dolphin/Source/Core/DolphinWX/Src/Frame.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// CFrame is the main parent window. Inside CFrame there is an m_Panel that is
// the parent for the rendering window (when we render to the main window). In
// Windows the rendering window is created by giving CreateWindow()
// m_Panel->GetHandle() as parent window and creating a new child window to
// m_Panel. The new child window handle that is returned by CreateWindow() can
// be accessed from Core::GetWindowHandle().
#include "Common.h" // Common
#include "FileUtil.h"
#include "Timer.h"
#include "Setup.h"
#include "Globals.h" // Local
#include "Frame.h"
#include "ConfigMain.h"
#include "PluginManager.h"
#include "MemcardManager.h"
#include "CheatsWindow.h"
#include "AboutDolphin.h"
#include "GameListCtrl.h"
#include "BootManager.h"
#include "ConsoleListener.h"
#include "ConfigManager.h" // Core
#include "Core.h"
#include "HW/DVDInterface.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "State.h"
#include "VolumeHandler.h"
#include <wx/datetime.h> // wxWidgets
#if defined HAVE_X11 && HAVE_X11
#include <X11/Xlib.h>
#endif
// Resources
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "../resources/toolbar_browse.c"
#include "../resources/toolbar_file_open.c"
#include "../resources/toolbar_fullscreen.c"
#include "../resources/toolbar_help.c"
#include "../resources/toolbar_pause.c"
#include "../resources/toolbar_play.c"
#include "../resources/toolbar_plugin_dsp.c"
#include "../resources/toolbar_plugin_gfx.c"
#include "../resources/toolbar_plugin_options.c"
#include "../resources/toolbar_plugin_pad.c"
#include "../resources/toolbar_refresh.c"
#include "../resources/toolbar_stop.c"
#include "../resources/Boomy.h" // Theme packages
#include "../resources/Vista.h"
#include "../resources/X-Plastik.h"
#include "../resources/KDE.h"
};
// Windows functions. Setting the cursor with wxSetCursor() did not work in
// this instance. Probably because it's somehow reset from the WndProc() in
// the child window
#ifdef _WIN32
// Declare a blank icon and one that will be the normal cursor
HCURSOR hCursor = NULL, hCursorBlank = NULL;
// Create the default cursor
void CreateCursor()
{
hCursor = LoadCursor( NULL, IDC_ARROW );
}
void MSWSetCursor(bool Show)
{
if(Show)
SetCursor(hCursor);
else
{
SetCursor(hCursorBlank);
//wxSetCursor(wxCursor(wxNullCursor));
}
}
// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
HWND MSWGetParent_(HWND Parent)
{
return GetParent(Parent);
}
#endif
// ---------------
// The CPanel class to receive MSWWindowProc messages from the video plugin.
extern CFrame* main_frame;
class CPanel : public wxPanel
{
public:
CPanel(
wxWindow* parent,
wxWindowID id = wxID_ANY
);
private:
DECLARE_EVENT_TABLE();
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
BEGIN_EVENT_TABLE(CPanel, wxPanel)
END_EVENT_TABLE()
CPanel::CPanel(
wxWindow *parent,
wxWindowID id
)
: wxPanel(parent, id)
{
}
#ifdef _WIN32
WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_USER:
switch(wParam)
{
// Pause
case WM_USER_PAUSE:
main_frame->DoPause();
break;
// Stop
case WM_USER_STOP:
main_frame->DoStop();
break;
case WM_USER_CREATE:
// We don't have a local setting for bRenderToMain but we can detect it this way instead
//PanicAlert("main call %i %i %i %i", lParam, (HWND)Core::GetWindowHandle(), MSWGetParent_((HWND)Core::GetWindowHandle()), (HWND)this->GetHWND());
if (lParam == NULL)
main_frame->bRenderToMain = false;
else
main_frame->bRenderToMain = true;
break;
case WIIMOTE_DISCONNECT:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
if (main_frame->bNoWiimoteMsg)
main_frame->bNoWiimoteMsg = false;
else
{
// The Wiimote has been disconnect, we offer reconnect here
wxMessageDialog *dlg = new wxMessageDialog(
this,
wxString::Format(wxT("Wiimote %i has been disconnected by system.\n")
wxT("Maybe this game doesn't support multi-wiimote,\n")
wxT("or maybe it is due to idle time out or other reason.\n\n")
wxT("Do you want to reconnect immediately?"), lParam + 1),
wxT("Reconnect Wiimote Confirm"),
wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
wxDefaultPosition);
if (dlg->ShowModal() == wxID_YES)
GetUsbPointer()->AccessWiiMote(lParam | 0x100)->Activate(true);
dlg->Destroy();
}
}
}
break;
default:
// By default let wxWidgets do what it normally does with this event
return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
// event tables
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
// help button.
