goyuken
147c77c124
n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
2013-05-04 00:23:52 +00:00
goyuken
415d749be9
saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
2013-05-03 22:12:35 +00:00
pjgat09
d9f9d77712
N64: Wire up the reset and power buttons
2013-05-03 21:13:23 +00:00
goyuken
314906ce66
saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't.
2013-05-03 19:51:03 +00:00
pjgat09
7810621d6d
N64: Started work on wiring the config system. The video output resolution is now (temporarily) set to 800x600
2013-05-03 02:36:46 +00:00
goyuken
299fcbcc57
saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
2013-05-03 01:32:16 +00:00
goyuken
b399e87ffe
saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
2013-05-02 23:35:12 +00:00
pjgat09
fa349542ef
N64: Added exceptions in the event of a problem loaded one of the dlls
2013-05-02 22:17:36 +00:00
pjgat09
ee9584f3aa
N64: Commented out, but rudimentary fake analog stick support by looking at the DPad buttons and basing the analog stick position based on those
2013-05-02 22:08:54 +00:00
goyuken
149eeb5f33
saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
2013-05-02 20:47:56 +00:00
pjgat09
2a0c6c4daf
m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
...
N64: Pass controller 1 data to the core
2013-05-02 03:38:57 +00:00
adelikat
c6634273d7
N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
2013-05-02 01:54:44 +00:00
goyuken
53f9e002f4
n64: disable certain debug messages for now as they're causing crashing problems.
...
fix audio, hopefully. sounds fine on diddy kong racing.
2013-05-02 00:33:44 +00:00
pjgat09
08c41348e5
N64: Attempt to fix a threading problem
2013-05-01 22:32:31 +00:00
goyuken
6b350e58c9
n64: audio stuff, but all commented out for now
2013-05-01 22:26:08 +00:00
pjgat09
365d1f159c
N64: Clean up the core on rom close
2013-05-01 22:18:53 +00:00
pjgat09
533baf9ef3
N64: Added a function to get the audio rate from the core.
2013-05-01 21:28:15 +00:00
goyuken
0d556dc9e9
saturn: frame lag flag working
2013-05-01 17:22:12 +00:00
goyuken
2631ffbde6
implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD
2013-05-01 17:06:36 +00:00
goyuken
0a1e942dfe
n64: rework audio a bit. best listened to in audio throttle mode. the problem seems to be that different games use different audio out sampling rates, and i don't know how to detect the right one. current selection (32khz) seems to be right for merio and falcon punch
2013-05-01 14:38:47 +00:00
goyuken
8b029d9eb1
saturn: controls. fuck boilerplate
2013-05-01 02:53:53 +00:00
goyuken
eae4c0ee81
saturn: sound
2013-05-01 01:46:20 +00:00
goyuken
368bc58d0a
saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
2013-05-01 00:27:36 +00:00
goyuken
d2fecaa172
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
2013-04-30 21:28:35 +00:00
pjgat09
7f7b9eac1f
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
...
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
2013-04-30 03:24:44 +00:00
pjgat09
160de71206
N64: Removed an unneeded dummy variable
2013-04-30 02:24:07 +00:00
pjgat09
8ec6c762bd
N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.
2013-04-30 02:22:56 +00:00
pjgat09
3bc682a411
m64p: Added VI callback functionality
...
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
2013-04-30 01:50:27 +00:00
pjgat09
2598967d56
m64p: Start the emulator paused
...
N64: Wait for the emulator to start up before returning from the constructor.
2013-04-30 01:14:07 +00:00
pjgat09
1f7b5a5ce9
N64: Run the m64p core frame by frame. Added a frame callback function to retrieve the framebuffer from the m64p core when it's ready. Added math to convert the m64p framebuffer to bizhawk's formula.
2013-04-30 00:36:54 +00:00
pjgat09
bfc0117237
m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
...
