dolphin/Source/Core/DolphinWX/Frame.cpp

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// CFrame is the main parent window. Inside CFrame there is an m_Panel that is
// the parent for the rendering window (when we render to the main window). In
// Windows the rendering window is created by giving CreateWindow()
// m_Panel->GetHandle() as parent window and creating a new child window to
// m_Panel. The new child window handle that is returned by CreateWindow() can
// be accessed from Core::GetWindowHandle().
#ifdef __APPLE__
#include <Cocoa/Cocoa.h>
#endif
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#include <cstddef>
#include <string>
#include <utility>
#include <vector>
#include <wx/chartype.h>
#include <wx/defs.h>
#include <wx/event.h>
#include <wx/frame.h>
#include <wx/gdicmn.h>
#include <wx/icon.h>
#include <wx/listbase.h>
#include <wx/menu.h>
#include <wx/menuitem.h>
#include <wx/mousestate.h>
#include <wx/msgdlg.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/statusbr.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/thread.h>
#include <wx/toplevel.h>
#include <wx/translation.h>
#include <wx/window.h>
#include <wx/windowid.h>
#include <wx/aui/auibar.h>
#include <wx/aui/auibook.h>
#include <wx/aui/framemanager.h>
#include "Common/Common.h"
#include "Common/ConsoleListener.h"
#include "Common/FileUtil.h"
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#include "Common/Thread.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
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#include "Core/CoreParameter.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
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#include "DolphinWX/LogWindow.h"
#include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "InputCommon/GCPadStatus.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
// Resources
extern "C" {
#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
};
#ifdef _WIN32
// I could not use FindItemByHWND() instead of this, it crashed on that occasion I used it */
HWND MSWGetParent_(HWND Parent)
{
return GetParent(Parent);
}
#endif
// ---------------
// The CPanel class to receive MSWWindowProc messages from the video backend.
extern CFrame* main_frame;
BEGIN_EVENT_TABLE(CPanel, wxPanel)
END_EVENT_TABLE()
CPanel::CPanel(
wxWindow *parent,
wxWindowID id
)
: wxPanel(parent, id, wxDefaultPosition, wxDefaultSize, 0) // disables wxTAB_TRAVERSAL because it was breaking hotkeys
{
}
#ifdef _WIN32
WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_USER:
switch (wParam)
{
case WM_USER_STOP:
main_frame->DoStop();
break;
case WM_USER_SETCURSOR:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
SetCursor(wxCURSOR_BLANK);
else
SetCursor(wxNullCursor);
break;
}
break;
default:
// By default let wxWidgets do what it normally does with this event
return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
const wxPoint& pos, const wxSize& size, long style)
: wxFrame(parent, id, title, pos, size, style)
{
// Give it an icon
wxIcon IconTemp;
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IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(Dolphin_png));
SetIcon(IconTemp);
DragAcceptFiles(true);
Connect(wxEVT_DROP_FILES, wxDropFilesEventHandler(CRenderFrame::OnDropFiles), nullptr, this);
}
void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
{
if (event.GetNumberOfFiles() != 1)
return;
if (File::IsDirectory(event.GetFiles()[0].ToStdString()))
return;
State::LoadAs(event.GetFiles()[0].ToStdString());
}
#ifdef _WIN32
WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
break;
case WM_CLOSE:
// Let Core finish initializing before accepting any WM_CLOSE messages
if (Core::GetState() == Core::CORE_UNINITIALIZED) break;
// Use default action otherwise
default:
// By default let wxWidgets do what it normally does with this event
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
// event tables
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
// help button.
