
2015-04-01 18:08:26 -05:00
JosJuice
0deb9f5e39
Revert "Merge pull request #2256 from RachelBryk/Dolphin-Pro"
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This reverts commit ae0a090701
, reversing
changes made to 6b6b5ed37f
.
2015-04-01 22:30:57 +02:00
degasus
119fea0d72
Remove TM character which breaks our buildbot
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Or github...
2015-04-01 22:24:13 +02:00
Pierre Bourdon
ae0a090701
Merge pull request #2256 from RachelBryk/Dolphin-Pro
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Limit Wiimote battery usage for Dolphin-lite users.
2015-04-01 21:07:22 +02:00
Rachel Bryk
d39d89594d
Limit Wiimote battery usage for Dolphin-lite users.
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Wiimote batteries drain over time. The user must upgrade to Dolphin Pro for $19.95 to recharge them.
2015-04-01 04:31:03 -04:00
Fog
a94e31e476
Update About Dolphin Screen
2015-03-31 21:30:05 -04:00
skidau
008200db4d
Merge pull request #2244 from lioncash/find
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DolphinWX/Common: Change some find_first_of usages to find
2015-03-30 21:07:42 +11:00
Lioncash
d42d5699b5
Merge pull request #2253 from RachelBryk/cheats
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Fix enable cheats checkbox.
2015-03-30 05:41:56 -04:00
skidau
5da3375bf1
Merge pull request #2245 from lioncash/tables
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DolphinWX: Get rid of wxGrid-based casts in the debugger.
2015-03-30 12:20:20 +11:00
Rachel Bryk
d4fa8de35a
Fix enable cheats checkbox.
2015-03-29 20:43:51 -04:00
skidau
731e4a3a65
Merge pull request #2250 from RachelBryk/tasinput-home
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Fix home button in tas input.
2015-03-29 16:40:57 +11:00
Rachel Bryk
35bdfd5ec9
Fix home button in tas input.
2015-03-28 07:40:21 -04:00
skidau
4f965da4f1
Revert the recent changes related to updating hwnd
2015-03-28 11:08:25 +11:00
skidau
74f25ad8ec
Merge pull request #2234 from lioncash/config
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DolphinWX: Break up ConfigMain into separate classes.
2015-03-28 10:11:29 +11:00
mathieui
666c06dce7
NetPlay: Disable some UI elements when a game is running
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because it makes dolphin crash, and it doesn’t make sense to change them
at runtime
2015-03-27 18:43:06 +01:00
Lioncash
5ada887f94
DolphinWX: Get rid of wxGrid-based casts in the debugger.
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This technically also fixes a memory leak in WatchView.cpp, because the table setting was done such that the grid wouldn't take ownership of the table, which means said table wouldn't be deleted in the grid's destructor.
2015-03-24 14:09:33 -04:00
Lioncash
eacf741051
DolphinWX/Common: Change some find_first_of usages to find
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It's unnecessary to use find_first_of when all you're searching for is a single character.
2015-03-24 08:32:44 -04:00
Lioncash
7dcb6a3e6c
DolphinWX: Initialize the HotkeyManager after input backends are initialized
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Previously OSX would crash upon loading. This is because the UI would be polling for hotkey inputs but was doing so before the inputs backends were initialized.
2015-03-23 08:36:13 -04:00
skidau
63c4bd665e
Merge pull request #2230 from skidau/Mouse-In-Separate-Window
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Updated the input plugins reference of hwnd on game start.
2015-03-21 12:46:37 +11:00
skidau
87bffb5972
Added event.Skip() to the OnFocusChange event. Fixes the pulldown menus.
2015-03-20 22:01:23 +11:00
skidau
98dce11f8c
Updated the input plugins reference of hwnd on game start. Fixes the emu wiimotes mouse IR when rendering the game to a separate window.
2015-03-19 21:31:05 +11:00
Lioncash
b459a8ec61
DolphinWX: Propagate event to refresh the game list
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Prior to this refactor, certain options would cause the game list to refresh when the config modal dialog is closed (such as adding a folder to the path list). This restores that functionality.
2015-03-18 22:48:05 -04:00
Lioncash
febd3909c6
DolphinWX: Eliminate remnants of the event table in ConfigMain
2015-03-18 22:48:03 -04:00
Lioncash
086ec7a9b7
DolphinWX: Break up ConfigMain.cpp into separate classes
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Prior to this, ConfigMain.cpp was a large (52KB) cpp file that contained all of the UI setting code.
This breaks up the config code into subclasses of wxPanel, which are then just instantiated to add to the settings wxNoteBook. This keeps all the settings categories separated from one another and also cleans up the code in general.
2015-03-18 22:47:49 -04:00
skidau
7d800b6180
Merge pull request #2224 from gerikkub/AutoFocus
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Pause the emulator based on mouse focus
2015-03-19 12:48:03 +11:00
mathieui
849922881d
NetPlay: Select a game only if enet connected successfully
2015-03-18 10:16:11 +01:00
Gerik Kubiak
ae4e8b6358
Changed screen to window. Moved UpdateGUI to a more general scope.
2015-03-17 12:14:14 -07:00
Gerik Kubiak
0a28f7de13
Added checkbox under Config > Interface.
2015-03-16 22:13:27 -07:00
Gerik Kubiak
88fb8edf8e
Change behavior so emulation is paused when window focus is lost.
2015-03-16 21:31:13 -07:00
Gerik Kubiak
341e7e9d8f
Added the ability to pause the emulator by moving the mouse outside the window.
2015-03-16 20:28:17 -07:00
magumagu
4b7748f3c0
Merge pull request #2205 from Stevoisiak/FormattingCleanup
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Formatting Cleanup
2015-03-16 17:47:29 -07:00
magumagu
adb8bbed90
Merge pull request #2217 from shuffle2/quiet-warnings
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quiet some warnings which appear on vs2015.
2015-03-16 11:50:42 -07:00
Lioncash
c73cac3ee9
Merge pull request #2220 from shuffle2/win-con-listener
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[windows] Replace ConsoleListener, which was not actually used.
2015-03-16 02:03:27 -04:00
Shawn Hoffman
78be0ab9ad
[windows] Just kill ExtendedTrace.
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The code is not really worth saving, and afaik it has never actually been helpful.
2015-03-15 22:30:38 -07:00
Shawn Hoffman
0a79b6d5a7
[windows] Remove ConsoleListener, which was not actually used.
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Replace it with the DebuggerLogListener.
2015-03-15 22:11:18 -07:00
Shawn Hoffman
ad64336137
quiet some warnings which appear on vs2015.
