NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup
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@ -4,6 +4,7 @@ using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using BizHawk.Emulation.CPUs.M6502;
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#pragma warning disable 162
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@ -299,6 +300,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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static ByteBuffer cpu_sequence_NTSC = new ByteBuffer(new byte[]{3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3});
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static ByteBuffer cpu_sequence_PAL = new ByteBuffer(new byte[]{4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3,4,3,3,3,3});
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public int cpu_step, cpu_stepcounter, cpu_deadcounter;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected void RunCpuOne()
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{
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cpu_stepcounter++;
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@ -333,6 +336,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public byte ReadReg(int addr)
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{
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switch (addr)
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@ -4,6 +4,7 @@ using System;
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using System.Globalization;
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using System.IO;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using BizHawk.Emulation.CPUs.M6502;
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@ -143,6 +144,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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idleSynch = true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void TriggerNMI()
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{
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nes.cpu.NMI = true;
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@ -163,6 +165,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void runppu(int x)
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{
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//run one ppu cycle at a time so we can interact with the ppu and clockPPU at high granularity
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