nes-make memoryRand track fceux latest
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@ -220,9 +220,9 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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BoardSystemHardReset();
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//check fceux's PowerNES function for more information:
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//check fceux's PowerNES and FCEU_MemoryRand function for more information:
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//relevant games: Cybernoid; Minna no Taabou no Nakayoshi Daisakusen; Huang Di; and maybe mechanized attack
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for(int i=0;i<0x800;i++) if((i&1)!=0) ram[i] = 0xAA; else ram[i] = 0x55;
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for(int i=0;i<0x800;i++) if((i&4)!=0) ram[i] = 0xFF; else ram[i] = 0x00;
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SetupMemoryDomains();
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