const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
BEGIN_EVENT_TABLE(CFrame, wxFrame)
// Menu bar
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
EVT_MENU(IDM_HELPABOUT, CFrame::OnHelp)
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
EVT_MENU(IDM_STOP, CFrame::OnStop)
EVT_MENU(IDM_RESET, CFrame::OnReset)
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
EVT_MENU(IDM_LUA, CFrame::OnOpenLuaWindow)
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain)
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
// Drop down
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
// Drop down float
EVT_MENU(IDM_FLOAT_LOGWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_CONSOLEWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_REGISTERWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_BREAKPOINTWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_MEMORYWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_JITWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_SOUNDWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_FLOAT_VIDEOWINDOW, CFrame::OnFloatWindow)
EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
EVT_MENU(IDM_IMPORTSAVE, CFrame::OnImportSave)
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU(IDM_LOGWINDOW, CFrame::OnToggleLogWindow)
EVT_MENU(IDM_CONSOLEWINDOW, CFrame::OnToggleConsole)
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_WIIMOTE4, CFrame::OnConnectWiimote)
EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged)
// Other
EVT_ACTIVATE(CFrame::OnActive)
EVT_CLOSE(CFrame::OnClose)
EVT_SIZE(CFrame::OnResize)
EVT_MOVE(CFrame::OnMove)
EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
#if wxUSE_TIMER
EVT_TIMER(wxID_ANY, CFrame::OnTimer)
#endif
EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
// Post events to child panels
EVT_MENU(wxID_ANY, CFrame::PostEvent)
EVT_TEXT(wxID_ANY, CFrame::PostEvent)
//EVT_MENU_HIGHLIGHT_ALL(CFrame::PostMenuEvent)
//EVT_UPDATE_UI(wxID_ANY, CFrame::PostUpdateUIEvent)
END_EVENT_TABLE()
// ---------------
// Creation and close, quit functions
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
bool _UseDebugger,
bool ShowLogWindow,
long style)
: wxFrame(parent, id, title, pos, size, style)
, g_pCodeWindow(NULL)
, m_MenuBar(NULL)
, bRenderToMain(false), bNoWiimoteMsg(false)
, HaveLeds(false), HaveSpeakers(false)
, m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
, bFloatLogWindow(false), bFloatConsoleWindow(false)
, m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL)
, m_LogWindow(NULL)
, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, m_bControlsCreated(false), m_StopDlg(NULL)
#if wxUSE_TIMER
#ifdef _WIN32
, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)
#endif
, m_timer(this)
#endif
{
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
// Give it a console early to show potential messages from this onward
ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
if (SConfig::GetInstance().m_InterfaceConsole) Console->Open();
if (SConfig::GetInstance().m_InterfaceLogWindow) m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW);
// Start debugging mazimized
if (UseDebugger) this->Maximize(true);
// Debugger class
if (UseDebugger)
{
g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW);
g_pCodeWindow->Hide();
g_pCodeWindow->Load();
}
// Create timer
#if wxUSE_TIMER
int TimesPerSecond = 10; // We don't need more than this
m_timer.Start( floor((double)(1000 / TimesPerSecond)) );
#endif
// Create toolbar bitmaps
InitBitmaps();
// Give it an icon
wxIcon IconTemp;
IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32));
SetIcon(IconTemp);
// Give it a status bar
m_pStatusBar = CreateStatusBar(1, wxST_SIZEGRIP, ID_STATUSBAR);
if (!SConfig::GetInstance().m_InterfaceStatusbar)
m_pStatusBar->Hide();
// Give it a menu bar
CreateMenu();
// ---------------
// Main panel
// This panel is the parent for rendering and it holds the gamelistctrl
m_Panel = new CPanel(this, IDM_MPANEL);
m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
wxDefaultPosition, wxDefaultSize,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
sizerPanel = new wxBoxSizer(wxHORIZONTAL);
sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
m_Panel->SetSizer(sizerPanel);
// ---------------
// Manager
// wxAUI_MGR_LIVE_RESIZE does not exist in the wxWidgets 2.8.9 that comes with Ubuntu 9.04
// Could just check for wxWidgets version if it becomes a problem.
