Made the Wiimote status go away in GC mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1458 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
5c75ba6177
commit
743a12f53e
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@ -30,7 +30,8 @@
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include\wx\setup.h ?
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include\wx\msw\setup.h ?
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include\wx\univ\setup.h ?
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include\wx\msw\setup0.h - The original univ file, not used
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include\wx\msw\setup0.h - The original msw file, not used
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include\wx\univ\setup0.h - The original univ file, not used
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The configuration consistency check files:
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@ -15,12 +15,13 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "Common.h" // Common
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#include "StringUtil.h"
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#include "FileUtil.h"
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#include "MappedFile.h"
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#include "../HLE/HLE.h"
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#include "../HLE/HLE.h" // Core
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#include "../PowerPC/PowerPC.h"
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#include "../PowerPC/PPCAnalyst.h"
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#include "../Core.h"
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@ -32,7 +33,7 @@
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#include "../HW/VideoInterface.h"
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#include "../HW/CPU.h"
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#include "../Debugger/Debugger_SymbolMap.h"
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#include "../Debugger/Debugger_SymbolMap.h" // Debugger
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#include "../Debugger/Debugger_BreakPoints.h"
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#include "Boot_DOL.h"
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@ -42,11 +43,9 @@
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#include "../PatchEngine.h"
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#include "../PowerPC/SignatureDB.h"
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#include "../PowerPC/SymbolDB.h"
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#include "../MemTools.h"
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#include "MappedFile.h"
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#include "VolumeCreator.h"
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#include "VolumeCreator.h" // DiscIO
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void CBoot::Load_FST(bool _bIsWii)
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{
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@ -153,7 +152,7 @@ bool CBoot::BootUp(const SCoreStartupParameter& _StartupPara)
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VideoInterface::PreInit(_StartupPara.bNTSC);
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switch (_StartupPara.m_BootType)
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{
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// GCM
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// GCM and Wii
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// ===================================================================================
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case SCoreStartupParameter::BOOT_ISO:
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{
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@ -176,6 +175,7 @@ bool CBoot::BootUp(const SCoreStartupParameter& _StartupPara)
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DVDInterface::SetDiscInside(true);
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// Use HLE BIOS or not
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if (_StartupPara.bHLEBios)
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{
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if (!VolumeHandler::IsWii())
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@ -200,6 +200,9 @@ bool CBoot::BootUp(const SCoreStartupParameter& _StartupPara)
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}
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}
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}
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/* Try to load the symbol map if there is one, and then scan it for
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and eventually replace code */
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if (LoadMapFromFilename(_StartupPara.m_strFilename, gameID))
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HLE::PatchFunctions();
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}
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@ -15,12 +15,15 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "Boot/Boot.h"
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#include "Common.h" // Common
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#include "FileUtil.h"
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#include "StringUtil.h"
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#include "VolumeCreator.h" // DiscIO
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#include "Boot/Boot.h" // Core
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#include "CoreParameter.h"
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#include "VolumeCreator.h"
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#include "Core.h" // for bWii
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SCoreStartupParameter::SCoreStartupParameter()
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{
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@ -79,7 +82,9 @@ bool SCoreStartupParameter::AutoSetup(EBootBios _BootBios)
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}
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m_strName = pVolume->GetName();
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m_strUniqueID = pVolume->GetUniqueID();
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bWii = DiscIO::IsVolumeWiiDisc(pVolume);
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// Check if we have a Wii disc
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bWii = DiscIO::IsVolumeWiiDisc(pVolume);
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switch (pVolume->GetCountry())
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{
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@ -146,7 +151,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBios _BootBios)
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break;
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}
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// setup paths
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// Setup paths
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m_strBios = FULL_GC_SYS_DIR + Region + DIR_SEP GC_IPL;
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m_strMemoryCardA = FULL_GC_USER_DIR + Region + DIR_SEP GC_MEMCARDA;
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m_strMemoryCardB = FULL_GC_USER_DIR + Region + DIR_SEP GC_MEMCARDB;
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@ -15,17 +15,18 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "Common.h" // Common
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#include "StringUtil.h"
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#include "WII_IPC_HLE_WiiMote.h"
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#include "../../DolphinWX/Src/Frame.h"
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#include "WII_IPC_HLE_WiiMote.h" // Core
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#include "WII_IPC_HLE_Device_usb.h"
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#include "../Plugins/Plugin_Wiimote.h"
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#include "../Host.h"