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quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
Ryan Houdek
aaf04aeaca
Fix user directories at times doing stupid things.
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With my previous changes Dolphin would fail to create the user directory if it didn't exist, and would dump all the configuration options in to the cwdir.
This was a bit more complicated to fix in a clean fashion, so I took to moving around code concerning user directories.
Instead of having GetUserPath serve a dual purpose of both getting and setting our user directories, break out to a new SetUserPath function.
GetUserPath will know only get the configured user path.
SetUserPath will set our user paths and setup the internal user path state.
This ending up being a lot cleaner overall, which is nice. Also less mind bending when attempting to read the code.
So now we won't dump all of our configuration in to the cwdir if ~/.dolphin-emu isn't found.
Fixes issue 8371.
2015-03-15 09:19:48 -05:00
Stevoisiak
4f71b717cc
ConfigMain: Change _NTSC to ForceNTSCJ
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This is consistent with the name of the setting in dolphin.ini
2015-03-13 17:59:30 -04:00
Stevoisiak
efb64c1885
Change OnGameListCtrl_ItemActivated to OnGameListCtrlItemActivated
2015-03-13 16:47:06 -04:00
Stevoisiak
2f0e3d239d
DolphinWX: Changed "OnShow_CheatsWindow" to "OnShowCheatsWindow"
2015-03-13 15:20:19 -04:00
Lioncash
899a5078a0
Merge pull request #2200 from Stevoisiak/CheatManagerRename
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Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:27:52 -04:00
Stevoisiak
fbe11aefbb
Rename "Cheats Manager" to "Cheat Manager"
2015-03-12 15:24:00 -04:00
skidau
c76008b4b9
Removed the controller update lock as it is no longer needed.
2015-03-12 23:41:30 +11:00
skidau
2c6eaf9c76
Cleaned up the controls lock that is not needed with 780eef68f6
2015-03-12 23:33:30 +11:00
Markus Wick
43b2f790fd
Merge pull request #2197 from RachelBryk/paren
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Fix missing parenthesis.
2015-03-12 07:58:05 +01:00
skidau
9063f0d16f
Merge pull request #2150 from Tilka/gamelist_searching
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DolphinWX: fix searching the game list in GTK
2015-03-12 13:32:50 +11:00
Rachel Bryk
71bc1f39e0
Fix missing parenthesis.
2015-03-11 20:09:33 -04:00
Dolphin Bot
647cd3c8e0
Merge pull request #2171 from JosJuice/nonmodal-regression
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Fix 4.0-5689 regression (AR codes, patches)
2015-03-11 08:15:02 +01:00
skidau
9ccc236b9c
Merge pull request #2179 from RachelBryk/sort
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Consistently sort games with the same name but different revision or reg...
2015-03-11 12:31:25 +11:00
skidau
d92efc4a3e
Merge pull request #2190 from skidau/wiimote-profiles
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Fixed the wiimote profiles not taking effect.
2015-03-09 11:30:33 +11:00
skidau
07251b7c57
Merge pull request #2177 from skidau/debugger-split-window
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Added the ability to split the Debugger window horizontally and vertically
2015-03-09 10:58:16 +11:00
skidau
b200e83b02
Fixed the wiimote profiles not taking effect.
2015-03-09 08:32:14 +11:00
Ryan Houdek
c2b2e03f73
[Android] Support arguments from Activity Monitor.
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Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.
adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/
This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
skidau
8f0bc1cd3a
Slowed down the freelook speed keys and allowed the depth/convergence keys to be held down.
2015-03-08 20:27:13 +11:00
skidau
9c133c0509
Readded the Key Shortcut function.
2015-03-08 20:27:13 +11:00
skidau
12ecc537e9
Renamed the Menu Accelerators to Key Shortcuts.
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Cleared the default mapping of hotkeys as they were conflicting with the key shortcuts.
Removed the Open, Change Disc, Refresh List and Exit hotkeys as they work only when driven from the menu.
2015-03-08 20:27:13 +11:00
skidau
780eef68f6
Fixed the crash that would occur when the Refresh button was pressed in the controllers config.
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- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
2015-03-08 20:27:13 +11:00
skidau
b446ea0132
Made the freelook keys work while held down
2015-03-08 20:27:13 +11:00
skidau
099876782f
Made the "Frame Advance" hotkey work while the key is held
2015-03-08 20:27:13 +11:00
skidau
a83d27b9c2
Increased the performance of the hotkey code by:
...
* Halving the number of hotkeys checked for (there were extra for future use)
* Gets the controller status once before parsing hotkeys
* Checks for the GUI lock once before parsing hotkeys
* Removed some redundant memsets
2015-03-08 20:27:12 +11:00
skidau
d2abbcd353
Removed the requirement to have the Freelook option enabled for the freelook hotkeys to work.
2015-03-08 20:27:12 +11:00
skidau
d080632527
Ignore the File Open command if a game is running
2015-03-08 20:27:12 +11:00
skidau
679d9351ea
Fixed the Connect Wiimote hotkeys from getting activated while a GameCube game is running.
2015-03-08 20:27:12 +11:00
skidau
cc6b55ee2a
Fixed the save state hotkeys so that they work with the Render to Main Window option.
2015-03-08 20:27:12 +11:00
Rachel Bryk
11b437ffd1
Consistently sort games with the same name but different revision or region.
2015-03-07 05:17:46 -05:00
skidau
12155ddee4
Added the ability to split the Debugger window horizontally and vertically via the Add Panes menu.
2015-03-07 12:33:33 +11:00
JosJuice
4a41ab1715
Fix 4.0-5689 regression (AR codes, patches)
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CreateCodeTab, ARCodeAddEdit and PatchAddEdit
need to be able to modify arCodes/onFrame.
2015-03-06 12:26:40 +01:00
skidau
a3f6cbfe6b
Merge pull request #2167 from JosJuice/language-selection-regression
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Call SetUserDirectory before InitLanguageSupport
2015-03-06 15:25:51 +11:00
Lioncash
47c8955248
Merge pull request #2168 from JosJuice/language-selection-untranslated
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Display languages untranslated in GUI language selection
2015-03-05 18:05:23 -05:00
Lioncash
b7514955e5
Merge pull request #2113 from Stevoisiak/VolumeCleanup
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Basic volume code cleanup
2015-03-05 12:18:53 -05:00
skidau
4cf4cee30e
Removed the GC Adapter "Use Thread" option as it was not useful.
