Steven Vascellaro
b956be20e3
Replaced generalized instances of GCM with ISO
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Renamed various commands to refer to ISO instead of GCM for consistency,
as the commands are used for both Wii and GameCube files.
CompressGCM --> CompressISO
DeleteGCM --> DeleteISO
MultiCompressGCM --> MultiCompressISO
MultiDecompressGCM --> MultiDecompressISO
SetDefaultGCM --> SetDefaultISO
Fixed COMPRESSISO
Fixed missing "COMPRESSISO"
Fixed more COMPRESSISO
Final fix for COMPRESSISO
2014-09-28 19:53:05 -04:00
Rachel Bryk
4fe1119e52
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
2014-09-25 19:50:25 -04:00
skidau
c41f76e774
Merge pull request #1148 from lioncash/typo
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ISOProperties: Fix typo in the tooltip for manual config editing.
2014-09-25 13:49:39 +10:00
skidau
6d064b0406
Merge pull request #1126 from lioncash/delete
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DolphinWX: Get rid of an explicit delete in OnExportSave
2014-09-25 13:44:21 +10:00
Rohit Nirmal
3168361e32
Android: Silence some more warnings.
2014-09-22 17:45:42 -04:00
Ryan Houdek
7f1185b941
Merge pull request #1140 from lioncash/android
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Android: Silence a few warnings
2014-09-22 16:20:53 -05:00
Lioncash
874f5eb1ad
ISOProperties: Fix typo in the tooltip for manual config editing.
2014-09-22 13:45:28 -04:00
Rachel Bryk
ad460a21d7
Change netplay buffer SpinCtrl to default to 5.
2014-09-22 08:40:13 -04:00
skidau
6379d3983a
Merge pull request #1137 from lioncash/debugger-crash
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DolphinWX: Fix case where the debugger would crash on hiding a pane.
2014-09-22 14:48:29 +10:00
Lioncash
dc79755303
Android: Silence a few warnings
2014-09-21 19:51:27 -04:00
Lioncash
76ad89ebb6
DolphinWX: Fix the video dialog crashing Dolphin on OSX
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When a game was running and someone opened the video dialog, it would crash. This is because the preprocessor macro should have been __APPLE__ not _APPLE_
Fixes issue 7644.
2014-09-21 16:08:16 -04:00
Lioncash
95660a5563
DolphinWX: Fix case where the debugger would crash on hiding a pane.
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These ID values would clash with the window parent IDs of all the actual debugger panes (they are in the 350 range as well).
For example, attempting to show and then close the memory window would cause an assertion, because it would attempt to destroy the text control for searching through memory, rather than destroying the actual parent window it's attached to.
These IDs are only used locally, so their value doesn't matter.
2014-09-21 14:06:27 -04:00
Lioncash
dc65ef33ba
DolphinWX: Fix the memory view in the debugger
2014-09-21 11:47:52 -04:00
Lioncash
b92e0660ab
DolphinWX: Get rid of an explicit delete in OnExportSave
2014-09-20 13:00:55 -04:00
skidau
ae17d91992
Merge pull request #1096 from RachelBryk/save-slots
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Add hotkeys to select save state slots
2014-09-20 15:45:02 +10:00
Ryan Houdek
2db7413a19
Merge pull request #1118 from lioncash/lolwinapi
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FrameTools: Set focus on Windows via CFrame::SetFocus
2014-09-19 20:48:27 -05:00
Ryan Houdek
2e1377ab7e
Merge pull request #1107 from FioraAeterna/opcodesearch
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Debugger: make opcode search a bit better
2014-09-19 15:50:54 -05:00
Lioncash
c33a9de6af
FrameTools: Set focus on Windows via CFrame::SetFocus
2014-09-18 21:15:26 -04:00
Lioncash
207d7787a4
DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX
2014-09-18 14:52:12 -04:00
Fiora
20c3a0f2d8
Debugger: scroll by multiples of 4 bytes
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Avoids that weird effect where scrolling offsets code from 4-byte boundaries,
showing nonsense 75% of the time.
2014-09-18 03:54:57 -07:00
Fiora
8ce4676605
Debugger: make opcode search a bit better
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Search a wider range (not all games fit in the originally searched range).
Print a notice if the opcode isn't found, instead of silently failing.
2014-09-18 03:47:46 -07:00
Rachel Bryk
5dc88a2673
Add hotkeys to select save state slots and to save/load the currently selected slots.
2014-09-16 19:19:41 -04:00
Lioncash
357c0adc3c
Kill off the wx casts within InputCommon and GLInterface.
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All because someone didn't actually return the wxWindow handle for the edge case.
2014-09-14 01:07:08 -04:00
Lioncash
322f033c97
DolphinWX: Get rid of fallthrough in ScanForISOs
2014-09-12 11:52:36 -04:00
Zhuowei Zhang
3eaeeee41d
Parse input as hex instead of decimal to match display values in the debugger's register view
2014-09-12 00:21:49 -04:00
Rohit Nirmal
c0f7cab3f5
Remove extra semicolons at the ends of some lines.
2014-09-10 12:17:38 -04:00
Ryan Houdek
71cb09f1ca
Merge pull request #1027 from rohit-n/change-include
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Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
skidau
d1439bc1db
Merge pull request #1041 from RachelBryk/kill-g_CoreStartupParameter
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Kill Core::g_CoreStartupParameter.
2014-09-10 11:00:42 +10:00
Ryan Houdek
16f054db47
Merge pull request #1033 from Sonicadvance1/fix-android-x86_64
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Fix building x86_64 on Android.
2014-09-09 18:52:27 -05:00
Ryan Houdek
3a205d663c
Fix building x86_64 on Android.
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Missed a define in x64MemTools for when the thought process was Android == ARM
Also changes the variable we use for choosing which folders to copy to and from our jni file.
This has changed since the x86_64 build target uses the library folder x86-64, which is stupid and annoying.
2014-09-09 00:11:08 -05:00
Rachel Bryk
f93aa7087c
Kill Core::g_CoreStartupParameter.
2014-09-09 00:24:49 -04:00
Fiora
94c20db369
Rename Log2 and add IsPow2 to MathUtils for future use
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Also remove unused pow2/pow2f functions.
2014-09-08 20:15:45 -07:00
Rohit Nirmal
fbc64984ca
Include CommonTypes.h instead of Common.h.
2014-09-08 15:39:58 -04:00
Lioncash
bf0c4a644b
Merge pull request #1002 from waddlesplash/wx-fixup
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WiiSaveCrypted: migrate to Core/HW.
2014-09-08 15:20:12 -04:00
Augustin Cavalier
e601b6f2c5
WiiSaveCrypted: migrate to Core/HW.
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There's really no reason to have this in DolphinWX, as it does
not use any DolphinWX code.
2014-09-08 13:31:23 -04:00
skidau
dae162c2b5
Merge pull request #971 from TurboK234/EFB_copies_togglefix
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Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-08 17:05:52 +10:00
Lioncash
9db370ea40
DolphinWX: Use std::string over char arrays in MemoryView
2014-09-07 20:36:02 -04:00
Lioncash
e218c38721
DolphinWX: Remove unnecessary unique_ptr get calls in InputConfigDiag
2014-09-07 01:59:56 -04:00
skidau
7863295555
Used a constant for the default high value.
2014-09-07 14:25:06 +10:00
skidau
8abe9622fd
Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
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Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog. Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.
Added code in the InputConfig to use a spin control for non-boolean values.
Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00
skidau
3caab10df8
Hooked up the emulated Wiimote speaker.
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The Wiimotes are positioned as follows:
Wiimote 0 = Center
Wiimote 1 = Left
Wiimote 2 = Right
Wiimote 3 = Center
The Wiimote speaker output can be disabled via the "Enable Speaker Data" checkbox in the Wiimote settings.
2014-09-07 14:16:20 +10:00
skidau
b801c7f8f1
Merge pull request #1015 from zhuowei/update_debugger_menu_at_startup
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Update debugger button states at startup to disable non-functional JIT menu items
2014-09-07 14:14:11 +10:00
skidau
a21ad12f1e
Merge pull request #1014 from RachelBryk/active-movie
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Add an IsMovieActive function.
2014-09-07 14:05:59 +10:00
Rachel Bryk
5a163ec5e6
Add an IsMovieActive function.
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Makes things a bit simpler, since this is a common check.
2014-09-06 23:44:25 -04:00
skidau
741c0e2d50
Merge pull request #587 from RachelBryk/recording-race
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Don't allow starting recording in states that will cause a crash or othe...