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
NOTEBOOK_STYLE = wxAUI_NB_TOP | wxAUI_NB_TAB_SPLIT | wxAUI_NB_TAB_EXTERNAL_MOVE | wxAUI_NB_SCROLL_BUTTONS | wxAUI_NB_WINDOWLIST_BUTTON | wxNO_BORDER;
TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));
if (g_pCodeWindow)
{
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Show());
}
else
{
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Hide());
m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo().Name(wxT("Pane 1")).Caption(wxT("Logging")).Hide());
}
// Setup perspectives
if (g_pCodeWindow)
{
m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(false);
AuiFullscreen = m_Mgr->SavePerspective();
m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(true);
}
else
{
IniFile ini; int winpos;
ini.Load(File::GetUserPath(F_LOGGERCONFIG_IDX));
ini.Get("LogWindow", "pos", &winpos, 2);
m_Mgr->GetPane(wxT("Pane 0")).Show().PaneBorder(false).CaptionVisible(false).Layer(0).Center();
m_Mgr->GetPane(wxT("Pane 1")).Hide().PaneBorder(false).CaptionVisible(true).Layer(0)
.FloatingSize(wxSize(600, 350)).CloseButton(false).Direction(winpos);
AuiFullscreen = m_Mgr->SavePerspective();
}
// Create toolbar
RecreateToolbar();
if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
// Create list of available plugins for the configuration window
CPluginManager::GetInstance().ScanForPlugins();
// Setup perspectives
if (g_pCodeWindow)
{
// Load perspective
SaveLocal();
DoLoadPerspective();
}
else
{
SetSimplePaneSize();
if (SConfig::GetInstance().m_InterfaceLogWindow) DoToggleWindow(IDM_LOGWINDOW, true);
if (SConfig::GetInstance().m_InterfaceConsole) DoToggleWindow(IDM_CONSOLEWINDOW, true);
}
// Show window
Show();
// Commit
m_Mgr->Update();
// Create cursors
#ifdef _WIN32
CreateCursor();
#endif
// -------------------------
// Connect event handlers
wxTheApp->Connect(wxID_ANY, wxEVT_SIZE, // Keyboard
wxSizeEventHandler(CFrame::OnResizeAll),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
wxKeyEventHandler(CFrame::OnKeyDown),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
wxKeyEventHandler(CFrame::OnKeyUp),
(wxObject*)0, this);
m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
wxAuiManagerEventHandler(CFrame::OnManagerResize),
(wxObject*)0, this);
wxTheApp->Connect(wxID_ANY, wxEVT_LEFT_DCLICK,
wxMouseEventHandler(CFrame::OnDoubleClick),
(wxObject*)0, this);
#ifdef _WIN32
wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
wxMouseEventHandler(CFrame::OnMotion),
(wxObject*)0, this);
#endif
// ----------
// Update controls
m_bControlsCreated = true;
UpdateGUI();
//if we are ever going back to optional iso caching:
//m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache);
if (m_GameListCtrl) m_GameListCtrl->Update();
// If we are rerecording create the status bar now instead of later when a game starts
#ifdef RERECORDING
ModifyStatusBar();
// It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed
//Core::WriteStatus();
#endif
}
// Destructor
CFrame::~CFrame()
{
m_bControlsCreated = false;
drives.clear();
/* The statbar sample has this so I add this to, but I guess timer will be deleted after
this anyway */
#if wxUSE_TIMER
if (m_timer.IsRunning()) m_timer.Stop();
#endif
ClosePages();
delete m_Mgr;
}