N64: Loads roms and pops up an SDL window to display them
2013-04-30 00:08:21 +00:00
pjgat09
a4fb43185a
N64: Adding a dummy emulator
2013-04-29 01:57:41 +00:00
zeromus
df99f36464
support bsnes xml files and super road blaster MSU-1 game
2013-04-24 22:09:11 +00:00
zeromus
b482a4af0b
make note about how to get msu-1 working
2013-04-24 17:17:25 +00:00
zeromus
45a671ce73
snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
2013-04-22 22:34:18 +00:00
adelikat
c577eb4854
Atari 2600 - DPC Mapper - add in clock cycle counting and some fixes, but still doesn't work, don't know why at this point
2013-04-20 22:09:19 +00:00
adelikat
462e861072
last round of pointless code cleanup
2013-04-16 00:42:57 +00:00
adelikat
be2937fdec
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
2013-04-14 23:56:45 +00:00
adelikat
cff1ff2940
Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
2013-04-14 20:39:19 +00:00
adelikat
da80b7117a
Oops, Make VS2010 project compile
2013-04-14 20:04:38 +00:00
adelikat
e8eeb7f4fa
NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup
2013-04-11 02:04:13 +00:00
adelikat
85571fe0ca
Update 2012 project to use .net 4.5
2013-04-11 01:02:47 +00:00
adelikat
1c33b92bf1
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
2013-03-25 01:59:34 +00:00
goyuken
8d1fcd0b8a
snes: movie recording starting from now now supported
2013-03-17 18:11:30 +00:00
goyuken
7d21df6648
GB: fix movie "start from now" (it never worked before). this is a minimalist fix that's designed to not break compatibility with any existing savestates, but is kind of fragile.
2013-03-17 17:15:33 +00:00
adelikat
3e639d65ab
Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
2013-03-11 01:46:12 +00:00
adelikat
84bc032656
Some warning cleanup
2013-02-24 20:17:12 +00:00
adelikat
0530547f34
NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash
2013-02-19 02:52:32 +00:00
adelikat
2c4fcd0cb3
NEShawk - Fix savestate loading on mappers 115 and 248
2013-02-19 01:58:13 +00:00
zeromus
e88fb73706
nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it
2013-02-11 09:09:37 +00:00
zeromus
501c68bb9f
nes-make memoryRand track fceux latest
2013-02-11 09:08:54 +00:00
zeromus
9cf0a3f30f
snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
2013-01-18 05:06:26 +00:00
zeromus
11aef10c2e
snes-dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks
2013-01-18 04:46:17 +00:00
zeromus
1b33d1dc9d
snes-fix bug where you cant load games lacking save ram
2013-01-14 07:22:36 +00:00
goyuken
e911a17a4e
nes: vrc6: clean up some comments of left over crud. no actual changes
2013-01-11 19:49:32 +00:00
goyuken
a0ea09a226
nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one)
2013-01-09 23:22:40 +00:00
zeromus
66077951c4
snes-fix timing calculations in aviout and movieplay dialog
2013-01-09 23:03:46 +00:00
goyuken
1666febbee
NES: savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)?
2013-01-09 16:42:00 +00:00
goyuken
926cf64fe7
dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them.
2012-12-30 17:38:44 +00:00
goyuken
87a36128e3
dual gb: fix edge case frame boundary timing thingy
2012-12-29 18:55:10 +00:00
goyuken
8715f2bb2a
dual gb: memorydomains
2012-12-29 18:06:39 +00:00
goyuken
1cdc51f789
dual gameboy: sound
2012-12-29 17:11:19 +00:00
goyuken
166110c609
gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
2012-12-29 15:48:30 +00:00
goyuken
689a5fac6e
reverse merge 4237 as it breaks compilation
2012-12-29 14:41:51 +00:00
brandman211
83ec09c960
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
2012-12-29 09:55:37 +00:00
goyuken
2a7ea6bfb0
libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4.
2012-12-29 02:43:00 +00:00
goyuken
ab8af9f73e
remove some unused junk from last commit
2012-12-29 02:07:01 +00:00
goyuken
63f9752ea2
rough in some stuff for game boy link cable recording. none of it is finished yet
2012-12-29 01:25:06 +00:00
goyuken
714292c77c
gambatte: change memory domain check to mod instead of and (because domains can be not power of 2 sizes)
2012-12-27 22:50:34 +00:00
adelikat
9c945a175e
Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
2012-12-27 22:24:42 +00:00
adelikat
06bd1b979a
GB - mask peek and poke memory functions, fixes potential exceptions when calling on bogus addresses for that domain
2012-12-27 18:48:12 +00:00
zeromus
2988217d77
snes-fix SGB core which had got a little broken while trying to setup memory domains
2012-12-27 18:47:15 +00:00
zeromus
213f12b5a2
snes-actually turn on that thing i did last night, to see if anyone thinks it improves performance
2012-12-27 18:11:44 +00:00
zeromus
9a778a55fe
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
2012-12-27 07:59:19 +00:00
zeromus
42e473b7a8
snes-fix dll deps in 64bit bsnes
2012-12-26 21:25:39 +00:00
zeromus
0545cb64fa
snes-make hex editor faster
2012-12-26 18:25:45 +00:00
zeromus
8a69a4ebe0
switch snes core back to external process. more refined this time. support use of performance core.
