move our 7800 code into Bizhawk.Emulation namespace (oops)
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@ -150,6 +150,7 @@
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</Compile>
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<Compile Include="Consoles\Atari\7800\Atari7800.Core.cs" />
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<Compile Include="Consoles\Atari\7800\Atari7800.cs" />
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<Compile Include="Consoles\Atari\7800\Atari7800Control.cs" />
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<Compile Include="Consoles\Atari\7800\EMU7800\AddressSpace.cs" />
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<Compile Include="Consoles\Atari\7800\EMU7800\Bios7800.cs" />
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<Compile Include="Consoles\Atari\7800\EMU7800\BufferElement.cs" />
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@ -5,7 +5,7 @@ using BizHawk.Emulation.CPUs.M6502;
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using BizHawk.Emulation.Consoles.Atari;
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using EMU7800.Core;
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namespace BizHawk
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namespace BizHawk.Emulation
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{
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partial class Atari7800
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{
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.IO;
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using EMU7800.Core;
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namespace BizHawk
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namespace BizHawk.Emulation
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{
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public partial class Atari7800 : IEmulator
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{
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using EMU7800.Core;
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namespace BizHawk.Emulation
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{
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public class Atari7800Control
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{
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}
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}
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@ -1907,7 +1907,7 @@ namespace BizHawk.MultiClient
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string gamedbpath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "EMU7800.csv");
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Atari7800 a78 = new Atari7800(nextComm, game, rom.RomData, NTSC_BIOS7800, PAL_BIOS7800, HighScoreBIOS, gamedbpath);
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var a78 = new BizHawk.Emulation.Atari7800(nextComm, game, rom.RomData, NTSC_BIOS7800, PAL_BIOS7800, HighScoreBIOS, gamedbpath);
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nextEmulator = a78;
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break;
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case "C64":
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