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
{
Close(true);
}
// --------
// Events
void CFrame::OnActive(wxActivateEvent& event)
{
event.Skip();
}
void CFrame::OnClose(wxCloseEvent& event)
{
//Stop Dolphin from saving the minimized Xpos and Ypos
if(main_frame->IsIconized())
main_frame->Iconize(false);
// Don't forget the skip or the window won't be destroyed
event.Skip();
// Save GUI settings
if (g_pCodeWindow) Save();
// Uninit
m_Mgr->UnInit();
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
Core::Stop();
UpdateGUI();
}
}
// Post events
// Warning: This may cause an endless loop if the event is propagated back to its parent
void CFrame::PostEvent(wxCommandEvent& event)
{
if (g_pCodeWindow
&& event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX
//&& event.GetId() != IDM_JITUNLIMITED
)
{
event.StopPropagation();
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
else
event.Skip();
}
void CFrame::PostMenuEvent(wxMenuEvent& event)
{
if (g_pCodeWindow) g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
void CFrame::PostUpdateUIEvent(wxUpdateUIEvent& event)
{
if (g_pCodeWindow) g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
void CFrame::OnMove(wxMoveEvent& event)
{
event.Skip();
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
}
void CFrame::OnResize(wxSizeEvent& event)
{
event.Skip();
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
DoMoveIcons(); // In FrameWiimote.cpp
}
void CFrame::OnResizeAll(wxSizeEvent& event)
{
event.Skip();
//wxWindow * Win = (wxWindow*)event.GetEventObject();
//NOTICE_LOG(CONSOLE, "OnResizeAll: %i", (HWND)Win->GetHWND());
}
// Host messages
#ifdef _WIN32
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
switch (nMsg)
{
case WM_SYSCOMMAND:
switch (wParam & 0xFFF0)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
break;
default:
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
}
return 0;
}
#endif
void CFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
{
#ifdef _WIN32
Update();
#else
// Process events in linux. Primarily to update the statusbar text.
// This should be unnecessary if we ever get WXGL and render to main working
if (wxGetApp().Pending())
wxGetApp().ProcessPendingEvents();
#endif
}
void CFrame::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_UPDATEGUI:
UpdateGUI();
break;
case IDM_UPDATESTATUSBAR:
if (m_pStatusBar != NULL)
{
m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
}
break;
#if defined(HAVE_X11) && HAVE_X11
case WM_USER_STOP:
main_frame->DoStop();
break;
case WM_USER_PAUSE:
main_frame->OnPlay(event);
break;
#endif
}
}
void CFrame::OnCustomHostMessage(int Id)
{
wxWindow *Win;
switch(Id)
{
// Destroy windows
case AUDIO_DESTROY:
Win = GetWxWindow(wxT("Sound"));
if (Win)
{
DoRemovePage(Win, false);
CPluginManager::GetInstance().OpenDebug(
GetHandle(),
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
PLUGIN_TYPE_DSP, false
);
//Win->Reparent(NULL);
//g_pCodeWindow->OnToggleDLLWindow(false, 0);
GetMenuBar()->FindItem(IDM_SOUNDWINDOW)->Check(false);
NOTICE_LOG(CONSOLE, "%s", Core::StopMessage(true, "Sound debugging window closed").c_str());
}
break;
case VIDEO_DESTROY:
break;
}
}
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
{
// Show all platforms and regions if...
