Triang3l
6288bced48
Merge branch 'master' into vulkan
2020-11-21 22:03:50 +03:00
Joel Linn
923678dad7
[GPU] Add performance counter registers.
...
v3: Document registers referenced by D3D in `gpu.md`.
2020-11-21 21:55:52 +03:00
Joel Linn
f6dc9ad517
[GPU] Skip viz-query geometry (if marked).
...
Document research about viz queries.
v2: Remove viz status unions and move comments to register definitions.
Add contributors to TODOs.
v3: Comment out unused variables.
Add TODO for correctly dropping draw calls with memexport.
Register comment formatting.
2020-11-21 21:55:52 +03:00
Triang3l
b06138b464
[GPU] Disable faceness for rectangles temporarily
2020-11-21 21:52:17 +03:00
Triang3l
6584a2421c
[Vulkan] Faceness-related rasterization state
2020-11-20 23:47:19 +03:00
Triang3l
8b4a52aeed
Merge branch 'master' into vulkan
2020-11-20 23:16:38 +03:00
Triang3l
00a7d1a067
[D3D12] Cleanup rasterizer state
2020-11-20 23:12:12 +03:00
Triang3l
4fab2cc4d3
Merge branch 'master' into vulkan
2020-11-19 23:56:08 +03:00
Triang3l
44a3f200c3
[GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons
2020-11-19 23:55:49 +03:00
Triang3l
1e818dca4b
[Vulkan] Include Vulkan Android header and fix some warnings
2020-11-19 11:38:20 +03:00
Triang3l
a94301d967
[Vulkan] Viewport from draw_util and vtx_fmt
2020-11-18 12:48:12 +03:00
Triang3l
c0550bafe9
Merge branch 'master' into vulkan
2020-11-18 12:28:38 +03:00
Triang3l
99bb82fd1c
[GPU] Separate GetHostViewportInfo X and Y bounds
2020-11-18 12:27:36 +03:00
Triang3l
44e4849e1a
Merge branch 'master' into vulkan
2020-11-16 23:17:50 +03:00
Triang3l
10d7bcde93
[GPU] Viewport in draw_util with host API flexibility
2020-11-16 23:03:42 +03:00
Sandy Carter
382dd8860f
[threading] Change thread names to suit pthread
...
Shorten names to 16.
Rename Win32 to Windowing.
Shorten GraphicsSystem thread names due to 16 length limit of pthread.
Without this change, both show up as GraphicsSystem.
Remove redundant "Worker" and "Thread" from names.
Remove redundant thread handle from thread name.
2020-11-15 11:12:05 -06:00
Triang3l
c2e8d23139
[Vulkan] Scissor from draw_util
2020-11-15 17:26:41 +03:00
Triang3l
791326ff9b
Merge branch 'master' into vulkan
2020-11-15 16:34:53 +03:00
Triang3l
56a07c1773
[GPU] Scissor in draw_util
2020-11-15 16:34:23 +03:00
Triang3l
715d614f5e
[Vulkan] Float controls properties
2020-11-15 15:08:50 +03:00
Triang3l
8febf02a39
Merge branch 'master' into vulkan
2020-11-15 14:06:15 +03:00
Joel Linn
8b1ebe1130
Premake: Reorder links to speed up building.
...
- Re-enable LTO on clang.
- Set AR on travis so it builds with LTO.
2020-11-14 13:30:06 -06:00
Triang3l
fe9b5b4a8f
[D3D12] Cleanup: remove inline
2020-11-14 17:02:09 +03:00
Triang3l
6b988d43c7
[D3D12] Cleanup: pipeline state -> pipeline, other things
2020-11-14 16:43:18 +03:00
Triang3l
0ec215a8a0
Merge branch 'master' into vulkan
2020-11-14 14:17:54 +03:00
Triang3l
65c8d2b28e
[Vulkan] Basic draw call architecture + [D3D12] Some cleanup
2020-11-14 14:16:04 +03:00
Gliniak
87a3c5fac2
[GPU] Added Stub for Packet: PM4_WAIT_FOR_IDLE
2020-11-10 22:48:00 +03:00
Triang3l
93f6a00201
[Vulkan] Transient descriptor pool + other cleanup for future drawing
2020-11-07 23:18:28 +03:00
Triang3l
afe304b328
[Vulkan] Shared memory descriptor set
2020-11-07 20:43:45 +03:00
Triang3l
d7341f9873
[Vulkan] Internal descriptor set layouts
2020-11-07 14:03:31 +03:00
Triang3l
8ef538a68f
Merge branch 'master' into vulkan
2020-11-06 13:00:56 +03:00
Triang3l
6ac4d3e0c9
[DXBC] Fix texture binding reference use-after-grow
2020-11-06 13:00:22 +03:00
Triang3l
d926e37f95
[SPIR-V] vfetch: packed formats
2020-11-05 23:49:39 +03:00
Triang3l
45d3dc4806
[SPIR-V] vfetch: 16-bit float
2020-11-05 21:49:36 +03:00
Triang3l
a82b85a8ac
[SPIR-V] vfetch: 32_* and 32_*_FLOAT formats
2020-11-04 23:56:12 +03:00
Triang3l
533bdf2114
[SPIR-V] Shared memory SSBOs
2020-11-04 18:57:08 +03:00
Triang3l
8665fa7517
[SPIR-V] Vertex index writing to r0.x
2020-11-03 23:31:52 +03:00
Triang3l
6030a4cf72
[SPIR-V] Add missing EnsureBuildPointAvailable in ALU
2020-11-02 12:17:47 +03:00
Triang3l
de8b0a85ac
[SPIR-V] Remaining scalar ALU instructions
2020-11-01 22:30:05 +03:00
Triang3l
cb35aaf13b
[SPIR-V] Scalar kill instructions
2020-11-01 22:22:34 +03:00
Triang3l
7512560416
[SPIR-V] SALU address and predicate
2020-11-01 22:17:12 +03:00
Triang3l
0f6aff6f74
[SPIR-V] Unary math functions
2020-11-01 21:48:14 +03:00
Triang3l
d466ebbbe1
[SPIR-V] Scalar ALU comparison and simple unary
2020-11-01 21:12:09 +03:00
Triang3l
06b47d1df0
[SPIR-V] Scalar addition and multiplication
2020-11-01 20:42:59 +03:00
Triang3l
fd4ba5622a
[SPIR-V] Cube: multiply the major axis by 2
2020-11-01 15:56:51 +03:00
Triang3l
c173ecc4ef
[SPIR-V] Remaining VALU instructions
2020-11-01 15:45:26 +03:00
Triang3l
d9f57c1ad8
[SPIR-V] Max4
2020-11-01 13:12:31 +03:00
Triang3l
b32ca5fb4f
[SPIR-V] Cube vector instruction
2020-10-31 21:42:51 +03:00
Triang3l
0949fac826
[SPIR-V] Dot product
2020-10-31 20:15:01 +03:00
Triang3l
06502d80d9
[SPIR-V] Vector max/min, comparison, unary
2020-10-31 19:15:00 +03:00
Triang3l
1acc5eff05
[SPIR-V] Vector mul, mad
2020-10-31 17:56:46 +03:00
Triang3l
52a8ed8e6d
[SPIR-V] Version, float controls
2020-10-31 16:22:15 +03:00
Triang3l
cacf702948
Merge branch 'master' into vulkan
2020-10-30 22:58:55 +03:00
Triang3l
ae3b68c7b6
[DXBC] Fast mul path only for fully identical components because neg is post-abs
2020-10-30 22:31:30 +03:00
Triang3l
feb8258a5e
[DXBC] Multiplication signed zero handling
2020-10-30 22:14:38 +03:00
Triang3l
738cb0b847
[SPIR-V] Result storing
2020-10-29 22:07:02 +03:00
Triang3l
4dba2d8d89
[SPIR-V] Operand loading
2020-10-27 22:48:47 +03:00
Triang3l
de059f3d57
Merge branch 'master' into vulkan
2020-10-27 21:03:40 +03:00
Triang3l
9bbe4365d1
[GPU] Fix adaptive quad tessellation inside factors
2020-10-27 21:01:55 +03:00