const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
// Menu bar
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
EVT_MENU(IDM_HELPONLINEDOCS, CFrame::OnHelp)
EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
EVT_MENU(wxID_ABOUT, CFrame::OnHelp)
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
EVT_MENU(IDM_STOP, CFrame::OnStop)
EVT_MENU(IDM_RESET, CFrame::OnReset)
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
EVT_MENU(IDM_RECORDEXPORT, CFrame::OnRecordExport)
EVT_MENU(IDM_RECORDREADONLY, CFrame::OnRecordReadOnly)
EVT_MENU(IDM_TASINPUT, CFrame::OnTASInput)
EVT_MENU(IDM_TOGGLE_PAUSEMOVIE, CFrame::OnTogglePauseMovie)
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EVT_MENU(IDM_SHOWLAG, CFrame::OnShowLag)
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
EVT_MENU(IDM_CONFIG_DSP_EMULATOR, CFrame::OnConfigDSP)
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnConfigPAD)
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnConfigWiimote)
EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
// Drop down
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
// Drop down float
EVT_MENU_RANGE(IDM_FLOAT_LOGWINDOW, IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_IMPORTSAVE, CFrame::OnImportSave)
EVT_MENU(IDM_EXPORTALLSAVE, CFrame::OnExportAllSaves)
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
EVT_MENU(IDM_MENU_INSTALLWAD, CFrame::OnInstallWAD)
EVT_MENU(IDM_LIST_INSTALLWAD, CFrame::OnInstallWAD)
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_FIFOPLAYER, CFrame::OnFifoPlayer)
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow)
EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible)
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
EVT_MENU(IDM_SAVEFIRSTSTATE, CFrame::OnSaveFirstState)
EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT10, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_LOADLAST1, IDM_LOADLAST8, CFrame::OnLoadLastState)
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT10, CFrame::OnSaveState)
EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote)
EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged)
// Other
EVT_ACTIVATE(CFrame::OnActive)
EVT_CLOSE(CFrame::OnClose)
EVT_SIZE(CFrame::OnResize)
EVT_MOVE(CFrame::OnMove)
EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
// Post events to child panels
EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent)
EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent)
END_EVENT_TABLE()
// ---------------
// Creation and close, quit functions
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
bool _UseDebugger,
bool _BatchMode,
bool ShowLogWindow,
long style)
: CRenderFrame(parent, id, title, pos, size, style)
, g_pCodeWindow(nullptr), g_NetPlaySetupDiag(nullptr), g_CheatsWindow(nullptr)
, m_ToolBar(nullptr), m_ToolBarDebug(nullptr), m_ToolBarAui(nullptr)
, m_GameListCtrl(nullptr), m_Panel(nullptr)
, m_RenderFrame(nullptr), m_RenderParent(nullptr)
, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
, m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger)
, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, m_bGameLoading(false)
{
for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
bFloatWindow[i] = false;
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if (ShowLogWindow)
SConfig::GetInstance().m_InterfaceLogWindow = true;
// Start debugging maximized
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if (UseDebugger)
this->Maximize(true);
// Debugger class
if (UseDebugger)
{
g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW);
LoadIniPerspectives();
g_pCodeWindow->Load();
}
// Create toolbar bitmaps
InitBitmaps();
// Give it a status bar
SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR));
if (!SConfig::GetInstance().m_InterfaceStatusbar)
GetStatusBar()->Hide();
// Give it a menu bar
CreateMenu();
// ---------------
// Main panel