2014-09-07 13:41:57 +10:00
Zhuowei Zhang
e0a909c076
Update debugger button states at startup to disable non-functional JIT menu entries
2014-09-06 23:38:22 -04:00
Shawn Hoffman
9a9fd8752a
Quiet initialization order warning in CFrame
2014-09-06 13:01:24 -07:00
shuffle2
9302218a19
Merge pull request #851 from lioncash/logg
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Common: Kill off duplicate log warning definitions
2014-09-06 12:35:19 -07:00
Lioncash
690ed8580c
Common: Kill off duplicate log warning definitions
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Also embed the log checks rather than using macros
2014-09-06 15:11:29 -04:00
shuffle2
218adb5515
Merge pull request #1003 from lioncash/wii-save-import
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DolphinWX: Fix Wii save importing
2014-09-06 11:52:33 -07:00
shuffle2
87b6c8d991
Merge pull request #988 from shuffle2/hide-menubar
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Fix render to main crashing in fullscreen.
2014-09-06 11:43:50 -07:00
Lioncash
5b837a11e4
DolphinWX: Fix Wii save importing
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Calls to reserve don't resize the array to accomodate the given data size.
These vectors should be initialized with the size directly.
2014-09-06 12:44:11 -04:00
Augustin Cavalier
a15d9ed0b6
Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
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* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
* Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Shawn Hoffman
7308b809d8
Fix render to main crashing in fullscreen.
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When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
Fiora
07e0c917c6
Revert "JIT64: optimize CA calculations"
2014-09-05 10:26:30 -07:00
comex
97420c6ec6
Merge pull request #852 from FioraAeterna/optimizeca
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JIT64: optimize CA calculations
2014-09-05 11:52:02 -04:00
shuffle2
ee450acb54
Merge pull request #973 from rohitnirmal/remove-using-namespace
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Controller Interface: Remove "using namespace" in header file.
2014-09-04 22:58:22 -07:00
Ryan Houdek
30fef298bb
Revert "Don't sleep in the event thread"
2014-09-05 00:50:40 -05:00
Rohit Nirmal
b0060e5184
Controller Interface: Remove "using namespace" in header file.
2014-09-04 23:02:25 -05:00
shuffle2
fb3a668767
Merge pull request #974 from lioncash/wiki-links
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DolphinWX: Simplify wiki link construction
2014-09-04 19:35:28 -07:00
shuffle2
9c41b17b41
Merge pull request #945 from MikeRavenelle/inputConfig
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Edit Auto iterate through configuration inputs with toggle
2014-09-04 19:34:01 -07:00
Lioncash
6369173981
DolphinWX: Simplify wiki link construction
2014-09-04 21:30:33 -04:00
Jasper St. Pierre
5cb5a6ecd2
Don't sleep in the event thread
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The person who wrote this seemed to misunderstand how XPending and
XNextEvent actually work. XNextEvent will wait in poll if there's
no event yet, meaning that we don't need to sleep after we process
all the events; the kernel will sleep for us.
This changes indentation, so view with -w or a similar feature to
understand what's actually changed here.
2014-09-04 17:24:51 -07:00
MikeRavenelle
411c060504
Checkbox for iteration
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Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.
fixed formatting issues and code style.
I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.
This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.
I also reduced wait time to 2.5 seconds vs. the 5 seconds previously. Seemed to be a little long.
These changes apparently did not go through.
This should fix the Wiimote issue.
2014-09-04 19:23:04 -05:00
MikeRavenelle
ffa6572116
Auto iterate through configuration inputs
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Allows user to map all inputs seamlessly without having to
click on each button.
Also increased button timeout to 5 seconds from 1.5 due to pita.
Motion controls are not included since they will be special cases.
2014-09-04 19:05:52 -05:00
TurboK234
b7ecaf6111
Added OSD comment if EFB Copies are disabled.
2014-09-05 01:42:40 +03:00
TurboK234
18e13aacf7
Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-05 00:12:04 +03:00
Rohit Nirmal
732bb7beb1
Change NULL to nullptr.
2014-09-03 22:22:12 -05:00
shuffle2
4fcb633df5
Merge pull request #961 from RachelBryk/logs
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Read the config file before enabling logs.
2014-09-03 17:20:11 -07:00
Rachel Bryk
22d2c7d053
Read the config file before enabling logs.
2014-09-03 19:50:02 -04:00
Shawn Hoffman
fd2343e431
Re-implement hiding of the menubar in fullscreen with render to main.
2014-09-03 03:02:13 -07:00
shuffle2
46c1a0f03b
Merge pull request #733 from lioncash/readability
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DolphinWX: More readable variable names in BreakpointView
2014-09-03 01:28:17 -07:00
Shawn Hoffman
30dd2809a7
Prevent changing adapters during emulation and VideoConfigDiag cleanup
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Author: https://github.com/Anti-Ultimate/dolphin
2014-09-03 00:35:23 -07:00
Rachel Bryk
5adbc83453
Change ControlState typedef to double, and change all related floats/doubles to use it.
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Fixes an off by 1 issue related to double->float->double conversion, and eliminates numerous warnings.
2014-09-03 03:08:09 -04:00
shuffle2
532b7bb7da
Merge pull request #893 from rohitnirmal/scan-build-fixes
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Scan build fixes
2014-09-02 23:15:18 -07:00
Pierre Bourdon
5941653d47
Merge pull request #920 from shuffle2/msvc-gtest
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Provide a way to build and run unittests on Windows
2014-09-02 07:40:49 +02:00
Pierre Bourdon
8913c71dc1
Merge pull request #936 from lioncash/printf
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DolphinWX: Change a wx Printf call to a Format call
2014-09-02 07:34:28 +02:00
Pierre Bourdon
7fb8572765
Merge pull request #935 from lioncash/snprintf
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DolphinWX: Get rid of an snprintf call in ISOProperties
2014-09-02 07:33:56 +02:00
Shawn Hoffman
839cace5ff
msvc: get UnitTests compiling
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Choose it from VS or pass /p:RunUnitTests=true to msbuild
2014-09-01 21:27:45 -07:00
Shawn Hoffman
266992684d
msvc: remove some remnants of SDL and DSound from projects and general cleanup.
2014-09-01 21:27:44 -07:00
skidau
d287a278cf
Merge pull request #880 from RachelBryk/log
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Disable all logs by default.
2014-09-02 13:50:26 +10:00
Fiora
b51aa4fa89
Rename Log2 and add IsPow2 to MathUtils for future use
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Also remove unused pow2/pow2f functions.
2014-09-01 20:41:07 -07:00
Lioncash
e8a929ac1d
DolphinWX: Change a wx Printf call to a Format call
2014-09-01 22:02:38 -04:00
Lioncash
56122728c8
DolphinWX: Get rid of an snprintf call in ISOProperties
2014-09-01 21:55:38 -04:00
Lioncash
20c2e8e895
DolphinWX: Get rid of unnecessary getName function in LogWindow
2014-09-01 20:15:50 -04:00
Pierre Bourdon
5cc0bda3d5
Merge pull request #932 from lioncash/ptr
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DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 20:12:13 +02:00
Lioncash
1ad3740770
DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 13:44:16 -04:00
Lioncash
4bbf96ffd2
Merge pull request #922 from lioncash/export
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DolphinWX: Fix exporting of Wii save files
2014-09-01 11:05:05 -04:00
Lioncash
22c7664aaf
DolphinWX: Fix exporting of Wii save files
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This would trip an out of bounds assert due the fact that the size is reserved, but the vector is not actually resized.
2014-08-31 15:23:25 -04:00
Lioncash
1a3ebbb831
InputCommon: Rename class InputPlugin to InputConfig
2014-08-31 00:59:06 -04:00
Lioncash
8553b0f27b
DolphinWX: Clean up brace placements
2014-08-30 18:06:48 -04:00
Lioncash
1d706b2311
Get rid of C-style empty function parameter indicators
2014-08-30 15:23:48 -04:00
Ryan Houdek
5724e4021d
Remove the SSE2 messagebox.
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This is no longer required since we don't support x86_32 anymore.
x86_64 implies SSE2 support.
Also this check was a bit messed up and was hitting on Generic builds.
2014-08-29 12:13:54 -05:00
Rohit Nirmal
9e340b1c81
Initialize variables to silence garbage return warning from scan-build.
2014-08-27 20:35:20 -05:00
degasus
8b0ad5daec
glx: fix shutdown hang
2014-08-27 18:16:56 +02:00
Rachel Bryk
5d20455e7d
Disable all logs by default.
2014-08-26 03:59:17 -04:00
Lioncash
8a77fe0539
Merge pull request #865 from lioncash/debugger-stuff
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DolphinWX: Use wxGraphicsContext in the Code View for the debugger.
2014-08-25 13:21:32 -04:00
comex
a7752f49be
Merge pull request #861 from comex/warnings
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Fix warnings for OS X
2014-08-24 16:15:58 -04:00
comex
80da767576
Improve wording of a particularly atrocious message.
