Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file

This commit is contained in:
adelikat 2013-04-14 20:39:19 +00:00
parent da80b7117a
commit cff1ff2940
252 changed files with 153 additions and 1149 deletions

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using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace BizHawk
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.CPUs.CP1610
namespace BizHawk.Emulation.CPUs.CP1610
{
public sealed partial class CP1610
{

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.CPUs.CP1610
{

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using System;
using BizHawk.Emulation.Consoles.TurboGrafx;
// Do not modify this file directly! This is GENERATED code.
// Please open the CpuCoreGenerator solution and make your modifications there.

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using System;
// Do not modify this file directly! This is GENERATED code.
// Please open the CpuCoreGenerator solution and make your modifications there.

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//http://nesdev.parodius.com/6502_cpu.txt
using System;
using System.Collections.Generic;
namespace BizHawk.Emulation.CPUs.M6502
{

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using System;
using System.Globalization;
using System.IO;
namespace BizHawk.Emulation.CPUs.M6502

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections.Concurrent;
namespace BizHawk.Emulation.CPUs.M6502
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.CPUs.M6502

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.CPUs.Z80GB

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//please note that however much youre tempted to, timings can't be put in a table here because they depend on how the instruction executes at runtime
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.CPUs.Z80
{

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using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Computers.Commodore64.Cartridge;
using BizHawk.Emulation.Computers.Commodore64.Cartridge;
using BizHawk.Emulation.Computers.Commodore64.Disk;
using BizHawk.Emulation.Computers.Commodore64.MOS;
using BizHawk.Emulation.Computers.Commodore64.Tape;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{

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using BizHawk.Emulation.Computers.Commodore64.MOS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{

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using BizHawk.Emulation.Computers.Commodore64.MOS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.IO;
namespace BizHawk.Emulation.Computers.Commodore64
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Disk
{

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using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Computers.Commodore64.MOS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Disk
{

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using BizHawk.Emulation.Computers.Commodore64.Cartridge;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
// used as Color RAM in C64

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
// DRAM for the c64
// 4164 = 64 kbit

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using BizHawk.Emulation.CPUs.M6502;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
// MOS technology 6526 "CIA"
//

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
// vic ntsc
public class MOS6567 : Vic

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
// vic pal
public class MOS6569 : Vic

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{
// sid
public class MOS6581 : Sid

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Drawing;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.MOS
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Media
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace BizHawk.Emulation.Computers.Commodore64.Media
{

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.IO;
namespace BizHawk.Emulation.Computers.Commodore64.Media
{

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using BizHawk.Emulation.Computers.Commodore64.MOS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Media
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
namespace BizHawk.Emulation.Computers.Commodore64
{
class Memory
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64.Tape
namespace BizHawk.Emulation.Computers.Commodore64.Tape
{
// common tape drive that works with the C64.

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using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
using BizHawk.Emulation.Consoles.Atari._2600;

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using System;
using System.Globalization;
using System.IO;
namespace BizHawk.Emulation.Consoles.Atari
namespace BizHawk.Emulation.Consoles.Atari
{
// Emulates the M6532 RIOT Chip
public partial class M6532

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
This is another 8K bankswitching method with two 4K banks. The rationale is that it's

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using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
namespace BizHawk
namespace BizHawk
{
partial class Atari2600
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
3E (Boulderdash

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
3F (Tigervision)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
class m3Fe : MapperBase
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
4A50 (no name)

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using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
namespace BizHawk
namespace BizHawk
{
partial class Atari2600
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
This was used by Commavid. It allowed for both ROM and RAM on the cartridge,

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using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
namespace BizHawk
namespace BizHawk
{
partial class Atari2600
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
E0 (Parker Bros)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
E7 (M-Network)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
EF (no name?)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
F0 (Megaboy)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
F4 (Atari style 32K)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
F6 (Atari style 16K)

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using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
namespace BizHawk
namespace BizHawk
{
partial class Atari2600
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
FA (RAM Plus)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
FE (Activision special)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
MC (Megacart)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
UA (UA Ltd)

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Atari._2600
namespace BizHawk.Emulation.Consoles.Atari._2600
{
/*
X07 (Atariage)

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using System;
using System.Globalization;
using System.IO;
using System.Collections.Generic;
namespace BizHawk.Emulation.Consoles.Atari

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using System;
using System.Globalization;
using System.IO;
using System.Collections.Generic;
namespace BizHawk.Emulation.Consoles.Atari

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using System;
using System.Collections.Generic;
using System.IO;
using BizHawk.Emulation.CPUs.M6502;
using BizHawk.Emulation.Consoles.Atari;
using EMU7800.Core;
using EMU7800.Core;
namespace BizHawk.Emulation
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EMU7800.Core;
namespace BizHawk.Emulation

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using System;
using System.IO;
namespace BizHawk.Emulation.Consoles.Coleco
namespace BizHawk.Emulation.Consoles.Coleco
{
public partial class ColecoVision
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision
namespace BizHawk.Emulation.Consoles.Intellivision
{
public sealed class Cartridge : ICart
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision
namespace BizHawk.Emulation.Consoles.Intellivision
{
public interface ICart
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision
namespace BizHawk.Emulation.Consoles.Intellivision
{
public sealed partial class Intellivision
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Intellivision
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Consoles.Nintendo.GBA
@ -114,7 +111,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
/// <summary>
/// parameter to libmeteor_getmemoryarea
/// </summary>
public enum MemoryArea : int
public enum MemoryArea
{
/// <summary>
/// BIOS, may be invalid if bios not loaded. valid size: 16K. system bus: @00000000h

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.IO;

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.GB
{

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace BizHawk.Emulation.Consoles.GB

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace BizHawk.Emulation.Consoles.GB

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace BizHawk.Emulation.Consoles.GB

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//TODO - DMC cpu suspending - http://forums.nesdev.com/viewtopic.php?p=62690#p62690
using System;
using System.IO;
using System.Collections.Generic;
using BizHawk.Emulation.Sound;
//http://wiki.nesdev.com/w/index.php/APU_Mixer_Emulation
//http://wiki.nesdev.com/w/index.php/APU
//http://wiki.nesdev.com/w/index.php/APU_Pulse

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using System;
using System.IO;
using System.Collections.Generic;
using BizHawk.Emulation.Sound;

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using System;
using System.Xml;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Collections.Generic;

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@ -1,8 +1,4 @@
using System;
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Consoles.Nintendo
{
//AKA half of mapper 034 (the other half is BxROM which is entirely different..)
class AVE_NINA_001 : NES.NESBoardBase

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@ -1,7 +1,3 @@
using System;
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
{
//generally mapper7

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@ -1,8 +1,4 @@
using System;
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Consoles.Nintendo
{
//AKA mapper 16 & 159
/*

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@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Consoles.Nintendo
{
class BANDAI_74_161_02_74 : NES.NESBoardBase
{

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@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Consoles.Nintendo
namespace BizHawk.Emulation.Consoles.Nintendo
{
class BANDAI_74_161_161_32 : NES.NESBoardBase
{

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