// This panel is the parent for rendering and it holds the gamelistctrl
m_Panel = new CPanel(this, IDM_MPANEL);
m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL);
sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
m_Panel->SetSizer(sizerPanel);
// ---------------
// Manager
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo()
.Name("Pane 0").Caption("Pane 0").PaneBorder(false)
.CaptionVisible(false).Layer(0).Center().Show());
if (!g_pCodeWindow)
m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo()
.Name("Pane 1").Caption(_("Logging")).CaptionVisible(true)
.Layer(0).FloatingSize(wxSize(600, 350)).CloseButton(true).Hide());
AuiFullscreen = m_Mgr->SavePerspective();
// Create toolbar
RecreateToolbar();
if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW);
m_LogWindow->Hide();
m_LogWindow->Disable();
g_TASInputDlg[0] = new TASInputDlg(this);
g_TASInputDlg[1] = new TASInputDlg(this);
g_TASInputDlg[2] = new TASInputDlg(this);
g_TASInputDlg[3] = new TASInputDlg(this);
Movie::SetInputManip(TASManipFunction);
State::SetOnAfterLoadCallback(OnAfterLoadCallback);
// Setup perspectives
if (g_pCodeWindow)
{
// Load perspective
DoLoadPerspective();
}
else
{
if (SConfig::GetInstance().m_InterfaceLogWindow)
ToggleLogWindow(true);
if (SConfig::GetInstance().m_InterfaceLogConfigWindow)
ToggleLogConfigWindow(true);
}
// Show window
Show();
// Commit
m_Mgr->Update();
#ifdef _WIN32
SetToolTip("");
GetToolTip()->SetAutoPop(25000);
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()));
#endif
// -------------------------
// Connect event handlers
m_Mgr->Bind(wxEVT_AUI_RENDER, &CFrame::OnManagerResize, this);
// ----------
// Update controls
UpdateGUI();
}
// Destructor
CFrame::~CFrame()
{
drives.clear();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
delete m_XRRConfig;
#endif
ClosePages();
delete m_Mgr;
}
bool CFrame::RendererIsFullscreen()
{
bool fullscreen = false;
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
fullscreen = m_RenderFrame->IsFullScreen();
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}
#if defined(__APPLE__)
if (m_RenderFrame != nullptr)
{
NSView *view = (NSView *) m_RenderFrame->GetHandle();
NSWindow *window = [view window];
fullscreen = (([window styleMask] & NSFullScreenWindowMask) == NSFullScreenWindowMask);
}
#endif
return fullscreen;
}
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
{
Close(true);
}
// --------
// Events
void CFrame::OnActive(wxActivateEvent& event)
{
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
{
#ifdef __WXMSW__
::SetFocus((HWND)m_RenderParent->GetHandle());
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#else
m_RenderParent->SetFocus();
#endif
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() == Core::CORE_RUN)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
else
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
}
}
event.Skip();
}
void CFrame::OnClose(wxCloseEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
DoStop();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
UpdateGUI();
}
//Stop Dolphin from saving the minimized Xpos and Ypos
if (main_frame->IsIconized())
main_frame->Iconize(false);
// Don't forget the skip or the window won't be destroyed
event.Skip();
// Save GUI settings
if (g_pCodeWindow)
{
SaveIniPerspectives();
}
else
{
// Close the log window now so that its settings are saved
m_LogWindow->Close();
m_LogWindow = nullptr;
}
// Uninit
m_Mgr->UnInit();
}
// Post events
// Warning: This may cause an endless loop if the event is propagated back to its parent
void CFrame::PostEvent(wxCommandEvent& event)
{
if (g_pCodeWindow &&
event.GetId() >= IDM_INTERPRETER &&
event.GetId() <= IDM_ADDRBOX)
{
event.StopPropagation();
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
else
{
event.Skip();
}
}
void CFrame::OnMove(wxMoveEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
}
}
void CFrame::OnResize(wxSizeEvent& event)
{
event.Skip();
if (!IsMaximized() &&
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()) &&
!(Core::GetState() != Core::CORE_UNINITIALIZED &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
}
// Make sure the logger pane is a sane size
if (!g_pCodeWindow && m_LogWindow && m_Mgr->GetPane("Pane 1").IsShown() &&
!m_Mgr->GetPane("Pane 1").IsFloating() &&
(m_LogWindow->x > GetClientRect().GetWidth() ||
m_LogWindow->y > GetClientRect().GetHeight()))
ShowResizePane();
}
// Host messages
#ifdef _WIN32
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam))
{
return 0;
}
else if (nMsg == WM_QUERYENDSESSION)
{
// Indicate that the application will be able to close
return 1;
}
else if (nMsg == WM_ENDSESSION)
{
// Actually trigger the close now
Close(true);
return 0;
}
else
{
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
}
#endif
void CFrame::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_UPDATEGUI:
UpdateGUI();
break;
case IDM_UPDATESTATUSBAR:
if (GetStatusBar() != nullptr)
GetStatusBar()->SetStatusText(event.GetString(), event.GetInt());
break;
case IDM_UPDATETITLE:
if (m_RenderFrame != nullptr)
m_RenderFrame->SetTitle(event.GetString());
break;
case IDM_WINDOWSIZEREQUEST:
{
std::pair<int, int> *win_size = (std::pair<int, int> *)(event.GetClientData());
OnRenderWindowSizeRequest(win_size->first, win_size->second);
delete win_size;
}
break;
case WM_USER_CREATE:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
break;
#ifdef __WXGTK__
case IDM_PANIC:
{
wxString caption = event.GetString().BeforeFirst(':');
wxString text = event.GetString().AfterFirst(':');
bPanicResult = (wxYES == wxMessageBox(text,
caption, event.GetInt() ? wxYES_NO : wxOK, wxGetActiveWindow()));
panic_event.Set();
}
break;
#endif
case WM_USER_STOP:
DoStop();
break;
}
}
void CFrame::GetRenderWindowSize(int& x, int& y, int& width, int& height)
{
#ifdef __WXGTK__
if (!wxIsMainThread())
wxMutexGuiEnter();
#endif
wxRect client_rect = m_RenderParent->GetClientRect();
width = client_rect.width;
height = client_rect.height;
x = client_rect.x;
y = client_rect.y;
#ifdef __WXGTK__
if (!wxIsMainThread())
wxMutexGuiLeave();
#endif
}
void CFrame::OnRenderWindowSizeRequest(int width, int height)
{
if (Core::GetState() == Core::CORE_UNINITIALIZED ||
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize ||
RendererIsFullscreen() || m_RenderFrame->IsMaximized())
return;
int old_width, old_height, log_width = 0, log_height = 0;
m_RenderFrame->GetClientSize(&old_width, &old_height);
// Add space for the log/console/debugger window
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
(SConfig::GetInstance().m_InterfaceLogWindow ||
SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
!m_Mgr->GetPane("Pane 1").IsFloating())
{
switch (m_Mgr->GetPane("Pane 1").dock_direction)
{
case wxAUI_DOCK_LEFT:
case wxAUI_DOCK_RIGHT:
log_width = m_Mgr->GetPane("Pane 1").rect.GetWidth();
break;
case wxAUI_DOCK_TOP:
case wxAUI_DOCK_BOTTOM:
log_height = m_Mgr->GetPane("Pane 1").rect.GetHeight();
break;
}
}
if (old_width != width + log_width || old_height != height + log_height)
m_RenderFrame->SetClientSize(width + log_width, height + log_height);
}
bool CFrame::RendererHasFocus()
{
if (m_RenderParent == nullptr)
return false;
#ifdef _WIN32
if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
return true;
#else
wxWindow *window = wxWindow::FindFocus();
if (window == nullptr)
return false;
// Why these different cases?
if (m_RenderParent == window ||
m_RenderParent == window->GetParent() ||
m_RenderParent->GetParent() == window->GetParent())
{
return true;
}
#endif
return false;
}
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
{
// Show all platforms and regions if...
// 1. All platforms are set to hide
// 2. All Regions are set to hide
// Otherwise call BootGame to either...
// 1. Boot the selected iso
// 2. Boot the default or last loaded iso.