2012-12-25 20:36:04 +00:00
goyuken
5f854466ab
sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible
2012-12-23 20:26:43 +00:00
goyuken
717ec931f1
snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done
2012-12-23 18:05:48 +00:00
goyuken
3cc475a64f
reverse merge r4180, r4181, r4189
2012-12-23 16:30:00 +00:00
adelikat
76c9a68a2d
Intellivision - Hook up controllers to the core
2012-12-22 01:56:14 +00:00
goyuken
b7b8a81627
nes: JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs. strangely, this doesn't affect "Moero!! Pro Soccer", which already ran and still does. i'll try not to think about it too hard.
2012-12-21 16:14:38 +00:00
zeromus
f1401a16e1
snes-fix new bugs in audio
2012-12-21 16:13:11 +00:00
zeromus
8d7da30681
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
2012-12-21 07:23:55 +00:00
zeromus
eec37da5b4
nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper.
2012-12-21 07:12:01 +00:00
goyuken
79f5a344e1
nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3
2012-12-20 01:27:13 +00:00
goyuken
70cc20175c
NES: Test out some savestates, and get more crashes... the problem is that a number of mappers use some state variable names that are identical to APU variable names. Fixed by enclosing entire mapper in a section every time. This particular discovery though, suggests to me that 1.3.0 release NES savestates are possibly much more broken than originally suspected, if mapper IRQ information is being stomped out by APU IRQ information.
2012-12-19 15:46:37 +00:00
goyuken
3a9fa9abb1
nes: vrc7: support ines without crc. in case someone ever makes a vrc7 homebrew. which they won't.
2012-12-18 23:09:33 +00:00
goyuken
03f5b3ae96
serializer: add another duplicate check (this time on section names within a single section), and fix 2600 savestates
2012-12-18 20:37:31 +00:00
goyuken
ff6539d268
nes: related to the last commit, fix mapper 116, mmc5, vrc6
2012-12-18 03:17:10 +00:00
goyuken
d479e5661a
The robustness update to the Serializer caused a problem when multiple variables with the same string name are saved\loaded in text form. The old system would just read\write them in order; the new one would silently discard all but the last occurrence. The Serializer now throws an exception in these circumstances. To fix individual cores, duplicate usage of variables needs to be enclosed in separate sections. Fixed an occurrence of this in the NES APU, where the two Pulse channels were being confused; fixes sound bugs on loadstate in some games.
2012-12-18 03:03:11 +00:00
goyuken
26abfe4574
nes: apu: add some pulse channel variables to the savestate that weren't in it before. maybe this fixes something? maybe it doesn't. it certainly doesn't fix my problem in driar...
2012-12-18 02:22:40 +00:00
goyuken
0aa5e2a512
NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
...
24C01 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
2012-12-17 19:54:45 +00:00
brandman211
0b7f68fcb7
-Fixed the calculation for the O Flag...not messing with that bit-math anymore.
...
-Set the pending cycles for setting Sr1 to 14934 - 3791 instead of adding it. This working makes NO sense in my opinion, and I'm sure it will break as the number of interrupts increases, but for now, it matches up.
The newest issue is reading PSG registers which have not been set. Cool, expecting this to work without doing anything would be silly, so I've gotten somewhere!
2012-12-17 07:17:18 +00:00
brandman211
7ad002d5ce
IntelliHawk:
...
-Cleanup.
-Added "Total Executed Cycles" to the log.
-By observing the aforementioned data, I realized that the docs probably meant to say 14934 instead of 14394.
--By adjusting this...TITLE SCREEN!
--Still, there are definitely discrepancies with the log that imply that I'm far from done.
-Enabled ANDR and XOR because they were executed during the title sequence, though it's hard to tell if it should at this point.
2012-12-17 04:23:59 +00:00
goyuken
461e6c6cea
yeah nah, forget that
2012-12-17 01:11:46 +00:00
goyuken
4db8ca7422
abusing public SVN as my own local store
2012-12-17 01:00:52 +00:00
goyuken
45660d0f23
7800: rearrange\cleanup Atari7800.cs, and delete TODO comments that are done.
