Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
This commit is contained in:
parent
9c8b79be4b
commit
210d415e3d
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@ -502,6 +502,7 @@
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<Compile Include="Properties\svnrev.cs" />
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<Compile Include="QuickCollections.cs" />
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<Compile Include="Sound\CDAudio.cs" />
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<Compile Include="Sound\Utilities\BlipBuffer.cs" />
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<Compile Include="Sound\Utilities\DCFilter.cs" />
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<Compile Include="Sound\Utilities\Equalizer.cs" />
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<Compile Include="Sound\Utilities\SpeexResampler.cs" />
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@ -33,12 +33,17 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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public bool EnableNoise = false;
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public bool EnableDMC = true;
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public bool recalculate = false;
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NES nes;
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public APU(NES nes, APU old, bool pal)
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{
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this.nes = nes;
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dmc = new DMCUnit(this, pal);
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noise = new NoiseUnit(pal);
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noise = new NoiseUnit(this, pal);
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triangle = new TriangleUnit(this);
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pulse[0] = new PulseUnit(this, 0);
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pulse[1] = new PulseUnit(this, 1);
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if (old != null)
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{
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EnableSquare1 = old.EnableSquare1;
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@ -75,8 +80,9 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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class PulseUnit
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{
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public PulseUnit(int unit) { this.unit = unit; }
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public PulseUnit(APU apu, int unit) { this.unit = unit; this.apu = apu; }
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public int unit;
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APU apu;
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//reg0
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int duty_cnt, env_loop, env_constant, env_cnt_value;
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@ -251,26 +257,35 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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//reload timer
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timer_counter = timer_raw_reload_value;
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}
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int newsample;
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if (duty_value) //high state of duty cycle
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{
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sample = env_output;
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newsample = env_output;
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if (swp_silence)
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sample = env_output >> 1; //(a little biasing hack here)
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newsample = env_output >> 1; //(a little biasing hack here)
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if (len_cnt == 0) //length counter is 0
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sample = env_output >> 1; //silenced (a little biasing hack here)
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newsample = env_output >> 1; //silenced (a little biasing hack here)
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}
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else
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sample = env_output >> 1; //duty cycle is 0, silenced.
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newsample = env_output >> 1; //duty cycle is 0, silenced.
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sample -= env_output >> 1; //unbias
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newsample -= env_output >> 1; //unbias
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if (newsample != sample)
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{
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apu.recalculate = true;
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sample = newsample;
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}
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}
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}
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class NoiseUnit
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{
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APU apu;
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//reg0 (sweep)
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int env_cnt_value, env_loop, env_constant;
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@ -292,8 +307,9 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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int[] NOISE_TABLE;
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public NoiseUnit(bool pal)
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public NoiseUnit(APU apu, bool pal)
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{
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this.apu = apu;
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NOISE_TABLE = pal ? NOISE_TABLE_PAL : NOISE_TABLE_NTSC;
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}
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@ -413,9 +429,15 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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//unbiasing is rolled in here
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if (len_cnt == 0) sample = 0;
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else if (noise_bit) sample = -env_output;
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else sample = env_output;
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int newsample;
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if (len_cnt == 0) newsample = 0;
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else if (noise_bit) newsample = -env_output;
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else newsample = env_output;
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if (newsample != sample)
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{
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apu.recalculate = true;
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sample = newsample;
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}
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}
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}
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@ -433,6 +455,9 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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int seq = 15;
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public int sample;
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APU apu;
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public TriangleUnit(APU apu) { this.apu = apu; }
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public void SyncState(Serializer ser)
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{
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ser.Sync("linear_counter_reload", ref linear_counter_reload);
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@ -500,6 +525,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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//is clocked in frame counter.
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if (en)
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{
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int newsample;
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if (timer > 0) timer--;
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if (timer == 0)
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{
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@ -507,16 +533,21 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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timer = timer_cnt_reload;
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}
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if(CFG_DECLICK)
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sample = TRIANGLE_TABLE[(seq+8)&0x1F];
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newsample = TRIANGLE_TABLE[(seq + 8) & 0x1F];
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else
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sample = TRIANGLE_TABLE[seq];
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newsample = TRIANGLE_TABLE[seq];
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//special hack: frequently, games will use the maximum frequency triangle in order to mute it
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//apparently this results in the DAC for the triangle wave outputting a steady level at about 7.5
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//so we'll emulate it at the digital level
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if (timer_cnt_reload == 1) sample = 8;
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if (timer_cnt_reload == 1) newsample = 8;
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sample -= 8; //unbias
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newsample -= 8; //unbias
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if (newsample != sample)
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{
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apu.recalculate = true;
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sample = newsample;
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}
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}
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}
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@ -640,6 +671,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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out_deltacounter -= 2;
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}
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//apu.nes.LogLine("dmc out sample: {0}", out_deltacounter);
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apu.recalculate = true;
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}
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//The right shift register is clocked.
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@ -721,6 +753,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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case 1:
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out_deltacounter = val & 0x7F;
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//apu.nes.LogLine("~~ out_deltacounter set to {0}", out_deltacounter);
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apu.recalculate = true;
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break;
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case 2:
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user_address = 0xC000 | (val << 6);
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@ -775,8 +808,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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SyncIRQ();
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}
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PulseUnit[] pulse = { new PulseUnit(0), new PulseUnit(1) };
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TriangleUnit triangle = new TriangleUnit();
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PulseUnit[] pulse = new PulseUnit[2];
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TriangleUnit triangle;
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NoiseUnit noise; //= new NoiseUnit();
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DMCUnit dmc;
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//we want the changes to affect it on the *next* cycle.
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}
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int loopy = 0;
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public const int DECIMATIONFACTOR = 20;
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const int QUEUESIZE = 1789773 / DECIMATIONFACTOR; //1 second, should be enough
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public QuickQueue<short> squeue = new QuickQueue<short>(QUEUESIZE);
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//int loopy = 0;
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//public const int DECIMATIONFACTOR = 20;
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//const int QUEUESIZE = 1789773 / DECIMATIONFACTOR; //1 second, should be enough
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//public QuickQueue<short> squeue = new QuickQueue<short>(QUEUESIZE);
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public struct Delta
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{
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public uint time;
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public int value;
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public Delta(uint time, int value)
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{
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this.time = time;
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this.value = value;
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}
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}
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public List<Delta> dlist = new List<Delta>();
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public uint sampleclock = 0;
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int oldmix = 0;
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void EmitSample()
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{
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//here we throw out 19/20 of the samples, for an easy speedup... blech.
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loopy++;
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if (loopy == DECIMATIONFACTOR)
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if (recalculate)
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{
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loopy = 0;
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recalculate = false;
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int s_pulse0 = pulse[0].sample;
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int s_pulse1 = pulse[1].sample;
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@ -1075,24 +1123,24 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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//this needs to leave enough headroom for straying DC bias due to the DMC unit getting stuck outputs. smb3 is bad about that.
