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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
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// CFrame is the main parent window. Inside CFrame there is an m_Panel that is
// the parent for the rendering window (when we render to the main window). In
// Windows the rendering window is created by giving CreateWindow()
// m_Panel->GetHandle() as parent window and creating a new child window to
// m_Panel. The new child window handle that is returned by CreateWindow() can
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// be accessed from Core::GetWindowHandle().
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# include "Common.h" // Common
# include "FileUtil.h"
# include "Timer.h"
# include "Setup.h"
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# include "Globals.h" // Local
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# include "Frame.h"
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# include "ConfigMain.h"
# include "PluginManager.h"
# include "MemcardManager.h"
# include "CheatsWindow.h"
# include "AboutDolphin.h"
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# include "GameListCtrl.h"
# include "BootManager.h"
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# include "ConsoleListener.h"
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# include "ConfigManager.h" // Core
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# include "Core.h"
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# include "HW/DVDInterface.h"
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# include "HW/GCPad.h"
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# include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
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# include "State.h"
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# include "VolumeHandler.h"
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# include <wx/datetime.h> // wxWidgets
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// Resources
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extern " C " {
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# include "../resources/Dolphin.c" // Dolphin icon
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# include "../resources/toolbar_browse.c"
# include "../resources/toolbar_file_open.c"
# include "../resources/toolbar_fullscreen.c"
# include "../resources/toolbar_help.c"
# include "../resources/toolbar_pause.c"
# include "../resources/toolbar_play.c"
# include "../resources/toolbar_plugin_dsp.c"
# include "../resources/toolbar_plugin_gfx.c"
# include "../resources/toolbar_plugin_options.c"
# include "../resources/toolbar_plugin_pad.c"
# include "../resources/toolbar_refresh.c"
# include "../resources/toolbar_stop.c"
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# include "../resources/Boomy.h" // Theme packages
# include "../resources/Vista.h"
# include "../resources/X-Plastik.h"
# include "../resources/KDE.h"
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} ;
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// Windows functions. Setting the cursor with wxSetCursor() did not work in
// this instance. Probably because it's somehow reset from the WndProc() in
// the child window
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# ifdef _WIN32
// Declare a blank icon and one that will be the normal cursor
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HCURSOR hCursor = NULL , hCursorBlank = NULL ;
// Create the default cursor
void CreateCursor ( )
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{
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hCursor = LoadCursor ( NULL , IDC_ARROW ) ;
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}
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void MSWSetCursor ( bool Show )
{
if ( Show )
SetCursor ( hCursor ) ;
else
{
SetCursor ( hCursorBlank ) ;
//wxSetCursor(wxCursor(wxNullCursor));
}
}
// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
HWND MSWGetParent_ ( HWND Parent )
{
return GetParent ( Parent ) ;
}
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# endif
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// ---------------
// The CPanel class to receive MSWWindowProc messages from the video plugin.
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extern CFrame * main_frame ;
BEGIN_EVENT_TABLE ( CPanel , wxPanel )
END_EVENT_TABLE ( )
CPanel : : CPanel (
wxWindow * parent ,
wxWindowID id
)
: wxPanel ( parent , id )
{
}
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# ifdef _WIN32
WXLRESULT CPanel : : MSWWindowProc ( WXUINT nMsg , WXWPARAM wParam , WXLPARAM lParam )
{
switch ( nMsg )
{
case WM_USER :
switch ( wParam )
{
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// Pause
case WM_USER_PAUSE :
main_frame - > DoPause ( ) ;
break ;
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// Stop
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case WM_USER_STOP :
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main_frame - > DoStop ( ) ;
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break ;
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case WM_USER_CREATE :
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break ;
case WM_USER_SETCURSOR :
if ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bHideCursor & &
main_frame - > RendererHasFocus ( ) & & Core : : GetState ( ) = = Core : : CORE_RUN )
MSWSetCursor ( ! SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bHideCursor ) ;
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else
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MSWSetCursor ( true ) ;
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break ;
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case WIIMOTE_DISCONNECT :
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if ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bWii )
{
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if ( main_frame - > bNoWiimoteMsg )
main_frame - > bNoWiimoteMsg = false ;
else
{
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int wiimote_idx = lParam ;
int wiimote_num = wiimote_idx + 1 ;
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//Auto reconnect if option is turned on.
//TODO: Make this only auto reconnect wiimotes that have the option activated.