2012-12-16 18:16:50 +00:00
goyuken
17d8e21c2d
7800: memory domains
2012-12-16 18:02:39 +00:00
goyuken
17f0f66ed7
7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
2012-12-16 16:57:16 +00:00
goyuken
f8c9bd98f9
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
2012-12-16 15:15:54 +00:00
goyuken
c9c3821632
7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
2012-12-16 01:34:02 +00:00
goyuken
042855acac
atari 7800: for the two 7800 controller definitions (proline and lightgun), remove the two difficulty switches, and change the name of the "BW" switch to "Pause", to reflect what's actually on the console. other controller definitions not changed because they're used for emu7800 in 2600 mode, which DOES have those buttons
2012-12-15 18:11:54 +00:00
goyuken
0fb5be2420
NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now
2012-12-15 16:51:04 +00:00
goyuken
3cfc57f8a1
7800: ignore 128 byte header, if present
2012-12-15 16:06:35 +00:00
goyuken
0e0359613d
mmc5 audio: oops
2012-12-15 15:17:23 +00:00
goyuken
2983c23920
atari7800: control hooked up, more or less
2012-12-15 02:36:38 +00:00
goyuken
1895103a9c
atari 7800: did controller stuff until i got annoyed
2012-12-15 00:58:55 +00:00
goyuken
a9bf3cf58a
nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems.
2012-12-14 22:29:27 +00:00
goyuken
bab873fa13
mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete.
2012-12-14 21:06:58 +00:00
goyuken
c90d2dcd56
nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on
2012-12-14 19:46:01 +00:00
goyuken
a4f3c2a7de
NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
...
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
2012-12-14 19:35:43 +00:00
goyuken
6ca1886933
MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it.
2012-12-14 18:41:16 +00:00
goyuken
37e2dfbc9a
nes: namco 163: make audio somewhat louder, based on listening to a few cart recordings. still softer than fceux
2012-12-14 18:38:13 +00:00
goyuken
5986d779e7
SMS: increase size of buffer for public byte[] SaveStateBinary() by 1 byte. also throw an exception if the savestate is smaller than expected.
2012-12-14 16:59:23 +00:00
goyuken
4e0796814d
VRC6 audio: restructure to send deltas directly to the NES apu, simplifying some things. This would be pointless masturbation by itself, but this method will also lead to easier emulation of MMC5 audio.
2012-12-14 15:17:14 +00:00
goyuken
3bcb00f9b9
vrc6 audio: fix off-by-one in frequency counts
2012-12-14 14:38:39 +00:00
adelikat
d34368e98d
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
2012-12-14 02:17:47 +00:00
goyuken
e31f4380e2
nes: vrc7: change patchset to one recommended by nesdev. i dunno... sounds better? maybe?
2012-12-14 01:36:01 +00:00
goyuken
77b1d2e207
delete old 7800 stuff
2012-12-12 19:40:42 +00:00
goyuken
1e40bc9082
move 7800 into separate cootie-solution
2012-12-12 19:39:17 +00:00
goyuken
ecfc3da19a
baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2012-12-12 18:37:40 +00:00
goyuken
d205d68b95
move our 7800 code into Bizhawk.Emulation namespace (oops)
2012-12-12 18:17:30 +00:00
goyuken
faceb7e18d
7800: clean up some sound-related stuff
2012-12-12 16:24:14 +00:00
goyuken
0636bda89d
7800: savestates
2012-12-12 15:36:17 +00:00
goyuken
7bb1baf2ab
the hsc in a 7800 is supposed to be a saverammy thing, so hook it up as such. dunno if it actually works
2012-12-12 03:47:05 +00:00
goyuken
f32fc83d96
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
2012-12-12 03:40:18 +00:00
adelikat
fb7873a6a7
Atari 7800 - better use of the Cart object, not a very useful commit though since it is still hardcoding the mapper
2012-12-12 01:59:10 +00:00
goyuken
a43ecbf6aa
7800: speed up framebuffer blits, and add audio output
2012-12-12 01:32:58 +00:00
goyuken
c22ad34844
7800: you can see stuff that doesn't look retarded now
2012-12-12 00:30:36 +00:00
goyuken
da0a8822c9
7800: you can see stuff now
2012-12-12 00:23:01 +00:00
goyuken
821e2e26e3
atari7800: progress
2012-12-11 23:01:01 +00:00
saxxonpike
31fba1ec2b
commodore64: change from uint to int, seems to speed things up a little with no side effects
2012-12-11 06:27:00 +00:00
saxxonpike
5a8ce4000b
commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now
2012-12-10 22:51:02 +00:00
goyuken
cc4b683006
7800: change HSC ram size from 4096 bytes to 2048 bytes (i think this is correct), and send logging messages to the log window. doesn't run still.