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#include "../Core.h"
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#include "WII_IPC_HLE_Device_usb.h"
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#include "../../DolphinWX/Src/Frame.h" // DolphinWX, for the wiimote status
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#include "l2cap.h"
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#include "l2cap.h" // Local
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#include "WiiMote_HID_Attr.h"
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extern CFrame* main_frame; // for the status report
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@ -386,6 +387,12 @@ void CWII_IPC_HLE_WiiMote::SendACLFrame(u8* _pData, u32 _Size)
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// ----------------
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void CWII_IPC_HLE_WiiMote::ShowStatus(const void* _pData)
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{
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// Check if it's enabled
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bool LedsOn = Core::g_CoreStartupParameter.bWiiLeds;
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bool SpeakersOn = Core::g_CoreStartupParameter.bWiiSpeakers;
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if(! (LedsOn || SpeakersOn) ) return;
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const u8* data = (const u8*)_pData;
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if(data[1] == 0x11 || data[1] == 0x14 || data[1] == 0x16
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@ -397,7 +404,7 @@ void CWII_IPC_HLE_WiiMote::ShowStatus(const void* _pData)
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// Get the last four bits with LED info
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u8 Bits;
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if(data[1] == 0x11)
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if(data[1] == 0x11 && LedsOn)
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{
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Bits = (data[2] >> 4);
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@ -410,7 +417,7 @@ void CWII_IPC_HLE_WiiMote::ShowStatus(const void* _pData)
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main_frame->UpdateLeds();
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}
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if(data[1] == 0x14) // Enable and disable speakers
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if(data[1] == 0x14 && SpeakersOn) // Enable and disable speakers
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{
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// Get the value
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if(data[2] == 0x02) Bits = 0;
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@ -419,7 +426,7 @@ void CWII_IPC_HLE_WiiMote::ShowStatus(const void* _pData)
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main_frame->UpdateSpeakers();
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}
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if(data[1] == 0x19) // Mute and unmute
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if(data[1] == 0x19 && SpeakersOn) // Mute and unmute
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{
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// Get the value
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if(data[2] == 0x02) Bits = 0;
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@ -428,7 +435,7 @@ void CWII_IPC_HLE_WiiMote::ShowStatus(const void* _pData)
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main_frame->UpdateSpeakers();
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}
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if(data[1] == 0x16) // Write to speaker registry
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if(data[1] == 0x16 && SpeakersOn) // Write to speaker registry
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{
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// Don't care what it does, call all activity
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main_frame->g_Speakers[2] = 1;
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@ -439,6 +446,9 @@ void CWII_IPC_HLE_WiiMote::ShowStatus(const void* _pData)
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// Turn off the activity icon again
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void CWII_IPC_HLE_WiiMote::UpdateStatus()
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{
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// Check if it's enabled
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if(!Core::g_CoreStartupParameter.bWiiSpeakers) return;
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std::string Tmp = ArrayToString(main_frame->g_Speakers, sizeof(main_frame->g_Speakers));
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std::string Tmp2 = ArrayToString(main_frame->g_Speakers_, sizeof(main_frame->g_Speakers_));
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LOGV(CONSOLE, 0, "Tmp: %s", Tmp.c_str());
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#endif
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}
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// See the comment under BEGIN_EVENT_TABLE for explanation of why we use these two
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void CCodeWindow::OnStatusBar(wxMenuEvent& event)
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{
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DoTip(pMenuBar->GetHelpString(event.GetId()));
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{
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DoTip(pMenuBar->GetHelpString(event.GetId()));
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}
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// ===========
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// =======================================================
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// File description
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// -------------
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/* Purpose of this file: Collect boot settings for Core::Init()
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Call sequenc: This file has one of the first function called when a game is booted,
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the boot sequence in the code is:
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DolphinWX: GameListCtrl.cpp OnActivated
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BootManager.cpp BootCore
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Core Core.cpp Init Thread creation
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EmuThread Calls CBoot::BootUp
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Boot.cpp
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*/
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// =============
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#include <string>
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#include <vector>
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@ -52,39 +75,40 @@ bool BootCore(const std::string& _rFilename)
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{
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SCoreStartupParameter StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
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#if defined(HAVE_WX) && HAVE_WX
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if (g_pCodeWindow)
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{
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// StartUp.bUseDualCore = code_frame->UseDualCore();
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StartUp.bUseJIT = !g_pCodeWindow->UseInterpreter();
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StartUp.bAutomaticStart = g_pCodeWindow->AutomaticStart();
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}
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else
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{