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SConfig : : GetInstance ( ) . LoadSettingsWii ( ) ; //Make sure we are using the newest settings.
if ( SConfig : : GetInstance ( ) . m_WiiAutoReconnect [ wiimote_idx ] )
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{
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GetUsbPointer ( ) - > AccessWiiMote ( wiimote_idx | 0x100 ) - > Activate ( true ) ;
NOTICE_LOG ( WIIMOTE , " Wiimote %i has been auto-reconnected... " , wiimote_num ) ;
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}
else
{
// The Wiimote has been disconnected, we offer reconnect here.
wxMessageDialog * dlg = new wxMessageDialog (
this ,
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wxString : : Format ( _ ( " Wiimote %i has been disconnected by system. \n Maybe this game doesn't support multi-wiimote, \n or maybe it is due to idle time out or other reason. \n Do you want to reconnect immediately? " ) , wiimote_num ) ,
_ ( " Reconnect Wiimote Confirm " ) ,
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wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION , //wxICON_QUESTION,
wxDefaultPosition ) ;
if ( dlg - > ShowModal ( ) = = wxID_YES )
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GetUsbPointer ( ) - > AccessWiiMote ( wiimote_idx | 0x100 ) - > Activate ( true ) ;
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dlg - > Destroy ( ) ;
}
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}
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}
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}
break ;
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default :
// By default let wxWidgets do what it normally does with this event
return wxPanel : : MSWWindowProc ( nMsg , wParam , lParam ) ;
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}
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return 0 ;
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}
# endif
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CRenderFrame : : CRenderFrame ( wxFrame * parent , wxWindowID id , const wxString & title ,
const wxPoint & pos , const wxSize & size , long style )
: wxFrame ( parent , id , title , pos , size , style )
{
}
# ifdef _WIN32
WXLRESULT CRenderFrame : : MSWWindowProc ( WXUINT nMsg , WXWPARAM wParam , WXLPARAM lParam )
{
switch ( nMsg )
{
case WM_SYSCOMMAND :
switch ( wParam )
{
case SC_SCREENSAVE :
case SC_MONITORPOWER :
if ( Core : : GetState ( ) = = Core : : CORE_RUN )
break ;
default :
return wxFrame : : MSWWindowProc ( nMsg , wParam , lParam ) ;
}
break ;
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case WM_CLOSE :
// Let Core finish initializing before accepting any WM_CLOSE messages
if ( Core : : GetState ( ) = = Core : : CORE_UNINITIALIZED ) break ;
// Use default action otherwise
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default :
// By default let wxWidgets do what it normally does with this event
return wxFrame : : MSWWindowProc ( nMsg , wParam , lParam ) ;
}
return 0 ;
}
# endif
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// event tables
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// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
// help button.
const wxEventType wxEVT_HOST_COMMAND = wxNewEventType ( ) ;
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BEGIN_EVENT_TABLE ( CFrame , CRenderFrame )
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// Menu bar
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EVT_MENU ( wxID_OPEN , CFrame : : OnOpen )
EVT_MENU ( wxID_EXIT , CFrame : : OnQuit )
EVT_MENU ( IDM_HELPWEBSITE , CFrame : : OnHelp )
EVT_MENU ( IDM_HELPGOOGLECODE , CFrame : : OnHelp )
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EVT_MENU ( wxID_ABOUT , CFrame : : OnHelp )
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EVT_MENU ( wxID_REFRESH , CFrame : : OnRefresh )
EVT_MENU ( IDM_PLAY , CFrame : : OnPlay )
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EVT_MENU ( IDM_STOP , CFrame : : OnStop )
EVT_MENU ( IDM_RESET , CFrame : : OnReset )
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EVT_MENU ( IDM_RECORD , CFrame : : OnRecord )
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EVT_MENU ( IDM_PLAYRECORD , CFrame : : OnPlayRecording )
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EVT_MENU ( IDM_RECORDEXPORT , CFrame : : OnRecordExport )
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EVT_MENU ( IDM_FRAMESTEP , CFrame : : OnFrameStep )
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EVT_MENU ( IDM_LUA , CFrame : : OnOpenLuaWindow )
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EVT_MENU ( IDM_SCREENSHOT , CFrame : : OnScreenshot )
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EVT_MENU ( wxID_PREFERENCES , CFrame : : OnConfigMain )
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EVT_MENU ( IDM_CONFIG_GFX_PLUGIN , CFrame : : OnPluginGFX )
EVT_MENU ( IDM_CONFIG_DSP_PLUGIN , CFrame : : OnPluginDSP )
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EVT_MENU ( IDM_CONFIG_PAD_PLUGIN , CFrame : : OnPluginPAD )
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EVT_MENU ( IDM_CONFIG_WIIMOTE_PLUGIN , CFrame : : OnPluginWiimote )
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EVT_MENU ( IDM_SAVE_PERSPECTIVE , CFrame : : OnToolBar )
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EVT_AUITOOLBAR_TOOL_DROPDOWN ( IDM_SAVE_PERSPECTIVE , CFrame : : OnDropDownToolbarItem )
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EVT_MENU ( IDM_EDIT_PERSPECTIVES , CFrame : : OnToolBar )
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EVT_AUITOOLBAR_TOOL_DROPDOWN ( IDM_EDIT_PERSPECTIVES , CFrame : : OnDropDownSettingsToolbar )
// Drop down
EVT_MENU ( IDM_PERSPECTIVES_ADD_PANE , CFrame : : OnToolBar )
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EVT_MENU_RANGE ( IDM_PERSPECTIVES_0 , IDM_PERSPECTIVES_100 , CFrame : : OnSelectPerspective )
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EVT_MENU ( IDM_ADD_PERSPECTIVE , CFrame : : OnDropDownToolbarSelect )
EVT_MENU ( IDM_TAB_SPLIT , CFrame : : OnDropDownToolbarSelect )
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EVT_MENU ( IDM_NO_DOCKING , CFrame : : OnDropDownToolbarSelect )
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// Drop down float
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EVT_MENU_RANGE ( IDM_FLOAT_LOGWINDOW , IDM_FLOAT_CODEWINDOW , CFrame : : OnFloatWindow )