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(Now without gettextize.)
2014-08-24 16:00:58 -04:00
Lioncash
f239ea3853
DolphinWX: Parenthesize some expressions in CodeView.cpp
2014-08-24 15:40:19 -04:00
Lioncash
c3e41809d9
DolphinWX: Move the CodeView debugger view over to wxGraphicsContext
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This is a more advanced drawing 'backend' over the previous one and allows us to control things like transparency and anti-aliasing, etc.
2014-08-24 15:40:05 -04:00
comex
e0f35e0e59
Remove unused declarations.
2014-08-23 15:26:59 -04:00
Shawn Hoffman
af2405eefd
Remove dsound audio backend.
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There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
Lioncash
6a74f5e8f6
Merge pull request #817 from archshift/disabledcolor
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Fixed toolbar's disabled button color.
2014-08-23 05:08:26 -04:00
Lioncash
41577f044a
Merge pull request #844 from lioncash/wx-hotkey
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DolphinWX: Get rid of unnecessary hotkey code.
2014-08-22 19:52:18 -04:00
Jasper St. Pierre
1e464d1a25
Frame: Actually call UpdateTitle
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This was obviously what I meant to do, but due to a typo, called
SetTitle instead, causing the main game list title to be set instead.
2014-08-22 17:28:02 -04:00
archshift
7e2534ee47
Fixed black screen on game start for X11 contexts.
2014-08-21 12:50:42 -07:00
Lioncash
f17dcd2019
Merge pull request #764 from magcius/new-nogui-2
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Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Shawn Hoffman
9ac5d7ecd5
msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer).
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Also fix a bug which was preventing DolphinWX/AfterBuild target from being completely skipped.
2014-08-20 16:57:34 -07:00
Lioncash
77ce389bb0
DolphinWX: Get rid of unnecessary hotkey code.
2014-08-20 14:43:08 -04:00
Lioncash
b5337ea1b5
Merge pull request #826 from lioncash/wx-events
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DolphinWX: Use the typesafe equivalents for declaring wx event types
2014-08-20 14:34:17 -04:00
Shawn Hoffman
d9fcc855a7
msvc: resolve all warnings in DolphinWX.
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Also, bring WiiSaveCrypted closer to modern dolphin coding style.
2014-08-19 22:33:48 -07:00
Jasper St. Pierre
6dbafa9238
Core: Move the titlebar / statusbar abstraction to DolphinWX
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The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
Jasper St. Pierre
271efb450c
Add back X11 support to EGL
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Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
2014-08-19 10:06:26 -04:00
Jasper St. Pierre
e39543b963
X11_Util: Don't specify a background pixel
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This causes flickering when resizing the window, which looks horrid
and we shouldn't do it.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre
2d974b6086
GLInterface: Destroy GLWin
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Everything is now safely tucked inside each individual GLInterface.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre
63f1a16969
Core: Remove UpdateFPSDisplay
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This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
7ca8d8dfc7
Core: Don't pass through a reference to the window handle
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Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.
This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().
A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
6e312dce91
Core: Remove Core::GetWindowHandle
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Finally, it's unused. Whoa.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
e2e3f2a20b
EGL: Stop the window_handle shuffling as well
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
e7471958e4
X11_Util: Resize the GLX window by listening to events on the parent
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We now have two cases: the GLX window is parented into a frame, or it's
parented into the MainNoGUI host. In both cases, the GLX window should
be locked to the size of the parent, so just sync it up based on that.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
d6f4f4df42
MainNoGUI: Move a majority of the event handling from the GLX backend
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The only reason the GLX backend handled this at all was because
MainNoGUI didn't make its own window before. This is unused in DolphinWX
builds.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
0dd7f6f5ea
MainNoGUI: Supply a window in Host_GetRenderHandle
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Our existing code was relying on the GLX backend to create the GLX
window properly, and for the rest of the code to patch that up, sort
of. If we rely on Host_GetRenderHandle() returning a valid window, we
can do a lot better about this.
Create a simple window inside MainNoGUI to make this happen.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
071e175a1d
X11Utils: Explicitly pass the window to fullscreen into ToggleFullscreen
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MainNoGUI is going to create its own window soon, and we need to
fullscreen that one instead of the GLX window.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
2eacf229ed
X11Utils: Simplify the Fullscreen interface
...
Since we only use the toggle action, only keep that.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
09eb30ea3b
MainNoGUI: Remove old OS X backend that doesn't work, rearchitect
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
e3a9ba30e3
GLX: Remove evdpy / dpy split
...
Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.
Just use one Display connection.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
12f073c56b
Remove support for EGL under X11
...
Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
8bd4b9d2f9
Remove support for Wayland
...
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Lioncash
6a8dfda0ea
DolphinWX: Use the typesafe equivalents for declaring wx event types
...
The others were used when wx 2.4 was around
2014-08-17 16:18:58 -04:00
archshift
b7f3797689
Wx: further cleanup to toolbar creation process
2014-08-17 12:57:44 -07:00
archshift
b74a34795b
Fixed toolbar's disabled button color.
2014-08-17 12:57:44 -07:00
Lioncash
4759510f70
Get rid of instances of "using namespace std;" in the project
2014-08-17 02:05:33 -04:00
Dolphin Bot
1d88091e0b
Merge pull request #821 from FioraAeterna/fixjitcompare
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Debugger: fix JIT block viewer PPC view
2014-08-17 07:29:25 +02:00
Fiora
a317dac089
Debugger: fix JIT block viewer PPC view
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The JIT block compare code didn't set the same options for the PPCAnalyzer
as the actual JIT did, which made the PPC side of the JIT block viewer stop
at the first branch instead of the end of the block.
2014-08-16 22:25:49 -07:00
shuffle2
2270c3e90a
Merge pull request #797 from shuffle2/msvc-pch
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Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
Lioncash
07f72b1afc
Merge pull request #811 from FioraAeterna/fixblowup
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Debugger: fix blowup calculation again
2014-08-16 12:42:27 -04:00
Ryan Houdek
7a2fe73310
Merge pull request #816 from Sonicadvance1/fix-not-button
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Fix the Not button showing up in the advanced control dialog.
2014-08-15 20:25:56 -05:00
Ryan Houdek
9afc16961f
Fix the Not button showing up in the advanced control dialog.
...
The Not button isn't supposed to show up on outputs to controllers.
When we generate the button it still shows up if it isn't added to the sizer since the parent window still owns it.
Fixes this issue report https://forums.dolphin-emu.org/Thread-linux-ui-bug-in-gc-pad-configuration-menu?pid=335269#pid335269
2014-08-15 20:09:35 -05:00
Lioncash
cf46ac7dc9
Core: Kill off Host_ShowJitResults
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Another host function that can be killed off by simple wx event handling
2014-08-15 15:18:28 -04:00
Fiora
56cc0227c3
Debugger: fix blowup calculation again
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Wasn't quiiite right in 3c2567 either.
2014-08-15 10:24:35 -07:00
lioncash
77ccfa1967
DolphinWX: Fix variable styling in BreakpointView
2014-08-15 09:51:29 -04:00
Lioncash
2848ff342f
DolphinWX: More readable variable names in BreakpointView
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Also doesn't make everything rely on a single temp variable.
2014-08-15 09:49:09 -04:00
Lioncash
f6dd2ff3cb
Merge pull request #795 from ChuckRozhon/correct_pointer_style_tasinputdlg
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Placed ampersands and asterisks against type name
2014-08-15 08:40:37 -04:00
Shawn Hoffman
f1b82a34b2
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-14 23:51:13 -07:00
archshift
846a21440b
FrameTools.cpp: Alignment of long lists
2014-08-14 23:10:00 -07:00
Lioncash
16a7e6dce5
Merge pull request #787 from archshift/fs-toolbar
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Hides toolbar upon using fullscreen and rendering to main window.
2014-08-14 17:13:06 -04:00
Fiora
6741cdbe84
Debugger: fix blowup calculation
2014-08-14 13:40:34 -07:00
Ryan Houdek
7f3458e957
Merge pull request #800 from FioraAeterna/showdebugjit
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Debugger: make "PPC to x86" open JIT window
2014-08-14 10:41:42 -05:00
Fiora
c1f7b0ddc9
Debugger: make "PPC to x86" open JIT window
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The button just silently did nothing if the window wasn't open, with no hint
as to how to make it work.
2014-08-14 08:37:33 -07:00
Pierre Bourdon
7b6b9b0945
Merge pull request #735 from Armada651/d3dfullscreen_fixes
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Fix hotkeys in Linux and Mac OS X (properly this time).