// 1. All platforms are set to hide
// 2. All Regions are set to hide
// Otherwise call BootGame to either...
// 1. Boot the selected iso
// 2. Boot the default or last loaded iso.
// 3. Call BrowseForDirectory if the gamelist is empty
if (!m_GameListCtrl->GetGameNames().size() &&
!((SConfig::GetInstance().m_ListGC &&
SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad) &&
(SConfig::GetInstance().m_ListJap &&
SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal &&
SConfig::GetInstance().m_ListFrance &&
SConfig::GetInstance().m_ListItaly &&
SConfig::GetInstance().m_ListKorea &&
SConfig::GetInstance().m_ListTaiwan &&
SConfig::GetInstance().m_ListUnknown)))
{
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap =
SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal =
SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListItaly =
SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListTaiwan =
SConfig::GetInstance().m_ListUnknown= true;
GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
GetMenuBar()->FindItem(IDM_LISTFRANCE)->Check(true);
GetMenuBar()->FindItem(IDM_LISTITALY)->Check(true);
GetMenuBar()->FindItem(IDM_LISTKOREA)->Check(true);
GetMenuBar()->FindItem(IDM_LISTTAIWAN)->Check(true);
GetMenuBar()->FindItem(IDM_LIST_UNK)->Check(true);
m_GameListCtrl->Update();
}
else
// Game started by double click
StartGame(std::string(""));
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
// Toggle fullscreen
if (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT)
{
DoFullscreen(!IsFullScreen());
// We do that to avoid the event to be double processed (which would cause the window to be stuck in fullscreen)
event.StopPropagation();
}
else if(event.GetKeyCode() == WXK_ESCAPE)
{
main_frame->DoPause();
}
// event.Skip() allows the event to propagate to the gamelist for example
else if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == this))
event.Skip();
#ifdef _WIN32
if(event.GetKeyCode() == 'M', '3', '4', '5', '6', '7') // Send this to the video plugin WndProc
{
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
}
#endif
// Send the keyboard status to the Input plugin
if(Core::GetState() != Core::CORE_UNINITIALIZED)
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
}
void CFrame::OnKeyUp(wxKeyEvent& event)
{
event.Skip();
if(Core::GetState() != Core::CORE_UNINITIALIZED)
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
}
// ---------------
// Detect double click
void CFrame::OnDoubleClick(wxMouseEvent& event)
{
// Don't block the mouse click
event.Skip();
// Don't use this in Wii mode since we use the mouse as input to the game there
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) return;
// Only detect double clicks in the rendering window, and only use this when a game is running
if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == m_Panel)) return;
DoFullscreen(!IsFullScreen());
}
// Check for mouse motion. Here we process the bHideCursor setting.