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EVT_MENU ( IDM_NETPLAY , CFrame : : OnNetPlay )
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EVT_MENU ( IDM_BROWSE , CFrame : : OnBrowse )
EVT_MENU ( IDM_MEMCARD , CFrame : : OnMemcard )
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EVT_MENU ( IDM_IMPORTSAVE , CFrame : : OnImportSave )
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EVT_MENU ( IDM_CHEATS , CFrame : : OnShow_CheatsWindow )
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EVT_MENU ( IDM_CHANGEDISC , CFrame : : OnChangeDisc )
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EVT_MENU ( IDM_INSTALL_WII_MENU , CFrame : : OnLoadWiiMenu )
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EVT_MENU ( IDM_LOAD_WII_MENU , CFrame : : OnLoadWiiMenu )
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EVT_MENU ( IDM_TOGGLE_FULLSCREEN , CFrame : : OnToggleFullscreen )
EVT_MENU ( IDM_TOGGLE_DUALCORE , CFrame : : OnToggleDualCore )
EVT_MENU ( IDM_TOGGLE_SKIPIDLE , CFrame : : OnToggleSkipIdle )
EVT_MENU ( IDM_TOGGLE_TOOLBAR , CFrame : : OnToggleToolbar )
EVT_MENU ( IDM_TOGGLE_STATUSBAR , CFrame : : OnToggleStatusbar )
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EVT_MENU_RANGE ( IDM_LOGWINDOW , IDM_VIDEOWINDOW , CFrame : : OnToggleWindow )
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EVT_MENU ( IDM_PURGECACHE , CFrame : : GameListChanged )
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EVT_MENU ( IDM_LOADLASTSTATE , CFrame : : OnLoadLastState )
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EVT_MENU ( IDM_UNDOLOADSTATE , CFrame : : OnUndoLoadState )
EVT_MENU ( IDM_UNDOSAVESTATE , CFrame : : OnUndoSaveState )
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EVT_MENU ( IDM_LOADSTATEFILE , CFrame : : OnLoadStateFromFile )
EVT_MENU ( IDM_SAVESTATEFILE , CFrame : : OnSaveStateToFile )
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EVT_MENU_RANGE ( IDM_LOADSLOT1 , IDM_LOADSLOT8 , CFrame : : OnLoadState )
EVT_MENU_RANGE ( IDM_SAVESLOT1 , IDM_SAVESLOT8 , CFrame : : OnSaveState )
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EVT_MENU_RANGE ( IDM_FRAMESKIP0 , IDM_FRAMESKIP9 , CFrame : : OnFrameSkip )
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EVT_MENU_RANGE ( IDM_DRIVE1 , IDM_DRIVE24 , CFrame : : OnBootDrive )
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EVT_MENU_RANGE ( IDM_CONNECT_WIIMOTE1 , IDM_CONNECT_WIIMOTE4 , CFrame : : OnConnectWiimote )
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EVT_MENU_RANGE ( IDM_LISTWAD , IDM_LISTDRIVES , CFrame : : GameListChanged )
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// Other
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EVT_ACTIVATE ( CFrame : : OnActive )
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EVT_CLOSE ( CFrame : : OnClose )
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EVT_SIZE ( CFrame : : OnResize )
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EVT_MOVE ( CFrame : : OnMove )
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EVT_LIST_ITEM_ACTIVATED ( LIST_CTRL , CFrame : : OnGameListCtrl_ItemActivated )
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EVT_HOST_COMMAND ( wxID_ANY , CFrame : : OnHostMessage )
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EVT_AUI_PANE_CLOSE ( CFrame : : OnPaneClose )
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EVT_AUINOTEBOOK_PAGE_CLOSE ( wxID_ANY , CFrame : : OnNotebookPageClose )
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EVT_AUINOTEBOOK_ALLOW_DND ( wxID_ANY , CFrame : : OnAllowNotebookDnD )
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EVT_AUINOTEBOOK_PAGE_CHANGED ( wxID_ANY , CFrame : : OnNotebookPageChanged )
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EVT_AUINOTEBOOK_TAB_RIGHT_UP ( wxID_ANY , CFrame : : OnTab )
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// Post events to child panels
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EVT_MENU_RANGE ( IDM_INTERPRETER , IDM_ADDRBOX , CFrame : : PostEvent )
EVT_TEXT ( IDM_ADDRBOX , CFrame : : PostEvent )
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END_EVENT_TABLE ( )
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// ---------------
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// Creation and close, quit functions
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CFrame : : CFrame ( wxFrame * parent ,
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wxWindowID id ,
const wxString & title ,
const wxPoint & pos ,
const wxSize & size ,
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bool _UseDebugger ,
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bool _BatchMode ,
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bool ShowLogWindow ,
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long style )
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: CRenderFrame ( parent , id , title , pos , size , style )
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, g_pCodeWindow ( NULL )
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, bRenderToMain ( false ) , bNoWiimoteMsg ( false )
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, m_ToolBar ( NULL ) , m_ToolBarDebug ( NULL ) , m_ToolBarAui ( NULL )
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, m_GameListCtrl ( NULL ) , m_Panel ( NULL )
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, m_RenderFrame ( NULL ) , m_RenderParent ( NULL )
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, m_LogWindow ( NULL ) , UseDebugger ( _UseDebugger )
, m_bBatchMode ( _BatchMode ) , m_bEdit ( false ) , m_bTabSplit ( false ) , m_bNoDocking ( false )
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, m_bGameLoading ( false )
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{
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for ( int i = 0 ; i < = IDM_CODEWINDOW - IDM_LOGWINDOW ; i + + )
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bFloatWindow [ i ] = false ;
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# ifdef __WXGTK__
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panic_event . Init ( ) ;
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# endif
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if ( ShowLogWindow ) SConfig : : GetInstance ( ) . m_InterfaceLogWindow = true ;
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// Give it a console early to show potential messages from this onward