Triang3l
1c83c8dcfa
[SPIR-V] Instruction predication
2020-10-26 22:12:01 +03:00
Triang3l
556c8de2ab
[SPIR-V] Loops
2020-10-25 20:24:48 +03:00
Triang3l
a5410ada01
Merge branch 'master' into vulkan
2020-10-25 19:50:52 +03:00
Triang3l
445d78452f
[DXBC] Pop aL on loop end
2020-10-25 19:50:24 +03:00
Triang3l
fdbed73463
[Vulkan/SPIR-V] Some pipeline layout parts + exec conditionals
2020-10-25 15:09:39 +03:00
Triang3l
972d66d835
Merge branch 'master' into vulkan
2020-10-19 23:03:57 +03:00
Triang3l
ca9086f3ba
[GPU] Add a comment about non-positive tessellation factors
2020-10-19 23:02:20 +03:00
Triang3l
21726436b9
Merge branch 'master' into vulkan
2020-10-18 22:14:23 +03:00
Triang3l
9081046e7b
[D3D12] Remove SRV[unbounded] and UAV overlap in bindless root sig
2020-10-18 22:09:08 +03:00
Triang3l
7846245b66
[SPIR-V] Main program counter switch
2020-10-18 15:36:02 +03:00
Triang3l
1de144938c
[SPIR-V] Main loop blocks, validation
2020-10-16 19:55:41 +03:00
Triang3l
ae7d5a1b05
Merge branch 'master' into vulkan
2020-10-14 21:23:29 +03:00
Triang3l
fd18a97f3a
[GPU] Shaders: Make label_addresses accessible to translators
2020-10-14 21:19:33 +03:00
Triang3l
b3339d7e46
[SPIR-V] Some initial bits of the translator
2020-10-11 20:22:15 +03:00
Triang3l
9d77d2131a
Merge branch 'master' into vulkan
2020-10-08 23:09:12 +03:00
Triang3l
7e9e37bd09
[DXBC] Remove dxbc_source_map cvar export
2020-10-08 23:08:40 +03:00
Triang3l
d572e878af
[Vulkan] Remove FinalizeTrace
2020-10-08 23:06:02 +03:00
Triang3l
4862075976
[Vulkan] Cleanup and update SPIR-V dependencies
2020-10-08 23:05:30 +03:00
Triang3l
2782fc927d
Merge branch 'master' into vulkan
2020-10-08 21:38:41 +03:00
Triang3l
81bc33523a
[GPU] Remove unused FinalizeTrace
2020-10-08 21:37:29 +03:00
Triang3l
89ac9294bf
[Vulkan] Shared memory trace download
2020-10-07 23:19:30 +03:00
Triang3l
afcd01def5
Merge branch 'master' into vulkan
2020-10-07 23:18:08 +03:00
Triang3l
603150af64
[D3D12] Minor shared memory cleanup
2020-10-07 23:16:15 +03:00
Triang3l
4d59f556a9
[Vulkan] Sparse shared memory
2020-10-07 21:03:50 +03:00
Triang3l
fee2189d39
Merge branch 'master' into vulkan
2020-10-06 22:36:16 +03:00
Triang3l
b91c24870b
[D3D12] Remove await result check in trace init - unsafe too, but not leaking
2020-10-06 22:35:43 +03:00
Triang3l
e15c891656
Merge branch 'master' into vulkan
2020-10-06 21:54:52 +03:00
Triang3l
19121130a3
[GPU] SharedMemory: common sparse memory allocation
2020-10-06 21:32:44 +03:00
Triang3l
2c50c670d8
[Vulkan] Basic shared memory uploading
2020-10-04 22:08:30 +03:00
Triang3l
1fd0d48066
Merge branch 'master' into vulkan
2020-10-04 21:54:32 +03:00
Triang3l
75bf2d3c7d
[D3D12] Minor deferred command list refactoring
2020-10-04 21:53:52 +03:00
Triang3l
81ee7b4c39
[D3D12] Minor FINE_GRAINED_DRAW_SCOPES refactoring
2020-10-04 21:49:10 +03:00
Triang3l
c02534e5cf
Merge branch 'master' into vulkan
2020-10-03 16:16:05 +03:00
Triang3l
e0916be5cd
[D3D12] Remove SHM EnsureTilesResident declaration
2020-10-03 16:15:25 +03:00
Triang3l
9f404090d3
[GPU] Split SharedMemory into common and D3D12
2020-10-03 16:13:17 +03:00
Triang3l
2acf2ce041
Merge branch 'master' into vulkan
2020-10-03 14:15:11 +03:00
Triang3l
6cb8f0aab4
[D3D12] Nicer DeferredCommandList uintmax_t alignment
2020-10-03 14:12:30 +03:00
Triang3l
865f77bae2
[Vulkan] Submissions
2020-10-01 21:17:10 +03:00
Triang3l
0fcf322565
Merge branch 'master' into vulkan
2020-09-29 21:18:10 +03:00
Triang3l
1014458783
[D3D12] Only await submission fence in one place
2020-09-29 21:17:20 +03:00
Triang3l
9d4e50c5d2
Merge branch 'master' into vulkan
2020-09-28 21:09:49 +03:00
Triang3l
0156d3ef26
[D3D12] Await UpdateTileMappings when syncing with the GPU
2020-09-28 12:16:09 +03:00
Triang3l
886129cefa
[Vulkan] Immediate drawer textures
2020-09-26 22:10:02 +03:00
Triang3l
53adafa156
Merge branch 'master' into vulkan
2020-09-26 22:08:02 +03:00
Triang3l
dfeeb959c3
[D3D12] Swap R/B in Capture
2020-09-21 21:56:30 +03:00
Triang3l
6cb33c1073
Merge branch 'master' into vulkan
2020-09-20 15:18:23 +03:00
Triang3l
183c7eee2b
[D3D12] Various refactoring mostly on the immediate drawer side, cache immdraw scissor, force stretch alpha to 1
2020-09-20 15:15:08 +03:00
Triang3l
229eb49b54
[Vulkan] Untextured ImmediateDrawer, [D3D12] Small refactoring
2020-09-19 18:05:54 +03:00
Triang3l
1ebd0067f0
[Vulkan Old] Fix build error caused by constexpr countof
2020-09-17 21:51:44 +03:00
Triang3l
1a2462efc2
Merge branch 'master' into vulkan
2020-09-17 21:41:45 +03:00
Triang3l
189a38826f
[UI] UploadBufferPool common code
2020-09-17 21:37:44 +03:00
Triang3l
26b01e9c31
Merge branch 'master' into vulkan
2020-09-15 23:22:17 +03:00
Triang3l
2cebd3cabe
[D3D12] Unify UploadBufferPool page size (2 MB), add alignment parameter
2020-09-15 22:13:53 +03:00
Triang3l
dfa181a529
[Vulkan] Provider init, Android platform defines
2020-09-06 22:08:36 +03:00
Triang3l
fed33be62b
[D3D12] Non-zeroed heaps on 2004
2020-09-06 22:08:36 +03:00
Triang3l
46cd281cd3
[GPU] Rename present_stretch to present_rescale
2020-09-06 22:08:36 +03:00
Triang3l
3daa899feb
[DXBC] ROV: Fix depth being overwritten if stencil failed
2020-09-06 22:08:36 +03:00
Triang3l
524201eca4
[GPU/D3D12] Letterboxing cropping to action-safe area
2020-09-06 22:08:36 +03:00
Triang3l
38e0cc4941
[D3D12] Non-zeroed heaps on 2004
2020-09-06 00:52:30 +03:00
Triang3l
b3f84f4a9c
[GPU] Rename present_stretch to present_rescale
2020-09-05 19:34:36 +03:00
Triang3l
74804ae710
[DXBC] ROV: Fix depth being overwritten if stencil failed
2020-09-05 19:23:45 +03:00
Triang3l
0be0eb2b38
[GPU/D3D12] Letterboxing cropping to action-safe area
2020-09-05 17:47:32 +03:00
Triang3l
7b93670dbd
[Vulkan] Remove old Vulkan code, change shaders directory, create empty Vulkan backend
2020-08-31 21:44:29 +03:00
Triang3l
1e9ee8f43b
[D3D12] Change most subsystem pointers to references
