VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data
This commit is contained in:
parent
3e35255983
commit
42cb3f3904
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@ -1265,7 +1265,6 @@
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\FBInfo.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModActionFactory.cpp" />
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<ClCompile Include="VideoCommon\GraphicsModSystem\Runtime\GraphicsModManager.cpp" />
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<ClCompile Include="VideoCommon\HiresTextures_DDSLoader.cpp" />
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<ClCompile Include="VideoCommon\HiresTextures.cpp" />
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<ClCompile Include="VideoCommon\IndexGenerator.cpp" />
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<ClCompile Include="VideoCommon\LightingShaderGen.cpp" />
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@ -77,7 +77,6 @@ add_library(videocommon
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GraphicsModSystem/Runtime/GraphicsModManager.h
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HiresTextures.cpp
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HiresTextures.h
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HiresTextures_DDSLoader.cpp
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.cpp
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@ -185,7 +185,7 @@ void HiresTexture::Prefetch()
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}
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if (iter != s_textureCache.end())
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{
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for (const Level& l : iter->second->m_levels)
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for (const VideoCommon::CustomTextureData::Level& l : iter->second->m_data.m_levels)
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size_sum += l.data.size();
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}
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}
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@ -246,21 +246,6 @@ std::string HiresTexture::GenBaseName(const TextureInfo& texture_info, bool dump
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return "";
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}
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u32 HiresTexture::CalculateMipCount(u32 width, u32 height)
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{
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u32 mip_width = width;
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u32 mip_height = height;
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u32 mip_count = 1;
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while (mip_width > 1 || mip_height > 1)
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{
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mip_width = std::max(mip_width / 2, 1u);
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mip_height = std::max(mip_height / 2, 1u);
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mip_count++;
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}
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return mip_count;
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}
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std::shared_ptr<HiresTexture> HiresTexture::Search(const TextureInfo& texture_info)
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{
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const std::string base_filename = GenBaseName(texture_info);
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@ -298,10 +283,10 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
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const DiskTexture& first_mip_file = filename_iter->second;
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ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
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LoadDDSTexture(ret.get(), first_mip_file.path);
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VideoCommon::LoadDDSTexture(&ret->m_data, first_mip_file.path);
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// Load remaining mip levels, or from the start if it's not a DDS texture.
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for (u32 mip_level = static_cast<u32>(ret->m_levels.size());; mip_level++)
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for (u32 mip_level = static_cast<u32>(ret->m_data.m_levels.size());; mip_level++)
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{
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std::string filename = base_filename;
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if (mip_level != 0)
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@ -313,30 +298,25 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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// Try loading DDS textures first, that way we maintain compression of DXT formats.
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// TODO: Reduce the number of open() calls here. We could use one fd.
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Level level;
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if (!LoadDDSTexture(level, filename_iter->second.path, mip_level))
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VideoCommon::CustomTextureData::Level level;
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if (!LoadDDSTexture(&level, filename_iter->second.path, mip_level))
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{
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File::IOFile file;
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file.Open(filename_iter->second.path, "rb");
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std::vector<u8> buffer(file.GetSize());
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file.ReadBytes(buffer.data(), file.GetSize());
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if (!LoadTexture(level, buffer))
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if (!LoadPNGTexture(&level, filename_iter->second.path))
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{
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ERROR_LOG_FMT(VIDEO, "Custom texture {} failed to load", filename);
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break;
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}
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}
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ret->m_levels.push_back(std::move(level));
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ret->m_data.m_levels.push_back(std::move(level));
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}
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// If we failed to load any mip levels, we can't use this texture at all.
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if (ret->m_levels.empty())
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if (ret->m_data.m_levels.empty())
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return nullptr;
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// Verify that the aspect ratio of the texture hasn't changed, as this could have side-effects.
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const Level& first_mip = ret->m_levels[0];
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const VideoCommon::CustomTextureData::Level& first_mip = ret->m_data.m_levels[0];
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if (first_mip.width * height != first_mip.height * width)
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{
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ERROR_LOG_FMT(VIDEO,
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@ -357,14 +337,14 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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// Verify that each mip level is the correct size (divide by 2 each time).
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u32 current_mip_width = first_mip.width;
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u32 current_mip_height = first_mip.height;
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for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_levels.size()); mip_level++)
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for (u32 mip_level = 1; mip_level < static_cast<u32>(ret->m_data.m_levels.size()); mip_level++)
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{
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if (current_mip_width != 1 || current_mip_height != 1)
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{
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current_mip_width = std::max(current_mip_width / 2, 1u);
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current_mip_height = std::max(current_mip_height / 2, 1u);
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const Level& level = ret->m_levels[mip_level];
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const VideoCommon::CustomTextureData::Level& level = ret->m_data.m_levels[mip_level];
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if (current_mip_width == level.width && current_mip_height == level.height)
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continue;
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@ -381,13 +361,15 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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}
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// Drop this mip level and any others after it.
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while (ret->m_levels.size() > mip_level)
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ret->m_levels.pop_back();
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while (ret->m_data.m_levels.size() > mip_level)
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ret->m_data.m_levels.pop_back();
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}
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// All levels have to have the same format.
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if (std::any_of(ret->m_levels.begin(), ret->m_levels.end(),
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[&ret](const Level& l) { return l.format != ret->m_levels[0].format; }))
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if (std::any_of(ret->m_data.m_levels.begin(), ret->m_data.m_levels.end(),
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[&ret](const VideoCommon::CustomTextureData::Level& l) {
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return l.format != ret->m_data.m_levels[0].format;
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}))
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{
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ERROR_LOG_FMT(VIDEO, "Custom texture {} has inconsistent formats across mip levels.",
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first_mip_file.path);
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@ -398,20 +380,6 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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return ret;
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}
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bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
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{
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if (!Common::LoadPNG(buffer, &level.data, &level.width, &level.height))
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return false;
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if (level.data.empty())
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return false;
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// Loaded PNG images are converted to RGBA.
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level.format = AbstractTextureFormat::RGBA8;
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level.row_length = level.width;
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return true;
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}
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std::set<std::string> GetTextureDirectoriesWithGameId(const std::string& root_directory,
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const std::string& game_id)
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{
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@ -464,7 +432,7 @@ HiresTexture::~HiresTexture()
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AbstractTextureFormat HiresTexture::GetFormat() const
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{
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return m_levels.at(0).format;
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return m_data.m_levels.at(0).format;
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}
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bool HiresTexture::HasArbitraryMipmaps() const
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@ -9,6 +9,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureInfo.h"
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@ -29,31 +30,21 @@ public:
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static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false);
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static u32 CalculateMipCount(u32 width, u32 height);
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~HiresTexture();
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AbstractTextureFormat GetFormat() const;
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bool HasArbitraryMipmaps() const;
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struct Level
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{
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std::vector<u8> data;
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AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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u32 width = 0;
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u32 height = 0;
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u32 row_length = 0;
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};
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std::vector<Level> m_levels;
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VideoCommon::CustomTextureData& GetData() { return m_data; }
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const VideoCommon::CustomTextureData& GetData() const { return m_data; }
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private:
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static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
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u32 height);
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static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename);
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static bool LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level);
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static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
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static void Prefetch();
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HiresTexture() = default;
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VideoCommon::CustomTextureData m_data;
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bool m_has_arbitrary_mipmaps = false;
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};
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@ -1,498 +0,0 @@
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// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/HiresTextures.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <functional>
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#include "Common/Align.h"
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/Swap.h"
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#include "VideoCommon/VideoConfig.h"
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namespace
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{
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// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
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//
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// This header defines constants and structures that are useful when parsing
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// DDS files. DDS files were originally designed to use several structures
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// and constants that are native to DirectDraw and are defined in ddraw.h,
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// such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar
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// (compatible) constants and structures so that one can use DDS files
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// without needing to include ddraw.h.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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#pragma pack(push, 1)
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const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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uint32_t dwSize;
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uint32_t dwFlags;
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uint32_t dwFourCC;
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uint32_t dwRGBBitCount;
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uint32_t dwRBitMask;
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uint32_t dwGBitMask;
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uint32_t dwBBitMask;