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int mix = (int)(50000 * output);
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//more properly correct
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//float pulse_out, tnd_out;
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//if (s_pulse0 == 0 && s_pulse1 == 0)
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// pulse_out = 0;
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//else pulse_out = 95.88f / ((8128.0f / (s_pulse0 + s_pulse1)) + 100.0f);
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//if (s_tri == 0 && s_noise == 0 && s_dmc == 0)
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// tnd_out = 0;
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//else tnd_out = 159.79f / (1 / ((s_tri / 8227.0f) + (s_noise / 12241.0f * NOISEADJUST) + (s_dmc / 22638.0f)) + 100);
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//float output = pulse_out + tnd_out;
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//output = output * 2 - 1;
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//this needs to leave enough headroom for straying DC bias due to the DMC unit getting stuck outputs. smb3 is bad about that.
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//int mix = (int)(20000 * output);
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if (squeue.Count < QUEUESIZE)
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squeue.Enqueue((short)mix);
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dlist.Add(new Delta(sampleclock, mix - oldmix));
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oldmix = mix;
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}
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//more properly correct
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//float pulse_out, tnd_out;
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//if (s_pulse0 == 0 && s_pulse1 == 0)
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// pulse_out = 0;
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//else pulse_out = 95.88f / ((8128.0f / (s_pulse0 + s_pulse1)) + 100.0f);
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//if (s_tri == 0 && s_noise == 0 && s_dmc == 0)
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// tnd_out = 0;
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//else tnd_out = 159.79f / (1 / ((s_tri / 8227.0f) + (s_noise / 12241.0f * NOISEADJUST) + (s_dmc / 22638.0f)) + 100);
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//float output = pulse_out + tnd_out;
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//output = output * 2 - 1;
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//this needs to leave enough headroom for straying DC bias due to the DMC unit getting stuck outputs. smb3 is bad about that.
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//int mix = (int)(20000 * output);
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sampleclock++;
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}
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} //class APU
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@ -62,56 +62,84 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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}
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class MagicSoundProvider : ISoundProvider, IDisposable
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class MagicSoundProvider : ISoundProvider, ISyncSoundProvider, IDisposable
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{
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Sound.Utilities.SpeexResampler resampler;
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ISoundProvider output;
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Sound.Utilities.BlipBuffer blip;
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NES nes;
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const int blipbuffsize = 4096;
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public MagicSoundProvider(NES nes, uint infreq)
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{
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this.nes = nes;
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var actualMetaspu = new Sound.MetaspuSoundProvider(Sound.ESynchMethod.ESynchMethod_V);
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blip = new Sound.Utilities.BlipBuffer(blipbuffsize);
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blip.SetRates(infreq, 44100);
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//var actualMetaspu = new Sound.MetaspuSoundProvider(Sound.ESynchMethod.ESynchMethod_V);
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//1.789773mhz NTSC
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resampler = new Sound.Utilities.SpeexResampler(2, infreq, 44100 * APU.DECIMATIONFACTOR, infreq, 44100, actualMetaspu.buffer.enqueue_samples);
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output = new Sound.Utilities.DCFilter(actualMetaspu);
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//resampler = new Sound.Utilities.SpeexResampler(2, infreq, 44100 * APU.DECIMATIONFACTOR, infreq, 44100, actualMetaspu.buffer.enqueue_samples);
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//output = new Sound.Utilities.DCFilter(actualMetaspu);
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}
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Random r = new Random();
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public void GetSamples(short[] samples)
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{
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if (nes.apu.squeue.Count == 0)
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return;
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var monosampbuf = nes.apu.squeue.ToArray(2);
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nes.apu.squeue.Clear();
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if (monosampbuf.Length > 0)
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{
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var stereosampbuf = new short[monosampbuf.Length * 2];
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for (int i = 0; i < monosampbuf.Length; i++)
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{
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stereosampbuf[i * 2 + 0] = monosampbuf[i];
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stereosampbuf[i * 2 + 1] = monosampbuf[i];
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}
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resampler.EnqueueSamples(stereosampbuf, monosampbuf.Length);
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resampler.Flush();
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output.GetSamples(samples);
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}
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Console.WriteLine("Sync: {0}", nes.apu.dlist.Count);
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int nsamp = samples.Length / 2;
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if (nsamp > blipbuffsize) // oh well.
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nsamp = blipbuffsize;
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uint targetclock = (uint)blip.ClocksNeeded(nsamp);
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uint actualclock = nes.apu.sampleclock;
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foreach (var d in nes.apu.dlist)
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blip.AddDelta(d.time * targetclock / actualclock, d.value);
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nes.apu.dlist.Clear();
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blip.EndFrame(targetclock);
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nes.apu.sampleclock = 0;
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blip.ReadSamples(samples, nsamp, true);
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// duplicate to stereo
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for (int i = 0; i < nsamp * 2; i += 2)
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samples[i + 1] = samples[i];
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//mix in the cart's extra sound circuit
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nes.board.ApplyCustomAudio(samples);
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}
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public void GetSamples(out short[] samples, out int nsamp)
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{
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Console.WriteLine("ASync: {0}", nes.apu.dlist.Count);
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foreach (var d in nes.apu.dlist)
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blip.AddDelta(d.time, d.value);
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nes.apu.dlist.Clear();
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blip.EndFrame(nes.apu.sampleclock);
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nes.apu.sampleclock = 0;
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nsamp = blip.SamplesAvailable();
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samples = new short[nsamp * 2];
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blip.ReadSamples(samples, nsamp, true);
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// duplicate to stereo
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for (int i = 0; i < nsamp * 2; i += 2)
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samples[i + 1] = samples[i];
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nes.board.ApplyCustomAudio(samples);
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}
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public void DiscardSamples()
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{
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output.DiscardSamples();
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nes.apu.dlist.Clear();
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nes.apu.sampleclock = 0;
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}
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public int MaxVolume { get; set; }
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public void Dispose()
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{
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resampler.Dispose();
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resampler = null;
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if (blip != null)
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{
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blip.Dispose();
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blip = null;