2020-08-30 22:07:35 +03:00
Triang3l
1b3db70a07
[GPU] Fix negative shift build error
2020-08-29 00:22:15 +03:00
Triang3l
210c30aef9
[D3D12] Fix resolve not syncing with CPU memory and memory extent calculation
2020-08-28 23:49:23 +03:00
Triang3l
a1d33615b0
[DXBC] Inline depth/stencil test
2020-08-27 23:46:41 +03:00
Triang3l
dffdf92e39
[Vulkan] Remove stillborn vk project
2020-08-22 23:31:52 +03:00
Triang3l
82ca0a7eec
[D3D12] Slightly cleanup DXC object initialization
2020-08-22 23:21:00 +03:00
Triang3l
0c13b239fd
[D3D12] DXILConv disassembly dumping option
2020-08-22 23:15:50 +03:00
Triang3l
6dc94d9154
[DXBC] ROV: Inline color ROP
2020-08-16 17:10:07 +03:00
Triang3l
36501be9f8
[D3D12] Remove now-unused d3d12_resolution_scale_resolve_edge_clamp cvar
2020-08-09 21:36:09 +03:00
Triang3l
bd5f77bc3b
[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
2020-08-09 21:33:10 +03:00
Triang3l
9418f3f2c5
[D3D12] Fix a storing typo in the DXT3 decompression shader
2020-07-14 17:45:41 +03:00
Triang3l
b84239d507
[GPU] xenos.h: max texture size, interpolators
2020-07-11 18:56:56 +03:00
Triang3l
79413345af
[C++17] static constexpr variables are implicitly inline now
2020-07-11 16:44:57 +03:00
Triang3l
f8320d53d7
[D3D12] Fix bitfield lint errors
2020-07-11 16:31:16 +03:00
Triang3l
4bb0ca0e09
[GPU] Move all xenos.h to gpu::xenos, disambiguate Dimension/TextureDimension
2020-07-11 15:54:22 +03:00
Triang3l
39490f3c3a
[GPU] Centroid interpolation usage comment
2020-07-09 12:22:45 +03:00
Triang3l
1547b9df41
[D3D12] Interpolation at centroid
2020-07-08 23:20:36 +03:00
Triang3l
829c6ee2b0
[D3D12] Dithered alpha to coverage
2020-07-07 23:09:53 +03:00
Triang3l
0fbf0eec9d
[DXBC] ROV: Inline 24-bit depth conversion
2020-07-05 22:50:24 +03:00
Triang3l
713f26b5c8
[D3D12] Use typed buffers for texture untiling, calculate guest address once per thread
2020-07-03 20:03:53 +03:00
Triang3l
1d35ba9ee7
[D3D12] Fix bindless sampler offset
2020-06-23 23:51:59 +03:00
Triang3l
d26f84b36b
[D3D12] Untile whole mip tail to make alignment assumptions later, other mip fixes
2020-06-23 23:49:42 +03:00
Triang3l
bd1a1e2de3
[D3D12] Lint root_parameters_bindless
2020-06-20 12:30:07 +03:00
Triang3l
dbc7794399
[D3D12] Enable bindless resources by default
2020-06-20 01:27:31 +03:00
Triang3l
40e335e2a9
[D3D12] Bindless textures/samplers
2020-06-19 23:52:33 +03:00
Triang3l
9f789e01b6
[DXBC] Fix and cleanup depth-only PS register usage
2020-06-07 15:21:31 +03:00
Triang3l
8a64861ec0
[DXBC] New tfetch: pre-swizzle signs, additive LOD + refactoring
2020-06-06 19:12:34 +03:00
Joel Linn
68dd818029
[GPU] Add workaround for occlusion queries.
2020-06-01 22:40:55 -05:00
Triang3l
aa73d652ba
[DXBC] OpenGL snorm vfetch because why not
2020-05-24 19:25:35 +03:00
Triang3l
04ca28c902
[DXBC] Unbreak signed integer vfetch + don't multiply by 1 in normalization
2020-05-23 19:04:42 +03:00
Triang3l
7f2d9ca929
[D3D12] Revert half-pixel offset through viewport because of SSAA issues
2020-05-23 18:37:28 +03:00
Triang3l
3879ff29b3
[DXBC/GPU] vfetch to new codegen, signed vfetch offset, fix AND with system flags
2020-05-23 17:15:11 +03:00
Triang3l
3d2b04333e
[D3D12] RT Cache: Fix typos (in something broken anyway)
2020-05-17 16:05:22 +03:00
Triang3l
581646cff2
[GPU] Lint xe_gpu_texture_fetch_t
2020-05-17 01:38:15 +03:00
Triang3l
b7a5c24bb1
[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
2020-05-17 00:26:04 +03:00
Triang3l
8341a48210
[D3D12] Fix state of textures bound to both VS and PS
2020-05-16 19:33:22 +03:00
Triang3l
fdd97fc831
[D3D12] Reword clamp FIXME because WONTFIX
2020-05-16 00:19:18 +03:00
Triang3l
8c2f607793
[GPU] Notes about tiled offset patterns
2020-05-14 23:42:54 +03:00
Triang3l
35abd8e2e8
[D3D12] Actually properly select tessellation mode
2020-05-11 22:47:07 +03:00
Triang3l
0d14ae01bb
[D3D12] Allow non-adaptive tessellation for patch primitive types, and all triangle and quad tessellation modes
2020-05-11 22:40:52 +03:00
Triang3l
4631b2b16c
[D3D12] Apply half pixel offset through viewport, remove some 2560 references
2020-05-11 20:37:02 +03:00
Triang3l
6d0e4787fb
[DXBC] Use div for vtx_fmt w0 instead of rcp
2020-05-11 16:51:48 +03:00
Triang3l
a3b4c77fdb
[GPU] Add texture_util::SwizzleSigns for later
2020-05-11 16:30:09 +03:00
Triang3l
b256005b7a
[GPU] Fix GatherInstructionInformation enum values not handled warning
2020-05-11 00:28:26 +03:00
Triang3l
814990f686
[DXBC] ALU scalar ops to new codegen
2020-05-10 20:57:33 +03:00
Triang3l
ef37cbb955
[DXBC] Fix an outdated comment about cube operands
2020-05-10 16:35:40 +03:00
Triang3l
b79ba69548
[DXBC] ALU vector ops to new codegen
2020-05-10 16:33:39 +03:00
Triang3l
3aa0ce3096
[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round trip and write masks
2020-05-08 23:57:51 +03:00
Triang3l
f7ad631057
[GPU] ucode doc: revert one accidentally changed character
2020-04-26 17:01:01 +03:00
Triang3l
07e4f84c2b
[GPU] ucode doc: A2xx ALU names, DX9 rules, cube
2020-04-26 16:53:13 +03:00
Triang3l
96a61bc623
[DXBC] All prologues and epilogues to new DXBC code
2020-04-26 13:51:25 +03:00
Triang3l
1799585e92
[DXBC] Control flow to new DXBC code
2020-04-25 19:30:01 +03:00
Triang3l
fb39bac2a1
[Vulkan] Make the title message more clear to users
2020-04-25 14:33:16 +03:00
Triang3l
d65cbc160d
[D3D12] Treat non-ROV truly as fallback in the title bar
2020-04-25 13:59:47 +03:00
Triang3l
64a83af137
[DXBC] Cleanup StartPixelShader, always_reads_mask, and ps_param_gen overall
2020-04-25 00:20:27 +03:00
Triang3l
f83809f7a1
[D3D12] Non-adaptive quad tessellation
2020-04-19 23:12:39 +03:00
Triang3l
58c104e0cc
[DXBC] SRV binding enum
2020-04-15 23:53:37 +03:00
Triang3l
630a538af3
[D3D12] Reword shader storage error messages
2020-04-14 13:46:18 +03:00
gibbed
aa1c69d7b6
[D3D12] Properly setup shareable shader storage.
