DolphinWX: Non-Windows build fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1780 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -87,8 +87,8 @@ extern "C" {
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/* Windows functions. Setting the cursor with wxSetCursor() did not work in this instance.
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Probably because it's somehow reset from the WndProc() in the child window */
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Declare a blank and one that will be the normal cursor
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#ifdef _WIN32
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// Declare a blank icon and one that will be the normal cursor
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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// Create the default cursor
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@ -113,6 +113,7 @@ HWND MSWGetParent_(HWND Parent)
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{
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return GetParent(Parent);
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}
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#endif
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/////////////////////////////////////////////////
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@ -312,8 +313,10 @@ CFrame::CFrame(wxFrame* parent,
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//sizerPanel->SetSizeHints(m_Panel);
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// Create cursors
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CreateCursor();
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#ifdef _WIN32
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CreateCursor();
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#endif
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// -------------------------
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// Connect event handlers
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// ----------
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@ -340,7 +343,7 @@ CFrame::CFrame(wxFrame* parent,
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// Destructor
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CFrame::~CFrame()
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{
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/* The statbar sample has this so I add this to, but I guess it will be deleted after
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/* The statbar sample has this so I add this to, but I guess timer will be deleted after
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this anyway */
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#if wxUSE_TIMER
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if (m_timer.IsRunning()) m_timer.Stop();
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@ -478,7 +481,9 @@ void CFrame::OnDoubleClick(wxMouseEvent& event)
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if (Elapsed < DoubleClickTime)
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{
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ShowFullScreen(!IsFullScreen());
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MSWSetCursor(true); // Show the cursor again, in case it was hidden
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#ifdef _WIN32
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MSWSetCursor(true); // Show the cursor again, in case it was hidden
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#endif
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m_fLastClickTime -= 10; // Don't treat repeated clicks as double clicks
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}
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// --------------------------
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@ -510,27 +515,34 @@ void CFrame::OnMotion(wxMouseEvent& event)
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if(IsFullScreen() && SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor)
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{
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m_iLastMotionTime = GetDoubleTime();
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MSWSetCursor(true);
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#ifdef _WIN32
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MSWSetCursor(true);
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#endif
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return;
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}
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if(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && event.GetId() == IDM_MPANEL)
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{
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if(bRenderToMain) MSWSetCursor(false);
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#ifdef _WIN32
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if(bRenderToMain) MSWSetCursor(false);
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/* We only need to use this if we are rendering to a separate window. It does work
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for rendering to the main window to, but in that case our MSWSetCursor() works to
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so we can use that instead. If we one day determine that the separate window
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rendering is superfluous we could do without this */
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else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 0);
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/* We only need to use this if we are rendering to a separate window. It does work
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for rendering to the main window to, but in that case our MSWSetCursor() works to
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so we can use that instead. If we one day determine that the separate window
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rendering is superfluous we could do without this */
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else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 0);
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#endif
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}
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// For some reason we need this to, otherwise the cursor can get stuck with the resizing arrows
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else
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{
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if(bRenderToMain) MSWSetCursor(true);
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else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 1);
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#ifdef _WIN32
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if(bRenderToMain) MSWSetCursor(true);
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else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 1);
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#endif
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}
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}
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// Check for mouse status a couple of times per second for the auto hide option
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@ -549,7 +561,11 @@ void CFrame::Update()
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double CompareTime = TmpSeconds - HideDelay; // Compare it
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if(m_iLastMotionTime < CompareTime) // Update cursor
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#ifdef _WIN32
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MSWSetCursor(false);
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#else
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{}
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#endif
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}
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}
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#endif
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