snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
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b2c0910376
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45a671ce73
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@ -284,13 +284,26 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
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int field = 0;
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void snes_video_refresh(int* data, int width, int height)
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{
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bool doubleSize = CoreComm.SNES_AlwaysDoubleSize;
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bool lineDouble = doubleSize, dotDouble = doubleSize;
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vidWidth = width;
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vidHeight = height;
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int yskip = 1, xskip = 1;
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//if we are in high-res mode, we get double width. so, lets double the height here to keep it square.
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//TODO - does interlacing have something to do with the correct way to handle this? need an example that turns it on.
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int yskip = 1;
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if (width == 512)
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{
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vidHeight *= 2;
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yskip = 2;
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lineDouble = true;
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//we dont dot double here because the user wanted double res and the game provided double res
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dotDouble = false;
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}
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else if (lineDouble)
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{
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vidHeight *= 2;
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yskip = 2;
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@ -313,30 +326,36 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
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field ^= 1;
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}
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if (dotDouble)
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{
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vidWidth *= 2;
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xskip = 2;
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}
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int size = vidWidth * vidHeight;
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if (vidBuffer.Length != size)
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vidBuffer = new int[size];
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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for (int j = 0; j < 2; j++)
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{
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if (j == 1 && !dotDouble) break;
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int xbonus = j;
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for (int i = 0; i < 2; i++)
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{
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int si = y * srcPitch + x + srcStart;
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int di = y * vidWidth * yskip + x;
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int rgb = data[si];
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vidBuffer[di] = rgb;
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}
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//potentially do this twice, if we need to line double
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if (i == 1 && !lineDouble) break;
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//alternate scanlines
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if (width == 512)
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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{
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int si = y * 1024 + x;
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int di = y * vidWidth * yskip + x + 512;
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int rgb = data[si];
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vidBuffer[di] = rgb;
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}
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int bonus = i * vidWidth + xbonus;
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for (int y = 0; y < height; y++)
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for (int x = 0; x < width; x++)
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{
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int si = y * srcPitch + x + srcStart;
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int di = y * vidWidth * yskip + x * xskip + bonus;
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int rgb = data[si];
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vidBuffer[di] = rgb;
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}
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}
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}
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}
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public void FrameAdvance(bool render, bool rendersound)
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@ -18,6 +18,7 @@ namespace BizHawk
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public string SNES_ExePath;
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public string SNES_Profile;
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public bool SNES_UseRingBuffer;
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public bool SNES_AlwaysDoubleSize;
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public bool SNES_ShowBG1_0, SNES_ShowBG2_0, SNES_ShowBG3_0, SNES_ShowBG4_0;
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public bool SNES_ShowBG1_1, SNES_ShowBG2_1, SNES_ShowBG3_1, SNES_ShowBG4_1;
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@ -756,6 +756,7 @@ namespace BizHawk.MultiClient
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public NESConsoleButtonTemplate SNESConsoleButtons = new NESConsoleButtonTemplate();
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public string SNESProfile = "Compatibility";
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public bool SNESUseRingBuffer = true;
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public bool SNESAlwaysDoubleSize = false;
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//TI 83 settings
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public TI83ControllerTemplate[] TI83Controller = new TI83ControllerTemplate[1];
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@ -1856,12 +1856,14 @@ namespace BizHawk.MultiClient
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{
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var so = new SNESOptions();
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so.UseRingBuffer = Global.Config.SNESUseRingBuffer;
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so.AlwaysDoubleSize = Global.Config.SNESAlwaysDoubleSize;
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so.Profile = Global.Config.SNESProfile;
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if (so.ShowDialog() == System.Windows.Forms.DialogResult.OK)