2015-03-05 23:30:43 +11:00
JosJuice
c40e1d972a
Sort language list alphabetically by new names
2015-03-04 20:36:04 +01:00
JosJuice
a8a9dafb1f
Display languages untranslated in GUI language selection
2015-03-04 20:35:19 +01:00
JosJuice
2cb4a3efbc
Call SetUserDirectory before InitLanguageSupport
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Fixes a regression from 4.0-5692 where only the system language was used.
2015-03-04 14:45:36 +01:00
magumagu
b4a586f84a
Merge pull request #2161 from Tilka/fix_warnings
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Fix some warnings
2015-03-01 13:02:37 -08:00
Tillmann Karras
4304648a05
Fix -Wreorder warning
2015-03-01 14:54:22 +01:00
Lioncash
3981212031
DolphinWX: Allow input subsystems to correctly deinitialize
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Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
Ryan Houdek
d3c9701eb6
Merge pull request #2156 from Stevoisiak/EFB-Copies-To-Texture
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VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 22:28:11 -06:00
Stevoisiak
cb7b96009d
VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 23:00:49 -05:00
Lioncash
4cc19ac926
DolphinWX: Clean up some wxTimer code
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Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).
Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
Tillmann Karras
baf732b48b
DolphinWX: fix searching the game list in GTK
2015-02-28 16:43:31 +01:00
Markus Wick
4f9fcbaba9
Merge pull request #2120 from JosJuice/show-default-gameini
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ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
skidau
1dcd0ad879
Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
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Move user directory detection location to UICommon.
2015-02-27 14:07:06 +11:00
skidau
2a41ac4072
Merge pull request #2123 from RachelBryk/nonmodal-isoprops
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Make iso properties non modal.
2015-02-27 13:25:46 +11:00
Stevoisiak
06cb85991e
De-capitalized CountryCode
2015-02-26 16:57:31 -05:00
Lioncash
d50c56c2e4
DolphinWX: Remove an unnecessary sizer from the watch window
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The AUI manager already has the grid in place. Setting the sizer isn't needed.
2015-02-26 09:58:38 -05:00
Ziek
779f275486
Added TraversalServer.cpp to Core/Common
2015-02-25 18:28:27 -08:00
Ziek
a629555e6b
Added Gui elements in Netplay Setup Diag so a person can choose a traversal server
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Fixed bug with UPnP so that it will grab the proper address and protocal
Fixed bug that caused dolphin to freeze when host codes were to large
2015-02-25 18:28:26 -08:00
Ziek
074d688884
Change netplay initial gctime to be determined by the hosts initial time
2015-02-25 18:28:26 -08:00
Ziek
4cdc307b87
Moved Traversal Client code over from old netplay
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Moved over gui code for copying host code
added gui to netplay diag setup to switch between direct and traversal connection
2015-02-25 18:28:25 -08:00
skidau
f71f376371
Merge pull request #2117 from lioncash/id
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DolphinWX: Remove unnecessary control IDs
2015-02-26 12:49:07 +11:00
Lioncash
7408de7e79
Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
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Basic Formatting/Whitespace Cleanup
2015-02-25 18:07:56 -05:00
Ryan Houdek
d6fcd85110
Merge pull request #2127 from lioncash/aui
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DolphinWX: Relocate the address search into the code window
2015-02-25 10:36:07 -06:00
Stevoisiak
93b16a4a2d
Formatting/Whitespace Cleanup
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Various fixes to formatting and whitespace
2015-02-25 10:48:21 -05:00
Ryan Houdek
db06f058e4
Move user directory detection location to UICommon.
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The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Lioncash
ce4b73388a
DolphinWX: Relocate the address search into the code window
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It's only function is in this pane. Leaving it on the main application toolbar not only looks gross, but subverts what a user might think it applies to.
2015-02-25 00:16:17 -05:00
Lioncash
792e166f87
Merge pull request #2118 from lioncash/aui
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DolphinWX: Use AUI in the code window.
2015-02-24 21:45:16 -05:00
Lioncash
fd11f8fd29
DolphinWX: Use AUI in the code window.
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Allows for resizing of the callstack, function call/callers windows etc.
First step in slightly improving the code window.
2015-02-24 21:31:28 -05:00
Tony Wasserka
ec47be7884
VideoConfigDiag: Use consistent spelling of nouns.
2015-02-25 01:58:47 +01:00
Rachel Bryk
2df8190e1a
Make iso properties non modal.
2015-02-24 19:11:03 -05:00
degasus
967eaad8df
VideoCommon: rename efb2tex and efb2ram
2015-02-24 23:10:13 +01:00
degasus
1313d3461f
VideoCommon: always enable efb copy
2015-02-24 23:01:01 +01:00
Fiora
0e34737390
Merge pull request #2121 from JosJuice/remove-sudtr-note
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Remove "Needed for a few games." from fast disc speed description
2015-02-24 13:12:48 -08:00
magumagu
e9e1a2c2dc
Merge pull request #2110 from lioncash/tl
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DolphinWX: Make RAM watch strings translatable
2015-02-24 11:42:14 -08:00
JosJuice
2247bfa9bc
Remove "Needed for a few games." from fast disc speed description
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There are no longer any games that are known to require this.
The last one was Rogue Leader, fixed in PR #1778 .
2015-02-24 20:06:38 +01:00
JosJuice
021f6d0f72
ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-24 20:04:19 +01:00
Lioncash
30c91a3003
DolphinWX: Remove unnecessary control IDs
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These don't need to be specifically identified.
2015-02-24 08:31:52 -05:00
Ryan Houdek
29fc52cfa1
[Android] Stop eating button events we don't handle.
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We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.
Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Tillmann Karras
e67145713c
Fix some -Wmissing-declarations warnings
2015-02-24 12:32:55 +01:00
skidau
69381580f3
Merge pull request #2096 from lioncash/wx
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DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
2015-02-24 13:11:39 +11:00
Lioncash
d50e7562af
DolphinWX: Make RAM watch strings translateable
2015-02-23 11:02:42 -05:00
skidau
57e9d59704
Merge pull request #1978 from lioncash/dspwind
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DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
2015-02-23 12:57:27 +11:00
skidau
793abccb5e
Merge pull request #1942 from Buddybenj/No-Intro
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Replace Country Names With No-Intro Names
2015-02-23 12:56:28 +11:00
magumagu
b9f77a5c0f
Merge pull request #1808 from Stevoisiak/additionalToolTips(Again)
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Added more settings tooltips
2015-02-22 12:05:34 -08:00
Lioncash
d48ad19b8d
DolphinWX: Remove unnecessary Windows-specific code in Frame.cpp
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wx's version of SetFocus internally calls the Windows one.