2012-12-10 21:29:50 +00:00
goyuken
638c358b5d
fix compile error from last commit
2012-12-10 20:36:51 +00:00
goyuken
a1065942ed
old VRC6 sound moved to attic/
2012-12-10 20:26:59 +00:00
goyuken
43396d4b39
garbodev disconnected and moved to attic/
2012-12-10 20:24:21 +00:00
goyuken
4784ab2006
garbodev: fix up all problems in the IEmulator sound binding. what you hear now, is what garbodev ACTUALLY SOUNDS LIKE. wow.
2012-12-10 20:11:10 +00:00
goyuken
4834f40f6c
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
2012-12-10 19:32:18 +00:00
goyuken
c3a74edd7f
VRC6 sound: cleanup, implement $9003
2012-12-10 16:09:49 +00:00
goyuken
5590898c46
VRC6: fish crash bug on loading non-VRC6 games in some cases (caused by recent commit)
2012-12-10 02:41:54 +00:00
goyuken
fd304e6cb4
fix regression in gameboy from corecomm merge
2012-12-10 01:33:09 +00:00
goyuken
49f16bcb20
nes: vrc6: new audio implementation. sounds awesome
2012-12-10 01:13:12 +00:00
zeromus
a4b442abda
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
2012-12-10 00:43:43 +00:00
goyuken
6ef2913ed8
WHAT
...
no, it doesn't fix anything
2012-12-09 23:05:31 +00:00
goyuken
4a673e614b
nes: apu: remove unbiasing from apu core. blip_buf already handles a dc bias removal internally, and keeping all of the values to the mixer in their original forms is simpler code and probably reflects the underlying hardware more accurately. should sound about the same as before.
2012-12-09 20:39:29 +00:00
goyuken
b9f37d7ed8
dcfilter: more correct algorithm. doesn't sound any different. speed unchanged.
2012-12-09 20:02:43 +00:00
goyuken
34a6248606
nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though...
2012-12-09 17:07:34 +00:00
goyuken
cb4288ada4
rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
2012-12-09 15:58:55 +00:00
goyuken
210d415e3d
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
2012-12-09 03:13:47 +00:00
goyuken
6f6ee16cf3
C64: fix unmanaged memory leak in most recent commit
2012-12-08 16:07:06 +00:00
goyuken
1b83110a37
C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"...
2012-12-08 16:05:00 +00:00
saxxonpike
1d3ff8524a
commodore64: slight tweak
2012-12-07 21:02:02 +00:00
saxxonpike
245ce3d72f
commodore64: fix up some timer chip routines, and directional dataport should be more accurate
2012-12-07 21:01:22 +00:00
saxxonpike
e4ff87e92a
commodore64: implement more c64-disk communications, hook up drive LED
2012-12-07 17:06:07 +00:00
saxxonpike
38adb50a10
commodore64: via6522 - implement more registers
2012-12-07 11:45:50 +00:00
saxxonpike
28d0328a54
commodore64: work on 1541 VIA timer chips
2012-12-07 06:20:20 +00:00
saxxonpike
e3082b206b
commodore64: connect the 1541 disk drive to the system, memory domains also available
2012-12-07 05:24:00 +00:00
saxxonpike
526ad358d1
commodore64: disk and tape framework added
2012-12-06 06:53:55 +00:00
saxxonpike
cdd0e49726
commodore64: oops, forgot one file.
