NES: savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)?
This commit is contained in:
parent
b1385b1010
commit
1666febbee
|
@ -120,7 +120,11 @@ namespace BizHawk.Emulation.Sound
|
|||
ser.BeginSection("Sunsoft5BAudio");
|
||||
ser.Sync("RegNum", ref RegNum);
|
||||
for (int i = 0; i < pulse.Length; i++)
|
||||
{
|
||||
ser.BeginSection("Pulse" + i);
|
||||
pulse[i].SyncState(ser);
|
||||
ser.EndSection();
|
||||
}
|
||||
ser.EndSection();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue