7800: savestates

This commit is contained in:
goyuken 2012-12-12 15:36:17 +00:00
parent 7bb1baf2ab
commit 0636bda89d
1 changed files with 42 additions and 24 deletions

View File

@ -25,7 +25,7 @@ namespace BizHawk
_islag = true;
theMachine.ComputeNextFrame(avProvider.framebuffer);
if (_islag)
{
LagCount++;
@ -40,10 +40,10 @@ namespace BizHawk
public bool StartAsyncSound() { return false; }
public void EndAsyncSound() { }
public bool DeterministicEmulation { get; set; }
public void SaveStateText(TextWriter writer) { }
public void LoadStateText(TextReader reader) { }
public void SaveStateBinary(BinaryWriter bw) { }
public void LoadStateBinary(BinaryReader br) { }
public void SaveStateText(TextWriter writer) { SyncState(new Serializer(writer)); }
public void LoadStateText(TextReader reader) { SyncState(new Serializer(reader)); }
public void SaveStateBinary(BinaryWriter bw) { SyncState(new Serializer(bw)); }
public void LoadStateBinary(BinaryReader br) { SyncState(new Serializer(br)); }
private IList<MemoryDomain> memoryDomains;
public IList<MemoryDomain> MemoryDomains { get { return null; } }
public MemoryDomain MainMemory { get { return null; } }
@ -57,11 +57,11 @@ namespace BizHawk
private int _frame = 0;
public byte[] ReadSaveRam()
{
{
return (byte[])hsram.Clone();
}
public void StoreSaveRam(byte[] data)
{
{
Buffer.BlockCopy(data, 0, hsram, 0, data.Length);
}
public void ClearSaveRam()
@ -70,9 +70,9 @@ namespace BizHawk
hsram[i] = 0;
}
public bool SaveRamModified
{
get
{
{
get
{
return GameInfo.MachineType == MachineType.A7800PAL || GameInfo.MachineType == MachineType.A7800NTSC;
}
set
@ -91,7 +91,7 @@ namespace BizHawk
}
public IVideoProvider VideoProvider { get { return avProvider; } }
public ISoundProvider SoundProvider { get { return null; } }
public void ResetFrameCounter()
{
@ -182,7 +182,7 @@ namespace BizHawk
"TODO");*/
cart = Cart.Create(rom, GameInfo.CartType);
//int[] bob = new int[] { 0, 0, 0 };
//FileStream fs = new FileStream("C:\\dummy", FileMode.Create, FileAccess.ReadWrite); //TODO: I don't see what this context is used for, see if it can be whacked or pass in a null
//BinaryReader blah = new BinaryReader(fs);
@ -199,13 +199,13 @@ namespace BizHawk
GameInfo.LController,
GameInfo.RController,
logger);
//theMachine = new Machine7800NTSC(cart, null, null, logger);
//TODO: clean up, the hs and bios are passed in, the bios has an object AND byte array in the core, and naming is inconsistent
theMachine.Reset();
if (avProvider != null)
avProvider.Dispose();
avProvider = new MyAVProvider(theMachine);
avProvider.ConnectToMachine(theMachine);
// to sync exactly with audio as this emulator creates and times it, the frame rate should be exactly 60:1 or 50:1
CoreComm.VsyncNum = theMachine.FrameHZ;
CoreComm.VsyncDen = 1;
@ -213,9 +213,25 @@ namespace BizHawk
void SyncState(Serializer ser) //TODO
{
byte[] core = null;
if (ser.IsWriter)
{
var ms = new MemoryStream();
theMachine.Serialize(new BinaryWriter(ms));
ms.Close();
core = ms.ToArray();
}
ser.BeginSection("Atari7800");
ser.Sync("core", ref core, false);
ser.Sync("Lag", ref _lagcount);
ser.Sync("Frame", ref _frame);
ser.Sync("IsLag", ref _islag);
ser.EndSection();
if (ser.IsReader)
{
theMachine = MachineBase.Deserialize(new BinaryReader(new MemoryStream(core, false)));
avProvider.ConnectToMachine(theMachine);
}
}
private void SoftReset() //TOOD: hook this up
@ -223,12 +239,12 @@ namespace BizHawk
theMachine.Reset();
}
MyAVProvider avProvider;
MyAVProvider avProvider = new MyAVProvider();
class MyAVProvider : IVideoProvider, ISyncSoundProvider, IDisposable
{
public FrameBuffer framebuffer { get; private set; }
public MyAVProvider(MachineBase m)
public void ConnectToMachine(MachineBase m)
{
framebuffer = m.CreateFrameBuffer();
BufferWidth = framebuffer.VisiblePitch;
@ -236,6 +252,8 @@ namespace BizHawk
vidbuffer = new int[BufferWidth * BufferHeight];
uint samplerate = (uint)m.SoundSampleFrequency;
if (resampler != null)
resampler.Dispose();
resampler = new Emulation.Sound.Utilities.SpeexResampler(3, samplerate, 44100, samplerate, 44100, null, null);
dcfilter = Emulation.Sound.Utilities.DCFilter.DetatchedMode(256);
}
@ -248,7 +266,7 @@ namespace BizHawk
{
unsafe
{
fixed (BufferElement *src_ = framebuffer.VideoBuffer)
fixed (BufferElement* src_ = framebuffer.VideoBuffer)
{
fixed (int* dst_ = vidbuffer)
{
@ -283,13 +301,13 @@ namespace BizHawk
{
fixed (BufferElement* src_ = framebuffer.SoundBuffer)
{
byte* src = (byte*)src_;
for (int i = 0; i < nsampin; i++)
{
short s = (short)(src[i] * 200 - 25500);
resampler.EnqueueSample(s, s);
}
byte* src = (byte*)src_;
for (int i = 0; i < nsampin; i++)
{
short s = (short)(src[i] * 200 - 25500);
resampler.EnqueueSample(s, s);
}
}
}
resampler.GetSamples(out samples, out nsamp);