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// StartUp.bUseDualCore = false;
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// StartUp.bUseJIT = true;
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}
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#endif
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// Use custom settings for debugging mode
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#if defined(HAVE_WX) && HAVE_WX
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if (g_pCodeWindow)
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{
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// StartUp.bUseDualCore = code_frame->UseDualCore();
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StartUp.bUseJIT = !g_pCodeWindow->UseInterpreter();
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StartUp.bAutomaticStart = g_pCodeWindow->AutomaticStart();
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}
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else
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{
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// StartUp.bUseDualCore = false;
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// StartUp.bUseJIT = true;
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}
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StartUp.bEnableDebugging = g_pCodeWindow ? true : false; // RUNNING_DEBUG
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#endif
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StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO;
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StartUp.m_strFilename = _rFilename;
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SConfig::GetInstance().m_LastFilename = StartUp.m_strFilename;
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StartUp.bRunCompareClient = false;
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StartUp.bRunCompareServer = false;
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#if defined(HAVE_WX) && HAVE_WX
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StartUp.bEnableDebugging = g_pCodeWindow ? true : false; // RUNNING_DEBUG
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#endif
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std::string BaseDataPath;
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#ifdef _WIN32
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StartUp.hInstance = wxGetInstance();
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#ifdef _M_X64
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StartUp.bUseFastMem = true;
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#endif
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#endif
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#ifdef _WIN32
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StartUp.hInstance = wxGetInstance();
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#ifdef _M_X64
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StartUp.bUseFastMem = true;
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#endif
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#endif
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if ( !StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT) )
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{
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return false;
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}
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}
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// ------------------------------------------------
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// Load game specific settings
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// ---------
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}
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// ---------
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// Save some values to our local version of SCoreStartupParameter
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SConfig::GetInstance().m_LocalCoreStartupParameter.bWii = StartUp.bWii;
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SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC = StartUp.bNTSC;
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#if defined(HAVE_WX) && HAVE_WX
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if(main_frame)
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{
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StartUp.hMainWindow = main_frame->GetRenderHandle();
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// Now that we know if we have a Wii game we can run this
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main_frame->ModifyStatusBar();
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}
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#endif
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// init the core
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if (!Core::Init(StartUp))
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@ -42,14 +42,14 @@ struct SConfig
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// save settings
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void SaveSettings();
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// load settings
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void LoadSettings();
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/* Return the permanent and somewhat globally used instance of this struct
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there is also a Core::GetStartupParameter() instance of it with almost
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the same values */
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static SConfig& GetInstance() {return(m_Instance);}
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private:
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// constructor
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@ -343,7 +343,7 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
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SConfig::GetInstance().SaveSettings();
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// Update the status bar
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main_frame->ModifyStatusBar(WiiLeds->IsChecked(), WiiSpeakers->IsChecked());
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main_frame->ModifyStatusBar();
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}
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void CConfigMain::CloseClick(wxCommandEvent& WXUNUSED (event))
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@ -154,8 +154,8 @@ CFrame::CFrame(wxFrame* parent,
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IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_png));
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SetIcon(IconTemp);
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// Give it a status line
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CreateStatusBar_();
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// Give it a status bar
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m_pStatusBar = CreateStatusBar();
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CreateMenu();
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@ -23,8 +23,8 @@ class CFrame : public wxFrame
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// --------------------------------
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// Wiimote leds
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// ---------
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void CreateStatusBar_();
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void ModifyStatusBar(bool LedsOn, bool SpeakerOn);
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void ModifyStatusBar();
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void CreateDestroy(int Case);
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void CreateLeds(); void CreateSpeakers();
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void UpdateLeds(); void UpdateSpeakers();
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@ -44,38 +44,77 @@ namespace WiimoteLeds
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int SPEAKER_SIZE_X = 8;