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}
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}
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}
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MagicSoundProvider magicSoundProvider;
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@ -224,7 +224,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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MyVideoProvider videoProvider;
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public IVideoProvider VideoProvider { get { return videoProvider; } }
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public ISoundProvider SoundProvider { get { return magicSoundProvider; } }
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public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(magicSoundProvider, CoreOutputComm.VsyncRate > 55 ? 734 : 882); } }
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public ISyncSoundProvider SyncSoundProvider { get { return magicSoundProvider; } }
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public bool StartAsyncSound() { return true; }
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public void EndAsyncSound() { }
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@ -0,0 +1,140 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace BizHawk.Emulation.Sound.Utilities
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{
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/// <summary>
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/// wrapper around blargg's unmanaged blip_buf
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/// </summary>
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public class BlipBuffer : IDisposable
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{
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// this is transitional only. if the band-limited synthesis idea works out, i'll
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// make a managed MIT implementation
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static class BlipBufDll
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{
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/** Creates new buffer that can hold at most sample_count samples. Sets rates
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so that there are blip_max_ratio clocks per sample. Returns pointer to new
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buffer, or NULL if insufficient memory. */
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[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr blip_new(int sample_count);
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/** Sets approximate input clock rate and output sample rate. For every
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clock_rate input clocks, approximately sample_rate samples are generated. */
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[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void blip_set_rates(IntPtr context, double clock_rate, double sample_rate);
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/** Maximum clock_rate/sample_rate ratio. For a given sample_rate,
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clock_rate must not be greater than sample_rate*blip_max_ratio. */
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public const int blip_max_ratio = 1 << 20;
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/** Clears entire buffer. Afterwards, blip_samples_avail() == 0. */
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[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void blip_clear(IntPtr context);
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/** Adds positive/negative delta into buffer at specified clock time. */
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[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void blip_add_delta(IntPtr context, uint clock_time, int delta);
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/** Same as blip_add_delta(), but uses faster, lower-quality synthesis. */
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[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern void blip_add_delta_fast(IntPtr context, uint clock_time, int delta);
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/** Length of time frame, in clocks, needed to make sample_count additional
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samples available. */
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[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
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public static extern int blip_clocks_needed(IntPtr context, int sample_count);
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/** Maximum number of samples that can be generated from one time frame. */
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public const int blip_max_frame = 4000;
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/** Makes input clocks before clock_duration available for reading as output
|
||||
samples. Also begins new time frame at clock_duration, so that clock time 0 in
|
||||
the new time frame specifies the same clock as clock_duration in the old time
|
||||
frame specified. Deltas can have been added slightly past clock_duration (up to
|
||||
however many clocks there are in two output samples). */
|
||||
[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void blip_end_frame(IntPtr context, uint clock_duration);
|
||||
|
||||
/** Number of buffered samples available for reading. */
|
||||
[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int blip_samples_avail(IntPtr context);
|
||||
|
||||
/** Reads and removes at most 'count' samples and writes them to 'out'. If
|
||||
'stereo' is true, writes output to every other element of 'out', allowing easy
|
||||
interleaving of two buffers into a stereo sample stream. Outputs 16-bit signed
|
||||
samples. Returns number of samples actually read. */
|
||||
[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int blip_read_samples(IntPtr context, short[] @out, int count, int stereo);
|
||||
|
||||
/** Frees buffer. No effect if NULL is passed. */
|
||||
[DllImport("blip_buf.dll", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void blip_delete(IntPtr context);
|
||||
}
|
||||
|
||||
IntPtr context;
|
||||
|
||||
public BlipBuffer(int sample_count)
|
||||
{
|
||||
context = BlipBufDll.blip_new(sample_count);
|
||||
if (context == IntPtr.Zero)
|
||||
throw new Exception("blip_new returned NULL!");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
BlipBufDll.blip_delete(context);
|
||||
context = IntPtr.Zero;
|
||||
}
|
||||
|
||||
public void SetRates(double clock_rate, double sample_rate)
|
||||
{
|
||||
BlipBufDll.blip_set_rates(context, clock_rate, sample_rate);
|
||||
}
|
||||
|
||||
public const int MaxRatio = BlipBufDll.blip_max_ratio;
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
BlipBufDll.blip_clear(context);
|
||||
}
|
||||
|
||||
|
||||
public void AddDelta(uint clock_time, int delta)
|
||||
{
|
||||
BlipBufDll.blip_add_delta(context, clock_time, delta);
|
||||
}
|
||||
|
||||
public void AddDeltaFast(uint clock_time, int delta)
|
||||
{
|
||||
BlipBufDll.blip_add_delta_fast(context, clock_time, delta);
|
||||
}
|
||||
|
||||
public int ClocksNeeded(int sample_count)
|
||||
{
|
||||
return BlipBufDll.blip_clocks_needed(context, sample_count);
|
||||
}
|
||||
|
||||
public const int MaxFrame = BlipBufDll.blip_max_frame;
|
||||
|
||||
public void EndFrame(uint clock_duration)
|
||||
{
|
||||
BlipBufDll.blip_end_frame(context, clock_duration);
|
||||
}
|
||||
|
||||
public int SamplesAvailable()
|
||||
{
|
||||
return BlipBufDll.blip_samples_avail(context);
|
||||
}
|
||||
|
||||
public int ReadSamples(short[] output, int count, bool stereo)
|
||||
{
|
||||
if (output.Length < count * (stereo ? 2 : 1))
|
||||
throw new ArgumentOutOfRangeException();
|
||||
return BlipBufDll.blip_read_samples(context, output, count, stereo ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -166,6 +166,9 @@ namespace BizHawk.MultiClient
|
|||
return;
|
||||
samples = new short[samplesNeeded];
|
||||
samplesProvided = samplesNeeded;
|
||||
|
||||
if (asyncsoundProvider != null) asyncsoundProvider.DiscardSamples();
|
||||
if (syncsoundProvider != null) syncsoundProvider.DiscardSamples();
|
||||
}
|
||||
else if (syncsoundProvider != null)
|
||||
{
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,9 @@
|
|||
CC = gcc
|
||||
|
||||
CFLAGS = -Wall -Wextra -O3
|
||||
LFLAGS = -shared
|
||||
|
||||
all: blip_buf
|
||||
|
||||
blip_buf: blip_buf.c blip_buf.h
|
||||
$(CC) $(CFLAGS) blip_buf.c -o blip_buf.dll $(LFLAGS)
|
|
@ -0,0 +1,344 @@
|
|||
/* blip_buf 1.1.0. http://www.slack.net/~ant/ */
|
||||
|
||||
#include "blip_buf.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <limits.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
/* Library Copyright (C) 2003-2009 Shay Green. This library is free software;
|
||||
you can redistribute it and/or modify it under the terms of the GNU Lesser
|
||||
General Public License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version. This
|
||||
library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
|
||||
details. You should have received a copy of the GNU Lesser General Public
|
||||
License along with this module; if not, write to the Free Software Foundation,
|
||||
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
|
||||
|
||||
#if defined (BLARGG_TEST) && BLARGG_TEST
|
||||
#include "blargg_test.h"
|
||||
#endif
|
||||
|
||||
/* Equivalent to ULONG_MAX >= 0xFFFFFFFF00000000.
|
||||
Avoids constants that don't fit in 32 bits. */
|
||||
#if ULONG_MAX/0xFFFFFFFF > 0xFFFFFFFF
|
||||
typedef unsigned long fixed_t;
|
||||
enum { pre_shift = 32 };
|
||||
|
||||
#elif defined(ULLONG_MAX)
|
||||
typedef unsigned long long fixed_t;
|
||||
enum { pre_shift = 32 };
|
||||
|
||||
#else
|
||||
typedef unsigned fixed_t;
|
||||
enum { pre_shift = 0 };
|
||||
|
||||
#endif
|
||||
|
||||
enum { time_bits = pre_shift + 20 };
|
||||
|
||||
static fixed_t const time_unit = (fixed_t) 1 << time_bits;
|
||||
|
||||
enum { bass_shift = 9 }; /* affects high-pass filter breakpoint frequency */
|
||||
enum { end_frame_extra = 2 }; /* allows deltas slightly after frame length */
|
||||
|
||||
enum { half_width = 8 };
|
||||
enum { buf_extra = half_width*2 + end_frame_extra };
|
||||
enum { phase_bits = 5 };
|
||||
enum { phase_count = 1 << phase_bits };
|
||||
enum { delta_bits = 15 };
|
||||
enum { delta_unit = 1 << delta_bits };
|
||||
enum { frac_bits = time_bits - pre_shift };
|
||||
|
||||
/* We could eliminate avail and encode whole samples in offset, but that would
|
||||
limit the total buffered samples to blip_max_frame. That could only be
|
||||
increased by decreasing time_bits, which would reduce resample ratio accuracy.
