VideoCommon:VertexManagerBase: Only calculate remaining indices once
Before, both of those were calculated 3 times due to the ASSERTs.
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@ -140,7 +140,7 @@ DataReader VertexManagerBase::PrepareForAdditionalData(OpcodeDecoder::Primitive
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PrimitiveType new_primitive_type = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
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primitive_from_gx_pr[primitive] :
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primitive_from_gx[primitive];
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if (m_current_primitive_type != new_primitive_type)
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if (m_current_primitive_type != new_primitive_type) [[unlikely]]
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{
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Flush();
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@ -149,9 +149,11 @@ DataReader VertexManagerBase::PrepareForAdditionalData(OpcodeDecoder::Primitive
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SetRasterizationStateChanged();
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}
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u32 remaining_indices = GetRemainingIndices(primitive);
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u32 remaining_index_generator_indices = m_index_generator.GetRemainingIndices(primitive);
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// Check for size in buffer, if the buffer gets full, call Flush()
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if (!m_is_flushed && (count > m_index_generator.GetRemainingIndices(primitive) ||
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count > GetRemainingIndices(primitive) ||
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if (!m_is_flushed && (count > remaining_index_generator_indices || count > remaining_indices ||
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needed_vertex_bytes > GetRemainingSize())) [[unlikely]]
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{
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Flush();
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@ -160,7 +162,7 @@ DataReader VertexManagerBase::PrepareForAdditionalData(OpcodeDecoder::Primitive
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m_cull_all = cullall;
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// need to alloc new buffer
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if (m_is_flushed)
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if (m_is_flushed) [[unlikely]]
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{
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if (cullall)
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{
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@ -174,6 +176,8 @@ DataReader VertexManagerBase::PrepareForAdditionalData(OpcodeDecoder::Primitive
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ResetBuffer(stride);
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}
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remaining_index_generator_indices = m_index_generator.GetRemainingIndices(primitive);
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remaining_indices = GetRemainingIndices(primitive);
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m_is_flushed = false;
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}
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@ -181,14 +185,14 @@ DataReader VertexManagerBase::PrepareForAdditionalData(OpcodeDecoder::Primitive
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// won't have enough space in a few rare cases, such as vertex shader line/point expansion with a
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// ton of lines in one draw command, in which case we will either need to add support for
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// splitting a single draw command into multiple draws or using bigger indices.
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ASSERT_MSG(VIDEO, count <= m_index_generator.GetRemainingIndices(primitive),
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ASSERT_MSG(VIDEO, count <= remaining_index_generator_indices,
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"VertexManager: Too few remaining index values ({} > {}). "
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"32-bit indices or primitive breaking needed.",
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count, m_index_generator.GetRemainingIndices(primitive));
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ASSERT_MSG(VIDEO, count <= GetRemainingIndices(primitive),
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count, remaining_index_generator_indices);
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ASSERT_MSG(VIDEO, count <= remaining_indices,
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"VertexManager: Buffer not large enough for all indices! ({} > {}) "
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"Increase MAXIBUFFERSIZE or we need primitive breaking after all.",
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count, GetRemainingIndices(primitive));
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count, remaining_indices);
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ASSERT_MSG(VIDEO, needed_vertex_bytes <= GetRemainingSize(),
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"VertexManager: Buffer not large enough for all vertices! ({} > {}) "
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"Increase MAXVBUFFERSIZE or we need primitive breaking after all.",
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