...
[D3D12] Properly setup shareable shader storage.
- Properly create shareable shader storage directory.
- Log errors when failing to create shareable shader storage directory
or shareable shader files.
2020-04-14 00:58:30 -05:00
Triang3l
5795d25afe
[D3D12] Remove runtime check of cvars::d3d12_edram_rov
2020-04-12 20:48:35 +03:00
Triang3l
0f0ed0eb21
[DXBC] RDEF enums, ISGN/PCSG/OSGN structs and enums
2020-04-11 20:25:37 +03:00
Triang3l
f365ab5e6d
[D3D12] Fix wrong comment about adaptive tessellation
2020-04-09 22:26:47 +03:00
gibbed
ed04d96e67
Avoid using '#' format spec for X hex numbers.
...
Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
Sandy Carter
e605eef781
filesystem: remove unused includes of header
2020-04-09 09:44:48 -05:00
Sandy Carter
69bcf59c79
filesystem: use std for CreateFolder
...
Remove custom platform implementation of `CreateFolder` and replace uses
with `std::filesystem::create_directories` which creates paths
recursively.
2020-04-09 09:44:48 -05:00
Triang3l
acb3778819
[D3D12] Adaptive quad tessellation, remove d3d12_tessellation_adaptive cvar
2020-04-09 00:00:11 +03:00
gibbed
c51cba080b
Fix some bad string formats.
2020-04-08 13:05:37 -05:00
Triang3l
7e27427c4a
[D3D12] SV_Position is not necessary in VS if it's in DS/GS
2020-04-08 12:54:35 +03:00
Triang3l
7cf3a75ab1
[D3D12] Fix and enable triangle adaptive tessellation
2020-04-08 00:26:49 +03:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
...
C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
b47948b7cf
[DXBC] Fix another copy-paste kVSDS typo
2020-04-07 19:19:08 +03:00
Triang3l
306f2947ec
[DXBC] Fix a copy-paste kDSVS typo
2020-04-07 19:18:21 +03:00
Triang3l
9d36c257b0
[D3D12] Non-adaptive triangle tessellation
2020-04-07 18:55:43 +03:00
Triang3l
b00baadf53
[D3D12] Fix a lint issue in comments
2020-04-06 12:41:35 +03:00
Triang3l
283c3ab59b
[D3D12/DXBC] Fix a couple of tessellation-related comments
2020-04-06 00:19:29 +03:00
Triang3l
c4f47039eb
[GPU] Fix a typo in the tessellation patch types comment
2020-04-06 00:08:05 +03:00
Triang3l
4b9f63cdf1
[GPU] Shader::HostVertexShaderType enum for domain shader types
2020-04-06 00:03:23 +03:00
Triang3l
8da8044771
[DXBC] Move cvars from D3D12 to GPU
2020-04-05 17:23:38 +03:00
Triang3l
e82d05c687
[D3D12] Pass adaptive tessellation factors via index buffer like on the guest
2020-04-05 17:22:49 +03:00
Triang3l
5d6fe38e6f
[DXBC] Vertex shader prologue and gamma to new DXBC code
2020-04-05 13:13:55 +03:00
Triang3l
5f5e281e8c
[DXBC] Rewrite a comment in memexport that may be outdated
2020-03-29 19:14:25 +03:00
Triang3l
05f6b444a0
[DXBC] Move memexport to the new DXBC code and make it more straightforward
2020-03-29 19:09:58 +03:00
Triang3l
7bdf59a8c7
[DXBC] Fix totally broken instruction when memexport is used in PS
2020-03-28 00:23:02 +03:00
Triang3l
a10bd2a5c1
[DXBC] Unbreak MRT in RTV output path
2020-03-27 23:18:15 +03:00
Triang3l
316f996d50
[DXBC] D3D11.3 Functional Specification lies
2020-03-27 21:31:00 +03:00
Triang3l
a4ffcd5175
[D3D12] Update DXBC contribution notes
2020-03-23 00:13:54 +03:00
Triang3l
cde092ece1
[D3D12] Persistent shader and PSO storage
2020-03-21 19:22:19 +03:00
Triang3l
b12554c5af
[GPU] Add VGT_DRAW_INITIATOR to registers.cc
2020-02-25 08:05:47 +03:00
Triang3l
90b772a330
[GPU] Set VGT_DRAW_INITIATOR and use major mode from it
2020-02-24 23:27:25 +03:00
Triang3l
95475d5f78
[D3D12] SharedMemory::ClearCache invalidating pages, destroying watches
2020-02-23 15:55:41 +03:00
gibbed
a6e6f0f7bf
Lint cleanup.
2020-02-22 13:29:07 -06:00
Triang3l
1336316139
[D3D12] Vertex kill and multipass vertex exports
2020-02-20 08:56:16 +03:00
Triang3l
47eee5e1c3
[GPU] Unified function for mip level bounds, BaseMap mip filter, small refactoring
2020-02-18 23:31:48 +03:00
Triang3l
710d225d0a
[GPU] --gpu_allow_invalid_fetch_constants to bypass invalid fetch constant type errors
2020-02-16 19:35:26 +03:00
Triang3l
d18e63e6e2
[D3D12] Always write original shader source in DXBC if PIX is attached
2020-02-16 18:09:22 +03:00
Triang3l
8ec813de82
[Memory, D3D12] Various refactoring from data provider development
2020-02-15 21:35:24 +03:00
Triang3l
b59ae30ec3
[D3D12] DXBC: Fix two uninitialized register usages in ROV code, better comments
2020-02-13 08:31:01 +03:00
Triang3l
014d03193e
[D3D12] Convert dxbc_shader_translator_om.cc to new DXBC emission code
2020-02-10 23:50:26 +03:00
Silent
f392347673
[GPU] Remove MAX_PATH limit from Shader::Dump
2020-02-09 14:02:37 -06:00
Triang3l
85fb028faa
[D3D12] Cleaner DXBC emission code, port ROV prologue to it
2020-02-07 09:42:43 +03:00
Triang3l
211e30d791
[GPU] Remove repeated word in a comment
2020-02-02 21:07:51 +03:00
Triang3l
4061445087
[GPU] Remove unused kConstantInt/Bool shader operands
2020-02-02 21:05:00 +03:00
Triang3l
c43ccc073d
[D3D12] Submit command lists on primary buffer end
2019-12-04 21:42:26 +03:00
Triang3l
6a3a56b3b9
[D3D12] Workaround for texture flickering on Nvidia - don't use sampler 2047
2019-12-01 21:39:48 +03:00
Joel Linn
03d5455a2f
[imgui] Fixes to work with new api.