2014-08-14 15:27:21 +02:00
Charles Rozhon
2d920965c0
Placed ampersands and asterisks against type name
2014-08-13 16:42:11 -05:00
kamiyo
e4c7cce412
updated frametools
2014-08-13 13:10:08 -04:00
archshift
7af80c7712
Disable toolbar toggle in main window fullscreen
2014-08-13 02:21:21 -07:00
Ryan Houdek
287758f15d
Add the configuration dialog for post processing configuration options.
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Only enables the config button when the shader options available to it
2014-08-13 01:05:15 -05:00
Ryan Houdek
6bdc32c54a
Add the VideoCommon PostProcessing class.
...
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00
archshift
b451f561ba
Hide toolbar upon going fullscreen, rendering to main window.
2014-08-12 17:47:25 -07:00
shuffle2
7b9c8da468
Merge pull request #726 from Armada651/ogl-exclusive
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CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
2014-08-12 14:55:18 -07:00
shuffle2
6a336f66a8
Merge pull request #569 from RyDroid/desktop-file-without-translation
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Minor improvement of the desktop file
2014-08-12 14:51:55 -07:00
shuffle2
d704ebdb40
Merge pull request #691 from Armada651/veto_fix
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CFrame: Handle close events that can't be vetoed.
2014-08-12 14:46:01 -07:00
Shawn Hoffman
27f496fa34
Fix regression with toggling the toolbar from PR761
2014-08-12 01:04:51 -07:00
shuffle2
0b27e0f3f0
Merge pull request #761 from archshift/better-toolbar
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Changed main toolbar to be flush with the rest of the window.
2014-08-11 20:12:24 -07:00
Jasper St. Pierre
dd2e9d1fc7
X11_Util: Fix build when using EGL
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We forgot to remove the reference to GLWin.width / GLWin.height here.
2014-08-10 23:57:48 -04:00
Lioncash
a04809b4d1
DolphinWX: Fix scrolling in hex mode for the memory view
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Prior to this after painting the hex values, it would increment the curAddress by 32. This is not only a bug, but unnecessary, since the OnMouseDownL and OnScrollWheel functions should be the only things to handle address incrementing for scrolling purposes.
2014-08-10 03:06:06 -04:00
archshift
d46ca557b8
Re-ordered initialization of m_ToolBar and m_SavedPerspectives
2014-08-09 14:51:59 -07:00
archshift
a02a86fde9
Fixed assertion when creating new perspective.
...
Wx was attempting to format a string with specifier %d (integer) with a
size_t.
2014-08-09 03:40:57 -07:00
archshift
b81617fba1
Removed TBDebug, using TBMain instead. Fixed debugger assert.
2014-08-09 03:40:56 -07:00
archshift
b8b72861b5
Removed AuiTB, moved functions to menubar (Debug->Perspectives)
2014-08-09 03:40:56 -07:00
Lioncash
e266635f40
Merge pull request #740 from lioncash/host
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Core: Kill off a few Host interface functions.
2014-08-09 00:50:14 -04:00
Lioncash
dc2bc621a4
GLX: Remove all Host_GetRenderWindowSize calls.
...
Also remove x, y, width and height from the GLInterface, since it's only
used in GLX, which no longer uses them
2014-08-08 19:21:45 -04:00
Lioncash
7692f5a5ce
AGL: Remove the call to Host_GetRenderWindowSize().
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Just uses platform-specific ways to do the same thing.
2014-08-08 19:21:43 -04:00
Lioncash
df67a18c42
WGL: Get rid of the use of the Host_GetRenderWindowSize() call.
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Just use the Windows API to accomplish the same thing (this is what is done in Update()).
This makes the backing window handle the correct data-type for Windows for easier use in function calls.
2014-08-08 19:21:42 -04:00
Lioncash
7bf82f1989
Core: Kill off Host_UpdateLogDisplay()
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This was actually never used as far as I can tell. There was no wx event handling done whatsoever for the global ID, So this is basically a dead function.
2014-08-08 19:21:40 -04:00
Lioncash
d4eb0684f7
Core: Kill off Host_UpdateBreakPointView()
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Uses wxWidgets event propagation to the parent window which then appropriately handles the breakpoint list updating.
2014-08-08 19:21:29 -04:00
archshift
6cd0ebab93
Included toolbar headers, preventing forward-decl errors
2014-08-08 15:04:58 -07:00
archshift
67d67884a1
Allow toggling the toolbar in the menu
2014-08-08 14:36:20 -07:00
archshift
400a7bd612
Switch play/pause button icons when necessary
2014-08-08 13:47:04 -07:00
archshift
019d5aee49
Changed toolbar to be static, increasing UI integration
2014-08-08 03:43:13 -07:00
Jasper St. Pierre
cd641bd0e3
DolphinWX: Allow building both GUI and NoGUI at the same time
...
Restructure our build system so we have multiple targets. Right now we
only build MainNoGUI if we are using X11, since that's the only truly
supported backend: the OS X code actually doesn't compile, according to
comments made on IRC.
2014-08-06 21:38:57 -04:00
Jasper St. Pierre
2b8a476a05
X11Utils: Don't depend on wx
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We want to have two build targets: Main and MainNoGUI, and this code
will be linked against in both cases, so the ifdef isn't enough for
this case.
Just append to a vector of strings, and then convert it after the fact.
2014-08-06 21:38:47 -04:00
Tillmann Karras
f927af20f2
Fix more warnings from #579
2014-08-07 03:24:42 +02:00
Jasper St. Pierre
354f223f77
X11Utils: Remove unneeded SendButtonEvent / SendKeyEvent utilities
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This was used to send fake button or key events to every backend to
implement freelook. When I ported these to be based on wx events in
commit 5248211
, I didn't realize that these were now unused, so I didn't
remove them. Do that now.
2014-08-06 15:07:25 -04:00
Lioncash
95f15ac313
Merge pull request #743 from RolandMunsil/fix-ar-code-warning
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Fix "bad wxCheckListBox index" warning when trying to create AR Code
2014-08-05 23:46:39 -04:00
RolandMunsil
b94069b5af
Update ISOProperties.cpp
2014-08-05 20:45:18 -07:00
Rachel Bryk
71ce63f819
Don't spam PanicAlerts on wii save exports.
2014-08-05 23:34:03 -04:00
RolandMunsil
b0fc4b6ac9
Fix "bad wxCheckListBox index" warning when trying to create AR Code
...
Fixes issue
[7060](https://code.google.com/p/dolphin-emu/issues/detail?id=7060 )
2014-08-05 20:07:23 -07:00
Rachel Bryk
9bd28aa6d1
Give file count in decimal rather than hex when exporting all wii saves.
2014-08-05 22:43:34 -04:00
Lioncash
7e083f39be
DolphinWX: Make the software renderer text translateable
2014-08-04 21:36:08 -04:00
Jules Blok
9818bd3edf
CFrame: Render to a child on Linux and Mac OS X.
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This is needed to fix the hotkeys on those platforms.
2014-08-04 13:22:41 +02:00
Lioncash
933a7c2fac
Merge pull request #734 from lioncash/debug
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DolphinWX: Ensure the code view string vector is always a size of two.
2014-08-04 03:18:14 -04:00
Lioncash
c051ae3338
DolphinWX: Ensure the code view string vector is always a size of two.
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This way if any entries are not populated, then an empty string will be used.
2014-08-04 03:15:29 -04:00
Lioncash
fbd2e43ac3
Revert "Fix hotkeys in Linux and Mac OS X"
2014-08-04 01:56:08 -04:00
Pierre Bourdon
6befa34b60
Merge pull request #647 from lioncash/disasm
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Common: Introduce the new Gekko disassembler to Common.
2014-08-03 21:52:08 -07:00
Lioncash
0718937237
Common: Introduce the new Gekko disassembler to Common.
...
This moves the Gekko disassembler to Common where it should be. Having it in the Bochs disassembly Externals is incorrect.
Unlike the PowerPC disassembler prior however, this one is updated to have an API that is more fitting for C++. e.g. Not needing to specify a string buffer and size. It does all of this under the hood.
This modifies all the DebuggingInterfaces as necessary to handle this.
2014-08-04 00:45:07 -04:00
Pierre Bourdon
497de04c52
Merge pull request #671 from lioncash/non-panic
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DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
2014-08-03 21:27:27 -07:00
Pierre Bourdon
4c42b38de1
Merge pull request #428 from Sonicadvance1/x86_32-removal
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Remove x86_32 support from Dolphin.
2014-08-03 21:17:28 -07:00
Pierre Bourdon
e15ec56bf0
Merge pull request #716 from delroth/vertex-loader
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Make vertex loader testable
2014-08-03 21:14:59 -07:00
Lioncash
3aba909b25
Core: Get rid of Host_GetInstance()
2014-08-03 23:47:29 -04:00
Lioncash
1515262be9
Merge pull request #710 from Armada651/d3dfullscreen_fixes
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CFrame: Only re-assign focus when "Render to main" is enabled.