2012-12-06 06:26:32 +00:00
saxxonpike
e1ff14e475
commodore64: change directory structure a little, rename namespaces for consistency
2012-12-06 06:25:30 +00:00
saxxonpike
31dd33ae3a
database: add extension .T64 for use with Commodore64 core
2012-12-06 06:11:12 +00:00
saxxonpike
e449ab34fd
commodore64: implement Serial and Datassette interfaces (there are no devices to connect them to yet)
2012-12-06 04:29:08 +00:00
adelikat
747115962b
C64 - hook up Lock key to core, doesn't do anything yet though
2012-12-06 01:19:32 +00:00
adelikat
be40574bad
C64 - hook up Key Restore button
2012-12-06 00:41:31 +00:00
saxxonpike
c64951fce8
commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
2012-12-05 21:07:51 +00:00
saxxonpike
7fa80cdcaf
commodore64: add some cartridge docs
2012-12-03 21:11:48 +00:00
goyuken
9b40792553
nes apu: add PAL numbers for NoiseUnit
2012-12-03 19:55:14 +00:00
goyuken
e513eb7cf7
nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
2012-12-03 19:05:24 +00:00
zeromus
aaf06d76d3
snesgfxdebugger-add BG scroll regs
2012-12-03 18:59:08 +00:00
zeromus
3398aefc7a
snesgfxdebugger-add in-place sprite viewing mode
2012-12-03 17:57:19 +00:00
goyuken
8de879f132
nes: boring stuff
2012-12-03 15:40:20 +00:00
goyuken
ae963b5443
nes: fix PAL DMC frequencies
2012-12-03 15:01:04 +00:00
saxxonpike
2545bfbb4e
commodore64: actually connect the cartridge state to the serializer
2012-12-03 08:42:50 +00:00
saxxonpike
e60f308af0
commodore64: savestate support for all chips + cartridge
2012-12-03 08:38:12 +00:00
zeromus
522bcd844c
snesgfxdebugger-obj properties display
2012-12-03 07:50:23 +00:00
saxxonpike
bb3061baf8
commodore64: SyncState for MOS 6526
2012-12-03 07:43:11 +00:00
saxxonpike
0191b1e507
commodore64: slightly better sound sampling routine for non-sync provider, placeholder until I can get the resampler to work
2012-12-03 06:47:14 +00:00
saxxonpike
be37d1dc53
commodore64: crop screen, fix sound pulsewidth register writing (it was being processed as 16 bits instead of 12)
2012-12-03 06:08:12 +00:00
saxxonpike
58db36e311
commodore64: connect sound
2012-12-03 04:19:45 +00:00
goyuken
e24d1efbd4
snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
2012-12-03 01:48:18 +00:00
zeromus
3dd1c5c493
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
2012-12-02 23:58:20 +00:00
saxxonpike
5fcf41ebbc
commodore64: add sprites (no collision or priority yet)
2012-12-02 23:57:10 +00:00
saxxonpike
0907de61cc
commodore64: fixed sprite DMA delay timing, should make very time-sensitive intros run better and some games as well
2012-12-02 22:15:08 +00:00
goyuken
451f786660
snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
2012-12-02 18:32:33 +00:00
saxxonpike
046e3244ce
commodore64: fix 6510 IO port input pin values
2012-12-02 15:10:37 +00:00
zeromus
e960989034
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
2012-12-02 08:00:59 +00:00
zeromus
8834d3dd5c
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
2012-12-02 02:51:30 +00:00
saxxonpike
d734d0f44f
commodore64: 6510 hard reset now loads startup vector AFTER banks are initialized, more carts start up now
2012-12-01 10:42:46 +00:00
saxxonpike
d951094e6d
commodore64: Add 6526 2-cycle timer delay, seems to pass more tests now. CPU Dataport inputs on lower 3 bits are always high now, may fix some paging issues. Fix joystick input so that only port A is affected on pure outputs.
2012-12-01 08:40:08 +00:00
zeromus
db37a6f64f
snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
2012-12-01 06:21:53 +00:00
saxxonpike
08c83a16fd
commodore64: joystick input now works 100% accurately (tested with ciaports.prg from the VICE test suite)
2012-12-01 00:02:24 +00:00
saxxonpike
3049098afb
commodore64: connect IRQ and NMI lines to cartridge port (no games seem to use them but it is in the schematic)
2012-11-30 23:20:35 +00:00
saxxonpike
ae8566a0df
commodore64: made some input changes (more fixes to come later), removed some duplication in pin information between PLA, CPU and cartridge port
2012-11-30 21:12:23 +00:00
saxxonpike
5069b24b2e
commodore64: work begins on sound engine
2012-11-30 06:41:02 +00:00
goyuken
6412d6d93e
gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
2012-11-30 05:16:37 +00:00
saxxonpike
f23e777032
commodore64: properly implement mirroring in cartridge mapper 0000
2012-11-30 01:56:14 +00:00
saxxonpike
c1f9a131d5
commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
2012-11-29 20:15:02 +00:00
saxxonpike
0e5ef426d4
commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
2012-11-29 18:34:44 +00:00