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ConsoleListener * Console = LogManager : : GetInstance ( ) - > getConsoleListener ( ) ;
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if ( SConfig : : GetInstance ( ) . m_InterfaceConsole ) Console - > Open ( ) ;
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// Start debugging mazimized
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if ( UseDebugger ) this - > Maximize ( true ) ;
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// Debugger class
if ( UseDebugger )
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{
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g_pCodeWindow = new CCodeWindow ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter , this , IDM_CODEWINDOW ) ;
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LoadIniPerspectives ( ) ;
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g_pCodeWindow - > Load ( ) ;
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}
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// Create toolbar bitmaps
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InitBitmaps ( ) ;
// Give it an icon
wxIcon IconTemp ;
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IconTemp . CopyFromBitmap ( wxGetBitmapFromMemory ( dolphin_ico32x32 ) ) ;
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SetIcon ( IconTemp ) ;
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// Give it a status bar
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SetStatusBar ( CreateStatusBar ( 2 , wxST_SIZEGRIP , ID_STATUSBAR ) ) ;
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if ( ! SConfig : : GetInstance ( ) . m_InterfaceStatusbar )
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GetStatusBar ( ) - > Hide ( ) ;
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// Give it a menu bar
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CreateMenu ( ) ;
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// ---------------
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// Main panel
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// This panel is the parent for rendering and it holds the gamelistctrl
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m_Panel = new CPanel ( this , IDM_MPANEL ) ;
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m_GameListCtrl = new CGameListCtrl ( m_Panel , LIST_CTRL ,
wxDefaultPosition , wxDefaultSize ,
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT ) ;
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wxBoxSizer * sizerPanel = new wxBoxSizer ( wxHORIZONTAL ) ;
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sizerPanel - > Add ( m_GameListCtrl , 1 , wxEXPAND | wxALL ) ;
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m_Panel - > SetSizer ( sizerPanel ) ;
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// ---------------
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// Manager
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// wxAUI_MGR_LIVE_RESIZE does not exist in the wxWidgets 2.8.9 that comes with Ubuntu 9.04
// Could just check for wxWidgets version if it becomes a problem.
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m_Mgr = new wxAuiManager ( this , wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE ) ;
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if ( g_pCodeWindow )
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{
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m_Mgr - > AddPane ( m_Panel , wxAuiPaneInfo ( )
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. Name ( _T ( " Pane 0 " ) ) . Caption ( _T ( " Pane 0 " ) )
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. CenterPane ( ) . PaneBorder ( false ) . Show ( ) ) ;
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AuiFullscreen = m_Mgr - > SavePerspective ( ) ;
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}
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else
{
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m_Mgr - > AddPane ( m_Panel , wxAuiPaneInfo ( )
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. Name ( _T ( " Pane 0 " ) ) . Caption ( _T ( " Pane 0 " ) ) . PaneBorder ( false )
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. CaptionVisible ( false ) . Layer ( 0 ) . Center ( ) . Show ( ) ) ;
m_Mgr - > AddPane ( CreateEmptyNotebook ( ) , wxAuiPaneInfo ( )
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. Name ( _T ( " Pane 1 " ) ) . Caption ( _ ( " Logging " ) ) . CaptionVisible ( true )
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. Layer ( 0 ) . FloatingSize ( wxSize ( 600 , 350 ) ) . CloseButton ( true ) . Hide ( ) ) ;
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AuiFullscreen = m_Mgr - > SavePerspective ( ) ;
}
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// Create toolbar
RecreateToolbar ( ) ;
if ( ! SConfig : : GetInstance ( ) . m_InterfaceToolbar ) DoToggleToolbar ( false ) ;
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m_LogWindow = new CLogWindow ( this , IDM_LOGWINDOW ) ;
m_LogWindow - > Hide ( ) ;
m_LogWindow - > Disable ( ) ;
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// Create list of available plugins for the configuration window
CPluginManager : : GetInstance ( ) . ScanForPlugins ( ) ;
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// Setup perspectives
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if ( g_pCodeWindow )
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{
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// Load perspective
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DoLoadPerspective ( ) ;
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}
else
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{
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if ( SConfig : : GetInstance ( ) . m_InterfaceLogWindow )
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ToggleLogWindow ( true ) ;
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if ( SConfig : : GetInstance ( ) . m_InterfaceConsole )
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ToggleConsole ( true ) ;
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}
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// Show window
Show ( ) ;
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// Commit
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m_Mgr - > Update ( ) ;
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// Create cursors
