iwubcode
fb86c6342e
VideoCommon: move texture dump function out of texture cache to its own free function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation
2023-11-26 16:35:03 -06:00
iwubcode
849a0c13b5
VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager
2023-11-26 16:27:26 -06:00
JosJuice
3d5f95b298
Merge pull request #12297 from Filoppi/improve_paper_white
...
Change HDR paper white default to 203 to match the ITU recommendations
2023-11-26 18:03:39 +01:00
Lioncash
04011373f3
CustomAssetLibrary: Remove unnecessary qualifier in LoadInfo
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The type is already in visible scope, so we don't need the rather length
qualifier.
2023-11-25 18:01:44 -05:00
Lioncash
b85902ccb5
CustomAssetLibrary: Add virtual destructor
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This is used as a base pointer inside CustomPipelineAction, so this
should probably really have a virtual destructor to ensure derived
objects are torn down properly.
2023-11-25 18:01:17 -05:00
Filoppi
a8fd938a06
Change paper white default to 203 to match the ITU
2023-11-14 20:21:34 +02:00
Pokechu22
3984d1964b
Fix accidental fallthrough in BPStructs
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This caused us to update the indirect texture information in shaders more often than we needed to, which probably doesn't matter in practice since it's only used in ubershaders and copyyscale and stride are generally only updated before EFB/XFB copies, which generally will have other changes afterwards.
2023-11-12 10:39:56 -08:00
Tilka
e7b922ee62
Merge pull request #12286 from Pokechu22/more-bp-register-descriptions
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Add descriptions for more BP registers
2023-11-12 07:59:32 +00:00
Pokechu22
da8407e01c
Add descriptions for more BP registers
2023-11-11 23:32:17 -08:00
Pokechu22
dfdb9a4a07
Clarify per-texture tmem information in the fifo analyzer
2023-11-11 23:32:17 -08:00
Pokechu22
ea41d0e384
Convert BPMEM_LOADTLUT1 to a struct
2023-11-11 23:32:17 -08:00
Pokechu22
2a1d445b30
Enhance description of BPMEM_PRELOAD_MODE in the fifo analyzer
2023-11-11 23:32:17 -08:00
Pokechu22
6bad17b170
Rename bpmem.copyMipMapStrideChannels to bpmem.copyDestStride
...
As far as I can tell, it has nothing to do with the mipmap/half_scale functionality, but does change based on the width of the destination texture (and the destination texture is half the width if half_scale is set). The comment that was there (which dates back to the initial megacommit) seems to not have accounted for the width aspect; it was first used as an actual stride in bbbe898839
(the first commit that used it at all).
2023-11-11 23:32:14 -08:00
Tillmann Karras
ac9079f2ca
VideoCommon: copy software renderer logic for blend mode priorities
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I've not tested this on hardware, but it fixes issue 12271 (shadow
people in Deal or No Deal - Special Edition).
2023-11-12 05:51:28 +00:00
Pokechu22
9543555bfe
Fix typo in comment for bpmem.texcoords
2023-11-11 16:13:37 -08:00
Dentomologist
fdb7328c73
CheatSearch: Update Current Values at end of frame
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At the end of each frame automatically update the Current Value for
visible table rows in the selected and visible CheatSearchWidget (if
any). Also update all Current Values in all CheatSearchWidgets when the
State changes to Paused.
Only updating visible table rows serves to minimize the performance cost
of this feature. If the user scrolls to an un-updated cell it will
promptly be updated by either the next VIEndFieldEvent or the State
transitioning to Paused.
2023-10-31 17:34:31 -07:00
JosJuice
899d61bc7d
Jit64: Recompile asm routines on cache clear
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This is needed so that the checks added in the previous commit will be
reevaluated if the value of m_enable_dcache changes.
JitArm64 was already recompiling its asm routines on cache clear by
necessity. It doesn't have the same setup as Jit64 where the asm
routines are in a separate region, so clearing the JitArm64 cache
results in the asm routines being cleared too.
2023-10-31 19:43:49 +01:00
Tilka
2212a5b225
Merge pull request #12254 from AdmiralCurtiss/savestate-no-xfb-stride
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VideoCommon: Don't swap on state load when there's no XFB.
2023-10-28 02:14:30 +01:00
Admiral H. Curtiss
4f0c8b1657
VideoCommon: Don't swap on state load when there's no XFB.
...
This triggers an assert in TCacheEntry::SetXfbCopy() otherwise if you load a savestate that was made before the first XFB has been rendered.
2023-10-25 18:24:42 +02:00
TellowKrinkle
323aea60d6
VideoCommon: Fix VS point/line on older GLSL
2023-10-24 23:18:01 -05:00
Admiral H. Curtiss
cb13ad7a5f
VideoCommon: Add support for icons in OSD messages.
2023-10-17 02:47:29 +02:00
iwubcode
b292022bc7
VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
2023-10-16 19:23:00 -05:00
iwubcode
fec2a8af8c
VideoCommon: add additional properties to ShaderAsset to support custom shader uniforms
2023-10-16 19:02:27 -05:00
Admiral H. Curtiss
2677fd9a8e
Merge pull request #12185 from iwubcode/custom_shader_uniform_backend_support
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VideoBackends / VideoCommon: add support for custom shader uniforms to D3D, Vulkan, OGL
2023-10-15 00:21:56 +02:00
iwubcode
b251194a7e
VideoCommon: wait for the GPU to be finished doing any work before invalidating pipelines when graphic config changes
2023-10-10 18:17:24 -05:00
iwubcode
0e8f8ea930
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00
iwubcode
a099f4f41b
VideoCommon: given the changes to pipeline interaction, update the global version variable to reflect those changes and force pipelines to be rebuilt
2023-10-06 02:17:43 -05:00
iwubcode
b6d321bfb1
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
iwubcode
92accc3ef7
VideoCommon: add custom pixel shader constants as a buffer of data to be passed to all backends
2023-10-05 21:20:16 -05:00
Patrick Ferry
9e950c6959
Use Vertex Depth Range when zRange Exceeds farZ
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When the inverted depth range is unsupported and zRange is greater than farZ then min_depth becomes a negative value and far_depth will then exceed a depth of 1.0 (which is outside the scope of most backends and greater than GX_MAX_DEPTH of the console).