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uint32_t dwABitMask;
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};
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#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
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#define DDS_RGB 0x00000040 // DDPF_RGB
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#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
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#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
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#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
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#define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8
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#define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
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#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
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#ifndef MAKEFOURCC
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#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
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((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
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((uint32_t)(uint8_t)(ch3) << 24))
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#endif /* defined(MAKEFOURCC) */
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#define DDS_HEADER_FLAGS_TEXTURE \
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0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH
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#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
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// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
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enum DDS_RESOURCE_DIMENSION
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{
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DDS_DIMENSION_TEXTURE1D = 2,
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DDS_DIMENSION_TEXTURE2D = 3,
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DDS_DIMENSION_TEXTURE3D = 4,
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};
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struct DDS_HEADER
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{
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uint32_t dwSize;
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uint32_t dwFlags;
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uint32_t dwHeight;
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uint32_t dwWidth;
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uint32_t dwPitchOrLinearSize;
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uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
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uint32_t dwMipMapCount;
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uint32_t dwReserved1[11];
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DDS_PIXELFORMAT ddspf;
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uint32_t dwCaps;
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uint32_t dwCaps2;
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uint32_t dwCaps3;
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uint32_t dwCaps4;
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uint32_t dwReserved2;
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};
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struct DDS_HEADER_DXT10
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{
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uint32_t dxgiFormat;
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uint32_t resourceDimension;
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uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
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uint32_t arraySize;
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uint32_t miscFlags2; // see DDS_MISC_FLAGS2
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};
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#pragma pack(pop)
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static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
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static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
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constexpr DDS_PIXELFORMAT DDSPF_A8R8G8B8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000};
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constexpr DDS_PIXELFORMAT DDSPF_X8R8G8B8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
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constexpr DDS_PIXELFORMAT DDSPF_A8B8G8R8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000};
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constexpr DDS_PIXELFORMAT DDSPF_X8B8G8R8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000};
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constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = {
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sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
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// End of Microsoft code from DDS.h.
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bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
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{
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return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
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pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
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std::tie(pf2.dwSize, pf2.dwFlags, pf2.dwFourCC, pf2.dwRGBBitCount, pf2.dwRBitMask,
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pf2.dwGBitMask, pf2.dwGBitMask, pf2.dwBBitMask, pf2.dwABitMask);
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}
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struct DDSLoadInfo
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{
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u32 block_size = 1;
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u32 bytes_per_block = 4;
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u32 width = 0;
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u32 height = 0;
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u32 mip_count = 0;
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AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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size_t first_mip_offset = 0;
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size_t first_mip_size = 0;
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u32 first_mip_row_length = 0;
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std::function<void(HiresTexture::Level*)> conversion_function;
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};
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u32 GetBlockCount(u32 extent, u32 block_size)
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{
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return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
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}
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void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
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{
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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{
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for (u32 x = 0; x < level->row_length; x++)
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{
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// Set alpha channel to full intensity.
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data_ptr[3] = 0xFF;
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data_ptr += sizeof(u32);
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}
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}
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}
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void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
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{
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
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{
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for (u32 x = 0; x < level->row_length; x++)
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{
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// Byte swap ABGR -> RGBA
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u32 val;
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std::memcpy(&val, data_ptr, sizeof(val));
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val = ((val & 0xFF00FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000));
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std::memcpy(data_ptr, &val, sizeof(u32));
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data_ptr += sizeof(u32);
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}
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}
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}
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void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
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{
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u8* data_ptr = level->data.data();
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for (u32 row = 0; row < level->height; row++)
|
||||
{
|
||||
for (u32 x = 0; x < level->row_length; x++)
|
||||
{
|
||||
// Byte swap XBGR -> RGBX, and set alpha to full intensity.
