Add an on screen lag counter.
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35e5a1e592
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@ -132,6 +132,7 @@ void SConfig::SaveSettings()
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// General
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ini.Set("General", "LastFilename", m_LastFilename);
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ini.Set("General", "PauseMovie", m_pauseMovie);
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ini.Set("General", "ShowLag", m_showLag);
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// ISO folders
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// clear removed folders
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@ -262,6 +263,7 @@ void SConfig::LoadSettings()
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{
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ini.Get("General", "LastFilename", &m_LastFilename);
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ini.Get("General", "PauseMovie", &m_pauseMovie, false);
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ini.Get("General", "ShowLag", &m_showLag, false);
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m_ISOFolder.clear();
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int numGCMPaths;
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@ -76,6 +76,7 @@ struct SConfig : NonCopyable
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bool m_ListTaiwan;
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bool m_ListUnknown;
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bool m_pauseMovie;
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bool m_showLag;
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SysConf* m_SYSCONF;
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@ -245,6 +245,7 @@ EVT_MENU(IDM_RECORDEXPORT, CFrame::OnRecordExport)
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EVT_MENU(IDM_RECORDREADONLY, CFrame::OnRecordReadOnly)
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EVT_MENU(IDM_TASINPUT, CFrame::OnTASInput)
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EVT_MENU(IDM_TOGGLE_PAUSEMOVIE, CFrame::OnTogglePauseMovie)
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EVT_MENU(IDM_SHOWLAG, CFrame::OnShowLag)
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EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
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EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
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EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
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@ -298,6 +298,7 @@ private:
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void OnRecordReadOnly(wxCommandEvent& event);
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void OnTASInput(wxCommandEvent& event);
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void OnTogglePauseMovie(wxCommandEvent& event);
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void OnShowLag(wxCommandEvent& event);
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void OnChangeDisc(wxCommandEvent& event);
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void OnScreenshot(wxCommandEvent& event);
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void OnActive(wxActivateEvent& event);
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@ -144,9 +144,11 @@ void CFrame::CreateMenu()
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emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
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emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
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emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_pauseMovie);
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emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
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emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_showLag);
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emulationMenu->Check(IDM_RECORDREADONLY, true);
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emulationMenu->AppendSeparator();
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emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
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wxMenu *skippingMenu = new wxMenu;
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@ -709,6 +711,13 @@ void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
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SConfig::GetInstance().m_pauseMovie = !SConfig::GetInstance().m_pauseMovie;
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SConfig::GetInstance().SaveSettings();
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}
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void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
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{
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SConfig::GetInstance().m_showLag = !SConfig::GetInstance().m_showLag;
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SConfig::GetInstance().SaveSettings();
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}
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void CFrame::OnFrameStep(wxCommandEvent& event)
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{
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bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
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@ -81,6 +81,7 @@ enum
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IDM_RECORDREADONLY,
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IDM_TASINPUT,
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IDM_TOGGLE_PAUSEMOVIE,
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IDM_SHOWLAG,
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IDM_FRAMESTEP,
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IDM_SCREENSHOT,
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IDM_BROWSE,
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@ -45,6 +45,7 @@
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#include "BPFunctions.h"
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#include "AVIDump.h"
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#include "FPSCounter.h"
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#include "ConfigManager.h"
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namespace DX11
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{
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@ -1094,11 +1095,18 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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D3D::font.DrawTextScaled(0, 0, 20, 0.0f, 0xFF00FFFF, fps);
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}
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if (SConfig::GetInstance().m_showLag)
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{
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char lag[10];
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StringCchPrintfA(lag, 1000, "Lag: %d\n", Movie::g_currentLagCount);
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D3D::font.DrawTextScaled(0, 18, 20, 0.0f, 0xFF00FFFF, lag);
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}
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if (g_ActiveConfig.bShowInputDisplay)
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{
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char inputDisplay[1000];
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StringCchPrintfA(inputDisplay, 1000, Movie::GetInputDisplay().c_str());
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D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, inputDisplay);
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, inputDisplay);
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}
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Renderer::DrawDebugText();
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@ -1106,13 +1114,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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{
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char buf[32768];
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Statistics::ToString(buf);
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D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, buf);
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, buf);
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}
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else if (g_ActiveConfig.bOverlayProjStats)
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{
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char buf[32768];
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Statistics::ToStringProj(buf);
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D3D::font.DrawTextScaled(0, 30, 20, 0.0f, 0xFF00FFFF, buf);
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D3D::font.DrawTextScaled(0, 36, 20, 0.0f, 0xFF00FFFF, buf);
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}
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OSD::DrawMessages();
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@ -55,6 +55,7 @@
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#include "Movie.h"
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#include "BPFunctions.h"
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#include "FPSCounter.h"
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#include "ConfigManager.h"
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namespace DX9
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{
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@ -1091,23 +1092,31 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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D3D::font.DrawTextScaled(0, 0, 20, 20, 0.0f, 0xFF00FFFF, fps);
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}
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if (SConfig::GetInstance().m_showLag)
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{
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char lag[10];
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StringCchPrintfA(lag, 1000, "Lag: %d\n", Movie::g_currentLagCount);
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D3D::font.DrawTextScaled(0, 18, 20, 20, 0.0f, 0xFF00FFFF, lag);
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}
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if (g_ActiveConfig.bShowInputDisplay)
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{
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char inputDisplay[1000];
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StringCchPrintfA(inputDisplay, 1000, Movie::GetInputDisplay().c_str());
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D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, inputDisplay);
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D3D::font.DrawTextScaled(0, 36, 20, 20, 0.0f, 0xFF00FFFF, inputDisplay);
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}
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Renderer::DrawDebugText();
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if (g_ActiveConfig.bOverlayStats)
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{
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Statistics::ToString(st);
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D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st);
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D3D::font.DrawTextScaled(0, 36, 20, 20, 0.0f, 0xFF00FFFF, st);
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}
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else if (g_ActiveConfig.bOverlayProjStats)
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{
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Statistics::ToStringProj(st);
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D3D::font.DrawTextScaled(0, 30, 20, 20, 0.0f, 0xFF00FFFF, st);
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D3D::font.DrawTextScaled(0, 35, 20, 20, 0.0f, 0xFF00FFFF, st);
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}
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OSD::DrawMessages();
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@ -62,6 +62,7 @@
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#include "Host.h"
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#include "BPFunctions.h"
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#include "FPSCounter.h"
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#include "ConfigManager.h"
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#include "main.h" // Local
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#ifdef _WIN32
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@ -531,6 +532,9 @@ void Renderer::DrawDebugInfo()
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if (g_ActiveConfig.bShowFPS)
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p+=sprintf(p, "FPS: %d\n", s_fps);
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if (SConfig::GetInstance().m_showLag)
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p+=sprintf(p, "Lag: %d\n", Movie::g_currentLagCount);
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if (g_ActiveConfig.bShowInputDisplay)
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p+=sprintf(p, "%s", Movie::GetInputDisplay().c_str());
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