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{
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bool reboot = Global.Config.SNESProfile != so.Profile;
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Global.Config.SNESProfile = so.Profile;
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Global.Config.SNESUseRingBuffer = so.UseRingBuffer;
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Global.Config.SNESAlwaysDoubleSize = so.AlwaysDoubleSize;
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if (reboot) FlagNeedsReboot();
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SyncCoreCommInputSignals();
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}
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@ -436,6 +436,7 @@ namespace BizHawk.MultiClient
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target.SNES_Profile = Global.Config.SNESProfile;
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target.SNES_UseRingBuffer = Global.Config.SNESUseRingBuffer;
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target.SNES_AlwaysDoubleSize = Global.Config.SNESAlwaysDoubleSize;
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target.GG_HighlightActiveDisplayRegion = Global.Config.GGHighlightActiveDisplayRegion;
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target.GG_ShowClippedRegions = Global.Config.GGShowClippedRegions;
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@ -35,13 +35,15 @@
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this.rbPerformance = new System.Windows.Forms.RadioButton();
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this.cbRingbuf = new System.Windows.Forms.CheckBox();
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this.label1 = new System.Windows.Forms.Label();
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this.cbDoubleSize = new System.Windows.Forms.CheckBox();
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this.label2 = new System.Windows.Forms.Label();
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this.groupBox1.SuspendLayout();
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this.SuspendLayout();
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//
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// btnOk
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//
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this.btnOk.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btnOk.Location = new System.Drawing.Point(141, 172);
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this.btnOk.Location = new System.Drawing.Point(141, 249);
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this.btnOk.Name = "btnOk";
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this.btnOk.Size = new System.Drawing.Size(75, 23);
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this.btnOk.TabIndex = 0;
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@ -53,7 +55,7 @@
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//
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this.btnCancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.btnCancel.Location = new System.Drawing.Point(222, 172);
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this.btnCancel.Location = new System.Drawing.Point(222, 249);
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this.btnCancel.Name = "btnCancel";
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this.btnCancel.Size = new System.Drawing.Size(75, 23);
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this.btnCancel.TabIndex = 1;
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@ -112,6 +114,25 @@
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this.label1.TabIndex = 5;
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this.label1.Text = "This was designed as an optimization but it isn\'t clear whether it works. Feel fr" +
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"ee to try different settings and let us know the results.";
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//
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// cbDoubleSize
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//
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this.cbDoubleSize.AutoSize = true;
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this.cbDoubleSize.Location = new System.Drawing.Point(18, 165);
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this.cbDoubleSize.Name = "cbDoubleSize";
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this.cbDoubleSize.Size = new System.Drawing.Size(178, 17);
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this.cbDoubleSize.TabIndex = 6;
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this.cbDoubleSize.Text = "Always Double-Size Framebuffer";
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this.cbDoubleSize.UseVisualStyleBackColor = true;
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//
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// label2
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//
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this.label2.Location = new System.Drawing.Point(36, 186);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(254, 45);
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this.label2.TabIndex = 7;
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this.label2.Text = "Some games are changing the resolution constantly (e.g. SD3) so this option can f" +
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"orce the SNES output to stay double-size always.";
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//
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// SNESOptions
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//
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@ -119,7 +140,9 @@
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.btnCancel;
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this.ClientSize = new System.Drawing.Size(300, 198);
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this.ClientSize = new System.Drawing.Size(300, 275);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.cbDoubleSize);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.cbRingbuf);
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this.Controls.Add(this.groupBox1);
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@ -144,5 +167,7 @@
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private System.Windows.Forms.RadioButton rbPerformance;
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private System.Windows.Forms.CheckBox cbRingbuf;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.CheckBox cbDoubleSize;
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private System.Windows.Forms.Label label2;
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}
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}
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@ -32,6 +32,12 @@ namespace BizHawk.MultiClient
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set { cbRingbuf.Checked = value; }
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}
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public bool AlwaysDoubleSize
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{
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get { return cbDoubleSize.Checked; }
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set { cbDoubleSize.Checked = value; }
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}
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private void btnOk_Click(object sender, EventArgs e)
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{
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DialogResult = System.Windows.Forms.DialogResult.OK;
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