|
||||
u32 val;
|
||||
std::memcpy(&val, data_ptr, sizeof(val));
|
||||
val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
|
||||
std::memcpy(data_ptr, &val, sizeof(u32));
|
||||
data_ptr += sizeof(u32);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConvertTexture_R8G8B8(HiresTexture::Level* level)
|
||||
{
|
||||
std::vector<u8> new_data(level->row_length * level->height * sizeof(u32));
|
||||
|
||||
const u8* rgb_data_ptr = level->data.data();
|
||||
u8* data_ptr = new_data.data();
|
||||
|
||||
for (u32 row = 0; row < level->height; row++)
|
||||
{
|
||||
for (u32 x = 0; x < level->row_length; x++)
|
||||
{
|
||||
// This is BGR in memory.
|
||||
u32 val;
|
||||
std::memcpy(&val, rgb_data_ptr, sizeof(val));
|
||||
val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
|
||||
std::memcpy(data_ptr, &val, sizeof(u32));
|
||||
data_ptr += sizeof(u32);
|
||||
rgb_data_ptr += 3;
|
||||
}
|
||||
}
|
||||
|
||||
level->data = std::move(new_data);
|
||||
}
|
||||
|
||||
bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
|
||||
{
|
||||
// Exit as early as possible for non-DDS textures, since all extensions are currently
|
||||
// passed through this function.
|
||||
u32 magic;
|
||||
if (!file.ReadBytes(&magic, sizeof(magic)) || magic != DDS_MAGIC)
|
||||
return false;
|
||||
|
||||
DDS_HEADER header;
|
||||
size_t header_size = sizeof(header);
|
||||
if (!file.ReadBytes(&header, header_size) || header.dwSize < header_size)
|
||||
return false;
|
||||
|
||||
// Required fields.
|
||||
if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
|
||||
return false;
|
||||
|
||||
// Image should be 2D.
|
||||
if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
|
||||
return false;
|
||||
|
||||
// Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
|
||||
info->width = header.dwWidth;
|
||||
info->height = header.dwHeight;
|
||||
if (info->width == 0 || info->height == 0)
|
||||
return false;
|
||||
|
||||
// Check for mip levels.
|
||||
if (header.dwFlags & DDS_HEADER_FLAGS_MIPMAP)
|
||||
{
|
||||
info->mip_count = header.dwMipMapCount;
|
||||
if (header.dwMipMapCount != 0)
|
||||
info->mip_count = header.dwMipMapCount;
|
||||
else
|
||||
info->mip_count = HiresTexture::CalculateMipCount(info->width, info->height);
|
||||
}
|
||||
else
|
||||
{
|
||||
info->mip_count = 1;
|
||||
}
|
||||
|
||||
// Handle fourcc formats vs uncompressed formats.
|
||||
bool has_fourcc = (header.ddspf.dwFlags & DDS_FOURCC) != 0;
|
||||
bool needs_s3tc = false;
|
||||
if (has_fourcc)
|
||||
{
|
||||
// Handle DX10 extension header.
|
||||
u32 dxt10_format = 0;
|
||||
if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', '1', '0'))
|
||||
{
|
||||
DDS_HEADER_DXT10 dxt10_header;
|
||||
if (!file.ReadBytes(&dxt10_header, sizeof(dxt10_header)))
|
||||
return false;
|
||||
|
||||
// Can't handle array textures here. Doesn't make sense to use them, anyway.
|
||||
if (dxt10_header.resourceDimension != DDS_DIMENSION_TEXTURE2D || dxt10_header.arraySize != 1)
|
||||
return false;
|
||||
|
||||
header_size += sizeof(dxt10_header);
|
||||
dxt10_format = dxt10_header.dxgiFormat;
|
||||
}
|
||||
|
||||
// Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
|
||||
// In the future, this could be extended, but these isn't much benefit in doing so currently.
