Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
This commit is contained in:
parent
da80b7117a
commit
cff1ff2940
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@ -1,7 +1,5 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using System.Text;
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namespace BizHawk
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{
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@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.CPUs.CP1610
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namespace BizHawk.Emulation.CPUs.CP1610
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{
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public sealed partial class CP1610
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{
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.CPUs.CP1610
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{
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using System;
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using BizHawk.Emulation.Consoles.TurboGrafx;
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// Do not modify this file directly! This is GENERATED code.
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// Please open the CpuCoreGenerator solution and make your modifications there.
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using System;
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// Do not modify this file directly! This is GENERATED code.
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// Please open the CpuCoreGenerator solution and make your modifications there.
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@ -1,6 +1,5 @@
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//http://nesdev.parodius.com/6502_cpu.txt
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using System;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.CPUs.M6502
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{
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using System;
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using System.Globalization;
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using System.IO;
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namespace BizHawk.Emulation.CPUs.M6502
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@ -1,9 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Collections.Concurrent;
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namespace BizHawk.Emulation.CPUs.M6502
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace BizHawk.Emulation.CPUs.M6502
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.CPUs.Z80GB
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@ -11,9 +11,6 @@
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//please note that however much youre tempted to, timings can't be put in a table here because they depend on how the instruction executes at runtime
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.CPUs.Z80
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{
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using BizHawk.Emulation.CPUs.M6502;
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using BizHawk.Emulation.Computers.Commodore64.Cartridge;
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using BizHawk.Emulation.Computers.Commodore64.Cartridge;
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using BizHawk.Emulation.Computers.Commodore64.Disk;
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using BizHawk.Emulation.Computers.Commodore64.MOS;
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using BizHawk.Emulation.Computers.Commodore64.Tape;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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using BizHawk.Emulation.Computers.Commodore64.MOS;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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using BizHawk.Emulation.Computers.Commodore64.MOS;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Computers.Commodore64.Cartridge
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Disk
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{
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using BizHawk.Emulation.CPUs.M6502;
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using BizHawk.Emulation.Computers.Commodore64.MOS;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Disk
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{
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using BizHawk.Emulation.Computers.Commodore64.Cartridge;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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// used as Color RAM in C64
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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// DRAM for the c64
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// 4164 = 64 kbit
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using BizHawk.Emulation.CPUs.M6502;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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// MOS technology 6526 "CIA"
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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// vic ntsc
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public class MOS6567 : Vic
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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// vic pal
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public class MOS6569 : Vic
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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// sid
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public class MOS6581 : Sid
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.MOS
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{
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Media
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Collections.Generic;
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namespace BizHawk.Emulation.Computers.Commodore64.Media
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{
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace BizHawk.Emulation.Computers.Commodore64.Media
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{
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using BizHawk.Emulation.Computers.Commodore64.MOS;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Media
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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class Memory
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Computers.Commodore64.Tape
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namespace BizHawk.Emulation.Computers.Commodore64.Tape
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{
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// common tape drive that works with the C64.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using BizHawk.Emulation.CPUs.M6502;
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using BizHawk.Emulation.Consoles.Atari;
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using BizHawk.Emulation.Consoles.Atari._2600;
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using System;
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using System.Globalization;
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using System.IO;
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namespace BizHawk.Emulation.Consoles.Atari
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namespace BizHawk.Emulation.Consoles.Atari
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{
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// Emulates the M6532 RIOT Chip
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public partial class M6532
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
This is another 8K bankswitching method with two 4K banks. The rationale is that it's
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using BizHawk.Emulation.CPUs.M6502;
|
||||
using BizHawk.Emulation.Consoles.Atari;
|
||||
|
||||
namespace BizHawk
|
||||
namespace BizHawk
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
3E (Boulderdash
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
3F (Tigervision)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
class m3Fe : MapperBase
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
4A50 (no name)
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using BizHawk.Emulation.CPUs.M6502;
|
||||
using BizHawk.Emulation.Consoles.Atari;
|
||||
|
||||
namespace BizHawk
|
||||
namespace BizHawk
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
This was used by Commavid. It allowed for both ROM and RAM on the cartridge,
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using BizHawk.Emulation.CPUs.M6502;
|
||||
using BizHawk.Emulation.Consoles.Atari;
|
||||
|
||||
namespace BizHawk
|
||||
namespace BizHawk
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
E0 (Parker Bros)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
E7 (M-Network)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
EF (no name?)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
F0 (Megaboy)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
F4 (Atari style 32K)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
F6 (Atari style 16K)
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using BizHawk.Emulation.CPUs.M6502;
|
||||
using BizHawk.Emulation.Consoles.Atari;
|
||||
|
||||
namespace BizHawk
|
||||
namespace BizHawk
|
||||
{
|
||||
partial class Atari2600
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
FA (RAM Plus)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
FE (Activision special)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
MC (Megacart)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
UA (UA Ltd)
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
namespace BizHawk.Emulation.Consoles.Atari._2600
|
||||
{
|
||||
/*
|
||||
X07 (Atariage)
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Atari
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using BizHawk.Emulation.CPUs.M6502;
|
||||
using BizHawk.Emulation.Consoles.Atari;
|
||||
using EMU7800.Core;
|
||||
using EMU7800.Core;
|
||||
|
||||
namespace BizHawk.Emulation
|
||||
{
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using EMU7800.Core;
|
||||
|
||||
namespace BizHawk.Emulation
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Coleco
|
||||
namespace BizHawk.Emulation.Consoles.Coleco
|
||||
{
|
||||
public partial class ColecoVision
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
{
|
||||
public sealed class Cartridge : ICart
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
{
|
||||
public interface ICart
|
||||
{
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
{
|
||||
public sealed partial class Intellivision
|
||||
{
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
{
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Intellivision
|
||||
{
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo.GBA
|
||||
|
@ -114,7 +111,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.GBA
|
|||
/// <summary>
|
||||
/// parameter to libmeteor_getmemoryarea
|
||||
/// </summary>
|
||||
public enum MemoryArea : int
|
||||
public enum MemoryArea
|
||||
{
|
||||
/// <summary>
|
||||
/// BIOS, may be invalid if bios not loaded. valid size: 16K. system bus: @00000000h
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.IO;
|
||||
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
{
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
|
|
|
@ -5,11 +5,8 @@
|
|||
//TODO - DMC cpu suspending - http://forums.nesdev.com/viewtopic.php?p=62690#p62690
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Emulation.Sound;
|
||||
|
||||
//http://wiki.nesdev.com/w/index.php/APU_Mixer_Emulation
|
||||
//http://wiki.nesdev.com/w/index.php/APU
|
||||
//http://wiki.nesdev.com/w/index.php/APU_Pulse
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Emulation.Sound;
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
using System.Xml;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//AKA half of mapper 034 (the other half is BxROM which is entirely different..)
|
||||
class AVE_NINA_001 : NES.NESBoardBase
|
||||
|
|
|
@ -1,7 +1,3 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//generally mapper7
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
//AKA mapper 16 & 159
|
||||
/*
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
class BANDAI_74_161_02_74 : NES.NESBoardBase
|
||||
{
|
||||
|
|
|
@ -1,9 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
{
|
||||
class BANDAI_74_161_161_32 : NES.NESBoardBase
|
||||
{
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue