nes: vrc7: change patchset to one recommended by nesdev. i dunno... sounds better? maybe?
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630595e848
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@ -104,8 +104,9 @@ namespace BizHawk.Emulation.Sound
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0x01,0x31,0x00,0x00,0xf8,0xf7,0xf8,0xf7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x25,0x11,0x00,0x00,0xf8,0xfa,0xf8,0x55,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
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},
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/*
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new byte[] {
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/* VRC7 TONES by okazaki@angel.ne.jp */
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// VRC7 TONES by okazaki@angel.ne.jp
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x33,0x01,0x09,0x0e,0x94,0x90,0x40,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x13,0x41,0x0f,0x0d,0xce,0xd3,0x43,0x13,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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@ -126,8 +127,32 @@ namespace BizHawk.Emulation.Sound
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0x01,0x31,0x00,0x00,0xf8,0xf7,0xf8,0xf7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x25,0x11,0x00,0x00,0xf8,0xfa,0xf8,0x55,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
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},
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*/
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new byte[]
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{
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// http://forums.nesdev.com/viewtopic.php?f=6&t=9141
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x03, 0x21, 0x05, 0x06, 0xB8, 0x82, 0x42, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x13, 0x41, 0x13, 0x0D, 0xD8, 0xD6, 0x23, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x31, 0x11, 0x08, 0x08, 0xFA, 0x9A, 0x22, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x31, 0x61, 0x18, 0x07, 0x78, 0x64, 0x30, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x22, 0x21, 0x1E, 0x06, 0xF0, 0x76, 0x08, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x02, 0x01, 0x06, 0x00, 0xF0, 0xF2, 0x03, 0xF5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x21, 0x61, 0x1D, 0x07, 0x82, 0x81, 0x16, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x23, 0x21, 0x1A, 0x17, 0xCF, 0x72, 0x25, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x15, 0x11, 0x25, 0x00, 0x4F, 0x71, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x85, 0x01, 0x12, 0x0F, 0x99, 0xA2, 0x40, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x07, 0xC1, 0x69, 0x07, 0xF3, 0xF5, 0xA7, 0x12, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x71, 0x23, 0x0D, 0x06, 0x66, 0x75, 0x23, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x01, 0x02, 0xD3, 0x05, 0xA3, 0x92, 0xF7, 0x52, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x61, 0x63, 0x0C, 0x00, 0x94, 0xAF, 0x34, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x21, 0x62, 0x0D, 0x00, 0xB1, 0xA0, 0x54, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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},
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new byte[] {
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/* YMF281B tone by Chabin */
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// YMF281B tone by Chabin
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0x49,0x4c,0x4c,0x32,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x62,0x21,0x1a,0x07,0xf0,0x6f,0x00,0x16,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x10,0x44,0x02,0xf6,0xf4,0x54,0x23,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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