commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)

This commit is contained in:
saxxonpike 2012-11-29 18:34:44 +00:00
parent bb36cc5e62
commit 0e5ef426d4
4 changed files with 149 additions and 0 deletions

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@ -84,6 +84,7 @@
<Compile Include="Computers\Commodore64\Cartridges\Mapper0000.cs" />
<Compile Include="Computers\Commodore64\C64.Input.cs" />
<Compile Include="Computers\Commodore64\Cartridges\Mapper0005.cs" />
<Compile Include="Computers\Commodore64\Cartridges\Mapper000F.cs" />
<Compile Include="Computers\Commodore64\Cartridges\Mapper0012.cs" />
<Compile Include="Computers\Commodore64\Cartridges\Mapper0013.cs" />
<Compile Include="Computers\Commodore64\Cartridges\Mapper0020.cs" />

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@ -70,6 +70,9 @@ namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
case 0x0005:
result = new Mapper0005(chipAddress, chipBank, chipData);
break;
case 0x000F:
result = new Mapper000F(chipAddress, chipBank, chipData);
break;
case 0x0012:
result = new Mapper0012(chipAddress, chipBank, chipData);
break;

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@ -33,6 +33,7 @@ namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
}
else if (count == 32) //256k
{
// this specific config is a weird exception
pinGame = false;
pinExRom = false;
bankMask = 0x0F;
@ -46,6 +47,13 @@ namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
bankMask = 0x0F;
banksA = new byte[16][];
}
else if (count == 8) //64k
{
pinGame = true;
pinExRom = false;
bankMask = 0x07;
banksA = new byte[8][];
}
else if (count == 4) //32k
{
pinGame = true;
@ -53,6 +61,20 @@ namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
bankMask = 0x03;
banksA = new byte[4][];
}
else if (count == 2) //16k
{
pinGame = true;
pinExRom = false;
bankMask = 0x01;
banksA = new byte[2][];
}
else if (count == 1) //8k
{
pinGame = true;
pinExRom = false;
bankMask = 0x00;
banksA = new byte[1][];
}
else
{
// we don't know what format this is...

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@ -0,0 +1,123 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridges
{
// This is a mapper used commonly by System 3. It is
// also utilized by the short-lived C64 Game System.
// Bank select is DExx. You select them by writing to the
// register DE00+BankNr. For example, bank 01 is a write
// to DE01.
public class Mapper000F : Cartridge
{
private byte[][] banks = new byte[0][]; //8000
private uint bankMask;
private uint bankNumber;
private byte[] currentBank;
private byte[] dummyBank;
public Mapper000F(List<uint> newAddresses, List<uint> newBanks, List<byte[]> newData)
{
uint count = (uint)newAddresses.Count;
pinGame = true;
pinExRom = false;
// build dummy bank
dummyBank = new byte[0x2000];
for (uint i = 0; i < 0x2000; i++)
dummyBank[i] = 0xFF; // todo: determine if this is correct
if (count == 64) //512k
{
bankMask = 0x3F;
banks = new byte[64][];
}
else if (count == 32) //256k
{
bankMask = 0x1F;
banks = new byte[32][];
}
else if (count == 16) //128k
{
bankMask = 0x0F;
banks = new byte[16][];
}
else if (count == 8) //64k
{
bankMask = 0x07;
banks = new byte[8][];
}
else if (count == 4) //32k
{
bankMask = 0x03;
banks = new byte[4][];
}
else if (count == 2) //16k
{
bankMask = 0x01;
banks = new byte[2][];
}
else if (count == 1) //8k
{
bankMask = 0x00;
banks = new byte[1][];
}
else
{
// we don't know what format this is...
throw new Exception("This looks like a System 3/C64GS cartridge but cannot be loaded...");
}
// for safety, initialize all banks to dummy
for (uint i = 0; i < banks.Length; i++)
banks[i] = dummyBank;
// now load in the banks
for (int i = 0; i < count; i++)
{
if (newAddresses[i] == 0x8000)
{
banks[newBanks[i] & bankMask] = newData[i];
}
}
BankSet(0);
}
private void BankSet(uint index)
{
bankNumber = index & bankMask;
UpdateState();
}
public override byte Peek8000(int addr)
{
return currentBank[addr];
}
public override void PokeDE00(int addr, byte val)
{
BankSet((uint)addr);
}
public override byte Read8000(ushort addr)
{
return currentBank[addr];
}
private void UpdateState()
{
currentBank = banks[bankNumber];
}
public override void WriteDE00(ushort addr, byte val)
{
BankSet((uint)addr);
}
}
}