// 3. Call BrowseForDirectory if the gamelist is empty
if (!m_GameListCtrl->GetISO(0) &&
!((SConfig::GetInstance().m_ListGC &&
SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad) &&
(SConfig::GetInstance().m_ListJap &&
SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal &&
SConfig::GetInstance().m_ListFrance &&
SConfig::GetInstance().m_ListItaly &&
SConfig::GetInstance().m_ListKorea &&
SConfig::GetInstance().m_ListTaiwan &&
SConfig::GetInstance().m_ListUnknown)))
{
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap =
SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal =
SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListItaly =
SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListTaiwan =
SConfig::GetInstance().m_ListUnknown = true;
GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
GetMenuBar()->FindItem(IDM_LISTFRANCE)->Check(true);
GetMenuBar()->FindItem(IDM_LISTITALY)->Check(true);
GetMenuBar()->FindItem(IDM_LISTKOREA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTTAIWAN)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_UNK)->Check(true);
m_GameListCtrl->Update();
}
else if (!m_GameListCtrl->GetISO(0))
{
m_GameListCtrl->BrowseForDirectory();
}
else
{
// Game started by double click
BootGame("");
}
}
bool IsHotkey(wxKeyEvent &event, int Id)
{
return (event.GetKeyCode() != WXK_NONE &&
event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
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event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
}
int GetCmdForHotkey(unsigned int key)
{
switch (key)
{
case HK_OPEN: return wxID_OPEN;
case HK_CHANGE_DISC: return IDM_CHANGEDISC;
case HK_REFRESH_LIST: return wxID_REFRESH;
case HK_PLAY_PAUSE: return IDM_PLAY;
case HK_STOP: return IDM_STOP;
case HK_RESET: return IDM_RESET;
case HK_FRAME_ADVANCE: return IDM_FRAMESTEP;
case HK_START_RECORDING: return IDM_RECORD;
case HK_PLAY_RECORDING: return IDM_PLAYRECORD;
case HK_EXPORT_RECORDING: return IDM_RECORDEXPORT;
case HK_READ_ONLY_MODE: return IDM_RECORDREADONLY;
case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN;
case HK_SCREENSHOT: return IDM_SCREENSHOT;
case HK_EXIT: return wxID_EXIT;
case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1;
case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2;
case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3;
case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4;
case HK_BALANCEBOARD_CONNECT: return IDM_CONNECT_BALANCEBOARD;
case HK_LOAD_STATE_SLOT_1: return IDM_LOADSLOT1;
case HK_LOAD_STATE_SLOT_2: return IDM_LOADSLOT2;
case HK_LOAD_STATE_SLOT_3: return IDM_LOADSLOT3;
case HK_LOAD_STATE_SLOT_4: return IDM_LOADSLOT4;
case HK_LOAD_STATE_SLOT_5: return IDM_LOADSLOT5;
case HK_LOAD_STATE_SLOT_6: return IDM_LOADSLOT6;
case HK_LOAD_STATE_SLOT_7: return IDM_LOADSLOT7;
case HK_LOAD_STATE_SLOT_8: return IDM_LOADSLOT8;
case HK_LOAD_STATE_SLOT_9: return IDM_LOADSLOT9;
case HK_LOAD_STATE_SLOT_10: return IDM_LOADSLOT10;
case HK_SAVE_STATE_SLOT_1: return IDM_SAVESLOT1;
case HK_SAVE_STATE_SLOT_2: return IDM_SAVESLOT2;
case HK_SAVE_STATE_SLOT_3: return IDM_SAVESLOT3;
case HK_SAVE_STATE_SLOT_4: return IDM_SAVESLOT4;
case HK_SAVE_STATE_SLOT_5: return IDM_SAVESLOT5;
case HK_SAVE_STATE_SLOT_6: return IDM_SAVESLOT6;
case HK_SAVE_STATE_SLOT_7: return IDM_SAVESLOT7;
case HK_SAVE_STATE_SLOT_8: return IDM_SAVESLOT8;
case HK_SAVE_STATE_SLOT_9: return IDM_SAVESLOT9;
case HK_SAVE_STATE_SLOT_10: return IDM_SAVESLOT10;
case HK_LOAD_LAST_STATE_1: return IDM_LOADLAST1;
case HK_LOAD_LAST_STATE_2: return IDM_LOADLAST2;