2014-08-03 22:40:02 -04:00
Lioncash
d8d99f919c
Merge pull request #683 from Armada651/linux_hotkeys
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Fix hotkeys in Linux and Mac OS X
2014-08-03 22:36:46 -04:00
Lioncash
a66a7e1344
Isolate D3D and Software Renderer from wxWidgets code
2014-08-03 20:28:50 -04:00
Jules Blok
b67ec4ea58
CFrame: Always exit fullscreen before showing the stop dialog.
2014-08-03 23:38:20 +02:00
Jules Blok
857c116210
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.
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This is not implemented within the backend, but relies purely on driver heuristics.
2014-08-03 23:36:54 +02:00
Ryan Houdek
21ee61d7fc
Remove x86_32 from DolphinWX.
2014-08-03 13:44:37 -05:00
Jules Blok
b6e7e0d57f
CFrame: Only re-assign focus when "Render to main" is enabled.
...
It may cause fullscreen loops and since m_RenderFrame == m_RenderParent now it's not necessary to re-assign focus anymore.
2014-08-03 13:37:19 +02:00
Lioncash
44a157fc09
Core: Kill off an unused parameter for NetPlayServer::StartGame
2014-08-02 18:28:26 -04:00
Lioncash
a89416306a
DolphinWX: Remove an unused variable from ISOProperties
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Was used for when we still had the toggle for projection hacks in the UI.
2014-08-02 15:23:31 -04:00
Lioncash
0ed29e1fac
DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
2014-08-02 13:49:51 -04:00
Pierre Bourdon
8b26d7bf1e
UnitTests: make it possible to build tests for code that has global dependencies
2014-08-02 09:34:39 -07:00
Pierre Bourdon
226a9c2392
Move GLInterface around to remove VideoBackends dependency on DolphinWX
2014-08-02 09:34:39 -07:00
Jules Blok
6ab6d07948
FrameTools: Add a wxPanel as the child of the RenderFrame.
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Needed for hotkeys to be captured on Linux.
2014-08-02 13:55:23 +02:00
Pierre Bourdon
f6995d1eff
Merge pull request #704 from lioncash/pjhack-removal
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DolphinWX: Remove the Projection Hack UI
2014-07-31 20:20:02 -07:00
Lioncash
cd37af8590
DolphinWX: Remove the Projection Hack UI
2014-07-30 19:32:41 -04:00
Pierre Bourdon
83838a645f
Merge pull request #690 from Armada651/d3dfullscreen_fixes
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Exclusive fullscreen fixes
2014-07-30 16:28:56 -07:00
Jules Blok
3b5625c76b
VideoConfig: Ignore Borderless Fullscreen setting when the backend does not support exclusive fullscreen.
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This was expected to be handled by VerifyValidity(), but that only verifies the validity of the INI files.
2014-07-30 12:15:58 +02:00
Jules Blok
5bbd34637b
CFrame: Don't check the video config fullscreen setting.
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Checking this flag could sometimes incorrectly have the UI assume fullscreen is already off when we're still exiting.
2014-07-30 12:15:32 +02:00
Jules Blok
4501aeefbe
CFrame: Check borderless fullscreen setting before enabling exclusive fullscreen in the video config.
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Fixes a bug where "Use Fullscreen" would initialize into exclusive fullscreen regardless of the borderless fullscreen setting.
Also relieves the need for the video renderer to check the borderless fullscreen setting each time.
2014-07-30 12:15:26 +02:00
Lioncash
abc7845e0c
Android: Remove an unused variable from MainAndroid.cpp
2014-07-29 21:05:57 -04:00
Jules Blok
e07c06cb16
CFrame: Handle close events that can't be vetoed.
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This can happen during shutdown.
As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
2014-07-29 12:36:10 +02:00
Oussama Danba
313a743cee
Update framelimit tooltip text because the Audio option has been removed.
2014-07-28 19:08:43 +02:00
Tony Wasserka
9c7d4b6408
Merge pull request #667 from RachelBryk/remove-audio-limit
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Remove audio frame limit.
2014-07-28 14:38:35 +02:00
Lioncash
4fa71dd59e
Remove fakepoll.h.
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It was only used for Windows XP and lower.
This also bumps the _WIN32_WINNT define in the stdafx precompiled headers to set the minimum version as Windows Vista.
2014-07-26 22:53:40 -04:00
Jules Blok
1f24122d35
Frame: Only prevent exclusive fullscreen switches when the emulator is paused.
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This fixes the "Use Fullscreen" setting in which case the switch is done while the emulator is uninitialized.
2014-07-27 00:08:27 +02:00
Pierre Bourdon
8e865f3848
Merge pull request #506 from Armada651/d3dfullscreen
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D3D: Add exclusive fullscreen support.
2014-07-26 13:22:11 +02:00
Jules Blok
6724ce6275
Cosmetic changes based on feedback on PR #506 .
2014-07-26 13:04:39 +02:00
Jules Blok
eea7086b23
CFrame: Prevent fullscreen switches if the renderer is halted.
2014-07-26 12:45:19 +02:00
Jules Blok
bd9953d97e
Remove the 3D Vision hack.
...
The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution.
However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required.
2014-07-26 12:45:10 +02:00
Rachel Bryk
acaac51077
Remove audio frame limit.
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It serves no purpose and causes bugs and confusion for users.
2014-07-25 12:17:10 -04:00
Tony Wasserka
5c4e5e9f8a
Merge pull request #660 from lioncash/warning
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DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps
2014-07-25 18:11:40 +02:00
Moshe Kaplan
cd8b65bd8a
Prevent potential buffer overflow in sscanf
2014-07-23 10:03:49 -04:00
Matthew Parlane
008b907bf0
Merge pull request #655 from lioncash/crashes
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Fix two possible crashes related to the debugger.
2014-07-23 21:24:03 +12:00
Lioncash
8a7640f8b4
DolphinWX: Fix a double truncation warning in InputConfigDiagBitmaps
2014-07-22 06:58:32 -04:00
Jules Blok
0c81494c89
Frame: Make the fullscreen transitions more reliable.
2014-07-21 20:50:49 +02:00
Jules Blok
009b4dd376
Exit exclusive fullscreen when the stop confirmation is shown.
...
Also have the renderer remember its own fullscreen state. This is done to prevent a case where we exit exclusive fullscreen through the configuration and a focus shift at the same time. In this case the renderer would fail to detect that the fullscreen state was changed.
2014-07-21 20:50:48 +02:00
Jules Blok
36ea1890c8
Let the Renderer decide when to exit fullscreen.
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This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.
This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
2014-07-21 17:11:13 +02:00
booto
0d2bef2743
GCPadStatus: coalescing magic numbers into consts
2014-07-21 19:56:05 +08:00
Jules Blok
cd94ff1966
VideoConfig: Add "Borderless Fullscreen" option.
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This option will disable exclusive fullscreen for users who prefer the old behaviour.
2014-07-20 22:02:57 +02:00
Lioncash
298425920a
DolphinWX: Fix a possible crash when setting debugger memory values.
2014-07-19 19:59:44 -04:00
Lioncash
fa2944898f
DolphinWX: Move some public variables to be private in CodeView
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It's not used outside of the class, and it also shouldn't be modified
outside of it either (considering it holds all the blr instructions inserted by the user).
2014-07-19 17:23:43 -04:00
Jules Blok
77bc879384
D3D: Add exclusive fullscreen support.
2014-07-19 21:14:44 +02:00
Jules Blok
8d76dca30d
Frame: Make RendererHasFocus() compatible with the new window structure.
2014-07-19 21:14:38 +02:00
Jules Blok
66fec6d0bd
Remove CPanel.
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Let the RenderFrame handle those messages.
2014-07-19 21:13:15 +02:00
Dolphin Bot
5df45dfbba
Merge pull request #650 from lioncash/scrolling
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DolphinWX: Implement scrolling in the memory views
2014-07-19 19:31:41 +02:00
Jules Blok
1b70bebb5a
Don't create a Panel for a seperate render window.
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Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
2014-07-19 15:56:49 +02:00
Lioncash
a00c7bdb9e
DolphinWX: Implement scrolling in the memory views
2014-07-18 22:42:03 -04:00
Lioncash
bc172f4883
DolphinWX: Enable certain Code View context options only when the core is running.
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Prior to this, attempting to execute these contextual menu options would
crash the application.