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# ifdef _WIN32
CreateCursor ( ) ;
# endif
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# if defined(HAVE_XRANDR) && HAVE_XRANDR
m_XRRConfig = new X11Utils : : XRRConfiguration ( X11Utils : : XDisplayFromHandle ( GetHandle ( ) ) ,
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X11Utils : : XWindowFromHandle ( GetHandle ( ) ) ) ;
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# endif
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// -------------------------
// Connect event handlers
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m_Mgr - > Connect ( wxID_ANY , wxEVT_AUI_RENDER , // Resize
wxAuiManagerEventHandler ( CFrame : : OnManagerResize ) ,
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( wxObject * ) 0 , this ) ;
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// ----------
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// Update controls
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UpdateGUI ( ) ;
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// If we are rerecording create the status bar now instead of later when a game starts
# ifdef RERECORDING
ModifyStatusBar ( ) ;
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// It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed
//Core::WriteStatus();
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# endif
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}
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// Destructor
CFrame : : ~ CFrame ( )
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{
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drives . clear ( ) ;
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# if defined(HAVE_XRANDR) && HAVE_XRANDR
delete m_XRRConfig ;
# endif
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ClosePages ( ) ;
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# ifdef __WXGTK__
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panic_event . Shutdown ( ) ;
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# endif
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delete m_Mgr ;
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}
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bool CFrame : : RendererIsFullscreen ( )
{
if ( Core : : GetState ( ) = = Core : : CORE_RUN | | Core : : GetState ( ) = = Core : : CORE_PAUSE )
{
return m_RenderFrame - > IsFullScreen ( ) ;
}
return false ;
}
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void CFrame : : OnQuit ( wxCommandEvent & WXUNUSED ( event ) )
{
Close ( true ) ;
}
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// --------
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// Events
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void CFrame : : OnActive ( wxActivateEvent & event )
{
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if ( Core : : GetState ( ) = = Core : : CORE_RUN | | Core : : GetState ( ) = = Core : : CORE_PAUSE )
{
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if ( event . GetActive ( ) & & event . GetEventObject ( ) = = m_RenderFrame )
{
# ifdef _WIN32
: : SetFocus ( ( HWND ) m_RenderParent - > GetHandle ( ) ) ;
# else
m_RenderParent - > SetFocus ( ) ;
# endif
if ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bHideCursor & &
Core : : GetState ( ) = = Core : : CORE_RUN )
m_RenderParent - > SetCursor ( wxCURSOR_BLANK ) ;
}
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else
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{
if ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bHideCursor )
m_RenderParent - > SetCursor ( wxCURSOR_ARROW ) ;
}
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}
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event . Skip ( ) ;
}
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void CFrame : : OnClose ( wxCloseEvent & event )
{
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if ( Core : : GetState ( ) ! = Core : : CORE_UNINITIALIZED )
{
DoStop ( ) ;
if ( Core : : GetState ( ) ! = Core : : CORE_UNINITIALIZED )
return ;
UpdateGUI ( ) ;
}
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//Stop Dolphin from saving the minimized Xpos and Ypos
if ( main_frame - > IsIconized ( ) )
main_frame - > Iconize ( false ) ;
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// Don't forget the skip or the window won't be destroyed
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event . Skip ( ) ;
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// Save GUI settings
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if ( g_pCodeWindow ) SaveIniPerspectives ( ) ;
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// Close the log window now so that its settings are saved
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else m_LogWindow - > Close ( ) ;
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// Uninit
m_Mgr - > UnInit ( ) ;
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}
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// Post events
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// Warning: This may cause an endless loop if the event is propagated back to its parent
void CFrame : : PostEvent ( wxCommandEvent & event )
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{
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if ( g_pCodeWindow & &
event . GetId ( ) > = IDM_INTERPRETER & &
event . GetId ( ) < = IDM_ADDRBOX )
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{
event . StopPropagation ( ) ;
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g_pCodeWindow - > GetEventHandler ( ) - > AddPendingEvent ( event ) ;
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}
else
event . Skip ( ) ;
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}
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void CFrame : : OnMove ( wxMoveEvent & event )
{
event . Skip ( ) ;
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if ( ! IsMaximized ( ) & &
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! ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bRenderToMain & & RendererIsFullscreen ( ) ) )
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{
SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . iPosX = GetPosition ( ) . x ;
SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . iPosY = GetPosition ( ) . y ;
}
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}