#if wxUSE_TIMER && defined _WIN32
void CFrame::OnMotion(wxMouseEvent& event)
{
event.Skip();
// The following is only interesting when a game is running
if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
/* For some reason WM_MOUSEMOVE events are sent from the plugin even when there is no movement
so we have to check that the cursor position has actually changed */
if(bRenderToMain) //
{
bool PositionIdentical = false;
if (event.GetX() == LastMouseX && event.GetY() == LastMouseY) PositionIdentical = true;
LastMouseX = event.GetX(); LastMouseY = event.GetY();
if(PositionIdentical) return;
}
// Now we know that we have an actual mouse movement event
// Update motion for the auto hide option and return
if(IsFullScreen() && SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor)
{
m_iLastMotionTime = Common::Timer::GetDoubleTime();
MSWSetCursor(true);
return;
}
if(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && event.GetId() == IDM_MPANEL)
{
if(bRenderToMain) MSWSetCursor(false);
/* We only need to use this if we are rendering to a separate window. It does work
for rendering to the main window to, but in that case our MSWSetCursor() works to
so we can use that instead. If we one day determine that the separate window
rendering is superfluous we could do without this */
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 0);
}
// For some reason we need this to, otherwise the cursor can get stuck with the resizing arrows
else
{
if(bRenderToMain) MSWSetCursor(true);
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 1);
}
}
#endif
// Check for mouse status a couple of times per second for the auto hide option
#if wxUSE_TIMER && defined _WIN32
void CFrame::Update()
{
// Check if auto hide is on, or if we are already hiding the cursor all the time
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor
|| SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) return;
if(IsFullScreen())
{
int HideDelay = 1; // Wait 1 second to hide the cursor, just like Windows Media Player
double TmpSeconds = Common::Timer::GetDoubleTime(); // Get timestamp
double CompareTime = TmpSeconds - HideDelay; // Compare it
if(m_iLastMotionTime < CompareTime) // Update cursor
MSWSetCursor(false);
}
}
#endif
// --------
// Functions
wxFrame * CFrame::CreateParentFrame(wxWindowID Id, const wxString& Title, wxWindow * Child)
{
wxFrame * Frame = new wxFrame(this, Id, Title, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE);
Child->Reparent(Frame);
Child->Show();
wxBoxSizer * m_MainSizer = new wxBoxSizer(wxHORIZONTAL);
m_MainSizer->Add(Child, 1, wxEXPAND);
Frame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
wxCloseEventHandler(CFrame::OnFloatingPageClosed),
(wxObject*)0, this);
if (Id == IDM_CONSOLEWINDOW_PARENT)
{
Frame->Connect(wxID_ANY, wxEVT_SIZE,
wxSizeEventHandler(CFrame::OnFloatingPageSize),
(wxObject*)0, this);
}
// Main sizer
Frame->SetSizer( m_MainSizer );
// Minimum frame size
Frame->SetMinSize(wxSize(200, -1));
Frame->Show();
return Frame;
}
wxPanel* CFrame::CreateEmptyPanel(wxWindowID Id)
{
wxPanel* Panel = new wxPanel(this, Id);
return Panel;
}
wxAuiNotebook* CFrame::CreateEmptyNotebook()
{
wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
return NB;
}
#if defined HAVE_X11 && HAVE_X11
void X11_ShowFullScreen(bool bF)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
Window win = *(Window *)Core::GetXWindow();
// Init X event structure for TOGGLE_FULLSCREEN client message
event.xclient.type = ClientMessage;
event.xclient.format = 32;
event.xclient.data.l[0] = XInternAtom(dpy, "TOGGLE_FULLSCREEN", False);;
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
{
ERROR_LOG(VIDEO, "Failed to switch fullscreen/windowed mode.\n");
}
}
#endif
void CFrame::DoFullscreen(bool bF)
{
#if defined HAVE_X11 && HAVE_X11
if ((Core::GetState() == Core::CORE_RUN))
X11_ShowFullScreen(bF);
#endif
// Only switch this to fullscreen if we're rendering to main AND if we're running a game
// plus if a modal dialog is open, this will still process the keyboard events, and may cause
// the main window to become unresponsive, so we have to avoid that.
if ((bRenderToMain && Core::GetState() == Core::CORE_RUN))
{
ShowFullScreen(bF);
if (bF)
{
// Save the current mode before going to fullscreen
AuiCurrent = m_Mgr->SavePerspective();
m_Mgr->LoadPerspective(AuiFullscreen, true);
}
else
{
// Restore saved perspective
m_Mgr->LoadPerspective(AuiCurrent, true);
}
// Show the cursor again, in case it was hidden
if (IsFullScreen())
{
#ifdef _WIN32
MSWSetCursor(true);
#endif
}
}
#ifdef _WIN32
else // Post the message to the separate rendering window which will then handle it.