|
||||
*/
|
||||
|
||||
/** Sample buffer that resamples to output rate and accumulates samples
|
||||
until they're read out */
|
||||
struct blip_t
|
||||
{
|
||||
fixed_t factor;
|
||||
fixed_t offset;
|
||||
int avail;
|
||||
int size;
|
||||
int integrator;
|
||||
};
|
||||
|
||||
typedef int buf_t;
|
||||
|
||||
/* probably not totally portable */
|
||||
#define SAMPLES( buf ) ((buf_t*) ((buf) + 1))
|
||||
|
||||
/* Arithmetic (sign-preserving) right shift */
|
||||
#define ARITH_SHIFT( n, shift ) \
|
||||
((n) >> (shift))
|
||||
|
||||
enum { max_sample = +32767 };
|
||||
enum { min_sample = -32768 };
|
||||
|
||||
#define CLAMP( n ) \
|
||||
{\
|
||||
if ( (short) n != n )\
|
||||
n = ARITH_SHIFT( n, 16 ) ^ max_sample;\
|
||||
}
|
||||
|
||||
static void check_assumptions( void )
|
||||
{
|
||||
int n;
|
||||
|
||||
#if INT_MAX < 0x7FFFFFFF || UINT_MAX < 0xFFFFFFFF
|
||||
#error "int must be at least 32 bits"
|
||||
#endif
|
||||
|
||||
assert( (-3 >> 1) == -2 ); /* right shift must preserve sign */
|
||||
|
||||
n = max_sample * 2;
|
||||
CLAMP( n );
|
||||
assert( n == max_sample );
|
||||
|
||||
n = min_sample * 2;
|
||||
CLAMP( n );
|
||||
assert( n == min_sample );
|
||||
|
||||
assert( blip_max_ratio <= time_unit );
|
||||
assert( blip_max_frame <= (fixed_t) -1 >> time_bits );
|
||||
}
|
||||
|
||||
blip_t* blip_new( int size )
|
||||
{
|
||||
blip_t* m;
|
||||
assert( size >= 0 );
|
||||
|
||||
m = (blip_t*) malloc( sizeof *m + (size + buf_extra) * sizeof (buf_t) );
|
||||
if ( m )
|
||||
{
|
||||
m->factor = time_unit / blip_max_ratio;
|
||||
m->size = size;
|
||||
blip_clear( m );
|
||||
check_assumptions();
|
||||
}
|
||||
return m;
|
||||
}
|
||||
|
||||
void blip_delete( blip_t* m )
|
||||
{
|
||||
if ( m != NULL )
|
||||
{
|
||||
/* Clear fields in case user tries to use after freeing */
|
||||
memset( m, 0, sizeof *m );
|
||||
free( m );
|
||||
}
|
||||
}
|
||||
|
||||
void blip_set_rates( blip_t* m, double clock_rate, double sample_rate )
|
||||
{
|
||||
double factor = time_unit * sample_rate / clock_rate;
|
||||
m->factor = (fixed_t) factor;
|
||||
|
||||
/* Fails if clock_rate exceeds maximum, relative to sample_rate */
|
||||
assert( 0 <= factor - m->factor && factor - m->factor < 1 );
|
||||
|
||||
/* Avoid requiring math.h. Equivalent to
|
||||
m->factor = (int) ceil( factor ) */
|
||||
if ( m->factor < factor )
|
||||
m->factor++;
|
||||
|
||||
/* At this point, factor is most likely rounded up, but could still
|
||||
have been rounded down in the floating-point calculation. */
|
||||
}
|
||||
|
||||
void blip_clear( blip_t* m )
|
||||
{
|
||||
/* We could set offset to 0, factor/2, or factor-1. 0 is suitable if
|
||||
factor is rounded up. factor-1 is suitable if factor is rounded down.
|
||||
Since we don't know rounding direction, factor/2 accommodates either,
|
||||
with the slight loss of showing an error in half the time. Since for
|
||||
a 64-bit factor this is years, the halving isn't a problem. */
|
||||
|
||||
m->offset = m->factor / 2;
|
||||
m->avail = 0;
|
||||
m->integrator = 0;
|
||||
memset( SAMPLES( m ), 0, (m->size + buf_extra) * sizeof (buf_t) );
|
||||
}
|
||||
|
||||
int blip_clocks_needed( const blip_t* m, int samples )
|
||||
{
|
||||
fixed_t needed;
|
||||
|
||||
/* Fails if buffer can't hold that many more samples */
|
||||
assert( samples >= 0 && m->avail + samples <= m->size );
|
||||
|
||||
needed = (fixed_t) samples * time_unit;
|
||||
if ( needed < m->offset )
|
||||
return 0;
|
||||
|
||||
return (needed - m->offset + m->factor - 1) / m->factor;
|
||||
}
|
||||
|
||||
void blip_end_frame( blip_t* m, unsigned t )
|
||||
{
|
||||
fixed_t off = t * m->factor + m->offset;
|
||||
m->avail += off >> time_bits;
|
||||
m->offset = off & (time_unit - 1);
|
||||
|
||||
/* Fails if buffer size was exceeded */
|
||||
assert( m->avail <= m->size );
|
||||
}
|
||||
|
||||
int blip_samples_avail( const blip_t* m )
|
||||
{
|
||||
return m->avail;
|
||||
}
|
||||
|
||||
static void remove_samples( blip_t* m, int count )
|
||||
{
|
||||
buf_t* buf = SAMPLES( m );
|
||||
int remain = m->avail + buf_extra - count;
|
||||
m->avail -= count;
|
||||
|
||||
memmove( &buf [0], &buf [count], remain * sizeof buf [0] );
|
||||
memset( &buf [remain], 0, count * sizeof buf [0] );
|
||||
}
|
||||
|
||||
int blip_read_samples( blip_t* m, short out [], int count, int stereo )
|
||||
{
|
||||
assert( count >= 0 );
|
||||
|
||||
if ( count > m->avail )
|
||||
count = m->avail;
|
||||
|
||||
if ( count )
|
||||
{
|
||||
int const step = stereo ? 2 : 1;
|
||||
buf_t const* in = SAMPLES( m );
|
||||
buf_t const* end = in + count;
|
||||
int sum = m->integrator;
|
||||
do
|
||||
{
|
||||
/* Eliminate fraction */
|
||||
int s = ARITH_SHIFT( sum, delta_bits );
|
||||
|
||||
sum += *in++;
|
||||
|
||||
CLAMP( s );
|
||||
|
||||
*out = s;
|
||||
out += step;
|
||||
|
||||
/* High-pass filter */
|
||||
sum -= s << (delta_bits - bass_shift);
|
||||
}
|
||||
while ( in != end );
|
||||
m->integrator = sum;
|
||||
|
||||
remove_samples( m, count );
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/* Things that didn't help performance on x86:
|
||||
__attribute__((aligned(128)))
|
||||
#define short int
|
||||
restrict
|
||||
*/
|
||||
|
||||
/* Sinc_Generator( 0.9, 0.55, 4.5 ) */
|
||||
static short const bl_step [phase_count + 1] [half_width] =
|
||||
{
|
||||
{ 43, -115, 350, -488, 1136, -914, 5861,21022},
|
||||
{ 44, -118, 348, -473, 1076, -799, 5274,21001},
|
||||
{ 45, -121, 344, -454, 1011, -677, 4706,20936},
