snes-fix dll deps in 64bit bsnes
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@ -22,6 +22,9 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
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// this is a lot of work, but it will be some decent speedups. who wouldve ever thought to make an emulator this way? I will, from now on...
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//todo - use a reader/writer ring buffer for communication instead of pipe
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//todo - when exe wrapper is fully baked, put it into mingw so we can just have libsneshawk.exe without a separate dll. it hardly needs any debugging presently, it should be easy to maintain.
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//space optimizations to deploy later (only if people complain about so many files)
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//todo - put executables in zipfiles and search for them there; dearchive to a .cache folder. check timestamps to know when to freshen. this is weird.....
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//speedups to deploy later:
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//todo - convey rom data faster than pipe blob (use shared memory) (WARNING: right now our general purpose shared memory is only 1MB. maybe wait until ring buffer IPC)
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@ -20,7 +20,7 @@ fi
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#not debug
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export BIZWINCFLAGS="-I. -O3 -masm=intel -static-libgcc -static-libstdc++ ${cflags64}"
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export TARGET_LIBSNES_LIBDEPS="-L ../libco_msvc_win32/release/ -static-libgcc -static-libstdc++ ${cflags64} ${cflags32} -mwindows"
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export TARGET_LIBSNES_LIBDEPS="-L ../libco_msvc_win32/release/ -static -static-libgcc -static-libstdc++ ${cflags64} ${cflags32} -mwindows"
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export profile=$2
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export bits=$1
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