move our 7800 code into Bizhawk.Emulation namespace (oops)

This commit is contained in:
goyuken 2012-12-12 18:17:30 +00:00
parent faceb7e18d
commit d205d68b95
5 changed files with 18 additions and 3 deletions

View File

@ -150,6 +150,7 @@
</Compile>
<Compile Include="Consoles\Atari\7800\Atari7800.Core.cs" />
<Compile Include="Consoles\Atari\7800\Atari7800.cs" />
<Compile Include="Consoles\Atari\7800\Atari7800Control.cs" />
<Compile Include="Consoles\Atari\7800\EMU7800\AddressSpace.cs" />
<Compile Include="Consoles\Atari\7800\EMU7800\Bios7800.cs" />
<Compile Include="Consoles\Atari\7800\EMU7800\BufferElement.cs" />

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@ -5,7 +5,7 @@ using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
using EMU7800.Core;
namespace BizHawk
namespace BizHawk.Emulation
{
partial class Atari7800
{

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.IO;
using EMU7800.Core;
namespace BizHawk
namespace BizHawk.Emulation
{
public partial class Atari7800 : IEmulator
{

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EMU7800.Core;
namespace BizHawk.Emulation
{
public class Atari7800Control
{
}
}

View File

@ -1907,7 +1907,7 @@ namespace BizHawk.MultiClient
string gamedbpath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "EMU7800.csv");
Atari7800 a78 = new Atari7800(nextComm, game, rom.RomData, NTSC_BIOS7800, PAL_BIOS7800, HighScoreBIOS, gamedbpath);
var a78 = new BizHawk.Emulation.Atari7800(nextComm, game, rom.RomData, NTSC_BIOS7800, PAL_BIOS7800, HighScoreBIOS, gamedbpath);
nextEmulator = a78;
break;
case "C64":