|
||||
{ 46, -122, 336, -431, 942, -549, 4156,20829},
|
||||
{ 47, -123, 327, -404, 868, -418, 3629,20679},
|
||||
{ 47, -122, 316, -375, 792, -285, 3124,20488},
|
||||
{ 47, -120, 303, -344, 714, -151, 2644,20256},
|
||||
{ 46, -117, 289, -310, 634, -17, 2188,19985},
|
||||
{ 46, -114, 273, -275, 553, 117, 1758,19675},
|
||||
{ 44, -108, 255, -237, 471, 247, 1356,19327},
|
||||
{ 43, -103, 237, -199, 390, 373, 981,18944},
|
||||
{ 42, -98, 218, -160, 310, 495, 633,18527},
|
||||
{ 40, -91, 198, -121, 231, 611, 314,18078},
|
||||
{ 38, -84, 178, -81, 153, 722, 22,17599},
|
||||
{ 36, -76, 157, -43, 80, 824, -241,17092},
|
||||
{ 34, -68, 135, -3, 8, 919, -476,16558},
|
||||
{ 32, -61, 115, 34, -60, 1006, -683,16001},
|
||||
{ 29, -52, 94, 70, -123, 1083, -862,15422},
|
||||
{ 27, -44, 73, 106, -184, 1152,-1015,14824},
|
||||
{ 25, -36, 53, 139, -239, 1211,-1142,14210},
|
||||
{ 22, -27, 34, 170, -290, 1261,-1244,13582},
|
||||
{ 20, -20, 16, 199, -335, 1301,-1322,12942},
|
||||
{ 18, -12, -3, 226, -375, 1331,-1376,12293},
|
||||
{ 15, -4, -19, 250, -410, 1351,-1408,11638},
|
||||
{ 13, 3, -35, 272, -439, 1361,-1419,10979},
|
||||
{ 11, 9, -49, 292, -464, 1362,-1410,10319},
|
||||
{ 9, 16, -63, 309, -483, 1354,-1383, 9660},
|
||||
{ 7, 22, -75, 322, -496, 1337,-1339, 9005},
|
||||
{ 6, 26, -85, 333, -504, 1312,-1280, 8355},
|
||||
{ 4, 31, -94, 341, -507, 1278,-1205, 7713},
|
||||
{ 3, 35, -102, 347, -506, 1238,-1119, 7082},
|
||||
{ 1, 40, -110, 350, -499, 1190,-1021, 6464},
|
||||
{ 0, 43, -115, 350, -488, 1136, -914, 5861}
|
||||
};
|
||||
|
||||
/* Shifting by pre_shift allows calculation using unsigned int rather than
|
||||
possibly-wider fixed_t. On 32-bit platforms, this is likely more efficient.
|
||||
And by having pre_shift 32, a 32-bit platform can easily do the shift by
|
||||
simply ignoring the low half. */
|
||||
|
||||
void blip_add_delta( blip_t* m, unsigned time, int delta )
|
||||
{
|
||||
unsigned fixed = (unsigned) ((time * m->factor + m->offset) >> pre_shift);
|
||||
buf_t* out = SAMPLES( m ) + m->avail + (fixed >> frac_bits);
|
||||
|
||||
int const phase_shift = frac_bits - phase_bits;
|
||||
int phase = fixed >> phase_shift & (phase_count - 1);
|
||||
short const* in = bl_step [phase];
|
||||
short const* rev = bl_step [phase_count - phase];
|
||||
|
||||
int interp = fixed >> (phase_shift - delta_bits) & (delta_unit - 1);
|
||||
int delta2 = (delta * interp) >> delta_bits;
|
||||
delta -= delta2;
|
||||
|
||||
/* Fails if buffer size was exceeded */
|
||||
assert( out <= &SAMPLES( m ) [m->size + end_frame_extra] );
|
||||
|
||||
out [0] += in[0]*delta + in[half_width+0]*delta2;
|
||||
out [1] += in[1]*delta + in[half_width+1]*delta2;
|
||||
out [2] += in[2]*delta + in[half_width+2]*delta2;
|
||||
out [3] += in[3]*delta + in[half_width+3]*delta2;
|
||||
out [4] += in[4]*delta + in[half_width+4]*delta2;
|
||||
out [5] += in[5]*delta + in[half_width+5]*delta2;
|
||||
out [6] += in[6]*delta + in[half_width+6]*delta2;
|
||||
out [7] += in[7]*delta + in[half_width+7]*delta2;
|
||||
|
||||
in = rev;
|
||||
out [ 8] += in[7]*delta + in[7-half_width]*delta2;
|
||||
out [ 9] += in[6]*delta + in[6-half_width]*delta2;
|
||||
out [10] += in[5]*delta + in[5-half_width]*delta2;
|
||||
out [11] += in[4]*delta + in[4-half_width]*delta2;
|
||||
out [12] += in[3]*delta + in[3-half_width]*delta2;
|
||||
out [13] += in[2]*delta + in[2-half_width]*delta2;
|
||||
out [14] += in[1]*delta + in[1-half_width]*delta2;
|
||||
out [15] += in[0]*delta + in[0-half_width]*delta2;
|
||||
}
|
||||
|
||||
void blip_add_delta_fast( blip_t* m, unsigned time, int delta )
|
||||
{
|
||||
unsigned fixed = (unsigned) ((time * m->factor + m->offset) >> pre_shift);
|
||||
buf_t* out = SAMPLES( m ) + m->avail + (fixed >> frac_bits);
|
||||
|
||||
int interp = fixed >> (frac_bits - delta_bits) & (delta_unit - 1);
|
||||
int delta2 = delta * interp;
|
||||
|
||||
/* Fails if buffer size was exceeded */
|
||||
assert( out <= &SAMPLES( m ) [m->size + end_frame_extra] );
|
||||
|
||||
out [7] += delta * delta_unit - delta2;
|
||||
out [8] += delta2;
|
||||
}
|
|
@ -0,0 +1,72 @@
|
|||
/** \file
|
||||
Sample buffer that resamples from input clock rate to output sample rate */
|
||||
|
||||
/* blip_buf 1.1.0 */
|
||||
#ifndef BLIP_BUF_H
|
||||
#define BLIP_BUF_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/** First parameter of most functions is blip_t*, or const blip_t* if nothing
|
||||
is changed. */
|
||||
typedef struct blip_t blip_t;
|
||||
|
||||
/** Creates new buffer that can hold at most sample_count samples. Sets rates
|
||||
so that there are blip_max_ratio clocks per sample. Returns pointer to new
|
||||
buffer, or NULL if insufficient memory. */
|
||||
blip_t* blip_new( int sample_count );
|
||||
|
||||
/** Sets approximate input clock rate and output sample rate. For every
|
||||
clock_rate input clocks, approximately sample_rate samples are generated. */
|
||||
void blip_set_rates( blip_t*, double clock_rate, double sample_rate );
|
||||
|
||||
enum { /** Maximum clock_rate/sample_rate ratio. For a given sample_rate,
|
||||
clock_rate must not be greater than sample_rate*blip_max_ratio. */
|
||||
blip_max_ratio = 1 << 20 };
|
||||
|
||||
/** Clears entire buffer. Afterwards, blip_samples_avail() == 0. */
|
||||
void blip_clear( blip_t* );
|
||||
|
||||
/** Adds positive/negative delta into buffer at specified clock time. */
|
||||
void blip_add_delta( blip_t*, unsigned int clock_time, int delta );
|