2014-07-17 04:50:53 -04:00
Pierre Bourdon
8cf21cdcdb
Merge pull request #633 from magcius/wip/input-focus-fix
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Fix input focus issues
2014-07-17 01:21:31 +02:00
Jasper St. Pierre
44307c9508
Host: Add a new "UIHasFocus" hook to determine if the UI has focus
...
We can't use RendererHasFocus for this purpose because of some issues
with exclusive fullscreen, and the new RendererHasFocus implementation
didn't work for non-Render to Main Window cases, since the renderer
window wasn't managed by wx.
2014-07-16 10:27:21 -04:00
Jasper St. Pierre
ee087f5953
Revert "Frame: Fix RendererHasFocus"
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This reverts commit ff918df889
.
This changed it from "RendererHasFocus" to "UIHasFocus", which is
wrong. Specifically, it broke for non-Render to Main Window cases where
the renderer window isn't managed by wx. It also broke the pending
exclusive fullscreen support, which checks this function to determine if
the renderer is on top so it can full-screen it.
We'll add a new hook, "UIHasFocus", in the next commit.
2014-07-16 10:26:06 -04:00
Lioncash
48ca800b13
DolphinWX: Mild readability clean up of CodeView.
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- Gets rid of the underscore in some function names
- Appends the 'm_' prefix to class member variables.
Now it isn't a pain to see what is being modified in terms of state. Especially in the OnPaint call.
2014-07-15 23:01:17 -04:00
Lioncash
9c1b427687
DolphinWX: Implement scrolling in the code view and DSP disassembly view.
2014-07-15 21:35:11 -04:00
Lioncash
ebd029973a
Merge pull request #604 from magcius/wip/emu-cleanup-2
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Start cleaning up the input interface
2014-07-15 12:11:17 -04:00
Scott Mansell
d4cfddcf8d
Revert "DolphinWX: Use non-deprecated flags for the monospace debugger font"
2014-07-14 21:37:27 +12:00
shuffle2
3ac4e9f171
Merge pull request #608 from lioncash/compat
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DolphinWX: Remove the use of some wx 1.0 compatibility function calls.
2014-07-14 01:56:09 -07:00
Lioncash
d931637d63
DolphinWX: Remove two c_str calls in ISOProperties.cpp.
2014-07-13 23:43:41 -04:00
Lioncash
5c57a1ef4b
DolphinWX: Remove the use of some wx 1.0 compatibility functions.
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Uses the recommended replacements.
2014-07-13 23:42:37 -04:00
Pierre Bourdon
5c701f6e82
Merge pull request #610 from lioncash/delete
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DolphinWX: Remove the need for an explicit new/delete in ISOProperties
2014-07-14 01:55:11 +02:00
Jules Blok
aa2495205e
Shutdown the Core before other components.
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Other components depend on the EmuThread being stopped.
2014-07-13 23:47:59 +02:00
Lioncash
5b649902dc
DolphinWX: Remove the need for an explicit new/delete in ISOProperties
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Just use a normal constructor call and call Destroy to close the window.
2014-07-13 15:06:03 -04:00
Pierre Bourdon
0563960dbc
Merge pull request #603 from lioncash/debugger-font
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DolphinWX: Use non-deprecated flags for the monospace debugger font
2014-07-13 06:21:02 +02:00
Pierre Bourdon
12fa5ba8b4
Merge pull request #607 from Tilka/fix_warnings
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Fix warnings unearthed by #579
2014-07-13 06:20:45 +02:00
Tillmann Karras
0ccee6c87b
Fix warnings unearthed by #579
2014-07-13 02:16:51 +02:00
Jules Blok
64801008a0
NoGUI: Add missing call to Core::Shutdown().
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Fixes a crash when exiting the application.
2014-07-13 01:05:09 +02:00
Jasper St. Pierre
ff918df889
Frame: Fix RendererHasFocus
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The logic of RendererHasFocus was extremely convoluted beforehand and
was too brittle and broke in certain circumstances, like when the
GCPad window was active. Simplify it and leave a comment explaining the
new logic. This fixes the GCPad window not working when Background Input
is unchecked.
2014-07-12 07:29:49 -04:00
Lioncash
26f3867e20
DolphinWX: Allow short-hand searching in the code window
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Lessens the restrictions on the searching in the code view.
Now typing out the full 8 digit hex number isn't needed. For example, you don't need to type 000000FF to go to FF, you just literally type FF.
Also makes JumpToAddress a boolean function to remain consistent with the DSP code view.
This will also change the address search box to have a red background if
either an invalid hex number is given, or if it's longer than 8 characters
2014-07-11 18:32:32 -04:00
Jasper St. Pierre
0d49bf65a7
ControllerEmu: Virtualize settings
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This will allow us to move Background Input to a global setting rather
than a local setting.
2014-07-11 13:32:58 -04:00
Jasper St. Pierre
a6dc3c47a9
ControllerEmu: Change the GetState interface to remove range/base
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Do the scaling in the code that interprets the results.
This also removes the templatization of things and changes the interface
to always take a double.
This does add a bit more code to the users of GetState, especially when
having to deal with focus management, but this will be cleaned up very
soon, as focus and focus-related options will be centralized inside the
input platforms themselves, rather than spread out across all the input
plugins.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
07c4925059
InputConfigDiagBitmaps: Clean up the FORCE drawing code as well
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
4d2a39090b
InputConfigDiagBitmaps: Rewrite the stick visualization code
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Change our DrawCoordinate helper method to take raw coordinate
positions, and draw the rectangle using that. This is a lot better
and more friendly than applying various crazy constants in the GetState
for the base/range.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
8abff435e6
InputConfigDiagBitmaps: Clean up code a bit more
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Split out some math into a utility.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
3c411c33e8
InputConfigDiagBitmaps: Start a cleanup by splitting code out
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This doesn't have any functional changes, it just removes part of the
mess by killing indentation.
2014-07-11 13:32:57 -04:00
Jasper St. Pierre
e20a0265de
Remove UDPWiimote feature
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It substantially complicates the code and doesn't really provide any
functionality. According to the forums, the Android app is out of date
and has been broken for quite a while.
If we want to add this back, I'd write an app that speaks a more native
Wiimote protocol, and we can hook that up to the backend quite easily.
It could even be over our NetPlay protocol!
2014-07-11 13:32:56 -04:00
Lioncash
6885bac05f
DolphinWX: Use non-deprecated flags for the monospace debugger font
2014-07-11 13:11:11 -04:00
degasus
7e79806efc
remove unused globals
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Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
degasus
81ed17be53
avoid the extern keyword in .cpp files
2014-07-11 16:10:20 +02:00
degasus
6d3f249dcc
mark all local variables as static
2014-07-11 16:10:20 +02:00
degasus
22e1aa5bb4
mark all local functions as static
2014-07-11 16:07:23 +02:00
Tony Wasserka
326af097d9
Merge pull request #593 from neobrain/master
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Use uniform capitalization in VideoConfigDiag
2014-07-11 13:26:23 +02:00
Dolphin Bot
75c6575f37
Merge pull request #601 from lioncash/pad-struct
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Change SPADStatus struct name to GCPadStatus
2014-07-11 06:20:33 +02:00
Lioncash
896d7e5685
Change SPADStatus struct name to GCPadStatus
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Also get rid of the typedef, since this is unnecessary in C++
2014-07-10 22:02:38 -04:00
Pierre Bourdon
ef510a4f73
Merge pull request #594 from lioncash/another-clamp-removal
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DolphinWX: Remove yet another clamp method
2014-07-11 02:48:27 +02:00
Lioncash
6f9483d161
DolphinWX: Remove unnecessary true within event Skip calls
2014-07-10 20:39:26 -04:00
Lioncash
32d53c7d1d
DolphinWX: Get rid of an unneccessary cast in CodeWindow
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CFrame inherits from CRenderFrame which inherits from wxFrame which
eventually inherits from wxWindow, so this cast is not required.
2014-07-10 20:29:55 -04:00
Dolphin Bot
bc655d1a82
Merge pull request #515 from Armada651/threading
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Make the emulation stop asynchronous to prevent deadlocks.
2014-07-10 21:02:47 +02:00
Lioncash
dbdefd074b
DolphinWX: Remove yet another clamp method
2014-07-09 16:17:13 -04:00
Tony Wasserka
ff0f90efa1
VideoConfigDiag: Use uniform capitalization.
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Nouns should be written capitalized for consistency.
2014-07-09 21:52:04 +02:00
Jules Blok
95b579746f
Replace "Log FPS to file" by the "Log render time to file" feature.
2014-07-09 17:56:11 +02:00
Jules Blok
efeadb7fe9
FPSCounter: Add "Log render time to file" feature.
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Allows for a more accurate performance measurement.
2014-07-09 17:53:31 +02:00
Pierre Bourdon
29873a7c55
Merge pull request #585 from lioncash/sprintfs
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DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-09 02:36:22 +02:00
Pierre Bourdon
beeed520a5
Merge pull request #582 from lioncash/casts
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DolphinWX: Remove redundant casts in ISOProperties
2014-07-09 02:35:05 +02:00
Rachel Bryk
24ca493dd1
Don't allow starting recording in states that will cause a crash or other problem.
2014-07-08 17:18:37 -04:00
Jules Blok
db7e746cb4
Check whether the core is running instead of checking if it is unitialized.
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This properly handles the stopping state and more accurately represents the intended check.
2014-07-08 22:30:44 +02:00
Lioncash
54105a8bba
DolphinWX: Kill off sprintf calls in CheatsWindow.cpp
2014-07-08 16:19:34 -04:00
Lioncash
1f25f3c1c9
Merge pull request #584 from lioncash/bind
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DolphinWX: Bind the drop handling function to the frame with Bind, not Connect
2014-07-08 16:11:08 -04:00
Lioncash
d2ddf40ccb
DolphinWX: Bind the drop handling function to the frame with Bind, not Connect.
2014-07-08 15:41:21 -04:00
Jules Blok
ad1b61af2e
FrameTools: Update GUI and disable Play button when in stopping state.
2014-07-08 21:21:25 +02:00
Jules Blok
b30d5dccbe
Frame: OnClose now handles asynchronous behaviour of DoStop().
2014-07-08 21:21:24 +02:00
Jules Blok
3266394dfb
Make the emulation stop asynchronous to prevent deadlocks.
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This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
2014-07-08 21:21:23 +02:00
Lioncash
2eb12dee55
DolphinWX: Remove a wx 2.9.0 and 2.8.0 version check in GameListCtrl
2014-07-08 14:42:10 -04:00
Lioncash
5fe293af9d
DolphinWX: Remove redundant casts in ISOProperties
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These are both int, so the cast isn't necessary
2014-07-08 14:31:12 -04:00
Pierre Bourdon
b0b70381f7
Revert "Don't add segfault handler in interpreter mode"
2014-07-07 05:30:06 +02:00
Spanti Nicola (RyDroid)
5c6296291d
Minor improvement of the desktop file
2014-07-06 23:46:46 +02:00
Dolphin Bot
4ec8c3714d
Merge pull request #328 from Tilka/enum_cpubackend
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Don't add segfault handler in interpreter mode
2014-07-06 19:28:10 +02:00
Rachel Bryk
5558aa08c2
Fix hiding size column in game list.
2014-07-06 01:59:38 -04:00
Tillmann Karras
311e9e655a
CoreParameter: add enum CPUBackend
2014-07-05 11:02:41 +02:00
Tillmann Karras
20a16beabd
enum CPUState: rename CPU_* to STATE_*
2014-07-05 11:01:49 +02:00
Zhuowei Zhang
25bd5e237b
Add Change Disc option to the right-click menu in the game list. For issue 7411.
2014-06-30 12:06:45 -07:00
Lioncash
ada3e97715
Merge pull request #538 from lioncash/savestate-dragdrop
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Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Jordan Woyak
3805c4967f
Fix ISO Directory extraction.
2014-06-29 14:22:06 -05:00
Lioncash
3df00cd3f5
Fix dragging and dropping savestates in the render window
2014-06-28 16:55:15 -04:00
Lioncash
91da031220
Merge pull request #522 from lioncash/fix-dragdrop-crash
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Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek
aae1630949
Merge pull request #533 from Anti-Ultimate/master
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Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Jules Blok
8571d7aceb
RenderFrame: Set the background to black.
2014-06-28 16:02:51 +02:00
Anti-Ultimate
aacf885b48
Fix OpenGL VSync
2014-06-28 00:10:34 +02:00
Lioncash
ca5340ebde
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
Lioncash
8b13afbb8e
Remove the 32-bit config platform from the VS solution and projects
2014-06-24 22:07:26 -04:00
Lioncash
10dc1ef135
Fix crashes when dragging and dropping files outside of the gamelist
2014-06-24 16:43:02 -04:00
LPFaint99
32b2c40490
first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
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Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save
Implement DMA r/w for memcard.
Skips programming buffer for writes
Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist.
Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
2014-06-22 18:03:52 -07:00
Pierre Bourdon
5dff577339
Merge pull request #500 from lioncash/ini
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Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
Tony Wasserka
07da9cbcf4
Merge pull request #518 from glennricster/master
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Ensure (Get|Set)ColumnWidth is not called on a non existant column.
2014-06-20 14:12:15 +02:00
Glenn Rice
bb6d360b06
Ensure (Get|Set)ColumnWidth is not called on a non existant column.
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The AutomaticColumnWidth method can be called when the game list does
not have any columns (for example when dolphin is starting). In this
case wxWidgets assertions fail when (Get|Set)ColumnWidth are called on
columns that do not exist. So check to make sure there are columns to
prevent this.
2014-06-20 07:03:44 -05:00
Jordan Woyak
7ecc32f87f
Fix InputConfigDiag crash on Windows. (GCode issue 7384)
2014-06-19 19:58:55 -05:00
Tony Wasserka
0b1cb1ee45
Merge pull request #436 from RachelBryk/netplay-kick
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Add an option to kick players from netplay.
2014-06-19 14:57:00 +02:00
Lioncash
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
Shadox Fix
d3a55ccb79
Update references of Google Code to GitHub and update copyright year.
2014-06-18 23:40:25 +02:00
Rachel Bryk
dbcd40111f
Add an option to kick players from netplay.
2014-06-18 13:22:45 -04:00
Lioncash
f05d3f6e5d
Use only section-based ini reading.
2014-06-16 01:31:23 -04:00
Jules Blok
f408dc72e7
Fix OpenGL video backend when using "render to main" on Windows.
2014-06-15 14:59:25 +02:00
Pierre Bourdon
020b4fde1e
Merge pull request #492 from Armada651/master
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Remove EmuWindow
2014-06-15 14:16:53 +02:00
Armada
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
Tony Wasserka
a8f32adcab
Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
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Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
Paul Olszewski
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
Pierre Bourdon
b79482af44
Merge pull request #459 from lioncash/prototype-typo
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Fix a typo in a function prototype in PowerPCDisasm.h
2014-06-08 03:17:06 +02:00
Ryan Houdek
103d9008d6
Merge pull request #391 from RachelBryk/netplay-flash-on-join
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Flash netplay window when someone joins if the window doesn't have focus...
2014-06-07 06:33:54 -05:00
Ryan Houdek
7d12a31cc2
Merge pull request #395 from RachelBryk/race
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Fix a couple race conditions.
2014-06-07 01:10:51 -05:00
Pierre Bourdon
b780ef950c
Merge pull request #435 from YourGamesBeOver/master
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Options for selecting which columns are visible in the game list.
2014-06-06 00:46:26 +02:00
yourgamesbeover
91840cb4c7
added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue
2014-06-05 15:34:20 -04:00
lioncash
efdcfe404f
Fix a typo in a function prototype in PowerPCDisasm.h
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Should be GetGPRName not GetGRPName.
Removed an unnecessary extern declaration of GetGRPName in RegisterWindow.cpp.
Also added GetFPRName to the PowerPCDisasm header for consistency.
2014-06-04 12:12:28 -04:00
shuffle2
d0201335c6
Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
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[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Lioncash
49b0eef393
Remove the min/max functions in CommonFuncs.
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The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
Pierre Bourdon
3097345929
Merge pull request #411 from lioncash/fifo-cleanup
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Make GetBPRegInfo just take two strings as parameters
2014-05-30 01:51:11 +02:00
Lioncash
c96407bd2a
Make GetBPRegInfo just take two strings as parameters
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Gets rid of the size parameters.
2014-05-29 19:44:14 -04:00
shuffle2
fee69236d5
Merge pull request #403 from RachelBryk/netplay-player-selection
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When updating netplay player list, reselect by string instead of index.
2014-05-29 13:52:44 -07:00
Rachel Bryk
b1029223c6
When updating netplay player list, reselect by string instead of index.
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Fixes issue 7284.
2014-05-27 10:43:41 -04:00
Rachel Bryk
e6684d17c1
Fix a couple race conditions.
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Checks if another game is already starting to boot before starting to boot a new one, and only change video backend, and dual core if a game is actually not running.
2014-05-23 10:22:00 -04:00
Rachel Bryk
61d3360033
Limit netplay chat messages to 2000 characters.
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There's not really a good reason to be sending messages longer than that, and very long messages can hang dolphin for quite a long time.
2014-05-23 08:11:49 -04:00
Rachel Bryk
cd299f0703
Flash netplay window when someone joins if the window doesn't have focus.
2014-05-23 07:30:08 -04:00
shuffle2
c308657779
Merge pull request #376 from lioncash/wx
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Wx cleanup
2014-05-21 21:54:00 -07:00
shuffle2
6544d53c16
Merge pull request #361 from LPFaint99/wiisave
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Export wii saves to the "User" directory
2014-05-21 20:17:18 -07:00
shuffle2
4fb10a11b9
Merge pull request #379 from jordan-woyak/gamelist-size-fix
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Fix game list size display.
2014-05-21 19:52:10 -07:00
shuffle2
dd413269e3
Merge pull request #343 from jordan-woyak/disable-sdl-windows
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Disable SDL input on Windows.
2014-05-21 19:47:44 -07:00
Jordan Woyak
d841e5176f
Fix game list size display.
2014-05-18 12:17:56 -05:00
Lioncash
554207a87c
Remove an unnecessary null check in CodeWindow.cpp.
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The validity of ToolBar is checked at the beginning of the function
2014-05-18 11:43:21 -04:00
Lioncash
75cb8a7452
Fix a typo in the JIT debugger window
2014-05-18 10:31:39 -04:00
Lioncash
e1359382be
Kill off _T and wxT macros
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Minor other alterations that relate to above as well.
Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00
Lioncash
90df5efd01
Get rid of old wx event type usages. Use recommended replacements
2014-05-17 13:17:43 -04:00
LPFaint99
1b65456738
Export wii saves to the "User" directory
2014-05-11 22:23:21 -07:00
Jordan Woyak
635dbd0ff9
Possibly an OSX buildfix.
2014-05-11 23:05:34 -05:00
shuffle2
36720e6822
Merge pull request #351 from Tilka/make_unique
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Add a std::make_unique implementation (Common/StdMakeUnique.h)
2014-05-11 01:46:09 -07:00
Ryan Houdek
fcc7b6e56d
Merge pull request #346 from Sonicadvance1/Android-PewPewShaders
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Adds support for the PP shaders in the Android UI.
2014-05-10 22:51:28 -05:00
Shawn Hoffman
fa65eeb492
Apparently the debug build has not been freeing memory since 2008. Undo that.
2014-05-08 00:58:55 -07:00
Tillmann Karras
452cdefaa3
Use std::make_unique where it makes sense to
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(and improve some other unique_ptr initializations).
Adapted from delroth's pull request.
2014-05-06 12:35:50 +02:00
Ryan Houdek
33bdc0f985
Adds support for the PP shaders in the Android UI.
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Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.
This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Tony Wasserka
557c3db462
Merge pull request #81 from degasus/skip_framelimit_hotkey
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Add a hotkey for disabling the framelimit.
2014-05-01 12:40:01 +02:00
Ryan Houdek
c794dc8085
Move the JitWindow debugging window over to using the new PPCAnalyzer class.
2014-04-30 10:49:39 -05:00
degasus
f254fdfd96
drop Host_GetKeyState
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This function isn't used any more and it shouldn't be used at all as it generates a sync request to the x11 server. So it has to wait for a complete round trip time.
2014-04-30 12:51:13 +02:00
degasus
30586f4d29
Add set/get functions for IsFramelimiterTempDisabled
2014-04-30 12:51:13 +02:00
degasus
8483811b39
Add a hotkey for disabling the framelimit.
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Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
Ryan Houdek
e1bbda1e18
[Android] Fix a bunch of input bugs.
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Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.
Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.
Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.
Supersedes github PR #291 .
2014-04-24 08:51:44 -05:00
Pierre Bourdon
5f7ed5bd45
DolphinWX Config: mark JITIL as slower to remove a source of confusion for users.
2014-04-18 00:43:49 +02:00
Ryan Houdek
47f76b8907
Fix the integer overflow that happens in the MD5Sum Progressbar.
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Instead of using a u64 size integer as the range on the progressbar, set the max as 1000.
Similar maximums are used in other parts of the UI.
2014-04-14 20:40:43 -05:00
Pierre Bourdon
c549e2fca1
Merge pull request #265 from Sonicadvance1/GenerateMD5Sum
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Add the ability to generate a file's MD5sum.
2014-04-15 01:19:53 +02:00
Ryan Houdek
a30a528dd1
Add the ability to generate a files MD5sum.
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This adds the ability to generate a files MD5sum in the ISO properties.
This uses polarssl to generate the MD5Sum.
2014-04-14 16:35:11 -05:00
Pierre Bourdon
cf315a487f
Merge pull request #271 from delroth/threading-stuff
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Threading improvements: add Common::Flag and improve Common::Event
2014-04-14 23:23:16 +02:00
Pierre Bourdon
6bdcbad3e4
Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this.
2014-04-14 10:54:07 +02:00
Tillmann Karras
296637d6f2
Fix crash when pressing Tab
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When pressing Tab for a long time, Dolphin will sooner or later crash
because the result of FindFocus() has become NULL (toctou).
2014-04-14 10:27:41 +02:00
magumagu
fd9c1fa746
VideoBackend: remove unused config vars.
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No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Ryan Houdek
bedb386560
Merge pull request #242 from LPFaint99/GCMemcard
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MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
Shawn Hoffman
0c145dd1aa
Assign "user_defined" value properly for downloaded Gecko codes.
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Fixes Issue 7156.
2014-04-08 14:52:17 -07:00
LPFaint99
6333a4b5ba
fix exporting all saves in memcardmanager
2014-04-02 22:58:03 -07:00
pf packet
2aaca74dd5
Fix compilation error of Wayland_Util.h
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This commit fixes the following error:
error: #endif without #if
2014-04-02 03:39:10 +09:00
Pierre Bourdon
76fafb1c7b
Merge pull request #220 from magumagu/audio-handling-cleanup-v2
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Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon
9b03178673
Merge pull request #222 from comex/more-clang-fixes
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More clang fixes
2014-03-30 13:24:08 +02:00
comex
92dd498fa7
Fix harmless warnings.
2014-03-30 01:40:11 -04:00
magumagu
3afa17f752
Move audio handling out of DSP emulation.
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This is good for a couple of reasons: one, it gets rid of duplicated code,
and two, DSP emulation shouldn't need to interact with audio in the first
place.
2014-03-29 11:19:32 -07:00
Lioncash
c351e12fe5
Fix assertion fails in FifoPlayerDlg.cpp.
2014-03-29 12:39:54 -04:00
Lioncash
366c83c4e0
Remove unnecessary wxT declarations in FifoPlayerDlg.
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These are not needed anymore since wx 3.0. Also some minor formatting stuff.
2014-03-29 12:27:51 -04:00
Pierre Bourdon
664c8d30a0
Remove all trailing whitespaces from our codebase.
2014-03-29 11:05:44 +01:00
Lioncash
52c1db81ee
Fix include order in EGL.h.
2014-03-27 20:26:52 -04:00
Ryan Houdek
479695d068
Revert "Remove an unnecessary wx translation underscore macro from PHackSettings."
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This reverts commit 110f603cb6
.
2014-03-23 20:28:19 -05:00
Ryan Houdek
a3e18cd498
Merge pull request #171 from lioncash/rarc-cleanup
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File tree building cleanup
2014-03-23 00:34:26 -05:00
Ryan Houdek
4c1cb65e1e
Merge pull request #179 from lioncash/phack-cleanup
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Remove an unnecessary wx translation underscore macro from PHackSettings.
2014-03-23 00:29:52 -05:00
Ryan Houdek
5dabe598a4
Merge pull request #180 from lioncash/log-window-cleanup
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Small log queue clearing simplification.
2014-03-23 00:29:08 -05:00
Pierre Bourdon
c11aadee41
Merge pull request #182 from RachelBryk/extract-gc-dol
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Add extract dol/apploader options back for gc disks.
2014-03-18 20:41:35 +01:00
Ryan Houdek
484fb46390
Clang 3.4 exposes some warnings on Android.
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Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
2014-03-17 18:17:12 -05:00
Rachel Bryk
57f3e1c907
Add extract dol/apploader options back for gc disks.
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It was removed from the menu for the disk item in 868c6278
, but we want to keep it there for gc games, since they don't have separate partitions.
2014-03-17 03:10:17 -04:00
Matthew Parlane
6445e02d53
Merge pull request #159 from Tilka/misc
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Cleanup stuff
2014-03-17 17:43:20 +13:00
Tillmann Karras
fa3cc05753
Turn some non-const refs into pointers
2014-03-17 02:55:57 +01:00
Tillmann Karras
2fcaca0603
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
Lioncash
5edce0eeb6
Simplify log queue clearing.
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Simply just keep popping the queue until it's empty. No point in using a for loop for this.
Combined some if statements too.
2014-03-16 20:58:13 -04:00