...
- Font atlas is now owned by context.
- Switch from deprecated io.RenderDrawListsFn callback to dedicated call in window.cc.
- Replaced deprecated ImGuiCol_ModalWindowDarkening with ImGuiCol_ModalWindowDimBg.
- Replaced deprecated SetScrollHere() with SetScrollHereY().
- Replaced deprecated GetContentRegionAvailWidth() with GetContentRegionAvail().x.
- Replaced deprecated ShowTestWindow() with ShowDemoWindow().
- Replaced deprecated ImGuiCol_ChildWindowBg with ImGuiCol_ChildBg.
- Replaced deprecated SetNextTreeNodeOpen() with SetNextItemOpen().
2019-11-20 08:05:40 -06:00
Joel Linn
1985169924
[imgui] Make code compile with new imgui.
2019-11-20 08:05:40 -06:00
Triang3l
26e1a67036
[GPU] Separate dxbc and dxbctext shader compiler targets
2019-11-09 00:13:23 +03:00
Triang3l
e5b8f0cb27
[Vulkan] Remove an obsolete comment about GLSL
2019-11-08 23:16:37 +03:00
Margen67
09e1028154
Remove (hopefully) last OpenGL leftovers & crunch
...
Crunch is unused.
2019-11-08 09:10:51 -08:00
Triang3l
d4a5a57867
[D3D12] Remove command_list.h inclusion
2019-11-06 08:08:49 +03:00
Triang3l
c8f3c93802
[D3D12] Don't create multiple command lists as they're just encoders
2019-11-06 08:06:12 +03:00
Triang3l
00116fad2d
[D3D12] Don't assume there's a null D3D descriptor handle
2019-11-04 21:10:32 +03:00
Triang3l
c499229455
[GPU] Store an EDRAM snapshot in traces
2019-11-04 17:30:20 +03:00
Triang3l
9deb710607
[D3D12] CP: Framework for multiple command lists per frame
2019-10-31 23:33:11 +03:00
Triang3l
6e5a0ebf7b
[D3D12] CP: Separate guest frame and non-frame submissions
2019-10-28 22:00:59 +03:00
Triang3l
d3b6f71ae1
[D3D12] Don't use D3D12Context for command processor fence
2019-10-28 10:49:32 +03:00
Triang3l
b4af63fe31
[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12Context
2019-10-27 20:53:53 +03:00
Triang3l
f23ba862f6
[D3D12] Trace viewer entry point
2019-10-27 00:37:33 +03:00
Triang3l
36f4158f09
[GPU] Trace dump: Do PIX/RenderDoc capture if attached
2019-10-25 21:32:17 +03:00
Triang3l
f75d927cc5
[D3D12] Resolve fetch memory read tracing
2019-10-25 09:17:08 +03:00
Triang3l
c057b5a032
[D3D12] Make trace dump partially work
2019-10-25 08:38:06 +03:00
Triang3l
b622e894d6
[D3D12] Replicate the last texture component into non-existent ones
2019-10-23 23:47:17 +03:00
Triang3l
4623b41023
[D3D12] Trace guest memory operations
2019-10-23 23:33:50 +03:00
Triang3l
1005651855
[D3D12] Fix DXN swizzle and cleanup texture swizzles
2019-10-21 21:16:29 +03:00
Triang3l
a9ed73bdd1
[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
2019-10-20 19:40:37 +03:00
Triang3l
f83269cf8c
[GPU] Refactor: Register structs in D3D12CommandProcessor and some other places
2019-10-19 23:32:38 +03:00
Triang3l
84a8dc91e4
[D3D12] Filtering between array texture layers
2019-09-03 10:14:25 +03:00
gibbed
3e6c2bb47c
Fix up handling of positional options in cvar handling.
...
- Fix up handling of positional options in cvar handling so that executables
other than app can handle them properly.
- Fix command-line arguments for xenia-vfs-dump.
2019-08-24 07:41:55 -05:00
Triang3l
4731ae026b
[D3D12] 3D/stacked texture layer addressing
2019-08-19 23:24:58 +03:00
Triang3l
2334e475de
[Vulkan v2] Physical device, [D3D12] Small cleanup
2019-08-08 00:08:20 +03:00
Triang3l
40471dff32
[D3D12] Remove gflags from premake5.lua
2019-08-06 23:16:51 +03:00
Triang3l
68017eadea
[Vulkan] Add missing line to mark a texture as watched
2019-08-04 18:29:20 +03:00
gibbed
848e2a4088
[App] Rework graphics system creation.
2019-08-03 16:42:38 -05:00
Triang3l
890a32bd98
[App] Only start D3D12 if DLL exists
2019-08-03 22:33:09 +03:00
Triang3l
d20c2fa9da
[Memory/Vulkan] Move old memory watches to the Vulkan backend
2019-08-03 21:06:59 +03:00
Triang3l
0370f8bbd9
[Memory] Pass exact_range to watch callbacks
2019-08-03 19:16:04 +03:00
Triang3l
cc7f26ada8
[GPU] Remove one merge conflict resolution line
2019-08-03 17:15:37 +03:00
Triang3l
352f12f92e
[D3D12] Switch from gflags to cvars
2019-08-03 16:53:23 +03:00
Jonathan Goyvaerts
81fe22f1c8
Get rid of gflags alltogether
2019-08-03 02:34:19 +02:00
Jonathan Goyvaerts
c1af632562
Replace all gflag implementations with cvar implementations
2019-08-03 02:34:07 +02:00
Triang3l
90c9c24ca5
[D3D12] Add d3d12_readback_resolve gflag
2019-08-01 08:55:47 +03:00
Triang3l
24383b9137
[Memory/D3D12] Unwatch up to 256 KB ranges
2019-07-31 00:18:12 +03:00
Triang3l
4aceeb73c4
[Memory] Move new watches to heap-aware Memory from MMIOHandler
2019-07-30 08:00:20 +03:00
Triang3l
3f968c3760
[D3D12] YUV texture formats
2019-07-21 15:38:25 +03:00
gibbed
23c9341642
Merge remote-tracking branch 'origin/master' into d3d12
2019-07-18 18:39:17 -05:00
gibbed
0bed6e565b
[Base/GPU] Fix some usage of xe::find_base_path.
2019-07-18 18:37:47 -05:00
Triang3l
7a88789ebd
[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
2019-07-14 23:49:30 +03:00
Triang3l
f393c621d7
[D3D12] Fix typos in shader_compiler_main
2019-07-14 00:18:37 +03:00
Triang3l
4825e69fda
[D3D12] Cleanup primitive types and front/back facing
2019-07-13 22:25:03 +03:00
Triang3l
a16a746432
Merge branch 'master' into d3d12
2019-07-13 22:22:42 +03:00
Triang3l
1cc06ea3e7
[GPU] VGT major mode info, swap IsPrimitiveTwoFaced arguments
2019-07-13 22:18:06 +03:00
Triang3l
863217217e
Merge branch 'master' into d3d12
2019-07-13 15:33:45 +03:00
Triang3l
244f5d4f1c
[GPU] xenos.h: Add IsPrimitiveTwoFaced
2019-07-13 15:30:14 +03:00
Triang3l
929ecfa15c
[D3D12] ROV: Fix stencil test result being ignored for depth
2019-07-13 12:27:15 +03:00
Triang3l
35c8b66c93
[D3D12] Add forgotten shader implicit early Z check
2019-07-11 10:15:33 +03:00
Triang3l
6672997108
[D3D12] ROV early Z and full rewrite, shader scalar optimizations
2019-07-11 09:31:58 +03:00
Triang3l
08675ab65e
[D3D12] 3D texture resolve
2019-04-25 08:37:55 +03:00
Triang3l
66a9c9d812
[GPU] Store ALU result after both vector and scalar instructions
2019-04-20 20:30:01 +03:00
gibbed
c965751911
Merge remote-tracking branch 'origin/master' into d3d12
2019-04-20 02:40:46 -05:00
gibbed
1145d57007
Undo main/wWinMain changes in preparation for new method
...
of doing a startup AVX check.