2015-02-22 04:09:37 -05:00
Markus Wick
95c48b2be7
Merge pull request #2018 from JosJuice/gameini-region-wildcard
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Support game INIs that match all regions
2015-02-21 15:47:57 +01:00
Lioncash
a60d3306b1
PowerPC: Get rid of magic numbers related to interp/JIT initialization.
2015-02-19 12:16:53 -05:00
Buddybenj
265a21a565
Replace Country Names With No-Intro Names
2015-02-17 18:50:10 -06:00
Ryan Houdek
3aa605236d
Merge pull request #2041 from Sonicadvance1/AArch64_vertex_loader
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[AArch64] Vertex loader and things
2015-02-17 00:51:51 -06:00
magumagu
5b6a947e8f
Merge pull request #2035 from magumagu/remove-bat-option
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Remove the BAT checkbox/setting/implementation.
2015-02-15 17:27:18 -08:00
Lioncash
16a6392308
Merge pull request #2054 from lioncash/disable
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DolphinWX: Change Enable(false) calls into Disable() where possible
2015-02-15 13:26:44 -05:00
Lioncash
537ad96ece
DolphinWX: Remove unnecessary wxBeginBusyCursor and wxEndBusyCursor calls
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The UI greys all buttons when shutting down, so it's sufficient as a visual cue
2015-02-14 19:43:59 -05:00
Lioncash
50f600c834
DolphinWX: Change Enable(false) calls into Disable() where possible
2015-02-14 16:00:15 -05:00
Lioncash
6558704403
Merge pull request #2030 from lioncash/destroy
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DolphinWX: Get rid of unnecessary Destroy calls
2015-02-13 20:22:01 -05:00
Pierre Bourdon
4ceae57713
Merge pull request #2015 from Stevoisiak/WAD-Version-Check
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VolumeWad: Return version number for WADs
2015-02-13 22:09:30 +01:00
Ryan Houdek
57c66798fc
[Android] Register panic alert handler.
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This lets me see _assert_msg_ alerts on Android when passing dumb arguments to my AArch64 emitter.
2015-02-13 12:15:59 -06:00
Tillmann Karras
1b38800a67
DolphinWX: fix -e parameter
2015-02-13 10:34:18 +01:00
magumagu
aa40f750d4
Remove the BAT checkbox/setting/implementation.
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The current version of the setting is useless, and the real implementation
(PR1882) will be always-on, and won't use any of the existing code.
2015-02-11 20:24:51 -08:00
Lioncash
c7c6bdbf5a
Merge pull request #2027 from Buddybenj/change-wording
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Change Wording
2015-02-11 23:23:22 -05:00
magumagu
49f223a211
Remove setting "BlockMerging".
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It isn't hooked up to anything anymore, and it isn't the sort of thing we
want users messing with anyway.
2015-02-11 19:52:48 -08:00
Benjamin Przybocki
8cf4a57844
Change Wording
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All of the other descriptions for drop-down menus use select.
2015-02-11 18:43:47 -06:00
magumagu
ac54c6a4e2
Make address translation respect the CPU translation mode.
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The PowerPC CPU has bits in MSR (DR and IR) which control whether
addresses are translated. We should respect these instead of mixing
physical addresses and translated addresses into the same address space.
This is mostly mass-renaming calls to memory accesses APIs from places
which expect address translation to use a different version from those
which do not expect address translation.
This does very little on its own, but it's the first step to a correct BAT
implementation.
2015-02-11 13:56:22 -08:00
JosJuice
f9d6c17c08
Use CoreParameter's game INI functions in more places
2015-02-11 19:01:05 +01:00
JosJuice
e186104960
Don't use revision-specific unique ID strings outside of CoreParameter
2015-02-11 19:01:04 +01:00
JosJuice
d73a6ea3b7
Move some BootManager game INI code to CoreParameter
2015-02-11 19:01:02 +01:00
Lioncash
9a6b6a99e8
DolphinWX: Get rid of unnecessary Destroy calls
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Removes the requirement for stack allocated InputConfigDialogs to call Destroy. This shouldn't be necessary for wxDialog derivatives.
This also fixes a leak that would occur every time an InputConfigDialog is opened and closed. wxWindow subclasses (this includes wxDialog) only destroy child windows and sizers (including things in the sizers). So every wxTimer allocation would have resulted in a leak.
2015-02-11 09:38:38 -05:00
magumagu
0f96a0104e
Merge pull request #1752 from Buddybenj/clean-up
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Clean Up
2015-02-10 11:39:14 -08:00
magumagu
1acd80f23f
Merge pull request #1779 from riking/pr-rename-boot-from-dvd
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Reword "Boot from DVD Drive" -> "DVD Backup" menu option
2015-02-10 11:07:44 -08:00
Scott Mansell
8f416821ad
Remove VBeam Speedhack.
2015-02-09 23:10:30 +13:00
Lioncash
3767ddcacf
Merge pull request #2019 from Buddybenj/website
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Web Site -> Website
2015-02-07 17:06:23 -05:00
Benjamin Przybocki
e75b5165c2
Web Site -> Website
2015-02-06 16:13:35 -06:00
Stevoisiak
b578abfbaa
VolumeWad: Return version number for WADs
2015-02-05 11:27:57 -05:00
degasus
68c70be960
HotKey: fix warnings
2015-02-04 20:19:16 +01:00
Lioncash
e07679114b
Use emplace_* functions where in-place construction is preferable
2015-02-04 11:39:08 -05:00
skidau
3709a1ce3a
Fixed the crash which occurred when opening Wiimote configuration before a game was started.
2015-02-04 18:48:19 +11:00
skidau
fc8ea9c3b3
Ignore hotkeys if the game has not started.
2015-02-04 18:06:20 +11:00
skidau
b9fb6ad3e8
Initialised all controller interfaces together on CFrame construction to fix the crash that would occur if the controller config were opened before a game was started.
2015-02-04 18:05:22 +11:00
skidau
5e645732f2
Merge pull request #1949 from skidau/hotkey-input
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Added the ability to map gamepad buttons to hotkeys.
2015-02-04 14:35:03 +11:00
skidau
d50b330d57
Merge pull request #1976 from lioncash/size
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InputConfigDiag: Fit buttons to their text
2015-01-31 12:34:35 +11:00
skidau
a42fb80f6a
Added a hash key finder.
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Fixed the memcard and AGP path parsing in Windows (the code is expecting '/' to be used as the DIR_SEP).