{
BringWindowToTop((HWND)Core::GetWindowHandle());
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
}
#endif
}
// Debugging, show loose windows
void CFrame::ListChildren()
{
ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
wxAuiNotebook * NB = NULL;
Console->Log(LogTypes::LNOTICE, "--------------------------------------------------------------------\n");
for (u32 i = 0; i < this->GetChildren().size(); i++)
{
wxWindow * Win = this->GetChildren().Item(i)->GetData();
Console->Log(LogTypes::LNOTICE, StringFromFormat(
"%i: %s (%s) :: %s", i,
(const char*)Win->GetName().mb_str(), (const char*)Win->GetLabel().mb_str(), (const char*)Win->GetParent()->GetName().mb_str()).c_str());
//if (Win->GetName().IsSameAs(wxT("control")))
if (Win->IsKindOf(CLASSINFO(wxAuiNotebook)))
{
NB = (wxAuiNotebook*)Win;
Console->Log(LogTypes::LNOTICE, StringFromFormat(" :: NB", (const char*)NB->GetName().mb_str()).c_str());
}
else
{
NB = NULL;
}
Console->Log(LogTypes::LNOTICE, StringFromFormat("\n").c_str());
Win = this->GetChildren().Item(i)->GetData();
for (u32 j = 0; j < Win->GetChildren().size(); j++)
{
Console->Log(LogTypes::LNOTICE, StringFromFormat(
" %i.%i: %s (%s) :: %s", i, j,
(const char*)Win->GetName().mb_str(), (const char*)Win->GetLabel().mb_str(), (const char*)Win->GetParent()->GetName().mb_str()).c_str());
if (NB)
{
if (j < NB->GetPageCount())
Console->Log(LogTypes::LNOTICE, StringFromFormat(" :: %s", (const char*)NB->GetPage(j)->GetName().mb_str()).c_str());
}
Console->Log(LogTypes::LNOTICE, StringFromFormat("\n").c_str());
/*
Win = this->GetChildren().Item(j)->GetData();
for (int k = 0; k < Win->GetChildren().size(); k++)
{
Console->Log(LogTypes::LNOTICE, StringFromFormat(
" %i.%i.%i: %s (%s) :: %s\n", i, j, k,
Win->GetName().mb_str(), Win->GetLabel().mb_str(), Win->GetParent()->GetName().mb_str()).c_str());
}
*/
}
}
Console->Log(LogTypes::LNOTICE, "--------------------------------------------------------------------\n");
for (u32 i = 0; i < m_Mgr->GetAllPanes().GetCount(); i++)
{
if (!m_Mgr->GetAllPanes().Item(i).window->IsKindOf(CLASSINFO(wxAuiNotebook))) continue;
wxAuiNotebook * _NB = (wxAuiNotebook*)m_Mgr->GetAllPanes().Item(i).window;
Console->Log(LogTypes::LNOTICE, StringFromFormat("%i: %s\n", i, (const char *)m_Mgr->GetAllPanes().Item(i).name.mb_str()).c_str());
for (u32 j = 0; j < _NB->GetPageCount(); j++)
{
Console->Log(LogTypes::LNOTICE, StringFromFormat("%i.%i: %s\n", i, j, (const char *)_NB->GetPageText(j).mb_str()).c_str());
}
}
Console->Log(LogTypes::LNOTICE, "--------------------------------------------------------------------\n");
}
void CFrame::ListTopWindows()
{
wxWindowList::const_iterator i;
int j = 0;
const wxWindowList::const_iterator end = wxTopLevelWindows.end();
for (i = wxTopLevelWindows.begin(); i != end; ++i)
{
wxTopLevelWindow * const Win = wx_static_cast(wxTopLevelWindow *, *i);
NOTICE_LOG(CONSOLE, "%i: %i %s", j, Win, (const char *)Win->GetTitle().mb_str());
/*
if ( win->ShouldPreventAppExit() )
{
// there remains at least one important TLW, don't exit
return false;
}
*/
j++;
}
NOTICE_LOG(CONSOLE, "\n");
}