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void CFrame : : OnResize ( wxSizeEvent & event )
{
event . Skip ( ) ;
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if ( ! IsMaximized ( ) & &
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! ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bRenderToMain & & RendererIsFullscreen ( ) ) )
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{
SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . iWidth = GetSize ( ) . GetWidth ( ) ;
SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . iHeight = GetSize ( ) . GetHeight ( ) ;
}
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}
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// Host messages
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# ifdef _WIN32
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WXLRESULT CFrame : : MSWWindowProc ( WXUINT nMsg , WXWPARAM wParam , WXLPARAM lParam )
{
switch ( nMsg )
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{
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case WM_SYSCOMMAND :
switch ( wParam & 0xFFF0 )
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{
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case SC_SCREENSAVE :
case SC_MONITORPOWER :
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break ;
default :
return wxFrame : : MSWWindowProc ( nMsg , wParam , lParam ) ;
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}
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break ;
default :
return wxFrame : : MSWWindowProc ( nMsg , wParam , lParam ) ;
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}
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return 0 ;
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}
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# endif
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void CFrame : : OnHostMessage ( wxCommandEvent & event )
{
switch ( event . GetId ( ) )
{
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case IDM_UPDATEGUI :
UpdateGUI ( ) ;
break ;
case IDM_UPDATESTATUSBAR :
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if ( GetStatusBar ( ) ! = NULL )
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{
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GetStatusBar ( ) - > SetStatusText ( event . GetString ( ) , event . GetInt ( ) ) ;
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}
break ;
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case IDM_UPDATETITLE :
if ( ! SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bRenderToMain & & m_RenderFrame )
m_RenderFrame - > SetTitle ( event . GetString ( ) ) ;
break ;
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case WM_USER_CREATE :
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if ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bHideCursor )
m_RenderParent - > SetCursor ( wxCURSOR_BLANK ) ;
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break ;
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# ifdef __WXGTK__
case IDM_PANIC :
bPanicResult = ( wxYES = = wxMessageBox ( event . GetString ( ) ,
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_ ( " Warning " ) , event . GetInt ( ) ? wxYES_NO : wxOK , this ) ) ;
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panic_event . Set ( ) ;
break ;
# endif
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# if defined(HAVE_X11) && HAVE_X11
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case WM_USER_STOP :
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DoStop ( ) ;
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break ;
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# endif
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}
}
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void CFrame : : GetRenderWindowSize ( int & x , int & y , int & width , int & height )
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{
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wxMutexGuiEnter ( ) ;
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m_RenderParent - > GetSize ( & width , & height ) ;
m_RenderParent - > GetPosition ( & x , & y ) ;
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wxMutexGuiLeave ( ) ;
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}
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void CFrame : : OnRenderWindowSizeRequest ( int & width , int & height )
{
wxMutexGuiEnter ( ) ;
if ( IsFullScreen ( ) )
{
m_RenderParent - > GetSize ( & width , & height ) ;
}
else if ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bRenderToMain )
{
m_RenderParent - > SetClientSize ( width , height ) ;
}
else
{
m_RenderParent - > GetParent ( ) - > SetClientSize ( width , height ) ;
}
wxMutexGuiLeave ( ) ;
}
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bool CFrame : : RendererHasFocus ( )
{
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if ( m_RenderParent = = NULL )
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return false ;
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# ifdef _WIN32
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if ( m_RenderParent - > GetParent ( ) - > GetHWND ( ) = = GetForegroundWindow ( ) )
return true ;
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# else
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if ( wxWindow : : FindFocus ( ) = = NULL )
return false ;
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// Why these different cases?
if ( m_RenderParent = = wxWindow : : FindFocus ( ) | |
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m_RenderParent = = wxWindow : : FindFocus ( ) - > GetParent ( ) | |
m_RenderParent - > GetParent ( ) = = wxWindow : : FindFocus ( ) - > GetParent ( ) )
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return true ;
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# endif
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return false ;
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}
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void CFrame : : OnGameListCtrl_ItemActivated ( wxListEvent & WXUNUSED ( event ) )
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{
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// Show all platforms and regions if...
// 1. All platforms are set to hide
// 2. All Regions are set to hide
// Otherwise call BootGame to either...
// 1. Boot the selected iso
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// 2. Boot the default or last loaded iso.
// 3. Call BrowseForDirectory if the gamelist is empty
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if ( ! m_GameListCtrl - > GetGameNames ( ) . size ( ) & &
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! ( ( SConfig : : GetInstance ( ) . m_ListGC & &
SConfig : : GetInstance ( ) . m_ListWii & &
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SConfig : : GetInstance ( ) . m_ListWad ) & &
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( SConfig : : GetInstance ( ) . m_ListJap & &
SConfig : : GetInstance ( ) . m_ListUsa & &
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SConfig : : GetInstance ( ) . m_ListPal & &
SConfig : : GetInstance ( ) . m_ListFrance & &
SConfig : : GetInstance ( ) . m_ListItaly & &
SConfig : : GetInstance ( ) . m_ListKorea & &
SConfig : : GetInstance ( ) . m_ListTaiwan & &
SConfig : : GetInstance ( ) . m_ListUnknown ) ) )
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{
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SConfig : : GetInstance ( ) . m_ListGC = SConfig : : GetInstance ( ) . m_ListWii =
SConfig : : GetInstance ( ) . m_ListWad = SConfig : : GetInstance ( ) . m_ListJap =
SConfig : : GetInstance ( ) . m_ListUsa = SConfig : : GetInstance ( ) . m_ListPal =
SConfig : : GetInstance ( ) . m_ListFrance = SConfig : : GetInstance ( ) . m_ListItaly =
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SConfig : : GetInstance ( ) . m_ListKorea = SConfig : : GetInstance ( ) . m_ListTaiwan =
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SConfig : : GetInstance ( ) . m_ListUnknown = true ;
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GetMenuBar ( ) - > FindItem ( IDM_LISTGC ) - > Check ( true ) ;
GetMenuBar ( ) - > FindItem ( IDM_LISTWII ) - > Check ( true ) ;
GetMenuBar ( ) - > FindItem ( IDM_LISTWAD ) - > Check ( true ) ;
GetMenuBar ( ) - > FindItem ( IDM_LISTJAP ) - > Check ( true ) ;
GetMenuBar ( ) - > FindItem ( IDM_LISTUSA ) - > Check ( true ) ;
GetMenuBar ( ) - > FindItem ( IDM_LISTPAL ) - > Check ( true ) ;
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GetMenuBar ( ) - > FindItem ( IDM_LISTFRANCE ) - > Check ( true ) ;
GetMenuBar ( ) - > FindItem ( IDM_LISTITALY ) - > Check ( true ) ;
GetMenuBar ( ) - > FindItem ( IDM_LISTKOREA ) - > Check ( true ) ;
GetMenuBar ( ) - > FindItem ( IDM_LISTTAIWAN ) - > Check ( true ) ;
GetMenuBar ( ) - > FindItem ( IDM_LIST_UNK ) - > Check ( true ) ;
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m_GameListCtrl - > Update ( ) ;
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}
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else if ( ! m_GameListCtrl - > GetGameNames ( ) . size ( ) )
m_GameListCtrl - > BrowseForDirectory ( ) ;
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else
// Game started by double click
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BootGame ( std : : string ( " " ) ) ;
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}
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bool IsHotkey ( wxKeyEvent & event , int Id )
{
return ( event . GetKeyCode ( ) = = SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . iHotkey [ Id ] & &
event . GetModifiers ( ) = = SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . iHotkeyModifier [ Id ] ) ;
}
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void CFrame : : OnKeyDown ( wxKeyEvent & event )
{
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if ( Core : : GetState ( ) ! = Core : : CORE_UNINITIALIZED )
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{
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int WiimoteId = - 1 ;
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// Toggle fullscreen
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if ( IsHotkey ( event , HK_FULLSCREEN ) )
DoFullscreen ( ! RendererIsFullscreen ( ) ) ;
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// Send Debugger keys to CodeWindow
else if ( g_pCodeWindow & & ( event . GetKeyCode ( ) > = WXK_F9 & & event . GetKeyCode ( ) < = WXK_F11 ) )
event . Skip ( ) ;
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// Pause and Unpause
else if ( IsHotkey ( event , HK_PLAY_PAUSE ) )
DoPause ( ) ;
// Stop
else if ( IsHotkey ( event , HK_STOP ) )
DoStop ( ) ;
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// Screenshot hotkey
else if ( IsHotkey ( event , HK_SCREENSHOT ) )
Core : : ScreenShot ( ) ;
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// Wiimote connect and disconnect hotkeys
else if ( IsHotkey ( event , HK_WIIMOTE1_CONNECT ) )
WiimoteId = 0 ;
else if ( IsHotkey ( event , HK_WIIMOTE2_CONNECT ) )
WiimoteId = 1 ;
else if ( IsHotkey ( event , HK_WIIMOTE3_CONNECT ) )
WiimoteId = 2 ;
else if ( IsHotkey ( event , HK_WIIMOTE4_CONNECT ) )
WiimoteId = 3 ;
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// State save and state load hotkeys
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else if ( event . GetKeyCode ( ) > = WXK_F1 & & event . GetKeyCode ( ) < = WXK_F8 )
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{
int slot_number = event . GetKeyCode ( ) - WXK_F1 + 1 ;
if ( event . GetModifiers ( ) = = wxMOD_NONE )
State_Load ( slot_number ) ;
else if ( event . GetModifiers ( ) = = wxMOD_SHIFT )
State_Save ( slot_number ) ;
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else
event . Skip ( ) ;
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}
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else if ( event . GetKeyCode ( ) = = WXK_F11 & & event . GetModifiers ( ) = = wxMOD_NONE )
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State_LoadLastSaved ( ) ;
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else if ( event . GetKeyCode ( ) = = WXK_F12 )
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{
if ( event . GetModifiers ( ) = = wxMOD_NONE )
State_UndoSaveState ( ) ;
else if ( event . GetModifiers ( ) = = wxMOD_SHIFT )
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State_UndoLoadState ( ) ;
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else
event . Skip ( ) ;
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}
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else
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// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/wiimote keypresses which take an
// entirely different path through the HID subsystem.
# ifndef __APPLE__
// On other platforms, we leave the key event alone
// so it can be passed on to the windowing system.
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event . Skip ( ) ;
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# endif
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// Actually perform the wiimote connection or disconnection
if ( WiimoteId > = 0 )
{
bNoWiimoteMsg = GetMenuBar ( ) - > IsChecked ( IDM_CONNECT_WIIMOTE1 + WiimoteId ) ;
GetMenuBar ( ) - > Check ( IDM_CONNECT_WIIMOTE1 + WiimoteId , ! bNoWiimoteMsg ) ;
GetUsbPointer ( ) - > AccessWiiMote ( WiimoteId | 0x100 ) - > Activate ( ! bNoWiimoteMsg ) ;
wxString msg ( wxString : : Format ( wxT ( " Wiimote %i %s " ) , WiimoteId + 1 ,
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bNoWiimoteMsg ? _ ( " Disconnected " ) : _ ( " Connected " ) ) ) ;
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Core : : DisplayMessage ( msg . ToAscii ( ) , 3000 ) ;
}
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// Send the OSD hotkeys to the video plugin
if ( event . GetKeyCode ( ) > = ' 3 ' & & event . GetKeyCode ( ) < = ' 7 ' & & event . GetModifiers ( ) = = wxMOD_NONE )
{
# ifdef _WIN32
PostMessage ( ( HWND ) Core : : GetWindowHandle ( ) , WM_USER , WM_USER_KEYDOWN , event . GetKeyCode ( ) ) ;
# elif defined(HAVE_X11) && HAVE_X11
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X11Utils : : SendKeyEvent ( X11Utils : : XDisplayFromHandle ( GetHandle ( ) ) , event . GetKeyCode ( ) ) ;
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# endif
}
// Send the freelook hotkeys to the video plugin
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if ( ( event . GetKeyCode ( ) = = ' ) ' | | event . GetKeyCode ( ) = = ' ( ' | |
event . GetKeyCode ( ) = = ' 0 ' | | event . GetKeyCode ( ) = = ' 9 ' | |
event . GetKeyCode ( ) = = ' W ' | | event . GetKeyCode ( ) = = ' S ' | |
event . GetKeyCode ( ) = = ' A ' | | event . GetKeyCode ( ) = = ' D ' | |
event . GetKeyCode ( ) = = ' R ' )
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& & event . GetModifiers ( ) = = wxMOD_SHIFT )
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{
# ifdef _WIN32
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PostMessage ( ( HWND ) Core : : GetWindowHandle ( ) , WM_USER , WM_USER_KEYDOWN , event . GetKeyCode ( ) ) ;
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# elif defined(HAVE_X11) && HAVE_X11
X11Utils : : SendKeyEvent ( X11Utils : : XDisplayFromHandle ( GetHandle ( ) ) , event . GetKeyCode ( ) ) ;
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# endif
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}
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}
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else
event . Skip ( ) ;
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}
void CFrame : : OnKeyUp ( wxKeyEvent & event )
{
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event . Skip ( ) ;
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}
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void CFrame : : OnMouse ( wxMouseEvent & event )
{
# if defined(HAVE_X11) && HAVE_X11
if ( Core : : GetState ( ) ! = Core : : CORE_UNINITIALIZED )
{
if ( event . Dragging ( ) )
X11Utils : : SendMotionEvent ( X11Utils : : XDisplayFromHandle ( GetHandle ( ) ) ,
event . GetPosition ( ) . x , event . GetPosition ( ) . y ) ;
else
X11Utils : : SendButtonEvent ( X11Utils : : XDisplayFromHandle ( GetHandle ( ) ) , event . GetButton ( ) ,
event . GetPosition ( ) . x , event . GetPosition ( ) . y , event . ButtonDown ( ) ) ;
}
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# else
( void ) event ;
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# endif
}
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void CFrame : : DoFullscreen ( bool bF )
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{
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ToggleDisplayMode ( bF ) ;
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m_RenderFrame - > ShowFullScreen ( bF , wxFULLSCREEN_ALL ) ;
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if ( SConfig : : GetInstance ( ) . m_LocalCoreStartupParameter . bRenderToMain )
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{
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if ( bF )
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{
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// Save the current mode before going to fullscreen
AuiCurrent = m_Mgr - > SavePerspective ( ) ;
m_Mgr - > LoadPerspective ( AuiFullscreen , true ) ;
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}
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else
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{
// Restore saved perspective
m_Mgr - > LoadPerspective ( AuiCurrent , true ) ;
}
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}
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else
m_RenderFrame - > Raise ( ) ;
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}