||||
|
||||
/** Same as blip_add_delta(), but uses faster, lower-quality synthesis. */
|
||||
void blip_add_delta_fast( blip_t*, unsigned int clock_time, int delta );
|
||||
|
||||
/** Length of time frame, in clocks, needed to make sample_count additional
|
||||
samples available. */
|
||||
int blip_clocks_needed( const blip_t*, int sample_count );
|
||||
|
||||
enum { /** Maximum number of samples that can be generated from one time frame. */
|
||||
blip_max_frame = 4000 };
|
||||
|
||||
/** Makes input clocks before clock_duration available for reading as output
|
||||
samples. Also begins new time frame at clock_duration, so that clock time 0 in
|
||||
the new time frame specifies the same clock as clock_duration in the old time
|
||||
frame specified. Deltas can have been added slightly past clock_duration (up to
|
||||
however many clocks there are in two output samples). */
|
||||
void blip_end_frame( blip_t*, unsigned int clock_duration );
|
||||
|
||||
/** Number of buffered samples available for reading. */
|
||||
int blip_samples_avail( const blip_t* );
|
||||
|
||||
/** Reads and removes at most 'count' samples and writes them to 'out'. If
|
||||
'stereo' is true, writes output to every other element of 'out', allowing easy
|
||||
interleaving of two buffers into a stereo sample stream. Outputs 16-bit signed
|
||||
samples. Returns number of samples actually read. */
|
||||
int blip_read_samples( blip_t*, short out [], int count, int stereo );
|
||||
|
||||
/** Frees buffer. No effect if NULL is passed. */
|
||||
void blip_delete( blip_t* );
|
||||
|
||||
|
||||
/* Deprecated */
|
||||
typedef blip_t blip_buffer_t;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -0,0 +1,250 @@
|
|||
blip_buf 1.1.0
|
||||
--------------
|
||||
Author : Shay Green <gblargg@gmail.com>
|
||||
Website : http://www.slack.net/~ant/
|
||||
License : GNU Lesser General Public License (LGPL)
|
||||
|
||||
|
||||
Contents
|
||||
--------
|
||||
* Overview
|
||||
* Buffer creation
|
||||
* Waveform generation
|
||||
* Time frames
|
||||
* Complex waveforms
|
||||
* Sample buffering
|
||||
* Thanks
|
||||
|
||||
|
||||
Overview
|
||||
--------
|
||||
This library resamples audio waveforms from input clock rate to output
|
||||
sample rate. Usage follows this general pattern:
|
||||
|
||||
* Create buffer with blip_new().
|
||||
* Set clock rate and sample rate with blip_set_rates().
|
||||
* Waveform generation loop:
|
||||
- Generate several clocks of waveform with blip_add_delta().
|
||||
- End time frame with blip_end_frame().
|
||||
- Read samples from buffer with blip_read_samples().
|
||||
* Free buffer with blip_delete().
|
||||
|
||||
|
||||
Buffer creation
|
||||
---------------
|
||||
Before synthesis, a buffer must be created with blip_new(). Its size is
|
||||
the maximum number of unread samples it can hold. For most uses, this
|
||||
can be 1/10 the sample rate or less, since samples will usually be read
|
||||
out immediately after being generated.
|
||||
|
||||
After the buffer is created, the input clock rate and output sample rate
|
||||
must be set with blip_set_rates(). This determines how many input clocks
|
||||
there are per second, and how many output samples are generated per
|
||||
second.
|
||||
|
||||
If the compiler supports a 64-bit integer type, then the input-output
|
||||
ratio is stored very accurately. If the compiler only supports a 32-bit
|
||||
integer type, then the ratio is stored with only 20 fraction bits, so
|
||||
some ratios cannot be represented exactly (for example, sample
|
||||
rate=48000 and clock rate=48001). The ratio is internally rounded up, so
|
||||
there will never be fewer than 'sample rate' samples per second. Having
|
||||
too many per second is generally better than having too few.
|
||||
|
||||
|
||||
Waveform generation
|
||||
-------------------
|
||||
Waveforms are generated at the input clock rate. Consider a simple
|
||||
square wave with 8 clocks per cycle (4 clocks high, 4 clocks low):
|
||||
|
||||
|<-- 8 clocks ->|
|
||||
+5| ._._._._ ._._._._ ._._._._ ._._
|
||||
| | | | | | | |
|
||||
Amp 0|._._._._ | | | | | |
|
||||
| | | | | | |
|
||||
-5| ._._._._ ._._._._ ._._._._
|
||||
* . . . * . . . * . . . * . . . * . . . * . . . * . . . * .
|
||||
Time 0 4 8 12 16 20 24 28
|
||||
|
||||
The wave changes amplitude at time points 0, 4, 8, 12, 16, etc.
|
||||
|
||||
The following generates the amplitude at every clock of above waveform
|
||||
at the input clock rate:
|
||||
|
||||
int wave [30];
|
||||
|
||||
for ( int i = 4; i < 30; ++i )
|
||||
{
|
||||
if ( i % 8 < 4 )
|
||||
wave [i] = -5;
|
||||
else
|
||||
wave [i] = +5;
|
||||
}
|
||||
|
||||
Without this library, the wave array would then need to be resampled
|
||||
from the input clock rate to the output sample rate. This library does
|
||||
this resampling internally, so it won't be discussed further; waveform
|
||||
generation code can focus entirely on the input clocks.
|
||||
|
||||
Rather than specify the amplitude at every clock, this library merely
|
||||
needs to know the points where the amplitude CHANGES, referred to as a
|
||||
delta. The time of a delta is specified with a clock count. The deltas
|
||||
for this square wave are shown below the time points they occur at:
|
||||
|
||||
+5| ._._._._ ._._._._ ._._._._ ._._
|
||||
| | | | | | | |
|
||||
Amp 0|._._._._ | | | | | |
|
||||
| | | | | | |
|
||||
-5| ._._._._ ._._._._ ._._._._
|
||||
* . . . * . . . * . . . * . . . * . . . * . . . * . . . * .