|
||||
if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71)
|
||||
{
|
||||
info->format = AbstractTextureFormat::DXT1;
|
||||
info->block_size = 4;
|
||||
info->bytes_per_block = 8;
|
||||
needs_s3tc = true;
|
||||
}
|
||||
else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74)
|
||||
{
|
||||
info->format = AbstractTextureFormat::DXT3;
|
||||
info->block_size = 4;
|
||||
info->bytes_per_block = 16;
|
||||
needs_s3tc = true;
|
||||
}
|
||||
else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77)
|
||||
{
|
||||
info->format = AbstractTextureFormat::DXT5;
|
||||
info->block_size = 4;
|
||||
info->bytes_per_block = 16;
|
||||
needs_s3tc = true;
|
||||
}
|
||||
else if (dxt10_format == 98)
|
||||
{
|
||||
info->format = AbstractTextureFormat::BPTC;
|
||||
info->block_size = 4;
|
||||
info->bytes_per_block = 16;
|
||||
if (!g_ActiveConfig.backend_info.bSupportsBPTCTextures)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Leave all remaining formats to SOIL.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8R8G8B8))
|
||||
{
|
||||
info->conversion_function = ConvertTexture_A8R8G8B8;
|
||||
}
|
||||
else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8R8G8B8))
|
||||
{
|
||||
info->conversion_function = ConvertTexture_X8R8G8B8;
|
||||
}
|
||||
else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8B8G8R8))
|
||||
{
|
||||
info->conversion_function = ConvertTexture_X8B8G8R8;
|
||||
}
|
||||
else if (DDSPixelFormatMatches(header.ddspf, DDSPF_R8G8B8))
|
||||
{
|
||||
info->conversion_function = ConvertTexture_R8G8B8;
|
||||
}
|
||||
else if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8B8G8R8))
|
||||
{
|
||||
// This format is already in RGBA order, so no conversion necessary.
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// All these formats are RGBA, just with byte swapping.
|
||||
info->format = AbstractTextureFormat::RGBA8;
|
||||
info->block_size = 1;
|
||||
info->bytes_per_block = header.ddspf.dwRGBBitCount / 8;
|
||||
}
|
||||
|
||||
// We also need to ensure the backend supports these formats natively before loading them,
|
||||
// otherwise, fallback to SOIL, which will decompress them to RGBA.
|
||||
if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures)
|
||||
return false;
|
||||
|
||||
// Mip levels smaller than the block size are padded to multiples of the block size.
|
||||
u32 blocks_wide = GetBlockCount(info->width, info->block_size);
|
||||
u32 blocks_high = GetBlockCount(info->height, info->block_size);
|
||||
|
||||
// Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
|
||||
// compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
|
||||
// set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
|
||||
if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
|
||||
{
|
||||
// Convert pitch (in bytes) to texels/row length.
|
||||
if (header.dwPitchOrLinearSize < info->bytes_per_block)
|
||||
{
|
||||
// Likely a corrupted or invalid file.
|
||||
return false;
|
||||
}
|
||||
|
||||
info->first_mip_row_length =
|
||||
std::max(header.dwPitchOrLinearSize / info->bytes_per_block, 1u) * info->block_size;
|
||||
info->first_mip_size = static_cast<size_t>(info->first_mip_row_length / info->block_size) *
|
||||
info->block_size * blocks_high;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assume no padding between rows of blocks.
|
||||
info->first_mip_row_length = blocks_wide * info->block_size;
|
||||
info->first_mip_size = blocks_wide * static_cast<size_t>(info->bytes_per_block) * blocks_high;
|
||||
}
|
||||
|
||||
// Check for truncated or corrupted files.
|
||||
info->first_mip_offset = sizeof(magic) + header_size;
|
||||
if (info->first_mip_offset >= file.GetSize())
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const std::string& filename,
|
||||
u32 mip_level, const DDSLoadInfo& info, u32 width, u32 height, u32 row_length,
|
||||
size_t size)
|
||||
{
|
||||
// D3D11 cannot handle block compressed textures where the first mip level is
|
||||
// not a multiple of the block size.
|
||||
if (mip_level == 0 && info.block_size > 1 &&
|
||||
((width % info.block_size) != 0 || (height % info.block_size) != 0))
|
||||
{
|
||||
ERROR_LOG_FMT(VIDEO,
|
||||
"Invalid dimensions for DDS texture {}. For compressed textures of this format, "
|
||||
"the width/height of the first mip level must be a multiple of {}.",
|
||||
filename, info.block_size);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Copy to the final storage location.