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int SPEAKER_SIZE_Y = 8;
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static const int WidthsOn[] = { -1, 100, 50 + LED_SIZE_X * 4 };
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int ConnectionStatusWidth = 103;
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int ConnectionStatusOnlyAdj = 7;
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int RightmostMargin = 6;
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int SpIconMargin = 11;
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int LedIconMargin = 11;
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// Leds only
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static const int LdWidthsOn[] =
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{
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-1,
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ConnectionStatusWidth,
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(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
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};
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static const int StylesFieldOn[] = { wxSB_NORMAL, wxSB_NORMAL, wxSB_NORMAL };
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static const int SpWidthsOn[] = { -1, 100, 40 + SPEAKER_SIZE_X * 3 };
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// Speakers only
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static const int SpWidthsOn[] =
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{
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-1,
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ConnectionStatusWidth,
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( SpIconMargin + SPEAKER_SIZE_X ) * 3 + RightmostMargin
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};
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static const int SpStylesFieldOn[] = { wxSB_NORMAL, wxSB_NORMAL, wxSB_NORMAL };
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static const int LdSpWidthsOn[] = { -1, 100, 32 + SPEAKER_SIZE_X * 3, 50 + LED_SIZE_X * 4 };
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// Both
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static const int LdSpWidthsOn[] =
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{
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-1,
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ConnectionStatusWidth,
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(SpIconMargin + SPEAKER_SIZE_X) * 3,
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(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
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};
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static const int LdSpStylesFieldOn[] = { wxSB_NORMAL, wxSB_NORMAL, wxSB_NORMAL };
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static const int WidthsOff[] = { -1, 50 + 100 };
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// Only the Wiimote connection Status
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static const int WidthsOff[] =
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{
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-1,
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ConnectionStatusWidth + ConnectionStatusOnlyAdj + RightmostMargin
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};
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static const int StylesFieldOff[] = { wxSB_NORMAL, wxSB_NORMAL };
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// GC mode
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static const int WidthsOffGC[] = { -1 };
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static const int StylesFieldOffGC[] = { wxSB_NORMAL };
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};
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// =======================================================
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// Create status bar
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// -------------
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void CFrame::CreateStatusBar_()
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{
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// Get settings
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bool LedsOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiLeds;
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bool SpeakersOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiSpeakers;
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m_pStatusBar = CreateStatusBar();
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ModifyStatusBar(LedsOn, SpeakersOn);
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}
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// =======================================================
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// Modify status bar
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// -------------
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void CFrame::ModifyStatusBar(bool LedsOn, bool SpeakersOn)
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void CFrame::ModifyStatusBar()
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{
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// Get settings
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bool LedsOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiLeds;
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bool SpeakersOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiSpeakers;
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|
||||
// Don't use this for GC games, or before a game is loaded
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{ LedsOn = false; SpeakersOn = false; }
|
||||
|
||||
/* For some reason the Debug build of wxWidgets can't use these bitmaps so it will
|
||||
produce a "assert "wxWidgets Debug Alert, bmp.Ok()" failed" message and show
|
||||
blank bitmaps. I check that wxUSE_STATBMP was enabled even for Debug builds so
|
||||
I don't see why it wouldn't work. You can uncomment this if you find the bug.
|
||||
|
||||
In my case the same thing occured for CFrame::InitBitmaps() so it was not just
|
||||
thse bitmaps that failed. So even with this comment you may get that warning. */
|
||||
#ifdef _DEBUG
|
||||
LedsOn = false; SpeakersOn = false;
|
||||
#endif
|
||||
|
||||
// Declarations
|
||||
int Fields;
|
||||
int *Widths;
|
||||
|
@ -87,7 +126,7 @@ void CFrame::ModifyStatusBar(bool LedsOn, bool SpeakersOn)
|
|||
if(LedsOn && !SpeakersOn)
|
||||
{
|
||||
Fields = 3;
|
||||
Widths = (int*)WiimoteLeds::WidthsOn;
|
||||
Widths = (int*)WiimoteLeds::LdWidthsOn;
|
||||
StylesFields = (int*)WiimoteLeds::StylesFieldOn;
|
||||
}
|
||||
// ---------------------------------------
|
||||
|
@ -116,6 +155,14 @@ void CFrame::ModifyStatusBar(bool LedsOn, bool SpeakersOn)
|
|||
Fields = 2;
|
||||
Widths = (int*)WiimoteLeds::WidthsOff;
|
||||
StylesFields = (int*)WiimoteLeds::StylesFieldOff;
|
||||
|
||||
// Maybe we should even go down to one field
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{
|
||||
Fields = 1;
|
||||
Widths = (int*)WiimoteLeds::WidthsOffGC;
|
||||
StylesFields = (int*)WiimoteLeds::StylesFieldOffGC;
|
||||
}
|
||||
}
|
||||
|
||||
/* Destroy and create all, and check for HaveLeds and HaveSpeakers in case we have
|
||||
|
@ -222,20 +269,15 @@ void CFrame::CreateSpeakers()
|
|||
// Update icons
|
||||
void CFrame::UpdateSpeakers()
|
||||
{
|
||||
/*if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC)
|
||||
{ PanicAlert("Not NTSC");}
|
||||
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{ PanicAlert("Not Wii");}*/
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
m_StatBmp[i+4]->SetBitmap(CreateBitmapForSpeakers(i, (bool)g_Speakers[i]));
|
||||
}
|
||||
if(g_Leds[0] == 0)
|
||||
{
|
||||
// LOGV(CONSOLE, 0, "Break");
|
||||
}
|
||||
|
||||
std::string Temp = ArrayToString(g_Speakers, sizeof(g_Speakers));
|
||||
LOGV(CONSOLE, 0, "Speakers: %s", Temp.c_str());
|
||||
|
||||
Temp = ArrayToString(g_Leds, sizeof(g_Leds));
|
||||
LOGV(CONSOLE, 0, "Leds: %s", Temp.c_str());
|
||||
}
|
||||
// ==============
|
||||
|
||||
|
|
Loading…
Reference in New Issue