2015-01-30 13:00:23 +11:00
Lioncash
73b77f55ba
DSPDebugWindow: Fix issue where the DSPLLE window would hang Dolphin on OSX
2015-01-28 14:01:11 -05:00
Lioncash
cf156d4d37
InputConfigDiag: Fit buttons to their text
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Fixes slight sizing issues on high DPI displays.
2015-01-28 13:07:17 -05:00
Markus Wick
43605f8716
Merge pull request #1948 from magumagu/remove-efb-cache
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Remove EFB to RAM cache, and simplify code.
2015-01-27 09:42:15 +01:00
skidau
c20ef8bb8c
Merge pull request #1919 from skidau/AGP
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Added support for AGP. Original patch by GreyRogue.
2015-01-27 13:25:14 +11:00
skidau
61c04de7ee
Added the ability to map gamepad buttons to hotkeys.
2015-01-27 12:24:47 +11:00
Jules Blok
fc46d460f9
VideoConfigDiag: Allow anaglyph shader to be turned off.
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Also hard-code the default shader.
2015-01-25 22:27:17 +01:00
Jules Blok
262c3b19ec
PostProcessing: Add support for user-supplied anaglyph shaders.
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There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
Benjamin Przybocki
4f324ad742
Clean Up
2015-01-24 17:10:21 -06:00
skidau
8a561b57c3
Added EEPROM saving to file.
2015-01-24 12:15:48 +11:00
skidau
a7299a7fff
Added support for AGP. Original patch by GreyRogue.
2015-01-24 12:13:23 +11:00
magumagu
6659c15bed
Remove EFB to RAM cache, and simplify code.
2015-01-23 10:48:15 -08:00
Ryan Houdek
621322bbae
Merge pull request #1260 from pauldacheez/video-dialog-string-touchups
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Improve some setting descriptions in the graphics options.
2015-01-21 14:59:45 -06:00
Ryan Houdek
e4b04c64f0
Merge pull request #1870 from Stevoisiak/countryFilters
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Country filter fixes/consistency
2015-01-21 13:48:35 -06:00
Ryan Houdek
80e6367e46
Merge pull request #1869 from Stevoisiak/GeneralConsistency
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Minor consistency changes
2015-01-21 13:46:53 -06:00
Ryan Houdek
f9fc9d47c0
Merge pull request #1895 from JosJuice/isvolumewiidisc
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Don't read from disk when checking volume type
2015-01-21 13:45:28 -06:00
Ryan Houdek
4c9fd63562
Merge pull request #1932 from Buddybenj/freelook
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Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-21 13:41:29 -06:00
Ryan Houdek
b8b537d96e
Merge pull request #1934 from Buddybenj/change-order
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Change Order of Some Hotkeys
2015-01-21 13:38:10 -06:00
Ryan Houdek
a5e9c5e718
Merge pull request #1910 from Sonicadvance1/LLVMDisassembly_improvements
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Improve the LLVM disassembler in the debug window.
2015-01-21 13:29:47 -06:00
Paul Olszewski
14d856bbc4
Improve and/or arbitrarily change the descriptions of various settings in the graphics options.
2015-01-21 12:17:19 -06:00
skidau
5cd8a80553
Merge pull request #1893 from skidau/GCKeyboard
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Added GameCube Keyboard support.
2015-01-21 12:43:49 +11:00
Benjamin Przybocki
a25b07ec56
Change Order of Some Hotkeys
2015-01-20 18:16:36 -06:00
Benjamin Przybocki
9291d61d98
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-20 16:46:38 -06:00
Markus Wick
0d0f7ec662
Merge pull request #1894 from Armada651/exclusive-fix
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D3D: Fix Dolphin immediately exiting exclusive fullscreen.
2015-01-19 23:29:43 +01:00
Jules Blok
332d5888eb
VideoConfig: Add exclusive mode flag.
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Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
2015-01-19 22:55:21 +01:00
Ryan Houdek
95ac48d605
Improve the LLVM disassembler in the debug window.
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There are a couple things in this PR.
Fixes a bug where if we hit an invalid instruction we would infinite loop.
Fixes an issue where on AArch64 it would show invalid instructions for all NEON instructions.
This was due to asimd and crc being optional extensions and LLVM not enabling them by default.
So we have to specify a CPU which has the feature. LLVM 3.6 will let us select by features instead of CPUs, but we don't have a release of that quite
yet.
If we are on an architecture that has a known instruction size, we will continue onward after hitting the invalid instruction. If we don't have a
known instruction size like on x86, we will instead just dump the rest of the block.
2015-01-18 15:31:40 -06:00
John Sebastian Peterson
3f8e5cc929
Fix the input zone drawing in input settings
2015-01-18 17:25:50 +01:00
Jules Blok
8d69658a9d
Add exclusive mode OSD messages.
2015-01-17 16:11:17 +01:00
Jules Blok
b87fddb027
D3D: Allow borderless fullscreen to be turned on/off during gameplay.
2015-01-17 16:11:12 +01:00
JosJuice
ace060748b
Don't read from disk when checking volume type
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Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00
skidau
6d8ab0c256
Draw buttons in rows of eight in the Controller config.
2015-01-17 11:16:15 +11:00
skidau
5e8ab05cc0
Added GameCube Keyboard support.
2015-01-17 09:36:05 +11:00
Stevoisiak
d83e7dde86
De-capitalized countries
2015-01-14 23:44:03 -05:00
skidau
9d9ffa5b83
Merge pull request #1880 from Shadoxfix/master
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Allow minimum volume to be set to 0% in the interface.
2015-01-15 14:08:38 +11:00
skidau
98f0f1a70e
Merge pull request #1832 from shonumi/disable-configs
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Properly disable or enable Configure buttons for GC controllers
2015-01-15 14:07:54 +11:00
Daniel Stuart Baxter
4de47a4187
Properly disable or enable Configure buttons for GC controllers
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Only disable GBA and None
2015-01-14 20:16:13 -06:00
Stevoisiak
f31b688cf5
More minor consistency changes
2015-01-12 22:28:12 -05:00
Markus Wick
980ce440ef
Merge pull request #1813 from Armada651/convergence
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Add UI for per-game stereoscopy settings.
2015-01-13 00:25:38 +01:00
Stevoisiak
cb86db7b68
Minor consistency changes
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Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
Shadoxfix
1a2fb8fdec
Allow minimum volume to be set to 0% in the interface.
2015-01-12 20:38:00 +01:00
Stevoisiak
e871add5f5
Country filter fixes/consistency
2015-01-11 00:39:53 -05:00
Pierre Bourdon
394257f33b
Merge pull request #1798 from FioraAeterna/overclock
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Support overclocking and underclocking the Gamecube CPU
2015-01-11 06:12:27 +01:00
Stevoisiak
237ceacb2e
Added more settings tooltips
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Also made minor revisions to existing tooltips
2015-01-10 22:46:32 -05:00
skidau
a36fe1dd1d
Merge pull request #1850 from adamdmoss/vidmodep
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Video: Distinguish between interlace and non-interlace X11 XRANDR modes
2015-01-11 13:43:02 +11:00
Fiora
c2c950108d
Support overclocking and underclocking the Gamecube CPU
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Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
2015-01-10 10:46:38 -08:00
skidau
ac33423db5
Merge pull request #1835 from adamdmoss/master
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Pulseaudio: Support 5-channel surround, optional in UI
2015-01-09 11:59:02 +11:00
Adam Moss
95c912310d
PulseAudio: Support 5.1 surround, optional in UI
2015-01-08 11:10:34 +00:00
skidau
25c6f6e6a1
Merge pull request #1782 from FL-dolphinemu/master
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Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2015-01-08 14:09:18 +11:00
Adam Moss
917f6683f4
Video: Remove more debug spew in XRANDR mode code
2015-01-07 20:23:09 +00:00
Adam Moss
5fab29df81
Video: Remove debug spew in XRANDR mode code
2015-01-07 20:22:29 +00:00
Adam Moss
ee1941769b
Video: Distinguish between interlace and non-interlace X11 XRANDR modes
2015-01-07 20:20:14 +00:00
skidau
c0ff677674
Merge pull request #1763 from skidau/GC-Adapter-error-recovery
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Added an error recovery mechanism for the GC Adapter.
2015-01-07 12:40:14 +11:00
Markus Wick
25fac0282c
Merge pull request #1764 from Armada651/safe-exclusive
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D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-06 11:00:47 +01:00
Markus Wick
d8d4c94e07
Merge pull request #1819 from Tilka/cmake
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CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
skidau
519970c003
Added a callback option instead of using a thread to read the GC adapter.
2015-01-05 12:43:26 +11:00
Pierre Bourdon
1b4b836731
Merge pull request #1743 from Stevoisiak/variableNamingConsistency
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Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
Jules Blok
b7e056c74d
Host: Add Host_RendererIsFullscreen().
2015-01-04 17:09:56 +01:00
Pierre Bourdon
142aa4a7fe
Merge pull request #1825 from Stevoisiak/RenameBuildDate
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Change Build Date to Apploader Date
2015-01-03 23:10:12 +01:00
Stevoisiak
0b8ab84554
Change Build Date to Apploader Date
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Date given by Dolphin did not match up with build dates found from
tcrf.net
2015-01-03 17:05:35 -05:00
JosJuice
2560d89576
Fix "Lionux" typo
2015-01-03 15:42:28 +01:00
Tillmann Karras
6bcdb10eee
CMake: simplify some expressions
2015-01-03 13:17:57 +01:00
Jules Blok
6855c098f7
ISOProperties: Add stereoscopy per-game settings.
2015-01-02 19:57:32 +01:00
Stevoisiak
2e1d8d7ac0
Added identifier for country code 'B'
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Only used by the American version of Ufouria: The Saga
2014-12-30 19:57:14 -05:00
Jules Blok
813b3808a7
VideoConfigDiag: Remove double space.
2014-12-29 11:20:14 +01:00
FL.dolphinemu
5de43536ba
Update pull request 1782. Reordered header and corrected text case.
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Feedback from Antidote and lioncash.
2014-12-29 11:00:03 +01:00
Markus Wick
c5a0b6bf50
Merge pull request #1432 from randomstuff/linux-perf
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Add Linux perf JIT support (/tmp/perf-$pid.map)
2014-12-28 23:12:52 +01:00
Ryan Houdek
15f074dd21
Merge pull request #1766 from Armada651/enable-stereo
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Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
FL.dolphinemu
78f8bf7423
Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2014-12-28 22:03:21 +01:00
riking
b996649073
Reword "Boot from DVD Drive" -> "Backup" menu option
2014-12-28 12:55:03 -08:00
Lioncash
9465a877f8
Merge pull request #1718 from lioncash/wxdoesitagain
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ControllerConfigDiag: Potentially fix scaling problems on high DPI
2014-12-27 10:10:45 -05:00
Jules Blok
111b04388c
VideoConfigDiag: Don't enable the post-processing config button when there are no options.
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The handling of the Anaglyph override was incorrect.
2014-12-25 00:14:15 +01:00
Jules Blok
1105dd7dcd
VideoConfigDiag: Enable stereoscopy options.
2014-12-24 23:29:42 +01:00
Jules Blok
70b898e2c6
VideoConfig: Rename Separation to Depth and update descriptions.
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More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-24 23:28:23 +01:00
Ryan Houdek
47b67fe527
Merge pull request #1744 from Buddybenj/google-code
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Update Outdated Google Code References
2014-12-21 20:55:56 -06:00
Jules Blok
bcfd431e9a
Frame: Fix a crash-on-exit on Mac OS X.
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A null pointer exception is triggered when Dolphin is quit from the dock.
2014-12-22 02:06:23 +01:00
Benjamin Przybocki
fba3c48ec4
Update Outdated Google Code References
2014-12-20 21:17:51 -06:00
Stevoisiak
6ad5e54970
DolphinWX/Globals: Variable naming consistency
2014-12-20 21:43:11 -05:00
Pierre Bourdon
f2a07e43d1
Merge pull request #1638 from Stevoisiak/DSP-to-Audio
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Rename DSP settings to Audio settings
2014-12-21 01:57:39 +01:00
Stevoisiak
91aeb7510f
Changed config DSP references to config audio
2014-12-20 19:46:59 -05:00
Lioncash
6adfa92a7e
ControllerConfigDiag: Potentially fix scaling problems on high DPI
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Fixes issue 7940 hopefully.
2014-12-19 14:50:36 -05:00
Ryan Houdek
02f22152be
Merge pull request #1706 from Armada651/line-width
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VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
2014-12-18 19:43:12 -06:00
Stevoisiak
200097f25d
Renamed dsp.png to audio.png
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Note: This will break custom themes.
2014-12-18 01:01:57 -05:00
Jules Blok
7e8f96f0d3
OGL: Don't generate a geometry shader if the backend doesn't support it.
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This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
skidau
5313dd1b8c
Merge pull request #1702 from CarlKenner/DebugSymbols
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Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
CarlKenner
6e7eb52211
Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
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I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
CarlKenner
dfd915eb53
Merge bad map file loading into the original function.
2014-12-17 01:11:58 +10:30
CarlKenner
f95f43fdde
Apparently c_str doesn't return a C str.
2014-12-17 01:11:52 +10:30
CarlKenner
e246aaf419
Add "Load bad map file" option for map files on disc that don't quite match.
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Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
CarlKenner
f54d9e33c2
Fix many bugs with the Symbols menu (when run with -d argument).
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The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
Lioncash
c7179af8f7
Merge pull request #1675 from Stevoisiak/Rename-Build-Date
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ISOProperties: Rename Date to Build Date
2014-12-14 14:26:24 -05:00
Lioncash
ff41c2a1a1
Merge pull request #1687 from lioncash/sprintf
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MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-14 14:26:03 -05:00
Jules Blok
b06280e866
D3D: Add anaglyph stereoscopy support.
2014-12-14 13:28:47 +01:00
Jules Blok
a689db0e48
D3D: Add 3D vision support.
2014-12-14 13:28:42 +01:00
skidau
f9badc2b7c
Gave the GPU determinism game property its own ID so that changing it to "Not Set" does not disable the emulation issues textbox.
2014-12-14 14:38:35 +11:00
skidau
d02eb3ca59
Merge pull request #1640 from rohit-n/switch-default
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Silence some -Wswitch-default warnings.
2014-12-13 19:47:06 +11:00
Lioncash
20fc2d5674
MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-12 10:29:07 -05:00
Rohit Nirmal
b030d29067
Silence some -Wswitch-default warnings.
2014-12-11 22:23:05 -06:00
skidau
30b34f3b2e
Moved the GC Adapter processing under "Standard Controller" as it appears the adapter does not work with controllers other than the standard controller (pads, bongos, some dance mats).
2014-12-11 14:06:35 +11:00
skidau
8d4a47d40c
Added GameCube Adapter support.
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The libusb driver must be installed on the adapter (e.g. zadig can be used to install the driver in Windows). GameCube pad controllers are supported and will override the current input device assigned to the port. GameCube controller buttons are auto-configured and cannot be re-assigned. Rumble is supported. Hotplug is supported while playing a game. If a controller is unplugged from the adapter, Dolphin will fallback to using the host input device on that port. If a port on the adapter is unused, Dolphin will use the host input device for that port, allowing a mixture of host input devices and controllers connected to the adapter.
The adapter support can be disabled in the Controllers config if the OS driver is preferred (allowing the pad buttons to be reconfigured).
One adapter per system is supported.
2014-12-10 20:45:45 +11:00
Steven Vascellaro
843bbc8e2d
ISOProperties: Rename Date to Build Date
2014-12-08 16:22:12 -05:00
Ryan Houdek
a48abd7bd2
Merge pull request #1662 from lioncash/tas
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TASInputDlg: General cleanup.
2014-12-07 00:58:58 -06:00
Lioncash
e5e8f49425
TASInputDlg: Eliminate the usage of some spacers.
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Bordering parameters can be specified on addition.
2014-12-06 20:13:30 -05:00
Lioncash
694247d3fe
TASInputDlg: Fix a typo in layout alignment flags
2014-12-06 17:09:05 -05:00
Lioncash
d09130e3d2
TASInputDlg: Replace some for loops with range-based for loops.
2014-12-06 16:54:42 -05:00
Lioncash
12eb2caa65
TASInputDlg: Remove unnecessary wxWidgets default values.
2014-12-06 16:40:53 -05:00
Benjamin Przybocki
9d0606d2c1
Remove RunningGamecube
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It's not being used and gives a warning on Unix/Unix-like machines.
2014-12-06 12:50:24 -06:00
skidau
f7a16eca84
Merge pull request #1437 from skidau/Remove-DSP-thread-option
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Removed the DSP LLE on separate thread option.
2014-12-06 10:54:53 +11:00
Lioncash
4c09f3ab05
Merge pull request #1637 from lioncash/dim
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FrameTools: Fix dimming of controller settings menu item
2014-12-03 21:20:58 -05:00
skidau
b9b3277fb5
Merge pull request #1618 from JosJuice/dvd-low-open-partition
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Fix Wii disc partitions
2014-12-03 21:24:56 +11:00
Lioncash
8f08601499
FrameTools: Fix dimming of controller settings menu item
2014-12-02 19:18:15 -05:00
Stevoisiak
4e87cb578e
Change DSP settings to Audio settings
2014-12-02 13:50:00 -05:00
Lioncash
10bfbebc78
DolphinWX: Specify wxID_ANY where -1 is used in controls
2014-12-01 23:02:50 -05:00
Lioncash
27540ba3fb
InputConfigDiag: Clean up dialog title translation handling
2014-12-01 15:47:38 -05:00
comex
05cb1ff136
Remove runtime OS X version check.
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My recent update to that check broke compilation on 10.9:
https://code.google.com/p/dolphin-emu/issues/detail?id=7900
However, on further review, the check isn't actually necessary. If the
OS X version is older than LSMinimumSystemVersion in Info.plist, the
system will generally refuse to run the binary in the first place. You
can try to launch it via a terminal, but at that point it's the user's
problem if it crashes.
2014-12-01 14:21:24 -05:00
Lioncash
21d039059e
ControllerConfigDiag: Fix Linux builds
2014-12-01 03:53:32 -05:00
Lioncash
5e2888bff6
DolphinWX: Add new icon for the controller menu.
2014-12-01 03:50:44 -05:00
Lioncash
896304fd07
ControllerConfigDiag: Disable controller type changes if netplay or a movie is active.
2014-12-01 03:36:09 -05:00
Lioncash
7b54d8ad10
ControllerConfigDiag: Remove now obsolete TODOs
2014-12-01 03:36:08 -05:00
Lioncash
cad8ae3be1
WiimoteConfigDiag: Rename to ControllerConfigDiag.
2014-12-01 03:36:07 -05:00
Lioncash
e801fcead9
WiimoteConfigDiag: Unify controller menu with the GameCube controllers.
2014-12-01 03:36:04 -05:00
Lioncash
00dcaba37d
WiimoteConfigDiag: Size the config buttons correctly
2014-12-01 03:36:02 -05:00
Lioncash
22c547f6fb
WiimoteConfigDiag: Remove trailing whitespace
2014-12-01 03:36:01 -05:00
Lioncash
1791897815
WiimoteConfigDiag: Fix assertion problems on non-OSX OSes.