|
||||
level->width = width;
|
||||
level->height = height;
|
||||
level->format = info.format;
|
||||
level->row_length = row_length;
|
||||
level->data.resize(size);
|
||||
if (!file.ReadBytes(level->data.data(), level->data.size()))
|
||||
return false;
|
||||
|
||||
// Apply conversion function for uncompressed textures.
|
||||
if (info.conversion_function)
|
||||
info.conversion_function(level);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename)
|
||||
{
|
||||
File::IOFile file;
|
||||
file.Open(filename, "rb");
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
DDSLoadInfo info;
|
||||
if (!ParseDDSHeader(file, &info))
|
||||
return false;
|
||||
|
||||
// Read first mip level, as it may have a custom pitch.
|
||||
Level first_level;
|
||||
if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin) ||
|
||||
!ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height,
|
||||
info.first_mip_row_length, info.first_mip_size))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
tex->m_levels.push_back(std::move(first_level));
|
||||
|
||||
// Read in any remaining mip levels in the file.
|
||||
// If the .dds file does not contain a full mip chain, we'll fall back to the old path.
|
||||
u32 mip_width = info.width;
|
||||
u32 mip_height = info.height;
|
||||
for (u32 i = 1; i < info.mip_count; i++)
|
||||
{
|
||||
mip_width = std::max(mip_width / 2, 1u);
|
||||
mip_height = std::max(mip_height / 2, 1u);
|
||||
|
||||
// Pitch can't be specified with each mip level, so we have to calculate it ourselves.
|
||||
u32 blocks_wide = GetBlockCount(mip_width, info.block_size);
|
||||
u32 blocks_high = GetBlockCount(mip_height, info.block_size);
|
||||
u32 mip_row_length = blocks_wide * info.block_size;
|
||||
size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high;
|
||||
Level level;
|
||||
if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length,
|
||||
mip_size))
|
||||
break;
|
||||
|
||||
tex->m_levels.push_back(std::move(level));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename, u32 mip_level)
|
||||
{
|
||||
// Only loading a single mip level.
|
||||
File::IOFile file;
|
||||
file.Open(filename, "rb");
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
DDSLoadInfo info;
|
||||
if (!ParseDDSHeader(file, &info))
|
||||
return false;
|
||||
|
||||
return ReadMipLevel(&level, file, filename, mip_level, info, info.width, info.height,
|
||||
info.first_mip_row_length, info.first_mip_size);
|
||||
}
|
|
@ -1594,7 +1594,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
|
||||
if (hires_tex)
|
||||
{
|
||||
const auto& level = hires_tex->m_levels[0];
|
||||
const auto& level = hires_tex->GetData().m_levels[0];
|
||||
if (level.width != width || level.height != height)
|
||||
{
|
||||
width = level.width;
|
||||
|
@ -1612,7 +1612,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
#endif
|
||||
// how many levels the allocated texture shall have
|
||||
const u32 texLevels = no_mips ? 1 :
|
||||
hires_tex ? (u32)hires_tex->m_levels.size() :
|
||||
hires_tex ? (u32)hires_tex->GetData().m_levels.size() :
|
||||
texture_info.GetLevelCount();
|
||||
|
||||
// We can decode on the GPU if it is a supported format and the flag is enabled.
|
||||
|
@ -1634,7 +1634,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
ArbitraryMipmapDetector arbitrary_mip_detector;
|
||||
if (hires_tex)
|
||||
{
|
||||
const auto& level = hires_tex->m_levels[0];
|
||||
const auto& level = hires_tex->GetData().m_levels[0];
|
||||
entry->texture->Load(0, level.width, level.height, level.row_length, level.data.data(),
|
||||
level.data.size());
|
||||
}
|
||||
|
@ -1719,7 +1719,7 @@ RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSamp
|
|||
{
|
||||
for (u32 level_index = 1; level_index != texLevels; ++level_index)
|
||||
{
|
||||
const auto& level = hires_tex->m_levels[level_index];
|
||||
const auto& level = hires_tex->GetData().m_levels[level_index];
|
||||
entry->texture->Load(level_index, level.width, level.height, level.row_length,
|
||||
level.data.data(), level.data.size());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue