7800: speed up framebuffer blits, and add audio output

This commit is contained in:
goyuken 2012-12-12 01:32:58 +00:00
parent c22ad34844
commit a43ecbf6aa
1 changed files with 77 additions and 39 deletions

View File

@ -7,6 +7,15 @@ namespace BizHawk
{
public partial class Atari7800 : IEmulator
{
static Atari7800()
{
// add alpha bits to palette tables
for (int i = 0; i < TIATables.NTSCPalette.Length; i++)
TIATables.NTSCPalette[i] |= unchecked((int)0xff000000);
for (int i = 0; i < TIATables.PALPalette.Length; i++)
TIATables.PALPalette[i] |= unchecked((int)0xff000000);
}
public string SystemId { get { return "A78"; } } //TODO: are we going to allow this core to do 2600 games?
public GameInfo game;
@ -15,20 +24,20 @@ namespace BizHawk
_frame++;
_islag = true;
theMachine.ComputeNextFrame(videoProvider.fb);
theMachine.ComputeNextFrame(avProvider.framebuffer);
if (_islag)
{
LagCount++;
}
videoProvider.FillFrameBuffer();
avProvider.FillFrameBuffer();
}
/* TODO */
public CoreComm CoreComm { get; private set; }
public ISyncSoundProvider SyncSoundProvider { get { return null; } }
public bool StartAsyncSound() { return true; }
public ISyncSoundProvider SyncSoundProvider { get { return avProvider; } }
public bool StartAsyncSound() { return false; }
public void EndAsyncSound() { }
public bool DeterministicEmulation { get; set; }
public void SaveStateText(TextWriter writer) { }
@ -51,9 +60,16 @@ namespace BizHawk
public void StoreSaveRam(byte[] data) { }
public void ClearSaveRam() { }
public bool SaveRamModified { get; set; }
public void Dispose() { }
public IVideoProvider VideoProvider { get { return videoProvider; } }
public ISoundProvider SoundProvider { get { return soundProvider; } }
public void Dispose()
{
if (avProvider != null)
{
avProvider.Dispose();
avProvider = null;
}
}
public IVideoProvider VideoProvider { get { return avProvider; } }
public ISoundProvider SoundProvider { get { return null; } }
public void ResetFrameCounter()
@ -121,7 +137,6 @@ namespace BizHawk
this.hsbios = highscoreBIOS;
NTSC_BIOS = new Bios7800(ntsc_bios);
PAL_BIOS = new Bios7800(pal_bios);
soundProvider = new MySoundProvider(this); //TODO
HardReset();
}
@ -149,7 +164,7 @@ namespace BizHawk
//theMachine = new Machine7800NTSC(cart, null, null, logger);
//TODO: clean up, the hs and bios are passed in, the bios has an object AND byte array in the core, and naming is inconsistent
theMachine.Reset();
videoProvider = new MyVideoProvider(theMachine.CreateFrameBuffer());
avProvider = new MyAVProvider(theMachine);
}
void SyncState(Serializer ser) //TODO
@ -164,36 +179,44 @@ namespace BizHawk
theMachine.Reset();
}
MyVideoProvider videoProvider;
MyAVProvider avProvider;
class MyVideoProvider : IVideoProvider
class MyAVProvider : IVideoProvider, ISyncSoundProvider, IDisposable
{
public FrameBuffer fb { get; private set; }
public MyVideoProvider(FrameBuffer fb)
public FrameBuffer framebuffer { get; private set; }
public MyAVProvider(MachineBase m)
{
this.fb = fb;
BufferWidth = fb.VisiblePitch;
BufferHeight = fb.Scanlines;
buffer = new int[BufferWidth * BufferHeight];
framebuffer = m.CreateFrameBuffer();
BufferWidth = framebuffer.VisiblePitch;
BufferHeight = framebuffer.Scanlines;
vidbuffer = new int[BufferWidth * BufferHeight];
uint samplerate = (uint)m.SoundSampleFrequency;
resampler = new Emulation.Sound.Utilities.SpeexResampler(3, samplerate, 44100, samplerate, 44100, null, null);
dcfilter = Emulation.Sound.Utilities.DCFilter.DetatchedMode(256);
}
int[] buffer;
int[] vidbuffer;
Emulation.Sound.Utilities.SpeexResampler resampler;
Emulation.Sound.Utilities.DCFilter dcfilter;
public void FillFrameBuffer()
{
int s = 0;
int t = 0;
for (int i = 0; i < 262; i++)
unsafe
{
for (int j = 0; j < 320; j++)
fixed (BufferElement *src_ = framebuffer.VideoBuffer)
{
buffer[(i * fb.VisiblePitch) + j] = TIATables.NTSCPalette[fb.VideoBuffer[s][t]] | unchecked((int)0xff000000);
t++;
if (t == 4)
fixed (int* dst_ = vidbuffer)
{
t = 0;
s++;
fixed (int* pal = TIATables.NTSCPalette)
{
byte* src = (byte*)src_;
int* dst = dst_;
for (int i = 0; i < vidbuffer.Length; i++)
{
*dst++ = pal[*src++];
}
}
}
}
}
@ -201,31 +224,46 @@ namespace BizHawk
public int[] GetVideoBuffer()
{
return buffer;
return vidbuffer;
}
public int VirtualWidth { get { return BufferWidth; } }
public int BufferWidth { get; private set; }
public int BufferHeight { get; private set; }
public int BackgroundColor { get { return unchecked((int)0xff000000); } }
}
MySoundProvider soundProvider;
class MySoundProvider : ISoundProvider
{
Atari7800 emu;
public MySoundProvider(Atari7800 emu)
public void GetSamples(out short[] samples, out int nsamp)
{
this.emu = emu;
int nsampin = framebuffer.SoundBufferByteLength;
unsafe
{
fixed (BufferElement* src_ = framebuffer.SoundBuffer)
{
byte* src = (byte*)src_;
for (int i = 0; i < nsampin; i++)
{
short s = (short)(src[i] * 200 - 25500);
resampler.EnqueueSample(s, s);
}
}
}
resampler.GetSamples(out samples, out nsamp);
dcfilter.PushThroughSamples(samples, nsamp * 2);
}
public int MaxVolume { get { return 0; } set { } }
public void DiscardSamples()
{
resampler.DiscardSamples();
}
public void GetSamples(short[] samples)
public void Dispose()
{
if (resampler != null)
{
resampler.Dispose();
resampler = null;
}
}
}