Commit Graph

14408 Commits

Author SHA1 Message Date
Jules Blok f40cd04a29 PixelShaderGen: Fix uninitialized variables. 2015-01-20 23:15:01 +01:00
Ryan Houdek 714697faaf Merge pull request #1909 from Sonicadvance1/GLExtensions_additions
Add support for two new OpenGL ES extensions.
2015-01-20 14:51:54 -06:00
Ryan Houdek 4262d2199a [AArch64] Implements paired loadstores. 2015-01-20 13:57:14 -06:00
Ryan Houdek bb042fe10f Merge pull request #1908 from Sonicadvance1/Android_aspect_ratio
[Android] Expose aspect ratio to the video settings.
2015-01-20 13:07:20 -06:00
Rohit Nirmal e35766cbcd Fix building with PCH disabled. 2015-01-20 17:01:37 +00:00
skidau 84848b52e0 Fixed the emulated wiimote speaker's ADPCM sample rate. Patch by hk.konpie. 2015-01-21 00:11:54 +11:00
Markus Wick 8ff1dc9c87 Merge pull request #1925 from Tilka/vertex_loader_jit
VertexLoaderX64: fix alpha of indirect 8888 colors
2015-01-20 09:40:46 +01:00
Tillmann Karras 1dcf49237b VertexLoaderX64: support VAT.ByteDequant=0 2015-01-20 09:23:15 +01:00
Tillmann Karras 46ab5d63d6 VertexLoader: never reset alpha in 8888 colors
Fixes the opening menu of Xenoblade Chronicles.
2015-01-20 09:22:55 +01:00
skidau 6f61f90dab Merge pull request #1777 from JosJuice/filemonitor-volumedirectory
Add FileMonitor support for VolumeDirectory
2015-01-20 12:32:42 +11:00
Tillmann Karras 80617ec6bd VertexLoader: remove weird line 2015-01-20 01:53:52 +01:00
Tillmann Karras 873902b4a3 VertexLoader: remove non-JIT SSE code 2015-01-20 01:51:07 +01:00
Ryan Houdek 38cb9bbfae Merge pull request #1889 from magumagu/remove-hle-end
Remove HLE_HOOK_END.
2015-01-19 18:16:47 -06:00
Markus Wick 0d0f7ec662 Merge pull request #1894 from Armada651/exclusive-fix
D3D: Fix Dolphin immediately exiting exclusive fullscreen.
2015-01-19 23:29:43 +01:00
Ryan Houdek 817abdd579 Remove an assumption in SDL.
We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
2015-01-19 16:07:28 -06:00
Jules Blok 332d5888eb VideoConfig: Add exclusive mode flag.
Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
2015-01-19 22:55:21 +01:00
Ryan Houdek 7376956c92 Merge pull request #1912 from Sonicadvance1/Android_remove_workaround
[Android] Remove posix_memalign workaround.
2015-01-19 15:36:17 -06:00
jefflongo 6b64c309df Update NetPlayServer.cpp
Update NetPlayServer.cpp
2015-01-19 12:13:23 -08:00
CarlKenner 4768d0f0a8 This fixes stereoscopic 3D with XFB enabled, for example in the intro in Animal Crossing GameCube NTSC.
The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end.
2015-01-20 03:42:58 +10:30
Markus Wick 7454297820 Merge pull request #1922 from Tilka/vertex_loader_jit
VertexLoader: fix position offset bug
2015-01-19 17:53:50 +01:00
Tillmann Karras 804341d4fe VertexLoader: fix position offset bug 2015-01-19 17:38:40 +01:00
Tillmann Karras 4b323096ec VertexLoader_Position: remove old JIT ideas 2015-01-19 17:36:24 +01:00
Ryan Houdek dc95ea2ce6 Minor fix with psq_st{u,}x disassembly. 2015-01-19 10:12:23 -06:00
Adam D. Moss 05d2bf6060 Audio: Drop the LFE/subwoofer channel from the decoded surround
DPL2Decode still doesn't decode 5.1 properly, leaving bass in all channels, but its 5.0 is pretty good, so leave it at that.
2015-01-19 10:24:44 +00:00
Ryan Houdek 4551bb6ce6 Add support for two new OpenGL ES extensions.
This adds support for OES_draw_elements_base_vertex and EXT_buffer_storage.
2015-01-18 23:01:43 -06:00
Lioncash ed58b1fd5b Merge pull request #1913 from Sonicadvance1/fix_paired_store_disassembly
Fixes disassembly of paired store instructions.
2015-01-18 23:27:34 -05:00
skidau 6b0431e80a Merge pull request #1888 from john-peterson/padclamp
Fix the input zone drawing in input settings
2015-01-19 15:22:08 +11:00
Ryan Houdek 7e64869185 Merge pull request #1887 from Tilka/vertex_loader_jit
VertexLoader: rewrite x64 JIT
2015-01-18 19:48:14 -06:00
mimimi085181 0d3343d093 Make efb to texture less broken for paletted textures that are efb copies
Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken when using efb to texture.

This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable.
2015-01-19 01:31:41 +01:00
Ryan Houdek 98d99a9eef [AArch64] Optimize loadstores address calculation.
For offsets that fit in the instruction encoding then we should just put it in the instruction encoding.
Saves an instruction in a large amount of loadstores.
2015-01-18 16:45:42 -06:00
Ryan Houdek cfd4348b7a [AArch64] Fully implement cmpl and cmpli. 2015-01-18 16:45:00 -06:00
Ryan Houdek 4547b64959 [AArch64] Fixe a bug in constant propagated ComputeRC.
Must not have been thinking, we do want to sign extend when the highest bit is set.
2015-01-18 16:44:33 -06:00
Ryan Houdek 596d3fd5f2 Fixes disassembly of paired store instructions.
Someone thought it would be a good idea to have the location as the first argument on the instruction.
Changed it to how it is supposed to be disassembled.
2015-01-18 16:37:43 -06:00
Ryan Houdek 08e50ec6dd [Android] Remove posix_memalign workaround.
Google fixed the issue of posix_memalign not being available. It now works fine in r10d of the NDK.
2015-01-18 16:34:42 -06:00
Ryan Houdek 8d5947efac [AArch64] Emitter improvements.
Adds a bunch of new instructions to the emitter.
2015-01-18 16:25:40 -06:00
Tillmann Karras d3f49097c5 VertexLoaderX64: register symbol for code page 2015-01-18 23:20:44 +01:00
Ryan Houdek 44405e2ec2 Expose the JIT quantize and dequantize arrays to all the JITs.
Removes the ARMv7 arrays that were being used, and lets it use the common one instead.
2015-01-18 16:20:26 -06:00
Ryan Houdek 95ac48d605 Improve the LLVM disassembler in the debug window.
There are a couple things in this PR.
Fixes a bug where if we hit an invalid instruction we would infinite loop.
Fixes an issue where on AArch64 it would show invalid instructions for all NEON instructions.
This was due to asimd and crc being optional extensions and LLVM not enabling them by default.
So we have to specify a CPU which has the feature. LLVM 3.6 will let us select by features instead of CPUs, but we don't have a release of that quite
yet.

If we are on an architecture that has a known instruction size, we will continue onward after hitting the invalid instruction. If we don't have a
known instruction size like on x86, we will instead just dump the rest of the block.
2015-01-18 15:31:40 -06:00
Ryan Houdek 864969f300 [Android] Expose aspect ratio to the video settings. 2015-01-18 15:21:40 -06:00
degasus 9f13a77799 TexCache: don't try to aggressive reuse the entry
As we pool them now, freeing and reallocating them is quite fast.
2015-01-18 19:58:33 +01:00
degasus 8565f02699 TexCache: use an unordered_multimap for the tex pool 2015-01-18 19:58:33 +01:00
degasus 4639d3b1bc TexCache: also incude textures within the render target pool 2015-01-18 19:47:48 +01:00
degasus 6cd6e6546f TexCache: merge texture and rendertarget factory function 2015-01-18 19:47:48 +01:00
degasus 615ae9f106 TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
2015-01-18 19:47:48 +01:00
Tillmann Karras bc5cf10ad5 VertexLoaderX64: optimize color conversions 2015-01-18 17:47:18 +01:00
John Sebastian Peterson 3f8e5cc929 Fix the input zone drawing in input settings 2015-01-18 17:25:50 +01:00
Tillmann Karras 7d0cff05e9 VertexLoaderX64: make table lookup deterministic 2015-01-18 16:22:21 +01:00
Tillmann Karras 1855d56f1a VertexLoaderX64: fix a bunch of stuff
Suggestions by @degasus and @FioraAeterna.
2015-01-18 13:31:28 +01:00
Tillmann Karras dc01e261d1 VertexLoaderX64: fix duplicate register allocation
Thanks to @shuffle2 for noticing this.
2015-01-18 13:30:21 +01:00
Tillmann Karras f5545477e3 VertexLoaderX64: suggestions by @magumagu
- avoid register merges
- avoid redundant MOV
2015-01-18 13:30:19 +01:00
Tillmann Karras b27ba3802e VertexLoaderX64: implement pre-Haswell fallbacks 2015-01-18 13:29:34 +01:00
Tillmann Karras e80b657cf4 Move MOVBE wrappers directly into XEmitter class 2015-01-18 13:29:34 +01:00
Tillmann Karras e82e9f97f5 VertexLoader: add new JIT 2015-01-18 13:29:34 +01:00
Tillmann Karras eb13aa43fe XEmitter: overload MOVBE() 2015-01-18 12:59:33 +01:00
Tillmann Karras 20ded4c1e5 VertexLoader: remove old JIT 2015-01-18 12:59:33 +01:00
Tillmann Karras bec30068a6 VertexLoader_TextCoord: reorder function list 2015-01-18 12:59:33 +01:00
Tillmann Karras d86957944a VertexLoader_Color: clean up 2015-01-18 12:59:33 +01:00
Tillmann Karras 6a26771cd5 VertexLoader_Normal: use shorter notation 2015-01-18 12:59:33 +01:00
Tillmann Karras 20bc18cd5d VertexLoaderManager: make it nicer to read 2015-01-18 12:59:33 +01:00
Tillmann Karras b0df4b08ec VertexLoaderTester: fix a few problems 2015-01-18 12:59:33 +01:00
Tillmann Karras 2cedc0034d DataReader: turn WritePointer into GetPointer 2015-01-18 12:59:33 +01:00
Tillmann Karras 68d204e877 D3D: remove unused variable 2015-01-18 12:59:33 +01:00
skidau 37a770bb9f Merge pull request #1896 from johnwchadwick/asmcommon-larger-codespace
Increase AsmCommon code space to fix crashes on Linux systems.
2015-01-18 15:22:31 +11:00
Markus Wick 0acbb88aa2 Merge pull request #1905 from degasus/master
VideoSW: Fix vertex skipping
2015-01-18 04:59:16 +01:00
degasus 3630de99ed VideoSW: Fix vertex skipping 2015-01-18 04:52:56 +01:00
skidau a2d98ced67 Merge pull request #1892 from magumagu/backpatch-padding
JIT: Fix the return pointer for backpatched operations.
2015-01-18 14:20:03 +11:00
magumagu 7d5abb4eb4 D3D: allow selecting adapters with no outputs.
The result might be a little iffy in complicated situations (i.e. you have
three graphics cards and monitors hooked up to two of them), but we really
need better UI for such cases anyway.
2015-01-17 14:27:11 -08:00
mimimi085181 96bcb09fb2 Fix another small bug with the efb2ram cache
Textures that are directly next to each other were falsely detected as overlapping.
2015-01-17 19:10:00 +01:00
Jules Blok 8d69658a9d Add exclusive mode OSD messages. 2015-01-17 16:11:17 +01:00
Jules Blok b87fddb027 D3D: Allow borderless fullscreen to be turned on/off during gameplay. 2015-01-17 16:11:12 +01:00
JosJuice ace060748b Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words.
Also gets rid of the odd recursive call in VolumeDirectory.
2015-01-17 13:21:02 +01:00
John Chadwick 390ec6977c Increase AsmCommon code space to fix crashes on Linux systems.
Revision b058bbd was causing the AsmCommon routines to overrun the code
buffer allocated for it. According to Fiora, it happens only on Linux
because of the fact that Linux has more caller-save registers than other
platforms.
2015-01-17 01:36:45 -05:00
skidau 5dedf88922 Escaped the backslash character and relabelled the = key to EQUALS so that it gets saved in the ini profile. 2015-01-17 11:46:56 +11:00
skidau 6d8ab0c256 Draw buttons in rows of eight in the Controller config. 2015-01-17 11:16:15 +11:00
skidau 5e8ab05cc0 Added GameCube Keyboard support. 2015-01-17 09:36:05 +11:00
Jules Blok 803bea5004 D3D: Fix Dolphin immediately exiting exclusive fullscreen. 2015-01-16 16:01:29 +01:00
magumagu c09e41d652 JIT: Fix the return pointer for backpatch trampolines.
The key change is that for stores less than 5 bytes, the correct
place for the trampoline to return is immediately after the backpatched jump,
not somewhere inside it.
2015-01-15 19:30:59 -08:00
skidau c2bdcbe71c Merge pull request #1837 from adamdmoss/sdl-more-haptic
SDL Input: Support more types of force feedback for controllers through SDL
2015-01-16 12:39:24 +11:00
magumagu e92e1e5873 Remove HLE_HOOK_END.
It isn't used, it isn't implemented in interpreter, and the implementation
in JIT is wrong.
2015-01-15 11:54:20 -08:00
Stevoisiak d83e7dde86 De-capitalized countries 2015-01-14 23:44:03 -05:00
skidau 9d9ffa5b83 Merge pull request #1880 from Shadoxfix/master
Allow minimum volume to be set to 0% in the interface.
2015-01-15 14:08:38 +11:00
skidau 98f0f1a70e Merge pull request #1832 from shonumi/disable-configs
Properly disable or enable Configure buttons for GC controllers
2015-01-15 14:07:54 +11:00
Daniel Stuart Baxter 4de47a4187 Properly disable or enable Configure buttons for GC controllers
Only disable GBA and None
2015-01-14 20:16:13 -06:00
Tillmann Karras 904a1c5558 Jit64: fix psq_l/st regression 2015-01-14 23:36:24 +01:00
Ryan Houdek 0a3cb35320 Merge pull request #1688 from waddlesplash/dolphin-qt
DolphinQt: remove non-render-to-main and add fullscreen.
2015-01-14 13:56:37 -06:00
Markus Wick 7069450ce5 Merge pull request #1872 from degasus/texcache
Texcache cleanup 2
2015-01-13 22:45:49 +01:00
Adam D. Moss 3300c176e4 SDL haptic: minor style change based on review feedback 2015-01-13 16:00:35 +00:00
Markus Wick 0932282caf Merge pull request #1818 from ZephyrSurfer/master
Fix scaling in Virtual XFB.
2015-01-13 07:58:54 +01:00
Stevoisiak f31b688cf5 More minor consistency changes 2015-01-12 22:28:12 -05:00
Markus Wick 980ce440ef Merge pull request #1813 from Armada651/convergence
Add UI for per-game stereoscopy settings.
2015-01-13 00:25:38 +01:00
Markus Wick 5be85cf928 Merge pull request #1814 from phire/worldspace_untangling
Move worldpos into it's own varying.
2015-01-12 22:59:21 +01:00
Markus Wick 197c38e865 Merge pull request #1878 from skidau/fifo-overflow-xfb
Made the CPU thread wait for the GPU thread to swap
2015-01-12 22:53:46 +01:00
Stevoisiak cb86db7b68 Minor consistency changes
Mostly small changes, like capitalization and spelling
2015-01-12 15:18:18 -05:00
Shadoxfix 1a2fb8fdec Allow minimum volume to be set to 0% in the interface. 2015-01-12 20:38:00 +01:00
Matthew Parlane b3474c8218 Merge pull request #1796 from Stevoisiak/cacheRevisionNote
Added CACHE_REVISION warnings
2015-01-13 08:36:50 +13:00
Matthew Parlane cf8333abd2 Merge pull request #1876 from Parlane/is_dir_fileio_fix
Don't open a file handle for a directory in FileIO
2015-01-13 08:29:23 +13:00
skidau 14ced85d85 Made the CPU thread wait for the GPU thread to swap, when XFB is enabled. May fix some of the "FIFO is overflowed by GatherPipe ! CPU thread is too fast!" errors. 2015-01-12 19:40:43 +11:00
magumagu 213eb730d0 For idle loops, don't explicitly call CoreTiming::Advance.
This is more consistent with the way Dolphin behaves with idle skipping off.
2015-01-11 20:42:08 -08:00
Tillmann Karras 52b1a54597 MemoryUtil: mention Valgrind in mmap error message 2015-01-12 02:22:05 +01:00
Tillmann Karras f98359ef5c MemoryUtil: add comment for Valgrind
Valgrind doesn't support the mmap() flag MAP_32BIT. Adding a simple
CMake option would force a recompile, so just add this comment.
2015-01-12 02:22:05 +01:00
skidau 7105e5a8f0 Merge pull request #1863 from magumagu/dma-efb
Allow locked L1 DMA to write to the EFB
2015-01-12 12:03:46 +11:00
Matthew Parlane 729a827372 Don't open a file handle for a directory in FileIO 2015-01-12 13:25:39 +13:00
Ryan Houdek 5c1caded4d Merge pull request #1875 from sahchandler/master
Reduce number of allocations in CFileSystemGCWii::BuildFilenames
2015-01-11 18:06:36 -06:00
Tres Walsh e3e290123b Fix compiler error for win64 (SFileInfo doesn't get used much so a copy won't kill us) 2015-01-11 15:59:50 -08:00
degasus 22e06daf5c TexCache: recreate the entry on level missmatch 2015-01-11 23:11:04 +01:00
Tres Walsh 8ee601d32b Fix variable name ambiguity 2015-01-11 13:54:20 -08:00
degasus 7284312568 OGL: Warn about wrong texture sizes 2015-01-11 22:47:40 +01:00
Tres Walsh 9e541f6d2d Reduce number of allocations in CFileSystemGCWii::BuildFilenames
Modify SFileInfo to use a default move constructor, and no copy constructor.
Modify SFileInfo to use member initializers.
2015-01-11 13:42:50 -08:00
degasus a9eb08b85d TexCache: Choose texture based on mipmap count 2015-01-11 22:41:04 +01:00
degasus 744b1c1624 TexCache: rewrite level calculation 2015-01-11 22:23:35 +01:00
degasus d95e5e2b6f TexCache: create a const Config struct 2015-01-11 22:23:35 +01:00
degasus d640453274 TexCache: cleanup max texture level 2015-01-11 22:23:35 +01:00
degasus 1261f5f7f4 TextureCache: inline arguments into texture cache 2015-01-11 22:23:35 +01:00
degasus 2b47df07b6 TexCache: use c++11 syntax for std::map::erase 2015-01-11 22:23:35 +01:00
degasus 1c98a43203 TexCache: clean up frameCount handling 2015-01-11 22:23:35 +01:00
degasus 6ba613fbd3 TexCache: unify global variables 2015-01-11 22:23:35 +01:00
degasus 774596dbed TexCache: rename OverlapsMemoryRange 2015-01-11 22:23:35 +01:00
degasus dddcea5a9a TexCache: don't invalidate efb copys because of config changes
We'll loose data on invalidating them. So just keep them until a new copy is done.
A wrong scaled copy is better than no copy if the game doesn't creates a new one.
2015-01-11 22:23:35 +01:00
magumagu 90d0096653 JIT: cleanup instrction merging for idle loop and dcbst.
Use MergeAllowedNextInstructions where appropriate, and read from the
instruction buffer rather than poking directly into memory.
2015-01-11 12:53:23 -08:00
Fiora d5e342f229 JIT: fix regression in non-fastmem for psq_st 2015-01-11 11:20:58 -08:00
Fiora e8cfcd3aeb JIT: make instruction merging generic
Now it should be easier to merge more than 2-instruction-long sequences.
Also correct some minor inconsistencies in behavior between instruction
merging cases.
2015-01-11 09:11:18 -08:00
Ryan Houdek 074f246c69 Merge pull request #1868 from rohit-n/sign-compare
Fix -Wsign-compare warnings.
2015-01-11 07:08:55 -06:00
Ryan Houdek 83a415198d Merge pull request #1852 from Sonicadvance1/AArch64_Recompiler_Improvements
Implements a large portion of the recompiler for AArch64
2015-01-11 07:08:16 -06:00
Ryan Houdek ca3b3adb50 Merge pull request #1849 from Sonicadvance1/AArch64_Emitter_Improvements
[AArch64] Emitter Improvements and additions.
2015-01-11 07:08:02 -06:00
Adam D. Moss 076c2b8ec7 SDL input: unhardcode a few values.
& change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles.
2015-01-11 11:57:48 +00:00
Adam D. Moss 63660cb17c SDL Input: More minor refactoring of SDL haptic effects 2015-01-11 11:42:30 +00:00
Fiora 5b825e9091 StringUtils: use C locale instead of .1252
Fixes regression on Linux.
2015-01-11 00:15:57 -08:00
Rohit Nirmal 577af09d1b Fix -Wsign-compare warnings. 2015-01-11 01:38:06 -06:00
Stevoisiak e871add5f5 Country filter fixes/consistency 2015-01-11 00:39:53 -05:00
Stevoisiak fe49427688 Additional CACHE_REVISION increment warnings
GameFile.cpp warnings for DolphinQt,
ISOFile.cpp warnings for DolphinWX
2015-01-11 00:25:36 -05:00
Pierre Bourdon 394257f33b Merge pull request #1798 from FioraAeterna/overclock
Support overclocking and underclocking the Gamecube CPU
2015-01-11 06:12:27 +01:00
skidau a36fe1dd1d Merge pull request #1850 from adamdmoss/vidmodep
Video: Distinguish between interlace and non-interlace X11 XRANDR modes
2015-01-11 13:43:02 +11:00
Dolphin Bot 33047c9536 Merge pull request #1830 from FioraAeterna/gqropts
JIT: optimize for the common case of unquantized psq_l/st
2015-01-11 02:01:45 +01:00
Markus Wick 6c46f27709 Merge pull request #1501 from degasus/texture_creation
D3D: remove load texture on creation optimization
2015-01-11 01:01:18 +01:00
magumagu 9b0bf34d00 Allow locked L1 DMA to write to the EFB.
I wouldn't have guessed that anyone would do this, but apparently people
who write video codecs love doing weird stuff with the locked L1 cache.
2015-01-10 15:08:21 -08:00
Fiora 8237004448 JIT: optimize for the common case of unquantized psq_l/st
Optimistically assume used GQRs are 0 in blocks that only use one GQR, and
bail at the start of the block and recompile if that assumption fails.

Many games use almost entirely unquantized stores (e.g. Rebel Strike, Sonic
Colors), so this will likely be a big performance improvement across the board
for games with heavy use of paired singles.
2015-01-10 14:14:43 -08:00
Fiora c2c950108d Support overclocking and underclocking the Gamecube CPU
Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
2015-01-10 10:46:38 -08:00
mimimi085181 56e93f8fdd Update size_in_bytes of texture cache entries when copying efb to ram 2015-01-10 13:47:52 +01:00
degasus 38f42da55a TexCache: remove expanded_width
This variable isn't use any more.
2015-01-10 12:22:03 +01:00
degasus 614d058db1 TexCache: don't load tex level 0 on creation
This reverts an optimization which isn't worth imo. Every texture uploads have to alloc vram and a staging buffer, so there is no need to do both in the same call.
2015-01-10 12:21:33 +01:00
degasus 8bdbe37c91 TexCache: Wipe pal hash 2015-01-10 11:55:16 +01:00
comex e32d63c43d Merge pull request #1865 from magumagu/getpointer-break
Add missing "break" in Memory::GetPointer.
2015-01-10 02:46:42 -05:00
magumagu 5bd3123b2a Add missing "break" in Memory::GetPointer. 2015-01-09 22:47:45 -08:00
Ryan Hitchman 1bd01469c2 WiimoteReal/Linux: log connect failures at WARNING level 2015-01-09 22:45:03 -08:00
Ryan Hitchman 09f71b25b4 WiimoteReal: retry failed connections quickly
Retry a failed connection after a short delay -- hardware sometimes needs some
time to settle, or other Bluetooth programs are attempting to query the
device as well (e.g. blueman-manager).
2015-01-09 22:38:16 -08:00
Ryan Hitchman c1b391d08b WiimoteReal: fix Linux Bluetooth connectivity on Linux >= 3.5
An uninitialized struct member "l2_bdaddr_type" was making most connect calls
fail with "Invalid argument". The connection could succeed if the unitialized
memory happened to have a zero byte in the appropriate location.
2015-01-09 22:38:11 -08:00
skidau 1e39fd825d Merge pull request #1860 from JosJuice/volumedirectory-regression
Fix 4.0-4901 VolumeDirectory stack overflow
2015-01-10 12:17:15 +11:00
skidau 27300d5d59 Merge pull request #1848 from skidau/si-devices-id
Fixed the GC Steering Wheel and Dance Mat identification.
2015-01-10 12:16:36 +11:00
skidau f7f70f9039 Merge pull request #1847 from adamdmoss/openal-floatfix
OpenAL: Fix volume of sample conversion
2015-01-10 12:16:05 +11:00
skidau c1962ac9a6 Merge pull request #1842 from magumagu/hle-crash
OSREPORT: Fix out-of-bounds string access.
2015-01-10 12:15:57 +11:00
Ryan Houdek 9cada14ebc Merge pull request #1859 from FioraAeterna/fixinterpreterslw
Interpreter: fix slwx
2015-01-09 18:51:06 -06:00
JosJuice 358183e34a Fix 4.0-4901 VolumeDirectory stack overflow
I actually fixed this once, but then I broke it in a
failed attempt to optimize. VolumeHandler::IsWii calls
CVolumeDirectory::Read(0x18, 4, &MagicWord, false);
2015-01-09 22:50:07 +01:00
Fiora 55b509b739 Interpreter: fix slwx 2015-01-09 11:39:41 -08:00
Jules Blok 031096c8d4 FramebufferManager: Remove unnecessary sampler declaration.
It's not needed and invalid when declared for the geometry shader.
2015-01-09 14:53:56 +01:00
Ryan Houdek 5a28883f9e [AArch64] Implements 15 floating loadstores. 2015-01-08 19:56:47 -06:00
Ryan Houdek 7370473eb3 [AArch64] Implement 19 floating point instructions 2015-01-08 19:56:47 -06:00
Ryan Houdek 6dff4421d3 [AArch64] Implement 24 paired instructions. 2015-01-08 19:56:47 -06:00
Ryan Houdek 602702fdcb [AArch64] Implement three system register instructions. 2015-01-08 19:56:47 -06:00
Ryan Houdek 0dd3804cf7 [AArch64] Implement 13 integer instructions. 2015-01-08 19:56:47 -06:00
Ryan Houdek be0d552d54 [AArch64] Enable the full range of integer loadstores. 2015-01-08 19:56:47 -06:00
Ryan Houdek b1169a9773 [AArch64] Flush FPRs if they won't be used be used the rest of the block. 2015-01-08 19:56:47 -06:00
Ryan Houdek 3fe0b5b969 [AArch64] Add floating point backpatching support. 2015-01-08 19:56:47 -06:00
Ryan Houdek f1443bec1e [AArch64] Add a memory dump routine.
Allows me to easily disassemble a block of code from the Nexus 9 by dumping it to logcat.
2015-01-08 19:56:47 -06:00
Ryan Houdek b3201be95f [AArch64] Add some static_asserts.
Makes sure we have a few PPCState values within range of STRB's range.
2015-01-08 19:56:47 -06:00
Ryan Houdek 74de345b51 [AArch64] Fix loads with update.
Update register wasn't being loaded in to the cache prior pushing the address in to it.
Adds float push and pop routines around the calls that need it as well.
2015-01-08 19:56:47 -06:00
Ryan Houdek 52a532370a [AArch64] Implement FPR Cache. 2015-01-08 19:56:47 -06:00
Ryan Houdek c511ee763a [AArch64] Add the float emitter. 2015-01-08 19:55:31 -06:00
Ryan Houdek 6bc274a968 Merge pull request #1844 from Tilka/sse_mov
x64Emitter: fix MOVLPD/MOVHPD
2015-01-08 19:04:14 -06:00
skidau feba284b6d Merge pull request #1841 from Bracket-/DSPSpy
DSPSpy: Fix build failures
2015-01-09 11:59:50 +11:00
skidau 530f894d87 Merge pull request #1845 from adamdmoss/lfe1
Audio: Fix subwoofer output in software 5.1 decoding
2015-01-09 11:59:29 +11:00
skidau ac33423db5 Merge pull request #1835 from adamdmoss/master
Pulseaudio: Support 5-channel surround, optional in UI
2015-01-09 11:59:02 +11:00
Adam D. Moss f47cce2210 SDL: Refactor the SDL haptic effects a little. 2015-01-08 15:17:29 +00:00
Karol Herbst 17ad68ff86 SDL: more global memset 2015-01-08 13:37:06 +01:00
Markus Wick f0f8384639 Merge pull request #1785 from degasus/custom_texture
VideoCommon: Custom texture handling
2015-01-08 13:29:45 +01:00
Adam Moss 95c912310d PulseAudio: Support 5.1 surround, optional in UI 2015-01-08 11:10:34 +00:00
Adam Moss b1c9f56acd Audio: Fix warning in DPL2 subwoofer change 2015-01-08 10:48:30 +00:00
skidau 25c6f6e6a1 Merge pull request #1782 from FL-dolphinemu/master
Issue 7968: Added keybinds for increasing, decreasing, and muting audio.
2015-01-08 14:09:18 +11:00
Tillmann Karras 4d1face540 Fix indentation 2015-01-07 21:51:47 +01:00
Adam Moss 917f6683f4 Video: Remove more debug spew in XRANDR mode code 2015-01-07 20:23:09 +00:00
Adam Moss 5fab29df81 Video: Remove debug spew in XRANDR mode code 2015-01-07 20:22:29 +00:00
Adam Moss ee1941769b Video: Distinguish between interlace and non-interlace X11 XRANDR modes 2015-01-07 20:20:14 +00:00
Ryan Houdek 5a0133c478 [AArch64] Add a few more VFP register helpers.
Renames Is128Bit to IsQuad to line up more with the other helpers.
2015-01-07 13:05:55 -06:00
Ryan Houdek 2b4f1aed40 [AArch64] Minor shifted register adjustment.
If we have a shift amount that is the full length of the source register then we have an invalid instruction.
This can happen when dealing with a couple of PowerPC instructions.
This same adjustment is already in the ARMv7 emitter.
2015-01-07 13:03:51 -06:00
Ryan Houdek 0a23ca9461 [AArch64] Add MUL/MNEG instruction aliases to the emitter. 2015-01-07 13:03:01 -06:00
Ryan Houdek d2eaba5cb7 [AArch64] Minor MOVI2R improvement.
Use the ZR for both input arguments in the case the immediate is the maximum immediate value.
This allows it to be aliased to MVN when disassembling.
2015-01-07 13:00:39 -06:00
Ryan Houdek 8dba84dd7c [AArch64] Fix 8 & 16 bit loadstore indexes.
I wasn't bit shifting correctly for 8 and 16bit loadstores.
2015-01-07 12:58:37 -06:00
Ryan Houdek f4f59ea71e [AArch64] Fix ADDS/SUBS emitter functions.
These weren't emitting the flag bit. So they were regular ADD and SUB emitters.
2015-01-07 12:56:45 -06:00
skidau 99ca789b97 Fixed the GC Steering Wheel and Dance Mat identification. 2015-01-07 23:40:41 +11:00
Adam Moss 2c892c7b68 OpenAL: Fix volume of sample conversion 2015-01-07 12:34:02 +00:00
Adam Moss 7580069dea Audio: Fuller subwoofer processing for software 5.1 decode
Code was only using front-left and front-right to calculate bass, but
HRTF code - which this was once based on - uses all five channels and
this sounds fuller.
2015-01-07 11:58:02 +00:00
Adam Moss f324f3f68f Audio: Fix subwoofer output in software 5.1 decoding
The FIR filter was only using the first sample of each input packet.
2015-01-07 10:24:25 +00:00
Tillmann Karras 1efa9b8b72 x64Emitter: add MOVLPS/MOVHPS 2015-01-07 11:23:52 +01:00
Tillmann Karras 3daa6ab259 x64Emitter: fix MOVLPD/MOVHPD
These instructions were using the wrong prefix which turned
MOVLPD(reg, mem) into MOVDDUP(reg, mem) and made the rest of them
invalid.
2015-01-07 11:23:52 +01:00
skidau 0d952534c7 Corrects the origin in the case where a GC Controller has been set in the controller properties, but a controller has not been plugged into the adapter. 2015-01-07 17:12:30 +11:00
skidau ab87309917 Merge pull request #1838 from JosJuice/clearcoverinterrupt-timing
DVDInterface: Use default delay for DVDLowClearCoverInterrupt
2015-01-07 12:41:21 +11:00
skidau c0ff677674 Merge pull request #1763 from skidau/GC-Adapter-error-recovery
Added an error recovery mechanism for the GC Adapter.
2015-01-07 12:40:14 +11:00
magumagu f1420472c8 OSREPORT: Fix out-of-bounds string access. 2015-01-06 17:12:31 -08:00
Bracket- bde072e0a9 DSPSpy: Fix build failures
- Remove dangling #endif include guard from #pragma once conversion
- Enable C++0x support for nullptr support
2015-01-06 19:54:12 -05:00
Dolphin Bot 89b7f1057f Merge pull request #1804 from FioraAeterna/fastermmu2_master
MMU: various improvements, bugfixes, optimizations
2015-01-07 00:49:58 +01:00
Markus Wick a2ec4d5f51 Merge pull request #1836 from FioraAeterna/catchillegalinst
JIT: catch illegal instruction errors
2015-01-06 23:10:46 +01:00
JosJuice 5162ed4d5f DVDInterface: Use default delay for DVDLowClearCoverInterrupt
The old delay was probably a hack to make up for the incorrect
disc speeds. Using it with the new disc speeds made
Resident Evil Archives: Resident Evil Zero freeze when starting.
2015-01-06 21:25:17 +01:00
Markus Wick f63361ad26 Merge pull request #1810 from Stevoisiak/FreelookDefaultHotkeyFix
Changed default freelook hotkey to match description
2015-01-06 20:52:00 +01:00
Markus Wick f080e0221e Merge pull request #1758 from rohit-n/build-pch
Fix building with PCH disabled.
2015-01-06 20:42:50 +01:00
Adam Moss 306c8d14db SDL Input: Support more types of force feedback for controllers through SDL. 2015-01-06 19:17:43 +00:00
Markus Wick 09a10622dd Merge pull request #1621 from FioraAeterna/pscleanup
JIT: cleanups/optimizations for ps loadstore
2015-01-06 20:12:50 +01:00
Fiora 8f7c799794 JIT: catch illegal instruction errors
Still crash, but at least give a message informing the world that it happened.
2015-01-06 11:06:49 -08:00
Markus Wick 25fac0282c Merge pull request #1764 from Armada651/safe-exclusive
D3D: Only try to apply exclusive mode when the renderer is in focus.
2015-01-06 11:00:47 +01:00
Markus Wick d8d4c94e07 Merge pull request #1819 from Tilka/cmake
CMake: simplify some expressions
2015-01-06 09:27:59 +01:00
Ryan Houdek 7033b371c2 Merge pull request #1784 from lioncash/android
Android: Fix a few warnings. Misc other things.
2015-01-05 14:32:01 -06:00
Fiora e85f0ff179 MMU: fix problems with blocks that cross vmem page boundaries
In rare cases, this can result in a violation of the JIT block cache constraint
that blocks must end in the same place. This can cause instability, lockups,
due to blocks not properly being invalidated properly.
l Please enter the commit message for your changes. Lines starting
2015-01-05 10:46:04 -08:00
Fiora b058bbd223 JIT: move mfcr code to JitAsmCommon
It's like 80+ instructions, so inlining it on every use of mfcr is probably
not the best for the icache.
2015-01-05 10:46:03 -08:00
Fiora 821db9798c Memmap: clean up function argument names.
To be more consistent overall.
2015-01-05 10:46:02 -08:00
Fiora 3d2492627f Fastmem: increase the size of trampoline cache in MMU mode, check space
Fastmem in MMU mode generates way more trampolines than normal, so we need
a bunch more space too, lest we run out of room.
2015-01-05 10:46:01 -08:00
Fiora 1ee83e332e MMU: optimize PTE lookup code
Pull out calculation of PTE1 instead of comparing the separate parts.
2015-01-05 10:46:01 -08:00
Fiora 16e756cb39 MMU: fix TLB behavior on setting C bit
We shouldn't be updating the TLB when setting the C bit.

Bug reported by tueidj.
2015-01-05 10:45:59 -08:00
Fiora 8903df7300 MMU: simplify code to restore original data register after failed load
Instead of passing the value around constantly, just store it in the regcache,
note where it is, and restore it on the exception path.

This saves a whole bunch of pushing and popping and gives a ~5% speed boost
in Rebel Strike. It's a bit ugly, but it simplifies a lot of code and is
faster, too.
2015-01-05 10:45:59 -08:00
Fiora 53b44ccb3a x64ABI: enhance MOVTwo to take an offset
This lets us merge displacements into MOVTwo in trampolines.
2015-01-05 10:45:58 -08:00
Fiora 2a8936312e Fastmem: jump to trampolines instead of calling them
Should be slightly faster, and also lets us skip the nops on the way back.

Remove the trampoline cache, since it isn't really useful anymore with this.
2015-01-05 10:45:54 -08:00
Fiora 9923d705df JIT: simplify and optimize memcheck macros
Instead of jumping over update code and similar, just jump directly to the
handler.

This avoids redundant exception checks in the case where we can't do fastmem
memory operations (e.g. paired loadstore).
2015-01-05 10:34:59 -08:00
Fiora 6dc7cf29f3 JIT: implement crset special case
Rebel Strike seems to use this one.
2015-01-05 10:34:59 -08:00
Fiora 0ff6ad5734 MMU: handle exception checks in fastmem
Inspired by a patch by magumagu.
2015-01-05 10:34:58 -08:00
Fiora 190312e1a6 MMU: enable fastmem stores 2015-01-05 10:34:58 -08:00
Fiora 8e1c92f2e7 MMU: remove goto in MMU fast past check
Split into a separate patch to avoid rebasing conflicts and to split from
functional changes.
2015-01-05 10:34:57 -08:00
Fiora 6f028257d7 MMU: remove code that looks totally wrong
I don't think this affects any games (who puts PTEs in MEM2?) but it didn't
make any sense.
2015-01-05 10:34:57 -08:00
Fiora dde8b24d00 MMU: small simplification of TLB structure
We only need one "recent" per set, not NUM_WAYS recents. Slightly faster.
Breaks savestate compatibility.
2015-01-05 10:34:56 -08:00
Fiora a0e5c76a1f Memmapfunctions: more refactoring and optimizations
Try to clean up some redundant code, simplify a few checks, and simplify
page accesses.
2015-01-05 10:34:56 -08:00
Fiora c2ed29fe0d MemmapFunctions: various MMU optimizations
Small TLB lookup optimizations: this is the hot path for MMU code, so try to
make it better.

Template the TLB lookup functions based on the lookup type (opcode, data,
no exception).

Clean up the Read/Write functions and make them more consistent.

Add an early-exit path for MMU accesses to ReadFromHardware/WriteToHardware.
2015-01-05 10:34:55 -08:00
Fiora ea23ce2726 MMU: fix rollback in DSIs on page-crossing stores
I don't know if this affected anything, but it was subtly wrong.
Also reorganize the loads to match, for consistency.
2015-01-05 10:34:55 -08:00
Markus Wick acb583e607 Merge pull request #1815 from degasus/fix_det_dual_core
VideoCommon: fix deterministic dual core
2015-01-05 11:50:33 +01:00
skidau 519970c003 Added a callback option instead of using a thread to read the GC adapter. 2015-01-05 12:43:26 +11:00
skidau 8e9ff68352 Set the GC pad origin using the real hardware origin instead of the virtual hardware. 2015-01-05 12:27:36 +11:00
skidau cd4e0399ec Added an error recovery mechanism for the GC Adapter. 2015-01-05 12:27:36 +11:00
Tillmann Karras fffd890be3 SI_GCAdapter: properly clean up libusb 2015-01-05 01:31:54 +01:00
Jules Blok 399b6248d1 D3D: Further improve exclusive fullscreen state checking. 2015-01-05 00:01:22 +01:00
Stevoisiak 2f47faf016 Changed default freelook hotkey to match description 2015-01-04 17:07:43 -05:00
Pierre Bourdon 1b4b836731 Merge pull request #1743 from Stevoisiak/variableNamingConsistency
Globals.h: Variable naming consistency
2015-01-04 22:45:30 +01:00
Rohit Nirmal bad5aef5df Fix building with PCH disabled. 2015-01-04 10:45:35 -06:00
Jules Blok b7e056c74d Host: Add Host_RendererIsFullscreen(). 2015-01-04 17:09:56 +01:00
Jules Blok 3b9c070ee0 D3D: Only try to apply exclusive mode when the renderer is in focus. 2015-01-04 16:42:16 +01:00
skidau b06a3fb144 Merge pull request #1809 from magumagu/simplify-isi
JIT: simplify ISI handling.
2015-01-04 20:31:16 +11:00
Pierre Bourdon 4cbb690378 Merge pull request #1827 from FioraAeterna/fixcrdisasm
GekkoDisassembler: fix display of CRs in branch operations
2015-01-04 05:00:31 +01:00
Fiora 8a6ea918b6 GekkoDisassembler: fix display of CRs in branch operations 2015-01-03 19:53:55 -08:00
Pierre Bourdon 142aa4a7fe Merge pull request #1825 from Stevoisiak/RenameBuildDate
Change Build Date to Apploader Date
2015-01-03 23:10:12 +01:00
Stevoisiak 0b8ab84554 Change Build Date to Apploader Date
Date given by Dolphin did not match up with build dates found from
tcrf.net
2015-01-03 17:05:35 -05:00
Patrick A. Ferry 069a0864c0 Scale the offset to the IR scale
The offset between fbStride and fbWidth will need to be scaled by IR
scale.
2015-01-03 22:05:22 +00:00
degasus 110d494070 VideoCommon: fix deterministic dual core 2015-01-03 21:50:51 +01:00
Fiora 33b03fab81 JIT: cleanups/optimizations for ps loadstore
I'm not quite sure why the float paired stores were written how they were,
but it should be more consistent now.

Also get rid of the use of a psTemp global that wasn't really needed.

Add some comments.
2015-01-03 10:30:13 -08:00
JosJuice 2560d89576 Fix "Lionux" typo 2015-01-03 15:42:28 +01:00
Tillmann Karras 6bcdb10eee CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
Patrick A. Ferry eebd7da443 Fix stretching with Virtual XFB in D3D
This change matches the behaviour of OpenGL.

This should make Ty the Tasmanian Tiger 3 stretch across the whole
screen. There are other games with this same issue but I have not any.

See issue #6750 for details
2015-01-03 01:28:49 +00:00