This reverts commit 4030cff3ec
.
2019-04-20 02:32:45 -05:00
Triang3l
40ffba97d9
Merge branch 'master' into d3d12
2019-04-19 15:32:10 +03:00
gibbed
4030cff3ec
- Move main, wWinMain entrypoints to their own file.
...
- Fix startup AVX checks.
2019-04-18 16:57:42 -05:00
gibbed
827567a21a
Merge branch 'master' into d3d12
2019-04-18 11:23:41 -05:00
gibbed
28a7334f5c
[Vulkan] Fix missing aes_128 link for trace viewer/dumper.
2019-04-18 10:20:18 -05:00
Triang3l
ec92d46480
Merge branch 'master' into d3d12
2019-04-18 17:54:57 +03:00
gibbed
ffbc99926b
- Update premake build script for VS2017+ build support.
...
- Update premake (for VS2019 support).
- Update Xenia build script to detect VS2017+ version.
- Update Xenia premake scripts due to updated premake.
- Fix cc override in Xenia build script.
2019-04-18 09:28:31 -05:00
Triang3l
3f22ff3645
[D3D12] DXT3A_AS_1_1_1_1 texture loading
2019-04-17 14:38:41 +03:00
Triang3l
293851d0c9
[D3D12] Re-add accidentally deleted RT update trigger
2019-04-12 20:09:31 +03:00
Triang3l
8f51855c8f
Revert "[D3D12] Re-add accidentally deleted RT update trigger and treat Z test and write bits separately"
...
This reverts commit 25cc189e99
.
2019-04-12 20:04:50 +03:00
Triang3l
25cc189e99
[D3D12] Re-add accidentally deleted RT update trigger and treat Z test and write bits separately
2019-04-12 19:13:03 +03:00
Triang3l
ecc056912d
[D3D12] Don't drop draw calls with no render targets
2019-04-12 16:59:45 +03:00
Triang3l
93a18a517b
[D3D12] Place UAV barriers for the EDRAM ROV when layout changes
2019-04-12 15:59:09 +03:00
Triang3l
45cee3f871
[D3D12] Don't create RT store pipelines with ROV
2019-04-11 12:05:13 +03:00
Triang3l
88c594ca3b
[D3D12] Fix RB_COPY_DEST_PITCH handling in ResolveCopy
2019-04-10 22:35:05 +03:00
Triang3l
5e30f3a947
[D3D12] User clip planes and constant/signature refactoring
2019-04-10 16:37:06 +03:00
Triang3l
8c56d5cb98
[D3D12] Fix lint failure in RenderTargetCache::BeginFrame
2019-04-09 23:04:13 +03:00
Triang3l
4e8e75c549
[D3D12] Remove TODO for initial EDRAM clear since Windows clears allocations anyway
2019-04-09 19:45:35 +03:00
Triang3l
959b8ef19e
[D3D12] Draw rectangles by mirroring one vertex across diagonal
2019-04-09 17:19:47 +03:00
Triang3l
0367e1a536
[D3D12] Fix ps_param_gen rounding ignored with ROV
2019-04-05 23:57:29 +03:00
Triang3l
6db0ad663b
[D3D12] mb_used -> used_mb in the profiler
2019-04-05 15:31:59 +03:00
Triang3l
d0c8725270
[D3D12] Limit texture memory usage with LRU deletion
2019-04-05 15:19:16 +03:00
Triang3l
5582e63ef1
[D3D12] Resolve 16-bit RTs to unorm textures, not snorm
2019-03-07 11:21:39 +03:00
Triang3l
7049d52dbb
[D3D12] Display texture cache size in the profiler
2019-03-05 10:26:40 +03:00
Triang3l
05c1f57007
Merge branch 'master' into d3d12
2019-03-03 14:42:11 +03:00
Maksim Derbasov
142148e594
[GPU] Fix bit check in Make Coherent logging.
2019-03-02 04:13:03 -06:00
Triang3l
57e8f05234
[D3D12] Make RG16/RGBA16 RTVs range switchable
2019-01-29 14:39:04 +03:00
Triang3l
cb99afffcb
[D3D12] Revert changing the sign of tfetch epsilon
2019-01-29 12:41:06 +03:00
Triang3l
0c8ce2af04
[D3D12] tfetch: change epsilon sign, add 0.5 to getWeights coords
2019-01-29 12:35:22 +03:00
Triang3l
61fd5a6dc2
[D3D12] Replicate red channel of single-channel textures
2019-01-26 14:11:09 +03:00
Triang3l
189ffca234
[D3D12] DXBC: Fix aL incrementing
2019-01-25 22:43:16 +03:00
Triang3l
80e5c56340
Merge branch 'master' into d3d12
2019-01-25 20:44:51 +03:00
Triang3l
e706cf0d54
[GPU] Fix addsc/mulsc/subsc r# addressing mode not initialized
2019-01-25 20:43:53 +03:00
Triang3l
ba7b6d6081
[D3D12] Memexport CPU readback, disabled by default
2019-01-25 16:33:25 +03:00
Triang3l
4a3245650f
[D3D12] Optional non-GS path for quads for PIX
2019-01-25 15:09:58 +03:00
Triang3l
9dd62c1e15
[D3D12] Alpha to coverage (w/o dithering) with RTV, tiny AtoC fixes
2019-01-21 23:41:47 +03:00
Triang3l
0a9feb5eca
[D3D12] ROV: Alpha to coverage (without dithering)
2019-01-21 21:28:26 +03:00
Triang3l
0fc8497905
[D3D12] Fix debug config crash in back buffer stretching code
2019-01-19 14:48:46 +03:00
Triang3l
b7bcdf3e8b
[D3D12] Pre-create EDRAM and shared memory buffer descriptors
2019-01-17 16:39:51 +03:00
Triang3l
cf7c981991
[D3D12] Cache SRV descriptors in the texture cache to copy instead of creating
2019-01-16 19:06:11 +03:00
Triang3l
cf3ce4f98b
[D3D12] Unhardcode forgotten pipeline creation thread count
2019-01-15 21:04:17 +03:00
Triang3l
a1a1110784
[D3D12] Non-indexed line loops
2019-01-15 14:19:59 +03:00
Triang3l
17dfd84f71
[D3D12] Free two alphatest-related system constant dwords
2019-01-15 12:58:36 +03:00
Triang3l
27a8e4259e
[D3D12] DXBC: Fix 0*anything check with negated operands
2019-01-12 18:52:06 +03:00
Triang3l
b8d1bb740b
[GPU/D3D12] Fix CTX1 component order
2019-01-12 14:28:32 +03:00
Triang3l
e5bcedfd1f
[D3D12] DXBC: Fix 0*anything check in muls_prev
2019-01-12 13:07:45 +03:00
Triang3l
ef523823d5
[D3D12] Force early Z with DSV, fix blend disabled flag in rb_colorcontrol ignored
2019-01-11 17:07:33 +03:00
Triang3l
d7ed044be1
[D3D12] Don't cull points and rectangles
2019-01-09 16:25:03 +03:00
Triang3l
8ad12480a4
[D3D12] Copy index buffer to a scratch buffer for memexporting draws
2019-01-09 13:19:49 +03:00
Triang3l
aabe6dec9c
[D3D12] Fix log level of pipeline creation messages
