nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3
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@ -28,26 +28,31 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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break;
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case "NES-ANROM": //marble madness
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AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0);
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AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0);
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bus_conflict = false;
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break;
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case "NES-AN1ROM": //R.C. Pro-Am
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AssertPrg(64); AssertChr(0); AssertVram(8); AssertWram(0);
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AssertPrg(64); AssertChr(0); AssertVram(8); AssertWram(0);
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bus_conflict = false;
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break;
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case "NES-AMROM": //time lord
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AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0);
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AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0);
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bus_conflict = true;
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break;
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case "NES-AOROM": //battletoads
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case "HVC-AOROM":
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AssertPrg(128,256); AssertChr(0); AssertVram(8); AssertWram(0);
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AssertPrg(128, 256); AssertChr(0); AssertVram(8); AssertWram(0);
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bus_conflict = false; //adelikat: I could not find an example of a game that needs bus conflicts, please enlightening me of a case where a game fails because of the lack of conflicts!
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break;
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case "ACCLAIM-AOROM": // wizards and warriors 3
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AssertPrg(256); AssertChr(0); AssertVram(8); AssertWram(0);
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bus_conflict = true; // not enough chips on the pcb to disable bus conflicts?
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break;
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default:
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return false;
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}
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