N64: Adding a dummy emulator
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@ -173,6 +173,7 @@
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<Compile Include="Consoles\Nintendo\Gameboy\LibGambatte.cs" />
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<Compile Include="Consoles\Nintendo\GBA\LibMeteor.cs" />
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<Compile Include="Consoles\Nintendo\GBA\Meteor.cs" />
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<Compile Include="Consoles\Nintendo\N64\N64.cs" />
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<Compile Include="Consoles\Nintendo\NES\APU.cs" />
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<Compile Include="Consoles\Nintendo\NES\BoardSystem.cs" />
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<Compile Include="Consoles\Nintendo\NES\Boards\AVE-NINA.cs" />
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@ -0,0 +1,91 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace BizHawk.Emulation.Consoles.Nintendo.N64
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{
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public class N64 : IEmulator, IVideoProvider, ISoundProvider
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{
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public string SystemId { get { return "N64"; } }
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public CoreComm CoreComm { get; private set; }
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public byte[] rom;
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public GameInfo game;
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public IVideoProvider VideoProvider { get { return this; } }
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public int[] frameBuffer = new int[640 * 480];
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public int[] GetVideoBuffer() { return frameBuffer; }
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public int VirtualWidth { get { return 640; } }
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public int BufferWidth { get { return 640; } }
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public int BufferHeight { get { return 480; } }
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public int BackgroundColor { get { return 0; } }
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public ISoundProvider SoundProvider { get { return this; } }
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public void GetSamples(short[] samples) { }
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public void DiscardSamples() { }
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public int MaxVolume { get; set; }
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public ISyncSoundProvider SyncSoundProvider { get { return null; } }
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public bool StartAsyncSound() { return true; }
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public void EndAsyncSound() { }
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public ControllerDefinition ControllerDefinition { get { return N64ControllerDefinition; } }
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public IController Controller { get; set; }
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public static readonly ControllerDefinition N64ControllerDefinition = new ControllerDefinition
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{
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Name = "Nintento 64 Controller",
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BoolButtons =
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{
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"DPad R", "DPad L", "DPad D", "DPad U", "Start", "Z", "B", "A", "C Right", "C Left", "C Down", "C Up", "R", "L"
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}
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};
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public int Frame { get; set; }
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public int LagCount { get; set; }
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public bool IsLagFrame { get { return true; } }
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public void ResetFrameCounter() { }
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public void FrameAdvance(bool render, bool rendersound) { Frame++; }
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public bool DeterministicEmulation { get; set; }
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public byte[] ReadSaveRam() { return null; }
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public void StoreSaveRam(byte[] data) { }
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public void ClearSaveRam() { }
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public bool SaveRamModified { get; set; }
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void SyncState(Serializer ser)
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{
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ser.BeginSection("N64");
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ser.EndSection();
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}
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public void SaveStateText(TextWriter writer) { SyncState(Serializer.CreateTextWriter(writer)); }
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public void LoadStateText(TextReader reader) { SyncState(Serializer.CreateTextReader(reader)); }
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public void SaveStateBinary(BinaryWriter bw) { SyncState(Serializer.CreateBinaryWriter(bw)); }
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public void LoadStateBinary(BinaryReader br) { SyncState(Serializer.CreateBinaryReader(br)); }
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public byte[] SaveStateBinary()
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{
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MemoryStream ms = new MemoryStream();
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BinaryWriter bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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public IList<MemoryDomain> MemoryDomains { get { return null; } }
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public MemoryDomain MainMemory { get { return null; } }
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public void Dispose() { }
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public N64(CoreComm comm, GameInfo game, byte[] rom)
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{
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CoreComm = comm;
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this.rom = rom;
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this.game = game;
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}
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}
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}
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@ -168,6 +168,12 @@ namespace BizHawk
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case ".GBA":
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Game.System = "GBA";
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break;
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case ".Z64":
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case ".V64":
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case ".N64":
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Game.System = "N64";
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break;
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}
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Game.Name = Path.GetFileNameWithoutExtension(fileName).Replace('_', ' ');
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@ -20,6 +20,7 @@ using BizHawk.Emulation.Consoles.GB;
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using BizHawk.Emulation.Consoles.Nintendo.GBA;
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using BizHawk.Emulation.Computers.Commodore64;
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using BizHawk.Emulation;
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using BizHawk.Emulation.Consoles.Nintendo.N64;
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namespace BizHawk.MultiClient
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{
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@ -1566,6 +1567,7 @@ namespace BizHawk.MultiClient
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case "C64": str += "Commodore 64"; break;
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case "Coleco": str += "ColecoVision"; break;
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case "GBA": str += "Game Boy Advance"; break;
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case "N64": str += "Nintendo 64"; break;
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}
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if (INTERIM) str += " (interim)";
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@ -1797,7 +1799,7 @@ namespace BizHawk.MultiClient
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if (path == null) return false;
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using (var file = new HawkFile())
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{
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string[] romExtensions = new[] { "SMS", "SMC", "SFC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "MD", "SMD", "GB", "NES", "FDS", "ROM", "INT", "GBC", "UNF", "A78", "CRT", "COL", "XML" };
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string[] romExtensions = new[] { "SMS", "SMC", "SFC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "MD", "SMD", "GB", "NES", "FDS", "ROM", "INT", "GBC", "UNF", "A78", "CRT", "COL", "XML", "Z64", "V64", "N64" };
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//lets not use this unless we need to
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//file.NonArchiveExtensions = romExtensions;
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@ -2231,6 +2233,12 @@ namespace BizHawk.MultiClient
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nextEmulator = gba;
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}
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break;
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case "N64":
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if (INTERIM)
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{
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nextEmulator = new N64(nextComm, game, rom.RomData);
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}
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break;
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}
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}
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@ -3667,7 +3675,7 @@ namespace BizHawk.MultiClient
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if (INTERIM)
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{
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ofd.Filter = FormatFilter(
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"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.cue;*.exe;*.gb;*.gbc;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;%ARCH%",
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"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.cue;*.exe;*.gb;*.gbc;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;*.z64;*.v64;*.n64;%ARCH%",
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"Music Files", "*.psf;*.sid",
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"Disc Images", "*.cue",
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"NES", "*.nes;*.fds;%ARCH%",
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@ -3687,6 +3695,7 @@ namespace BizHawk.MultiClient
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"PSF Playstation Sound File (very experimental)", "*.psf",
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"Commodore 64 (experimental)", "*.prg; *.d64, *.g64; *.crt;%ARCH%",
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"SID Commodore 64 Music File", "*.sid;%ARCH%",
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"Nintendo 64", "*.z64;*.v64;*.n64",
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"All Files", "*.*");
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}
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else
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