This happens when the backend supports depth clamping the min_depth is not clamped to zero.
2023-09-28 04:17:56 +01:00
get
63467559b2
fmt 10.0.0-10.1.1 compile fixes
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Implicit conversion operators and enums was removed for parity with std::format (fce74caa15
).
2023-09-21 01:19:23 +02:00
Admiral H. Curtiss
1a821465f4
Merge pull request #12166 from iwubcode/cubemap_shader_texture_integration
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VideoCommon: add cubemap to ShaderAsset and TextureAsset
2023-09-12 16:56:26 +02:00
Jordan Woyak
7cc4304918
VideoCommon: Expose the widescreen heuristic's standard and widescreen ratio values in onion config.
2023-09-06 18:45:28 -05:00
iwubcode
589834f562
VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
2023-09-05 21:11:19 -05:00
JMC47
76a00551d1
Merge pull request #11419 from OatmealDome/widescreen
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VideoCommon: Allow widescreen heuristic's constants to be overridden by onion config
2023-09-05 13:25:07 -04:00
OatmealDome
4938b99600
VertexManagerBase: Allow widecreen heuristic constants to be overriden by onion config
2023-09-05 11:50:49 -04:00
OatmealDome
de781a6fa7
RenderBase: Allow widescreen heuristic's transition threshold to be overridden by onion config
2023-09-05 11:49:22 -04:00
JMC47
9419d92446
Merge pull request #12139 from iwubcode/more_shader_texture_properties
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VideoCommon: add additional texture sampler types to ShaderAsset
2023-09-04 22:45:56 -04:00
JMC47
82ea4f4c70
Merge pull request #12137 from iwubcode/custom_pipeline_more_error_checking
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VideoCommon: additional error checking for CustomPipelineAction
2023-09-04 22:43:41 -04:00
JMC47
627282473b
Merge pull request #12136 from iwubcode/texture_metadata_struct
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VideoCommon: add TextureData structure with metadata
2023-09-04 22:40:50 -04:00
JMC47
900439ea0d
Merge pull request #12102 from iwubcode/cubemap_custom_texture
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VideoCommon: add ability to load cube maps into custom texture data
2023-09-03 18:29:00 -04:00
Sketch
fb852a5062
VideoCommon: Deinit Graphics Mod Manager implicitly
2023-09-03 16:06:08 -04:00
Admiral H. Curtiss
46a596c0d3
Merge pull request #12148 from Dentomologist/fifo_convert_memoryupdate_type_to_enum_class
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Fifo: Convert MemoryUpdate::Type to enum class
2023-09-03 03:34:35 +02:00
iwubcode
62fee2f3b6
VideoCommon: add loading cube maps from DDS files and loading it into our custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice
2023-09-02 20:20:09 -05:00
Dentomologist
9cabf20aaa
Fifo: Convert MemoryUpdate::Type to enum class
2023-09-02 18:19:26 -07:00
Dentomologist
d5d3eb5025
TextureCacheBase: Add m_ prefix to member variables
2023-09-01 22:52:17 -07:00
Admiral H. Curtiss
69db8a615f
Merge pull request #12145 from JosJuice/ubershaderpixel-uint
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VideoCommon: Fix GLSL uint handling in UberShaderPixel
2023-08-29 12:33:54 +02:00
Admiral H. Curtiss
df120b0630
Merge pull request #12000 from Filoppi/window_res_fix
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Video: Fix issues with the window presentation
2023-08-28 23:50:50 +02:00
JosJuice
5b112dbf2c
VideoCommon: Fix GLSL uint handling in UberShaderPixel
2023-08-28 21:17:01 +02:00
iwubcode
f982c556b5
VideoCommon: add additional texture sampler types to ShaderAsset
2023-08-26 12:12:37 -05:00
Admiral H. Curtiss
2502e412b3
Merge pull request #12117 from JosJuice/config-callback-cpu
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Don't call RunAsCPUThread in config callbacks
2023-08-26 16:34:46 +02:00
Admiral H. Curtiss
5c4671f573
Merge pull request #12126 from JosJuice/small-vector
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Move SmallVector to Common
2023-08-26 14:15:18 +02:00
iwubcode
9223540bf4
VideoCommon: additional error checking for CustomPipelineAction and move the pixel shader asset cache time back to being calculated during texture creation
2023-08-24 00:47:48 -05:00
iwubcode
7c52a52440
VideoCommon: add TextureData structure that contains the raw texture data, a sampler, and the type of texture information
2023-08-24 00:35:31 -05:00
JosJuice
ba99d17ac0
VideoCommon: Fix custom shader constants on GLES
2023-08-22 19:38:18 +02:00
JosJuice
6e88c44d5d
Move SmallVector to Common
...
We had one implementation of this type of data structure in Arm64Emitter
and one in VideoCommon. This moves the Arm64Emitter implementation to
its own file and adds begin and end functions to it, so that VideoCommon
can use it.
You may notice that the license header for the new file is CC0. I wrote
the Arm64Emitter implementation of SmallVector, so this should be no
problem.
2023-08-22 13:19:49 +02:00
iwubcode
55fba7c0ed
VideoCommon/GraphicsModAsset: Error out if config key is not a string.