2014-12-01 03:35:59 -05:00
Lioncash
94d033020e
WiimoteConfigDiag: Split UI sizer creation into their own functions.
2014-12-01 03:35:58 -05:00
Lioncash
d17a054e75
WiimoteConfigDiag: Move GameCube controller settings over
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Beginning of unifying the controller settings. No functionality yet.
2014-12-01 03:35:57 -05:00
Lioncash
6df67bf38f
Merge pull request #1597 from unknownbrackets/gcz-tweaks
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Tweaks to gcz compression / decompression
2014-12-01 03:18:24 -05:00
Ryan Houdek
4a687f2641
Merge pull request #1616 from Sonicadvance1/asimd_is_neon
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[Android] Fix NEON detection with AArch64
2014-11-30 15:41:28 -06:00
magumagu
a09283cf9f
ISOProperties: show all paritions on property page.
2014-11-30 16:38:15 +01:00
Ryan Houdek
50582b1d74
[Android] Fix NEON detection with AArch64
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On AArch64 asimd is the new name for NEON.
This fixes a message on application start in Android about the device not supporting NEON.
If it's AArch64 then it supports NEON!
2014-11-30 01:33:11 -06:00
Ryan Houdek
b689954a71
Update the android cmake toolchain to latest.
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To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00
Lioncash
c2e5715034
Merge pull request #1601 from RachelBryk/wiimote-hotkey2
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Fix wiimote connect hotkeys.
2014-11-28 19:50:13 -05:00
Ryan Houdek
ce059769f6
Merge pull request #1439 from Armada651/ogl-stereo-3d
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OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
Rachel Bryk
df9ace0985
Fix wiimote connect hotkeys.
2014-11-28 08:55:19 -05:00
Unknown W. Brackets
f2f83a0c60
DolphinWX: Allow cancelling gcz compression.
2014-11-27 07:53:28 -08:00
Jules Blok
6d51455195
VideoConfig: Further optimize convergence and separation values and update their descriptions.
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Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
Jules Blok
b3c6602d06
OGL: Only show the options when stereoscopy was enabled in the INI file.
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We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
skidau
b806680eac
Merge pull request #1522 from jcowgill/sfml-2.1
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Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
skidau
69bd1562e2
Merge pull request #1561 from comex/10.9
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Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
Lioncash
aa92797f93
Merge pull request #1582 from Stevoisiak/newImprovedFormatting
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More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
Lioncash
dcdd4e51f6
Merge pull request #1589 from lioncash/x11
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VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
James Cowgill
a93f86330e
Port dolphin to SFML 2.1
2014-11-25 16:44:38 +00:00
Pringo
217ca9ba2b
http -> https for Wiki Seach
2014-11-24 22:06:41 -08:00
comex
759ea3bce7
Update Main.cpp version checks.
2014-11-25 00:27:13 -05:00
Lioncash
c0fd319295
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-24 21:15:52 -05:00
Gabriel Corona
5b9aeaa686
Use CLI argument for Linux perf JIT support
2014-11-24 23:30:29 +01:00
Stevoisiak
6da394a4d0
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
Jules Blok
f64aadd362
VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it.
2014-11-24 12:25:35 +01:00
Jules Blok
0f4d59f612
VideoConfig: Rename StereoFocalLength to StereoConvergence.
2014-11-24 11:58:38 +01:00
Jules Blok
a565317a6a
VideoConfigDiag: Update convergence description.
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The switch to the Nvidia formula reversed this setting.
2014-11-23 14:30:12 +01:00
Jules Blok
72c01e3083
VideoConfigDiag: Remove value labels.
2014-11-23 14:30:12 +01:00
Jules Blok
6e62dd3415
Add stereoscopy hotkeys.
2014-11-23 14:30:12 +01:00
Jules Blok
0f63186371
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
2014-11-23 14:27:40 +01:00
Jules Blok
f3ddf37d07
VideoCommon: Switch to Nvidia stereoscopy offset formula.
2014-11-23 14:27:40 +01:00
Jules Blok
02ad1a36ea
VideoConfigDiag: Update descriptions.
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Since we cannot accurately calculate the eye seperation or the focal length without headtracking these values are purely virtual.
2014-11-23 14:27:40 +01:00
Jules Blok
6b2261deca
VideoConfigDiag: Update descriptions of stereoscopy settings.
2014-11-23 14:27:39 +01:00
Jules Blok
f74d1b16ed
OGL: Add Top-and-Bottom stereoscopy mode.
2014-11-23 14:27:39 +01:00
Jules Blok
1261bd02ca
VertexShaderManager: Add stereoscopy options to swap the left and right eye.
2014-11-23 14:27:39 +01:00
Jules Blok
c3ad6e7820
PostProcessing: Add support for anaglyph stereoscopy mode.
2014-11-23 14:27:39 +01:00
Jules Blok
9b22e15180
VideoConfigDiag: Add stereoscopy options group.
2014-11-23 14:27:38 +01:00
Jules Blok
4fd943aedd
VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
2014-11-23 14:27:38 +01:00
Jules Blok
81e9004679
VideoConfigDiag: Add Stereo 3D option.
2014-11-23 14:23:41 +01:00
Lioncash
60e9301f40
Merge pull request #1586 from lioncash/ar
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DolphinWX: Fix button handling for AR codes and ISO patch removal.
2014-11-22 17:42:21 -05:00
Lioncash
f73b6abdf5
DolphinWX: Fix patch removal
2014-11-22 17:25:14 -05:00
Lioncash
be2331b6f1
DolphinWX: Fix button handling for AR codes
2014-11-22 16:44:31 -05:00
Matthew Parlane
21e4e035cc
Merge pull request #1281 from Stevoisiak/RenameEuRGB60
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Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
comex
aa452f4fe8
Merge pull request #1576 from comex/osx-qt-build-fixes
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OS X Qt build fixes
2014-11-20 12:11:43 -05:00
comex
ba4a763410
Move library aggregation into common CMakeLists.txt; add missing libs to DolphinQt.
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Fixes DolphinQt build (on OS X, anyway) when libav is enabled.
2014-11-19 20:09:12 -05:00
comex
dd2c8c49b3
Merge pull request #1515 from RachelBryk/gpudeterminism-isoprops
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Add GPUDeterminismMode to isoproperties.
2014-11-19 20:03:52 -05:00
comex
688b1e537e
rename CopyDataIntoBundle target name to avoid wx/qt conflict
2014-11-19 14:53:51 -05:00