|
||||
Time 0 4 8 12 16 20 24 28
|
||||
Delta +5 -10 +10 -10 +10 -10 +10
|
||||
|
||||
The following calls generate the above waveform:
|
||||
|
||||
blip_add_delta( blip, 4, +5 );
|
||||
blip_add_delta( blip, 8, -10 );
|
||||
blip_add_delta( blip, 12, +10 );
|
||||
blip_add_delta( blip, 16, -10 );
|
||||
blip_add_delta( blip, 20, +10 );
|
||||
blip_add_delta( blip, 24, -10 );
|
||||
blip_add_delta( blip, 28, +10 );
|
||||
|
||||
In the examples above, the amplitudes are small for clarity. The 16-bit
|
||||
sample range is -32768 to +32767, so actual waveform amplitudes would
|
||||
need to be in the thousands to be audible (for example, -5000 to +5000).
|
||||
|
||||
This library allows waveform generation code to pay NO attention to the
|
||||
output sample rate. It can focus ENTIRELY on the essence of the
|
||||
waveform: the points where its amplitude changes. Since these points can
|
||||
be efficiently generated in a loop, synthesis is efficient. Sound chip
|
||||
emulation code can be structured to allow full accuracy down to a single
|
||||
clock, with the emulated CPU being able to simply tell the sound chip to
|
||||
"emulate from wherever you left off, up to clock time T within the
|
||||
current time frame".
|
||||
|
||||
|
||||
Time frames
|
||||
-----------
|
||||
Since time keeps increasing, if left unchecked, at some point it would
|
||||
overflow the range of an integer. This library's solution to the problem
|
||||
is to break waveform generation into time frames of moderate length.
|
||||
Clock counts within a time frame are thus relative to the beginning of
|
||||
the frame, where 0 is the beginning of the frame. When a time frame of
|
||||
length T is ended, what was at time T in the old time frame is now at
|
||||
time 0 in the new time frame. Breaking the above waveform into time
|
||||
frames of 10 clocks each looks like this:
|
||||
|
||||
+5| ._._._._ ._._._._ ._._._._ ._._
|
||||
| | | | | | | |
|
||||
Amp 0|._._._._ | | | | | |
|
||||
| | | | | | |
|
||||
-5| ._._._._ ._._._._ ._._._._
|
||||
* . . . * . . . * . . . * . . . * . . . * . . . * . . . * .
|
||||
Time |0 4 8 | 2 6 |0 4 8 |
|
||||
| first time frame | second time frame | third time frame |
|
||||
|<--- 10 clocks --->|<--- 10 clocks --->|<--- 10 clocks --->|
|
||||
|
||||
The following calls generate the above waveform. After they execute, the
|
||||
first 30 clocks of the waveform will have been resampled and be
|
||||
available as output samples for reading with blip_read_samples().
|
||||
|
||||
blip_add_delta( blip, 4, +5 );
|
||||
blip_add_delta( blip, 8, -10 );
|
||||
blip_end_frame( blip, 10 );
|
||||
|
||||
blip_add_delta( blip, 2, +10 );
|
||||
blip_add_delta( blip, 6, -10 );
|
||||
blip_end_frame( blip, 10 );
|
||||
|
||||
blip_add_delta( blip, 0, +10 );
|
||||
blip_add_delta( blip, 4, -10 );
|
||||
blip_add_delta( blip, 8, +10 );
|
||||
blip_end_frame( blip, 10 );
|
||||
...
|
||||
|
||||
Time frames can be a convenient length, and the length can vary from one
|
||||
frame to the next. Once a time frame is ended, the resulting output
|
||||
samples become available for reading immediately, and no more deltas can
|
||||
be added to it.
|
||||
|
||||
There is a limit of about 4000 output samples per time frame. The number
|
||||
of clocks depends on the clock rate. At common sample rates, this allows
|
||||
time frames of at least 1/15 second, plenty for most uses. This limit
|
||||
allows increased resampling ratio accuracy.
|
||||
|
||||
In an emulator, it is usually convenient to have audio time frames
|
||||
correspond to video frames, where the CPU's clock counter is reset at
|
||||
the beginning of each video frame and thus can be used directly as the
|
||||
relative clock counts for audio time frames.
|
||||
|
||||
|
||||
Complex waveforms
|
||||
-----------------
|
||||
Any sort of waveform can be generated, not just a square wave. For
|
||||
example, a saw-like wave:
|
||||
|
||||
+5| ._._._._ ._._._._ ._._
|
||||
| | | | | |
|
||||
Amp 0|._._._._ | ._._._._ | ._._._._
|
||||
| | | | |
|
||||
-5| ._._._._ ._._._._
|
||||
* . . . * . . . * . . . * . . . * . . . * . . . * . . . * .
|
||||
Time 0 4 8 12 16 20 24 28
|
||||
Delta +5 -10 +5 +5 -10 +5 +5
|
||||
|
||||
Code to generate above waveform:
|
||||
|
||||
blip_add_delta( blip, 4, +5 );
|
||||
blip_add_delta( blip, 8, -10 );
|
||||
blip_add_delta( blip, 12, +5 );
|
||||
blip_add_delta( blip, 16, +5 );
|
||||
blip_add_delta( blip, 20, +10 );
|
||||
blip_add_delta( blip, 24, +5 );
|
||||
blip_add_delta( blip, 28, +5 );
|
||||
|
||||
Similarly, multiple waveforms can be added within a time frame without
|
||||
problem. It doesn't matter what order they're added, because all the
|
||||
library needs are the deltas. The synthesis code doesn't need to know
|
||||
all the waveforms at once either; it can calculate and add the deltas
|
||||
for each waveform individually. Deltas don't need to be added in
|
||||
chronological order either.
|
||||
|
||||
|
||||
Sample buffering
|
||||
----------------
|
||||
Sample buffering is very flexible. Once a time frame is ended, the
|
||||
resampled waveforms become output samples that are immediately made
|
||||
available for reading with blip_read_samples(). They don't have to be
|
||||
read immediately; they can be allowed to accumulate in the buffer, with
|
||||
each time frame appending more samples to the buffer. When reading, some
|
||||
or all of the samples in can be read out, with the remaining unread
|
||||
samples staying in the buffer for later. Usually a program will
|
||||
immediately read all available samples after ending a time frame and
|
||||
play them immediately. In some systems, a program needs samples in
|
||||
fixed-length blocks; in that case, it would keep generating time frames
|
||||
until some number of samples are available, then read only that many,
|
||||
even if slightly more were available in the buffer.
|
||||
|
||||
In some systems, one wants to run waveform generation for exactly the
|
||||
number of clocks necessary to generate some desired number of output
|
||||
samples, and no more. In that case, use blip_clocks_needed( blip, N ) to
|
||||
find out how many clocks are needed to generate N additional samples.
|
||||
Ending a time frame with this value will result in exactly N more
|
||||
samples becoming available for reading.
|
||||
|
||||
|
||||
Thanks
|
||||
------
|
||||
Thanks to Jsr (FamiTracker author), the Mednafen team (multi-system
|
||||
emulator), ShizZie (Nhes GMB author), Marcel van Tongeren, Luke Molnar
|
||||
(UberNES author), Fredrick Meunier (Fuse contributor) for using and
|
||||
giving feedback for another similar library. Thanks to Disch for his
|
||||
interest and discussions about the synthesis algorithm itself, and for
|
||||
writing his own implementation of it (Schpune) rather than just using
|
||||
mine. Thanks to Xodnizel for Festalon, whose sound quality got me
|
||||
interested in video game sound emulation in the first place, and where I
|
||||
first came up with the algorithm while optimizing its brute-force
|
||||
filter.
|
||||
|
||||
--
|
||||
Shay Green <gblargg@gmail.com>
|
|
@ -0,0 +1,39 @@
|
|||
Blip_buf Change Log
|
||||
-------------------
|
||||
|
||||
blip_buf 1.1.0 (2009-10-06)
|
||||
--------------
|
||||
* Changed library name to blip_buf, to make it easier to find uses of on
|
||||
the Web.
|
||||
|
||||
* Increased internal input-output ratio accuracy greatly when compiler
|
||||
supports 64-bit integer type.
|
||||
|
||||
* Renamed blip_buffer_t to blip_t, for consistency with function names.
|
||||
Old name is deprecated.
|
||||
|
||||
* Reduced high-pass so that a bit more bass comes through.
|
||||
|
||||
* Made header file minimally Doxygen-compatible.
|
||||
|
||||
* Added unit test suite.
|
||||
|
||||
* Added assertions to catch more precondition violations (negative
|
||||
values, etc.)
|
||||
|
||||
* blip_new() sets default rate to blip_max_ratio clocks per sample.
|
||||
|
||||
* blip_delete() can now accept NULL, as originally claimed.
|
||||
|
||||
* blip_clocks_needed() now properly returns zero when passed zero.
|
||||
|
||||
* blip_add_delta_fast() now adds delta at same place blip_add_delta()'s
|
||||
center of delta would be, rather than one sample later as before.
|
||||
|
||||
* blip_add_delta() and blip_add_delta_fast() allow adding slightly past
|
||||
buffer size, as originally claimed.
|
||||
|
||||
|
||||
blip 1.0.0 (2008-12-08)
|
||||
----------
|
||||
* First release
|
|
@ -0,0 +1,504 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
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END OF TERMS AND CONDITIONS
|
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|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
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||||
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|
||||
To apply these terms, attach the following notices to the library. It is
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||||
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||||
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|
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Copyright (C) <year> <name of author>
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||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
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|
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||||
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|
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Also add information on how to contact you by electronic and paper mail.
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|
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|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
all: demo demo_chip demo_fixed demo_stereo demo.c demo_chip.c demo_fixed.c demo_stereo.c blip_buf.c
|
||||
|
||||
demo: demo.c blip_buf.c
|
||||
$(CC) -o demo demo.c blip_buf.c wave_writer.c
|
||||
|
||||
demo_chip: demo_chip.c blip_buf.c
|
||||
$(CC) -o demo_chip demo_chip.c blip_buf.c wave_writer.c
|
||||
|
||||
demo_fixed: demo_fixed.c blip_buf.c
|
||||
$(CC) -o demo_fixed demo_fixed.c blip_buf.c wave_writer.c
|
||||
|
||||
demo_stereo: demo_stereo.c blip_buf.c
|
||||
$(CC) -o demo_stereo demo_stereo.c blip_buf.c wave_writer.c
|
||||
|
||||
demo_sdl: demo_sdl.c blip_buf.c
|
||||
$(CC) -o demo_sdl $(shell sdl-config --cflags) $(shell sdl-config --libs) demo_sdl.c blip_buf.c
|
||||
|
||||
test: blip_buf.c blip_buf.h
|
||||
$(CXX) -o test -DBLARGG_TEST -I . -I tests/tester blip_buf.c tests/*.cpp tests/tester/*.cpp
|
||||
|
||||
clean:
|
||||
-$(RM) demo demo_chip demo_fixed demo_stereo demo_sdl
|
|
@ -0,0 +1,62 @@
|
|||
blip_buf 1.1.0: Band-Limited Audio Buffer
|
||||
-----------------------------------------
|
||||
Blip_buf is a small waveform synthesis library meant for use in classic
|
||||
video game sound chip emulation. It greatly simplifies sound chip
|
||||
emulation code by handling all the details of resampling. The emulator
|
||||
merely sets the input clock rate and output sample rate, adds waveforms
|
||||
by specifying the clock times where their amplitude changes, then reads
|
||||
the resulting output samples. For a more full-features synthesis
|
||||
library, get Blip_Buffer.
|
||||
|
||||
* Simple C interface and usage.
|
||||
* Several code examples, including simple sound chip emulator.
|
||||
* Uses fast, high-quality band-limited resampling algorithm (BLEP).
|
||||
* Output is low-pass and high-pass filtered and clamped to 16-bit range.
|
||||
* Supports mono, stereo, and multi-channel synthesis.
|
||||
|
||||
Author : Shay Green <gblargg@gmail.com>
|
||||
Website : http://www.slack.net/~ant/
|
||||
License : GNU Lesser General Public License (LGPL)
|
||||
Language: C
|
||||
|
||||
|
||||
Getting Started
|
||||
---------------
|
||||
Build the demos by typing "make" at the command-line. If that doesn't
|
||||
work, manually build a program from demo.c, blip_buf.c, and
|
||||
wave_writer.c. Run "demo", which should record a square wave sweep to
|
||||
"out.wav". The others demo advanced topics, and their source code can be
|
||||
used as a starting point for experimentation (after making any changes,
|
||||
just type "make" to do any necessary recompilation).
|
||||
|
||||
To build the SDL demo, type "make demo_sdl" at the command-line, or
|
||||
manually build a program from demo_sdl.c, blip_buf.c, and the SDL
|
||||
multimedia library.
|
||||
|
||||
See blip_buf.h for reference and blip_buf.txt for documentation.
|
||||
|
||||
|
||||
Files
|
||||
-----
|
||||
readme.txt Essential information
|
||||
blip_buf.txt Library documentation
|
||||
license.txt GNU Lesser General Public License
|
||||
|
||||
makefile Builds demos (type "make" at command-line)
|
||||
|
||||
demo.c Generates square wave sweep
|
||||
demo_stereo.c Generates stereo sound using two blip buffers
|
||||
demo_fixed.c Works in fixed-point time rather than clocks
|
||||
demo_sdl.c Plays sound live using SDL multimedia library
|
||||
demo_chip.c Emulates sound hardware and plays back log.txt
|
||||
demo_log.txt Log of sound hardware writes for demo_chip.c
|
||||
wave_writer.h Simple wave sound file writer used by demos
|
||||
wave_writer.c
|
||||
|
||||
blip_buf.h Library header and reference (Doxygen-enabled)
|
||||
blip_buf.c source code
|
||||
|
||||
tests/ Unit tests (build with "make test")
|
||||
|
||||
--
|
||||
Shay Green <gblargg@gmail.com>
|
Loading…
Reference in New Issue