nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3

This commit is contained in:
goyuken 2012-12-20 01:27:13 +00:00
parent 1d7d40f7c9
commit 79f5a344e1
1 changed files with 10 additions and 5 deletions

View File

@ -28,26 +28,31 @@ namespace BizHawk.Emulation.Consoles.Nintendo
break;
case "NES-ANROM": //marble madness
AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0);
AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0);
bus_conflict = false;
break;
case "NES-AN1ROM": //R.C. Pro-Am
AssertPrg(64); AssertChr(0); AssertVram(8); AssertWram(0);
AssertPrg(64); AssertChr(0); AssertVram(8); AssertWram(0);
bus_conflict = false;
break;
case "NES-AMROM": //time lord
AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0);
AssertPrg(128); AssertChr(0); AssertVram(8); AssertWram(0);
bus_conflict = true;
break;
case "NES-AOROM": //battletoads
case "HVC-AOROM":
AssertPrg(128,256); AssertChr(0); AssertVram(8); AssertWram(0);
AssertPrg(128, 256); AssertChr(0); AssertVram(8); AssertWram(0);
bus_conflict = false; //adelikat: I could not find an example of a game that needs bus conflicts, please enlightening me of a case where a game fails because of the lack of conflicts!
break;
case "ACCLAIM-AOROM": // wizards and warriors 3
AssertPrg(256); AssertChr(0); AssertVram(8); AssertWram(0);
bus_conflict = true; // not enough chips on the pcb to disable bus conflicts?
break;
default:
return false;
}