case HK_LOAD_LAST_STATE_3: return IDM_LOADLAST3;
case HK_LOAD_LAST_STATE_4: return IDM_LOADLAST4;
case HK_LOAD_LAST_STATE_5: return IDM_LOADLAST5;
case HK_LOAD_LAST_STATE_6: return IDM_LOADLAST6;
case HK_LOAD_LAST_STATE_7: return IDM_LOADLAST7;
case HK_LOAD_LAST_STATE_8: return IDM_LOADLAST8;
case HK_SAVE_FIRST_STATE: return IDM_SAVEFIRSTSTATE;
case HK_UNDO_LOAD_STATE: return IDM_UNDOLOADSTATE;
case HK_UNDO_SAVE_STATE: return IDM_UNDOSAVESTATE;
case HK_LOAD_STATE_FILE: return IDM_LOADSTATEFILE;
case HK_SAVE_STATE_FILE: return IDM_SAVESTATEFILE;
}
return -1;
}
void OnAfterLoadCallback()
{
// warning: this gets called from the CPU thread, so we should only queue things to do on the proper thread
if (main_frame)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEGUI);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
}
void TASManipFunction(SPADStatus *PadStatus, int controllerID)
{
if (main_frame)
main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus, controllerID);
}
bool TASInputHasFocus()
{
for (int i = 0; i < 4; i++)
{
if (main_frame->g_TASInputDlg[i]->TASHasFocus())
return true;
}
return false;
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
(RendererHasFocus() || TASInputHasFocus()))
{
int WiimoteId = -1;
// Toggle fullscreen
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
// Send Debugger keys to CodeWindow
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
event.Skip();
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// Screenshot hotkey
else if (IsHotkey(event, HK_SCREENSHOT))
Core::SaveScreenShot();
else if (IsHotkey(event, HK_EXIT))
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
// Wiimote connect and disconnect hotkeys
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
WiimoteId = 1;
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
WiimoteId = 2;
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
WiimoteId = 4;
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else if (IsHotkey(event, HK_TOGGLE_IR))
{
OSDChoice = 1;
// Toggle native resolution
if (++g_Config.iEFBScale > SCALE_4X)
g_Config.iEFBScale = SCALE_AUTO;
}
else if (IsHotkey(event, HK_TOGGLE_AR))
{
OSDChoice = 2;
// Toggle aspect ratio
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
}
else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
{
OSDChoice = 3;
// Toggle EFB copy
if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture)
{
g_Config.bEFBCopyEnable ^= true;
g_Config.bCopyEFBToTexture = false;
}
else
{
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
}
}
else if (IsHotkey(event, HK_TOGGLE_FOG))
{
OSDChoice = 4;
g_Config.bDisableFog = !g_Config.bDisableFog;
}
else if (IsHotkey(event, HK_TOGGLE_THROTTLE))
{
Core::SetIsFramelimiterTempDisabled(true);
}
else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
{
if (++SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0;
}
else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
{
if (--SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0x19;
}
else
{
unsigned int i = NUM_HOTKEYS;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
{
for (i = 0; i < NUM_HOTKEYS; i++)
{
if (IsHotkey(event, i))
{
int cmd = GetCmdForHotkey(i);
if (cmd >= 0)
{
wxCommandEvent evt(wxEVT_MENU, cmd);
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
if (item && item->IsCheckable())
{
item->wxMenuItemBase::Toggle();
evt.SetInt(item->IsChecked());
}
GetEventHandler()->AddPendingEvent(evt);
break;
}
}
}
}
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
// On other platforms, we leave the key event alone
// so it can be passed on to the windowing system.
if (i == NUM_HOTKEYS)
event.Skip();
#endif
}
// Actually perform the wiimote connection or disconnection
if (WiimoteId >= 0)
{
bool connect = !GetMenuBar()->IsChecked(IDM_CONNECT_WIIMOTE1 + WiimoteId);
ConnectWiimote(WiimoteId, connect);
}
if (g_Config.bFreeLook && event.GetModifiers() == wxMOD_SHIFT)
{
static float debugSpeed = 1.0f;
switch (event.GetKeyCode())
{
case '9':
debugSpeed /= 2.0f;
break;
case '0':
debugSpeed *= 2.0f;
break;
case 'W':
VertexShaderManager::TranslateView(0.0f, debugSpeed);
break;
case 'S':
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
break;
case 'A':
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
break;
case 'D':
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
break;
case 'Q':
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
break;
case 'E':
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
break;
case 'R':
VertexShaderManager::ResetView();
break;
default:
break;
}
}
}
else
{
event.Skip();
}
}
void CFrame::OnKeyUp(wxKeyEvent& event)
{
if(Core::GetState() != Core::CORE_UNINITIALIZED &&
(RendererHasFocus() || TASInputHasFocus()))
{
if (IsHotkey(event, HK_TOGGLE_THROTTLE))
{
Core::SetIsFramelimiterTempDisabled(false);
}
}
else
{
event.Skip();
}
}
void CFrame::OnMouse(wxMouseEvent& event)
{
#if defined(HAVE_X11) && HAVE_X11
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (event.Dragging())
X11Utils::SendMotionEvent(X11Utils::XDisplayFromHandle(GetHandle()),
event.GetPosition().x, event.GetPosition().y);
else
X11Utils::SendButtonEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetButton(),
event.GetPosition().x, event.GetPosition().y, event.ButtonDown());
}
#endif
// next handlers are all for FreeLook, so we don't need to check them if disabled
if (!g_Config.bFreeLook)
{
event.Skip();
return;
}
// Free look variables
static bool mouseLookEnabled = false;
static bool mouseMoveEnabled = false;
static float lastMouse[2];
if (event.MiddleDown())
{
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
mouseMoveEnabled = true;
}
else if (event.RightDown())
{
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
mouseLookEnabled = true;
}
else if (event.MiddleUp())
{
mouseMoveEnabled = false;
}
else if (event.RightUp())
{
mouseLookEnabled = false;
}
// no button, so it's a move event
else if (event.GetButton() == wxMOUSE_BTN_NONE)
{
if (mouseLookEnabled)
{
VertexShaderManager::RotateView((event.GetX() - lastMouse[0]) / 200.0f,
(event.GetY() - lastMouse[1]) / 200.0f);
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
}
if (mouseMoveEnabled)
{
VertexShaderManager::TranslateView((event.GetX() - lastMouse[0]) / 50.0f,
(event.GetY() - lastMouse[1]) / 50.0f);
lastMouse[0] = event.GetX();
lastMouse[1] = event.GetY();
}
}
event.Skip();
}
void CFrame::DoFullscreen(bool bF)
{
ToggleDisplayMode(bF);
#if defined(__APPLE__)
NSView *view = (NSView *) m_RenderFrame->GetHandle();
NSWindow *window = [view window];
if (bF != RendererIsFullscreen())
{
[window toggleFullScreen:nil];
}
#else
m_RenderFrame->ShowFullScreen(bF, wxFULLSCREEN_ALL);
#endif
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
if (bF)
{
// Save the current mode before going to fullscreen
AuiCurrent = m_Mgr->SavePerspective();
m_Mgr->LoadPerspective(AuiFullscreen, true);
}
else
{
// Restore saved perspective
m_Mgr->LoadPerspective(AuiCurrent, true);
}
}
else
{
m_RenderFrame->Raise();
}
}
const CGameListCtrl *CFrame::GetGameListCtrl() const
{
return m_GameListCtrl;
}