2023-08-22 02:40:08 +02:00
iwubcode
5506121685
VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions
2023-08-20 18:53:27 -05:00
iwubcode
6ea0d17802
VideoCommon: when graphics settings change, trigger a reload of all custom shaders
2023-08-20 18:53:27 -05:00
iwubcode
931a8aa413
VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders
2023-08-20 18:53:27 -05:00
iwubcode
c7191382be
VideoCommon: add custom pipeline action
2023-08-20 18:53:27 -05:00
iwubcode
d320366954
VideoCommon: add custom shader cache to VertexManagerBase, supporting custom pixel shaders by replacing the existing pipeline with a modified one
2023-08-20 18:53:27 -05:00
iwubcode
bedbf2b8c6
VideoCommon: add custom shader cache
2023-08-20 18:53:27 -05:00
iwubcode
dbaf24ef09
VideoCommon: add data needed to support custom pixel shaders to graphics mod actions
2023-08-20 18:53:27 -05:00
iwubcode
4283d76718
VideoCommon: uber pixel shader gen changes needed to support custom pixel shaders in graphics mods
2023-08-20 18:53:27 -05:00
iwubcode
e704385fce
VideoCommon: pixel shader gen changes needed to support custom pixel shaders in graphics mods
2023-08-20 18:53:27 -05:00
iwubcode
c3a370839a
VideoCommon: add helper functions to handle generating custom lighting code for a custom pixel shader
2023-08-20 18:53:27 -05:00
iwubcode
0da5cf60a8
VideoCommon: add custom pixel shader definition and custom shader header to shadergen common as it will be used by both the special and uber shader variant of pixel shaders
2023-08-20 18:53:27 -05:00
Filoppi
8bca9a864f
Video: The `Auto` internal resolution scaling wasn't working correctly if the window weird aspect ratios (e.g. 32:9), beacuse it would account for the the portion of the image that will show black bars into the calcuations to find the best matching resolution
2023-08-18 02:14:00 +03:00
Filoppi
6c7f34d5da
Video: The `Auto-Adjust Window Size` setting was calculating the window size based on the resolution of the window in the previous frame if we used the "stretch" aspect ratio setting, so it's result would be self influence in a loop and behave unreliably (e.g. when changing resolution between Auto/Native/2x the automatic window scaling would behave randomly)
2023-08-18 02:14:00 +03:00
Filoppi
cb34d1aafe
Video: There was always a black line around one of the 4 edges (top/left/bottom/right) of the window because the final output size wasn't calculated right (unless the aspect ratio was set to stretch)
2023-08-18 02:14:00 +03:00
Filoppi
fae3aee9e0
Video: The `% 4` that was done on the rendering resolution was only meant to be done when recording videos (due to encoding limitations) but one case was missed (this had no consequences really, as it was just in the code that automatically resizes the window). The hardcoded `4` has been replaced with `VIDEO_ENCODER_LMC` for clarity.
2023-08-18 02:14:00 +03:00
Filoppi
80b453082d
Video: fix post process shaders with parameters failing to build on OpenGL
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This was because the shader uniforms between the pixel and vertex shaders
were willingly left different, to avoid filling the vertex shader with unnecessary
params. Turns out all backends are fine with this except OGL.
The new behaviour is now much more consistent and well explained,
the "default" shaders are the ones that always run, and the non default
ones are the user selected ones (if any).
2023-08-18 02:00:56 +03:00
Sam Belliveau
39d96a21a8
Video: Improved Tooltips & Bicubic ( #5 )
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Edited by Filoppi
2023-08-18 02:00:56 +03:00
Sam Belliveau
ca93a5191f
Video: Added Box Resampling
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Edited by Filoppi
2023-08-18 02:00:56 +03:00
Filoppi
2edf81cdb0
Video: implement output resampling (upscaling/downscaling) methods
2023-08-18 02:00:55 +03:00
Admiral H. Curtiss
a08792033a
Merge pull request #12103 from iwubcode/asset_load_system_time
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VideoCommon: asset load time is now stored as a chrono system_clock time
2023-08-18 00:14:29 +02:00
JosJuice
7197e3abd0
Use structs for config callback IDs
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This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
2023-08-17 19:19:26 +02:00
JosJuice
71ce8bb6f0
Don't call RunAsCPUThread in config callbacks
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In theory, our config system supports calling Set from any thread. But
because we have config callbacks that call RunAsCPUThread, it's a lot
more restricted in practice. Calling Set from any thread other than the
host thread or the CPU thread is formally thread unsafe, and calling Set
on the host thread while the CPU thread is showing a panic alert causes
a deadlock. This is especially a problem because 04072f0
made the
"Ignore for this session" button in panic alerts call Set.
Because so many of our config callbacks want their code to run on the
CPU thread, I thought it would make sense to have a centralized way to
move execution to the CPU thread for config callbacks. To solve the
deadlock problem, this new way is non-blocking. This means that threads
other than the CPU thread might continue executing before the CPU thread
is informed of the new config, but I don't think there's any problem
with that.
Intends to fix https://bugs.dolphin-emu.org/issues/13108 .
2023-08-17 19:19:25 +02:00
Admiral H. Curtiss
23ae8c439c
Merge pull request #12112 from JosJuice/hires-texture-encoding
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VideoCommon: Fix std::filesystem::path encoding conversion
2023-08-16 18:39:18 +02:00
JosJuice
86910f406e
VideoCommon: Fix std::filesystem::path encoding conversion
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In std::string, you can store strings using any encoding, but in Dolphin
we have decided to use UTF-8. The problem is that if you convert between
std::string and std::filesystem::path using the built-in methods, the
standard library will make up its own assumption of what encoding you're
using in the std::string. On most OSes this is UTF-8, but on Windows
it's whatever the user's code page is.
What I believe is the C++ standard authors' intended solution to this is
to use std::u8string instead of std::string, but that's a big hassle to
move over to, because there's no convenient way to convert between
std::string and std::u8string. Instead, in Dolphin, we have added helper
functions that convert between std::string and std::filesystem::path in
the manner we want. You *always* have to use these when converting
between std::string and std::filesystem::path, otherwise we get these
kinds of encoding problems that we've been having with custom textures.
Fixes https://bugs.dolphin-emu.org/issues/13328 .
2023-08-16 09:56:56 +02:00
takayhan-AMD
b969282b72
Remove out-dated hack of AMD driver issue WRT dual-source blending output index.
2023-08-15 23:58:29 -04:00
iwubcode
eeb73460ab
VideoCommon: asset load time is now stored as a chrono system_clock time, so that times can be fabricated in a future feature (without creating a file to do so)
2023-08-15 22:02:28 -05:00
Dentomologist
720191d1f7
AbstractFramebuffer: Fix Android reorder-ctor warning
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Move declaration of m_additional_color_attachments so its initialization
order matches that of the constructor.
2023-08-12 20:48:47 -07:00
iwubcode
246b7c5bdb
VideoCommon: fix regression with texture load order where the custom texture code was always updating the asset map for each texture with each entry, making it so the last value actually would be loaded instead of the first
2023-08-11 00:36:41 -05:00
JMC47
5512d19d4b
Merge pull request #12061 from iwubcode/cubemap_backends_only
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VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
2023-08-10 18:36:48 -04:00
iwubcode
dca7c67105
VideoCommon: update NetplayChatUI's chat message input to use a hidden label. This avoids an error thrown by imgui
2023-07-29 00:27:07 -05:00
iwubcode
350e51951b
VideoCommon: update imgui to 1.89.7 (and implot to 0.15); fix issues with upgrade; keep the demo code in case someone wants to reference it but don't compile it by enabling 'IMGUI_DISABLE_DEMO_WINDOWS' in config
2023-07-27 11:47:34 -05:00
Admiral H. Curtiss
a76cc146e1
Merge pull request #12055 from iwubcode/skip_dump_async
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VideoCommon: skip the texture dump if a custom texture is available, regardless if it is loaded or not
2023-07-23 19:53:25 +02:00
iwubcode
fd74244339
VideoCommon: add custom texture message to provide a dirty means of debugging whether custom textures are installed correctly
2023-07-21 20:13:27 -05:00
iwubcode
e892b7f1ac
VideoBackends: add support for cube maps for OGL, Vulkan, and D3D
2023-07-21 19:09:40 -05:00
iwubcode
f7e78742cf
VideoCommon: skip the texture dump if the texture is using a custom texture, regardless of whether or not it is loaded yet
2023-07-19 23:44:41 -05:00
iwubcode
79f202ea5c
VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
2023-07-16 19:45:55 -05:00
iwubcode
5740be15f9
VideoCommon: initialize load info variables
2023-07-16 12:56:03 -05:00
iwubcode
77511e8e7c
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
Admiral H. Curtiss
7bb04ff1dc
Merge pull request #12022 from iwubcode/texture_create_gmod_impl
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VideoCommon: call into graphics mods create texture callback
2023-07-09 04:20:43 +02:00
Admiral H. Curtiss
0366122306
Merge pull request #12009 from iwubcode/shader_asset
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VideoCommon: add a pixel shader asset
2023-07-03 03:24:11 +02:00
iwubcode
a2ad3ca6f7
VideoCommon: don't do pointer copies during graphics mod callback iteration
2023-07-02 13:58:07 -05:00
iwubcode
0539bb4a3e
VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded
2023-07-02 13:45:09 -05:00
Admiral H. Curtiss
6d7bf60071
Merge pull request #11991 from iwubcode/tcache_multiple_texture_dependencies
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VideoCommon: allow multiple texture assets to associate with a texture cache entry
2023-07-02 20:14:32 +02:00
iwubcode
a93e6e7397
VideoCommon: add support for allowing a TextureCache entry to be associated with multiple assets
2023-07-02 12:50:07 -05:00
Admiral H. Curtiss
eedc1144c1
Merge pull request #11923 from iwubcode/multi-texture-compute-support
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VideoBackends: support multiple compute images for some backends
2023-07-01 17:47:55 +02:00
Admiral H. Curtiss
fa81006b51
Merge pull request #11955 from TellowKrinkle/CMakeDependencies
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CMake: Allow ignoring system packages
2023-06-30 19:06:04 +02:00
iwubcode
6ea49c6746
VideoCommon: add a pixel shader asset
2023-06-30 01:32:53 -05:00
iwubcode
3627398cf5
VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
2023-06-28 17:15:31 -05:00
Admiral H. Curtiss
c04536c5d0
Merge pull request #11982 from iwubcode/graphics_mod_create_texture_callback
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VideoCommon: add graphics mod callback interface for when a texture is created
2023-06-23 18:10:59 +02:00
Admiral H. Curtiss
02909bd1a5
Merge pull request #11850 from Filoppi/post_process_fixes
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Video: implement color correction to match the Wii/GC NTSC/PAL color spaces (and gamma)
2023-06-23 18:08:23 +02:00
iwubcode
1d767c3a5b
VideoCommon: add graphics mod callback interface for when a texture is created
2023-06-20 19:26:53 -05:00
iwubcode
2dc24a9148
VideoCommon: move cached texture asset to 'CustomAsset' common code
2023-06-20 18:59:55 -05:00
Filoppi
a2702c6e27
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
...
To further increase the accuracy of the post process phase, I've added (scRGB) HDR support, which is necessary
to fully display the PAL and NTSC-J color spaces, and also to improve the quality of post process texture samplings and
do them in linear space instead of gamma space (which is very important when playing at low resolutions).
For SDR, the quality is also slightly increased, at least if any post process runs, as the buffer is now
R10G10B10A2 (on Vulkan, DX11 and DX12) if supported; previously it was R8G8B8A8 but the alpha bits were wasted.
Gamma correction is arguably the most important thing as Dolphin on Windows outputted in "sRGB" (implicitly)
as that's what Windows expects by default, though sRGB gamma is very different from the gamma commonly used
by video standards dating to the pre HDR era (roughly gamma 2.35).
Additionally, the addition of HDR support (which is pretty straight forward and minimal), added support for
our own custom AutoHDR shaders, which would allow us to achieve decent looking HDR in Dolphin games without
having to use SpecialK or Windows 11 AutoHDR. Both of which don't necessarily play nice with older games
with strongly different and simpler lighting. HDR should also be supported in Linux.
Development of my own AutoHDR shader is almost complete and will come next.
This has been carefully tested and there should be no regression in any of the different features that Dolphin
offers, like multisampling, stereo rendering, other post processes, etc etc.
Fixes: https://bugs.dolphin-emu.org/issues/8941
Co-authored-by: EndlesslyFlowering <EndlesslyFlowering@protonmail.com>
Co-authored-by: Dogway <lin_ares@hotmail.com>
2023-06-19 01:34:42 +03:00
get
7523a62105
Change unnamed enum in NativeVertexFormat.h to u32
2023-06-17 08:13:57 -05:00
get
07ad75f34f
EnumUtils: Add Common::ToUnderlying
...
Mirrors the C++23 <utility> function, std::to_underlying
2023-06-17 07:15:33 -05:00
Admiral H. Curtiss
1aef85a985
Merge pull request #11918 from TellowKrinkle/DPIScale
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Improved DPI change handling
2023-06-17 04:07:13 +02:00
Admiral H. Curtiss
cbcf5bfac1
Merge pull request #11889 from Filoppi/patch-18
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Fix video output having small black borders all the times
2023-06-16 17:59:51 +02:00
Admiral H. Curtiss
f5eea4a957
Merge pull request #11834 from Dentomologist/xemitter_use_pseudonamed_parameter_force5bytes
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XEmitter: Add enum class Force5Bytes
2023-06-16 15:46:36 +02:00
TellowKrinkle
5b10a80401
CMake: Use targets for all optionally-external dependencies
2023-06-15 01:41:41 -05:00
Admiral H. Curtiss
6d16a09707
Merge pull request #11941 from Dentomologist/convert_blockingloop_stopmode_to_enum_class
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Common: Convert BlockingLoop::StopMode to enum class
2023-06-13 11:47:20 +02:00
iwubcode
3e27fc7c0b
VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error
2023-06-12 21:19:29 -05:00
Dentomologist
3c80f821c0
Common: Convert BlockingLoop::StopMode to enum class
2023-06-12 17:12:25 -07:00
Dentomologist
4c2759f541
XEmitter: Add enum class Jump
...
Replace the bool parameter force5bytes in J, JMP, and J_CC with an enum
class Jump::Short/Near. Many callers set that parameter to the literal
'true', which was unclear if you didn't already know what it did.
2023-06-12 13:04:18 -07:00
OatmealDome
1a0a1e8f12
Merge pull request #10976 from TellowKrinkle/StackFrames
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Improve stack frames for profilers
2023-06-12 05:00:08 +02:00
TellowKrinkle
d3110b9521
VideoCommon: Update imgui scale when dpi changes
2023-06-11 20:05:27 -05:00
Robin Kertels
23bebc5270
VideoBackends:Vulkan: Allow loading custom drivers on Android
...
... using libadrenotools
2023-06-11 13:52:34 +02:00
Admiral H. Curtiss
8f51a9d2d8
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
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OpenGL: Check the list of supported AA modes instead of hardcoding
2023-06-09 15:07:07 +02:00
Admiral H. Curtiss
092773ad0c
Merge pull request #11859 from iwubcode/backend-multi-output
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VideoBackends: add support to allow rendering to multiple output targets
2023-06-09 13:40:21 +02:00
Pokechu22
c63f0f37cd
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
2023-06-08 22:07:39 -07:00
iwubcode
afa498fa2f
VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists
2023-06-08 22:20:52 -05:00
iwubcode
429b2eca8a
VideoCommon: add logging for loading texture assets
2023-06-08 19:48:45 -05:00
Admiral H. Curtiss
7845fb00ee
Merge pull request #11681 from iwubcode/asset_management
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VideoCommon: migrate texture packs to use the asset loader system
2023-06-08 22:21:12 +02:00
Admiral H. Curtiss
78f5c5f8d2
Merge pull request #11899 from Filoppi/patch-20
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Video: Fix Post Process shader options issues
2023-06-08 16:12:49 +02:00
Admiral H. Curtiss
3dbdf0472d
Merge pull request #11901 from Filoppi/add_texture_types
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Video: add R10B10G10A2 and R16G16B16A16F texture types
2023-06-08 15:28:15 +02:00
Filoppi
cdc53c046b
Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)
2023-06-08 03:17:20 +03:00
Filippo Tarpini
c9e61a79b7
Video: Fix Post Process shader options issues
...
-An assert would be erroneously thrown when shaders declared an array of 4 int or float options, despite 4 being the max supported (a simple <= / < mistake)
-When changing the type of a shader option (e.g. from bool to float), the serialization would be stuck appending the value from the previous option type, making the shader fail to build permanently until the cache were cleaned
2023-06-08 02:54:46 +03:00
iwubcode
e831d7b6bb
InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!
2023-06-07 18:30:10 -05:00
iwubcode
ca8d6748d6
VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to be reloaded
2023-06-07 18:30:10 -05:00
Minty-Meeo
e92f8fcbb4
Remove old GCC version workarounds
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The minimum GCC version is now GCC 10.
2023-06-06 22:49:53 -05:00
iwubcode
f1f1ecc9d1
Core / VideoCommon: update HiresTexture to use CustomAssetLoader
2023-06-05 16:33:19 -05:00
iwubcode
9d7ab47738
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
Filippo Tarpini
adf4089276
Fix video output having small black borders all the times
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To maintain compatibility with some video encoders, the whole output buffer was scaled to be a multiple of 4.
This change makes it so that that rule only applies while actively recording (or taking screenshots, even if it might not be necessary for that case).
2023-06-04 18:03:57 +03:00
iwubcode
8c3dc5b0d6
VideoCommon: update pipeline version for RenderState change
2023-06-03 14:52:31 -05:00
iwubcode
834f8f7b5c
VideoBackends: add support to allow rendering to multiple output textures
2023-06-03 14:52:31 -05:00
iwubcode
9b9dc6dc5d
VideoCommon: fix minor issue in C++ template
2023-06-03 12:47:12 -05:00
Admiral H. Curtiss
80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
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VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode
47c40d51df
VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault
2023-06-03 12:19:30 -05:00
Admiral H. Curtiss
0b3d28abaf
Merge pull request #11586 from JosJuice/unknown-opcode-msg
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VideoCommon: Reword the unknown opcode error message
2023-06-03 12:53:33 +02:00
iwubcode
58d383b30b
VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it
2023-06-03 00:13:06 -05:00
iwubcode
c93940c6ee
VideoCommon: add multithreaded asset loader and define a texture asset
2023-06-02 17:31:31 -05:00
iwubcode
07307edd49
VideoCommon: add an asset library that loads directly from the filesystem
2023-06-02 14:49:22 -05:00
iwubcode
e028d2ead0
VideoCommon: move custom texture data to assets
2023-06-02 14:07:42 -05:00
iwubcode
b2c5a5485a
VideoCommon: add custom asset implementation and asset library that can load an asset
2023-06-01 19:57:57 -05:00
joon
db712772b7
Add compression option for texture dumps.
...
Enable through command line options:
-C Graphics.Settings.TexturePNGCompressionLevel=[0-9]
Or from GFX.ini:
[Settings]
TexturePNGCompressionLevel=[0-9]
@see #10792
2023-06-01 16:01:11 -04:00
iwubcode
0afb8c247f
VideoCommon: check whether action was successfully created before adding targets for a graphics mod
2023-05-30 09:32:59 -05:00
iwubcode
bbf3efb17d
VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target
2023-05-29 23:08:35 -05:00
Pokechu22
810eb70f0e
DolphinAnalytics: Add READS_BOUNDING_BOX game quirk
2023-05-06 17:18:17 -07:00
Lioncash
4db186f9ff
Common/JitRegister: Move interface into Common namespace
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Makes the namespace consistent with other common utilities.
2023-05-02 12:00:05 -04:00
Lioncash
07ed932a09
Common/LinearDiskCache: Move interface into Common namespace
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Gets the interface out of the global namespace.
2023-04-19 09:14:39 -04:00
Lioncash
784a216927
Common/MathUtil: Move IntLog2 into MathUtil namespace
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Gets this out of the global namespace.
2023-04-15 03:35:05 -04:00
Admiral H. Curtiss
e9dbb93cb5
Merge pull request #11756 from lioncash/ini
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Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
Léo Lam
ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
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Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash
e4caace6bb
Common/IniFile: Move interface into Common namespace
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Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Minty-Meeo
678c93589a
Resolve [-Wclass-memaccess]
2023-04-12 03:59:57 -05:00
iwubcode
e101f7f6ae
VideoCommon: refactor GetTexture into a separate function for creation, separating the custom texture data path from the game's texture data path
2023-04-08 02:54:00 -05:00
Minty-Meeo
1312624e05
Resolve [-Wshadow]
2023-04-06 19:25:26 -05:00
Admiral H. Curtiss
192d8b6e40
VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode().
2023-04-05 20:09:32 +02:00
Markus Wick
50a45bd614
Merge pull request #11673 from K0bin/vertex-loader-micro-opt
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Vertex Loader Microoptimization
2023-03-30 11:05:02 +02:00
Lioncash
0888c93d48
Common: Move FPU-related helpers into Common namespace
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Makes these utilities' namespace consistent with the majority of the
Common library.
2023-03-21 10:58:13 -04:00
Robin Kertels
93fce0e4b6
VideoCommon:VertexManagerBase: Only calculate remaining indices once
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Before, both of those were calculated 3 times due to the ASSERTs.
2023-03-20 20:59:50 +01:00
Robin Kertels
408b09da31
VideoCommon:VertexShaderManager: Inline SetVertexFormat & UpdateValue/Offset
2023-03-20 20:59:38 +01:00
Robin Kertels
7703fef3a4
VideoCommon:VertexLoaderManager: Only update vertex format in shader manager if necessary.
2023-03-20 00:41:16 +01:00
Admiral H. Curtiss
069280ddc6
HW/VideoInterface: Refactor to class.
2023-03-11 12:50:35 +01:00
Scott Mansell
b7db2510ef
Don't discard ConfigChanged callback handle
2023-03-06 00:12:26 +13:00
Minty-Meeo
bf079d6d3a
[[unlikely]] ASSERT
...
and other ASSERT usage changes
2023-03-02 19:54:15 -06:00
Mai
6361586a04
Merge pull request #11582 from Pokechu22/software-crash-on-startup
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Software: Fix regressions from "Kill Renderer"
2023-03-02 15:13:00 -05:00
Pokechu22
9cdc0aca9b
Software: Fix "Auto-Adjust Window Size"
...
This also needs to be handled on the software renderer path.
2023-03-02 11:08:49 -08:00
Pokechu22
78428dd8db
Software: Fix crash on startup when using "Compile Shaders Before Starting"
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When that setting is enabled, m_xfb_entry is initially not present (during the phase where a shader compilation progress bar would be shown). The main path checks for m_xfb_entry, but the software renderer fallback path didn't.
Fixes another aspect of https://bugs.dolphin-emu.org/issues/13172 .
2023-03-02 11:08:49 -08:00
Pokechu22
4a2d3c83c7
Software: Implement GetSurfaceInfo()
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Before, it used a fallback where it returned a default object, where the width and height were set to 0. Presenter::Initialize() used GetSurfaceInfo to set the backbuffer size, then used that size when initializing the on-screen UI (even for the software renderer, where the on-screen UI isn't currently present), which meant that ImGui got a window size of 0 and thus resulted in a failed assertion.
Although BindBackbuffer checks for size changes, it doesn't help because ImGui has already been initialized, and the size hasn't actually changed since initialization occured.
Fixes one aspect of https://bugs.dolphin-emu.org/issues/13172 .
2023-03-02 11:08:49 -08:00
iwubcode
42cb3f3904
VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data
2023-03-01 12:11:04 -06:00
iwubcode
3e35255983
VideoCommon: add class to load custom texture data
2023-03-01 11:58:37 -06:00
Dentomologist
ad6e95afb4
D3D: Restore workaround for erroneous NaN optimization
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The HLSL compiler incorrectly decides isnan can't be true, so this
workaround was originally added in 52c82733
but lost during the
conversion to SPIR-V.
2023-02-25 16:27:30 -08:00
JosJuice
f2be35c7cd
VideoCommon: Reword the unknown opcode error message
...
When faced with this error, users often don't try disabling dual core,
even though the error message suggests it. Perhaps the message is just
too long and lists too many things?
To try to improve the situation, I'm rewording the message and making it
say different things depending on what settings you are using.
2023-02-19 16:35:28 +01:00
Scott Mansell
6038a6e2db
Merge pull request #11569 from Hibyehello/patch-1
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VideoBackend: Make Metal Default on MacOS
2023-02-16 21:08:35 +13:00
Pokechu22
67381cdb8b
VideoCommon: Remove unused ShutdownImGui function declaration
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This was moved to the ~OnScreenUI() destructor in 0d4537d60f
.
2023-02-15 19:20:59 -08:00
Pokechu22
8802f96b7e
Fix uninitialized variable warnings (C26495)
2023-02-15 19:18:39 -08:00
Josh
cd38ed76e2
Keep Vulkan precedence over OpenGL
2023-02-15 12:22:56 -06:00
Josh
546a016dc8
VideoBackend: Make Metal Default on MacOS
2023-02-15 12:05:54 -06:00
TellowKrinkle
f25a0b43b6
VideoCommon: Fix stereoscopic 3D on OpenGL < 4.3 (macOS)
2023-02-14 18:25:33 +01:00
Pokechu22
4f6ce51d69
VideoCommon: Clear blend configuration if color/alpha update disabled
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This works around an Intel driver bug where, on D3D12 only, dual-source blending behaves incorrectly if the second source is unused on. This bug is visible in skyboxes in Super Mario Sunshine, which first draw clouds and sun flare in greyscale and then draw the sky afterwards with a source factor of 1 and a dest factor of 1-src_color (this results in the clouds being tinted blue). This process is done on an RGB888 framebuffer, so alpha update is disabled. (Color update is enabled; note that if you look at this in Dolphin's fifo analyzer, it won't be enabled because they use the BP mask functionality to only change the blending functions and not alpha/color update, for whatever reason.)
2023-02-13 18:22:41 -08:00
Scott Mansell
1fc5d37fd2
Merge pull request #11558 from Pokechu22/vertex-loader-size-assertion-details
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VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-13 17:34:04 +13:00
Pokechu22
cc411c4e41
VertexLoader: Add more info to m_vertex_size == m_src_ofs assertion
2023-02-12 20:10:38 -08:00
Scott Mansell
f37113204f
Merge pull request #11550 from iwubcode/set_common_samplers_count
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VideoCommon: add constant value for maximum number of pixel samplers
2023-02-13 16:05:51 +13:00
iwubcode
20dc4401c5
VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary
2023-02-11 00:21:40 -06:00
Admiral H. Curtiss
3c2933cad2
Merge pull request #11549 from Pokechu22/texturecachebase-bitset-include
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TextureCacheBase: Remove unused bitset include
2023-02-10 10:55:07 +01:00
JMC47
258151fe5a
Merge pull request #11523 from degasus/OGL_KHR_subgroup
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VideoBackend/OGL: Prefer KHR_shader_subgroup over NV_shader_thread.
2023-02-10 04:47:20 -05:00
iwubcode
af313f8419
VideoCommon: add constant value to set the allowed maximum number of pixel samplers
2023-02-10 00:46:11 -06:00
Pokechu22
3024ca2146
Suppress memcpy writing to an object with no trivial copy-assignment warnings
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We need to copy padding in most of these cases, and the objects are trivially copyable; however, BitField prevents trivial copy-assignment.
2023-02-09 16:23:49 -08:00
Pokechu22
470115fd4f
TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts]
2023-02-09 16:23:02 -08:00
Pokechu22
9559c45cae
CommandProcessor: Fix shadowing warnings
2023-02-09 16:23:02 -08:00
Pokechu22
39c5d55f03
VertexLoaderBase: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
95bee485c9
GraphicsModManager: Fix shadowing warning
2023-02-09 16:23:02 -08:00
Pokechu22
5283a85205
TextureCacheBase: Remove unused bitset include
...
It was used for valid_bind_points, which was removed in 88bd10cd30
(and the declaration was more recently removed in 606c18210d
).
2023-02-09 16:04:48 -08:00
JMC47
a88e5ef390
Merge pull request #11498 from iwubcode/save_pipeline_config
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VideoCommon: store the configuration used to create the AbstractPipeline
2023-02-09 18:38:49 -05:00
Markus Wick
17d7b75a9b
Merge pull request #11544 from jmallach/spng
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Allow building against system libspng
2023-02-09 14:47:58 +01:00
degasus
4b2aa948e6
VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
...
While the NV extension is totally fine, the KHR extension should be able to support more hardware.
For NVIDIA, the hardware either supports both or neither, it just needs a driver from the last two years.
For AMD, the drivers from late 2022-12 seems to bring support for the KHR extension.
For Intel, the KHR is also supported for some years.
2023-02-09 13:27:02 +01:00
iwubcode
d0c6b6c9ed
VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration
2023-02-09 02:13:53 -06:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
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Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
5c1b3ac61d
Hook up Presenter's ConfigChanged function
...
Fixes issue with post-processing not working
2023-02-09 18:36:20 +13:00
Scott Mansell
9c1fe59cc9
Insert a more solid abstraction between Qt and Imgui
2023-02-09 18:36:20 +13:00
Scott Mansell
b2a31103b4
Presenter: Handle blanked frames correctly
2023-02-09 18:36:20 +13:00
Scott Mansell
83b7b01265
Fix XFB duplicate detection
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Frame duplicate detection was inverted. Huge problem for 60fps games
where it would see all frames as "duplicates" and nothing would ever be
presented.
2023-02-09 18:36:20 +13:00
Scott Mansell
d3ddd96cee
Make sure m_prev_efb_format is initilized
2023-02-09 18:36:20 +13:00
Scott Mansell
8c8bd0e7ac
Rename to HookableEvent. Because naming conflict
2023-02-09 18:36:20 +13:00
Scott Mansell
60f2b5af7b
Apply suggestions from code review
...
Co-authored-by: Mai <mathew1800@gmail.com>
Co-authored-by: BhaaL <bhaalsen@gmail.com>
Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
2023-02-09 18:36:20 +13:00
Scott Mansell
e0a1631659
Add comment about "end of frame"
2023-02-09 18:36:20 +13:00
Scott Mansell
e2de281897
Make sure pixel shaders pick up Initial EFB Scale
2023-02-09 18:36:20 +13:00
Scott Mansell
cf9a6f8477
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
628af9d564
Fix builds with FFMPEG disabled
2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272
Cleanup headers
2023-02-09 18:36:20 +13:00
Scott Mansell
5803786beb
Move UseVertexDepthRange() out of Renderer
...
There wasn't really a good place for it, but this will do
2023-02-09 18:36:20 +13:00
Scott Mansell
2cfc02a116
Move m_prev_efb_format into FramebufferManager
2023-02-09 18:36:20 +13:00
Scott Mansell
9b5397abdb
Move WidescreenHeuristic to it's own class
...
It's about the only thing left in renderer
2023-02-09 18:36:20 +13:00
Scott Mansell
31cfe8250d
Lint fixes
2023-02-09 18:36:20 +13:00
Scott Mansell
11de923dcb
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
Scott Mansell
e009002411
Refactor ClearRegion
...
And fix bug where opengl was getting the wrong coordinates
2023-02-09 18:36:20 +13:00
Jordi Mallach
4d164fcb77
Allow building against system libspng
2023-02-06 13:30:46 +01:00
Scott Mansell
e98ab0784d
Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer
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VideoBackends: add a way to load data into a specific level AND layer
2023-02-01 00:03:59 +13:00
OatmealDome
0f037a1af8
Merge pull request #10864 from TellowKrinkle/BetterLogicBlend
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VideoCommon: Better logic op invert approximation
2023-01-31 01:55:55 -05:00
Scott Mansell
b753641dd4
Add some descriptions to new classes
2023-01-31 19:41:24 +13:00
Scott Mansell
abfc75f362
Cleanup headers
2023-01-31 19:41:24 +13:00
Scott Mansell
ec8f46b02c
Expose Renderer's Framecount
...
We don't want to move it, because we want to complete
this refactor without changing savestate version
2023-01-31 19:41:24 +13:00
Scott Mansell
3be63221c7
Renderer still needs to track swaps for savestates
2023-01-31 19:41:24 +13:00
Scott Mansell
3ae78b8e76
Also use events for config changed
2023-01-31 19:41:24 +13:00
Scott Mansell
0da69055d9
Split out everying remaining from Swap
2023-01-31 19:41:24 +13:00
Scott Mansell
2a18b34a73
Wire up frame before/after events
2023-01-31 19:41:24 +13:00
Scott Mansell
154cb4f722
Introduce an Event system to VideoCommon
...
A lot of the remaining complexity in Renderer is the massive Swap function
which tries to handle a bunch of FrameBegin/FrameEnd events.
Rather than create a new place for it. This event system will try
to distribute it all over the place
2023-01-31 19:41:24 +13:00
Scott Mansell
d6cd8de1a7
Delete unused EFBHasAlphaChannel function
2023-01-31 19:41:24 +13:00
Scott Mansell
9d125a6e43
Move ConfigChanged out of RenderBase
...
There is this nice VideoConfig file that's perfect for it
2023-01-31 19:41:24 +13:00
Scott Mansell
ca5ec13e13
Move GraphicsMod out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
55d15bdd6e
Move utiltily drawing out of RenderBase
2023-01-31 19:41:24 +13:00
Scott Mansell
99d3e489ea
Move BoundingBox out of RenderBase
...
They were essentially just pass-though methods
2023-01-31 19:41:24 +13:00
Scott Mansell
8bc8e43dd6
Add virtual Initialize() to PerfQueryBase
...
Both DX12 and Vulkan already had one.
2023-01-31 19:41:24 +13:00
Scott Mansell
3c73707dfe
Fix dead code.
2023-01-31 19:41:24 +13:00
Scott Mansell
b007b8e104
Replace BeginUI/EndUI
2023-01-31 19:41:24 +13:00
Scott Mansell
18c799f0b6
Present: Set surface info before initializing ImGui
...
Otherwise you get subtle bugs in vulkan that take hours to track down.
2023-01-31 19:41:24 +13:00
Scott Mansell
f158ff300b
Handle VideoSoftware's present fallback better
...
Not a good idea to abuse bSupportsPostProcessing
2023-01-31 19:41:24 +13:00
Scott Mansell
26e00c3bb4
Fix warning about using & with bools
2023-01-31 19:41:23 +13:00
Scott Mansell
74d3b3443a
Fix warning about compare sign mismatch
2023-01-31 19:41:23 +13:00
Scott Mansell
8f5b196019
Minimise include polution from RenderState
2023-01-31 19:41:23 +13:00
Scott Mansell
2a2014af09
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
Scott Mansell
58b70b2fb2
Don't set common globals from Video Backends
2023-01-31 19:41:23 +13:00
Scott Mansell
d37f83ffeb
Implement AbstractGfx for Software & Null
2023-01-31 19:41:23 +13:00