2019-01-08 14:14:14 +03:00
Triang3l
77e9ab342c
[D3D12] DXBC: Don't update coverage in the depth-only pixel shader
2019-01-06 20:13:23 +03:00
Triang3l
75ec48d225
[D3D12] DXBC: Don't declare shared memory SRV in the depth-only pixel shader
2019-01-06 18:41:54 +03:00
Triang3l
6c48f209a1
[D3D12] Fix 7e3 and 20e4 denormal conversion
2019-01-06 15:10:55 +03:00
Triang3l
bc89a5822b
[D3D12] Memexport: Fix red/blue swap not being in the write mask
2019-01-05 21:14:06 +03:00
Triang3l
1523a1f662
[D3D12] Use 3/4 of logical cores for pipeline creation, cleanup pipeline log messages
2019-01-04 14:30:26 +03:00
Triang3l
890228b6f3
[D3D12] Prototype multithreaded PSO creation
2019-01-04 00:30:11 +03:00
Triang3l
364cae6cc8
[D3D12] Use deferred command list
2019-01-03 15:08:49 +03:00
Triang3l
f0c662fa1e
[D3D12] Deferred command list class
2019-01-02 23:46:24 +03:00
Triang3l
a97fc28ee2
[D3D12] Use multimap for pipelines
2019-01-01 23:13:26 +03:00
Triang3l
1cea4062c0
[D3D12] Rewrite pipeline cache for compact storage of pipeline descriptions
2019-01-01 22:20:50 +03:00
Triang3l
317e5c3ce2
[D3D12] Some stats in the profiler, tweak tiled buffer heap sizes
2018-12-30 15:09:58 +03:00
Triang3l
87d663d7e0
[D3D12] Disable adaptive tessellation temporarily because of cracks
2018-12-29 21:12:21 +03:00
Triang3l
928e46c8b2
[D3D12] Adaptive tessellation of triangle patches
2018-12-29 20:53:41 +03:00
Triang3l
14476e5453
[D3D12] Rename 2_10_10_10 AS_16 RT format to AS_10
2018-12-29 14:59:10 +03:00
Triang3l
616739048b
Merge branch 'master' into d3d12
2018-12-29 14:55:17 +03:00
Triang3l
54b211ed18
[GPU] Rename 2_10_10_10 AS_16 RT format to AS_10
2018-12-29 14:54:01 +03:00
Triang3l
af96b68398
[GPU] Copy SurfaceNumFormat comment from D3D12 branch
2018-12-29 14:18:10 +03:00
Triang3l
cbfc00f80e
[D3D12] Debug option to display tessellation as wireframe
2018-12-28 14:37:39 +03:00
Triang3l
43866092a5
[D3D12] Update some comments about numeric formats
2018-12-28 14:12:09 +03:00
Triang3l
f3e3bbc4fa
Revert "[D3D12] ROV: Round unorm/snorm to nearest rather than nearest even"
...
This reverts commit 216998eb56
.
2018-12-28 14:05:13 +03:00
Triang3l
216998eb56
[D3D12] ROV: Round unorm/snorm to nearest rather than nearest even
2018-12-28 08:25:41 +03:00
Triang3l
5860a8fdc6
[D3D12] DXBC: Add a missing STAT increment to memexport
2018-12-28 08:13:35 +03:00
Triang3l
ed09cac440
[D3D12] DXBC: vfetch RoundIndex, vertex index signedness fixes
2018-12-28 08:11:34 +03:00
Triang3l
ec7667ce1b
[D3D12] Broken memexport shader code
2018-12-27 20:43:17 +03:00
Triang3l
bd9aae016f
[D3D12] DXBC: eA and eM registers
2018-12-22 19:51:12 +03:00
Triang3l
e803ee84d5
[D3D12] Bind shared memory as UAV with memexport
2018-12-22 15:39:47 +03:00
Triang3l
645f450321
[D3D12] DXBC: Fix UAV and sampler operands
2018-12-22 14:26:18 +03:00
Triang3l
6025599d3b
[D3D12] Request memory for memexport in shared memory
2018-12-22 00:57:31 +03:00
Triang3l
0aeff797e5
[D3D12] DXBC: Allocate multiple registers with PushSystemTemp
2018-12-21 22:54:26 +03:00
Triang3l
72e9ac5c28
[GPU] Shader translator: More memexport validation
2018-12-21 22:24:09 +03:00
Triang3l
73baaa8e89
[GPU] Gather eA/eM# writes in shader translator
2018-12-21 10:06:41 +03:00
Triang3l
090bf8e353
[D3D12] Change RT in the title to something less ambiguous and more googlable
2018-12-20 20:48:15 +03:00
Triang3l
adc0eb87f6
[GPU] Gather used memexport constants in shader translator
2018-12-20 10:14:18 +03:00
Triang3l
dc0b468ea8
Merge branch 'master' into d3d12
2018-12-19 22:51:26 +03:00
Triang3l
486a5725e3
[GPU] xenos.h: tessellation, memexport constant
2018-12-19 22:50:43 +03:00
Triang3l
c84511a5f1
[GPU/D3D12] Update tessellation enums
2018-12-19 18:23:54 +03:00
Triang3l
cbba86fcf0
[D3D12] Split DXBC shader translator into multiple files
2018-12-19 14:24:16 +03:00
Triang3l
2de0e26606
[D3D12] DXBC: Remove ugly useless indexable temp fallback
2018-12-16 13:03:03 +03:00
Triang3l
574f85cc15
[D3D12] Refactoring: DXBC -> Dxbc
2018-12-14 13:25:07 +03:00
Triang3l
952819ed87
[D3D12] Don't 4KB-align sizes of resolve destinations
2018-12-13 15:22:16 +03:00
Triang3l
2b55ec86ea
[GPU] Shader Compiler: Expose domain shader output
2018-12-13 14:52:50 +03:00
Triang3l
2b646ff425
[D3D12] Fake per-edge tessellation with continuous
2018-12-12 22:12:32 +03:00
Triang3l
7698944673
[D3D12] Swap red and blue in 8bpp gamma ramp
2018-12-09 15:53:57 +03:00
Triang3l
1ee3ed03fd
[D3D12] DXBC: Skip loading and some ALU ops for identical operands
2018-12-09 00:20:13 +03:00
Triang3l
352a443c67
[D3D12] DXBC: Small cleanup of something ugly in subs_prev
2018-12-08 19:18:56 +03:00
Triang3l
e1f0e9c84a
[D3D12] DXBC: Slightly shorten SM3 mul behavior emulation
2018-12-08 16:42:30 +03:00
Triang3l
9427667a27
[D3D12] Experimental 2x resolution scale
2018-12-06 10:38:13 +03:00
Triang3l
132af3e266
[D3D12] DXBC: Don't skip invariant driver optimizations
2018-12-04 12:29:27 +03:00
Triang3l
bb53d722f9
[D3D12] Don't use switch in shaders on Intel, log GPU name
2018-12-03 16:31:49 +03:00
Triang3l
5b9e4b5886
Merge branch 'master' into d3d12
2018-11-27 11:05:14 +03:00
Triang3l
f634e94227
[D3D12] ROV: Don't mark Z of PS SV_Position as used in dcl
2018-11-26 20:53:34 +03:00
gibbed
2398b1b8f4
[Vulkan] Use epsilon equality for checking rectangle list form.
2018-11-26 11:51:02 -06:00
gibbed
af206addd1
Optimize SPIRV code generated via genspirv command.
2018-11-26 11:49:36 -06:00
Triang3l
355d33dadd
[D3D12] Rename feature gflags
2018-11-25 23:25:56 +03:00
Triang3l
9a58841219
[D3D12] ROV: Use MSAA instead of SSAA
2018-11-25 16:37:38 +03:00
Triang3l
5c1efe7b9a
Merge branch 'master' into d3d12
2018-11-24 16:26:27 +03:00
gibbed
d87ae26895
[CI] Fix mspack linking even more.
2018-11-23 17:58:38 -06:00
Triang3l
da280347c4
Merge branch 'master' into d3d12
2018-11-22 21:01:05 +03:00
Margen67
896ac4a682
Update documentation.
...
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
gibbed
1ba5dd5eb1
Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior.
2018-11-21 18:07:45 -06:00
Triang3l
14b623465c
[D3D12] ROV: ForcedSampleCount=1 for safety
2018-11-21 20:53:11 +03:00
Triang3l
70fae20072
[D3D12] Apply scissor to resolve regions
2018-11-21 17:15:09 +03:00
Triang3l
c061836649
[D3D12] Enable ROV by default
2018-11-20 21:30:36 +03:00
Triang3l
b0b1e684f7
[D3D12] Fix UAV binding in EDRAM clear root signature
2018-11-20 21:29:04 +03:00
Triang3l
d35be635d6
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-18 22:21:32 +03:00
Triang3l
7fa453c813
[GPU] Fix 1-component ALU instruction swizzle (hopefully)
2018-11-18 22:20:43 +03:00
Triang3l
66a37c0cc3
[D3D12] ROV: Aliasing and bounds checking, retc instead of discard
2018-11-17 17:15:15 +03:00
Triang3l
6901c3ea17
[D3D12] DXBC: Fix operands in scalar multiplication zero check
2018-11-16 19:25:24 +03:00
Triang3l
e46244a996
[D3D12] Put shared memory in PS resource state because vfetch seems allowed in PS
2018-11-16 13:12:51 +03:00
Triang3l
38f421e89f
[D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG
2018-11-16 12:56:19 +03:00
Triang3l
e1d771ab9c
[D3D12] GPUTEXTUREFORMAT_11_11_10 support
2018-11-14 17:02:19 +03:00
Triang3l
5e51306660
[D3D12] Integer texture comment and UpdateSystemConstantValues cleanup
2018-11-14 16:45:31 +03:00
Triang3l
8ff03bcfa0
[D3D12] Allow different loading modes for unsigned and signed textures
2018-11-14 13:52:16 +03:00
Triang3l
b4706054d0
[D3D12] U11V11W10 texture loading shader
2018-11-13 22:00:10 +03:00
Triang3l
4ad1c2c538
[D3D12] R11G11B10 unorm textures
2018-11-13 19:00:01 +03:00
Triang3l
ae48b3ffa8
[D3D12] Disable placed resources for RTV/DSV because of Nvidia
2018-11-10 22:45:55 +03:00
Triang3l
6a8a080703
[D3D12] DXBC: Source map comment output
2018-11-10 19:01:05 +03:00
Triang3l
3b57c82fe4
[D3D12] ROV: Don't use the D24FS8-specific clear shader with ROV
2018-11-03 20:55:50 +03:00
Triang3l
7935bcf49f
[D3D12] Fix resolving of non-top-left sample
2018-11-02 20:21:33 +03:00
Triang3l
3af93e547a
[D3D12] Fix triangle fan winding order
2018-11-02 09:57:35 +03:00
Triang3l
5a79f675bd
[D3D12] ROV: Unbind resolve RT after using
2018-11-01 22:13:45 +03:00
Triang3l
fd12302108
[D3D12] DXBC: Fix setp_inv output when the predicate is set
2018-10-31 16:18:19 +03:00
Triang3l
de141e0ee3
[D3D12] DXBC: Rewrite conditional execution
2018-10-30 21:31:59 +03:00
Triang3l
251f078baf
[D3D12] Fix mipmapped cubemaps and stacked textures
2018-10-29 22:40:29 +03:00
Triang3l
e39bb04875
[D3D12] ROV: Fix min/max blending operation
2018-10-29 10:24:49 +03:00
Triang3l
83c99bc811
[D3D12] Fix resolve region handling
2018-10-28 14:36:41 +03:00
Triang3l
1d45a4f67e
[D3D12] Round to nearest when converting to fixed-point
2018-10-26 22:04:11 +03:00
Triang3l
f4844207ad
[D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list
2018-10-25 09:45:10 +03:00
Triang3l
fb5030171e
[D3D12] RGBA32F resolve
2018-10-25 09:32:19 +03:00
Triang3l
64d5574023
[D3D12] Don't apply the epsilon offset to cubemap face
2018-10-24 17:30:28 +03:00
Triang3l
cabffea4d7
[D3D12] Write pixel, not sample, position to ps_param_gen
2018-10-24 17:08:15 +03:00
Triang3l
e68a0c37b9
[D3D12] Add epsilon to texture coordinates to resolve tie in nearest-neighbor filtering
2018-10-24 16:35:00 +03:00
Triang3l
aef0675c31
[GPU] Don't ignore vector instructions with side effects when they write to nowhere
2018-10-23 22:46:03 +03:00
Triang3l
43f34d804a
[D3D12] Load D3D dynamically
2018-10-23 19:21:01 +03:00
Triang3l
b81bb4d68c
[D3D12] Code cleanup
2018-10-23 16:42:53 +03:00
Triang3l
31e0581304
[D3D12] Indexed line loops
2018-10-23 13:36:03 +03:00
Triang3l
096d78a2f9
[D3D12] Expose ROV toggle in xenia-gpu-shader-compiler
2018-10-23 11:04:36 +03:00
Triang3l
f78c48d6f9
[D3D12] Triangle fans with primitive restart
2018-10-23 08:14:41 +03:00
Triang3l
fb12ee72cb
[D3D12] Compilation fixes related to 8_8_8_8_GAMMA_EDRAM texture format
2018-10-22 23:30:11 +03:00
Triang3l
2b03a9e095
[GPU] Synchronize GPU frontend with the D3D12 branch
2018-10-22 23:28:52 +03:00
Triang3l
abdb37464d
Merge branch 'master' into d3d12
2018-10-22 23:15:07 +03:00
Triang3l
729406dee2
[D3D12] ROV: Blend in linear color space
2018-10-22 15:54:41 +03:00
Triang3l
6b09c02c42
[D3D12] ROV: Alpha saturate blending factor
2018-10-22 07:45:59 +03:00
Triang3l
f8d3e0c82f
[D3D12] ROV: Small stencil-related cleanup
2018-10-21 22:14:48 +03:00
Triang3l
b183b13868
[D3D12] ROV: Fix 7e3 alpha converted twice
2018-10-21 15:33:51 +03:00
Triang3l
8cfff36ec1
[D3D12] ROV: UAV barrier in Resolve
2018-10-21 14:53:29 +03:00
Triang3l
b6006dc4b2
[D3D12] ROV: Fix 32-bit storing
2018-10-21 14:16:23 +03:00
Triang3l
24bf39e942
[D3D12] ROV: Don't clamp during blending for floats
2018-10-21 13:44:35 +03:00
Triang3l
eb185ab64c
[D3D12] ROV: Clamp float16 to 65504 to prevent Infinity
2018-10-20 21:50:57 +03:00
Triang3l
24ebe6b1a7
[D3D12] ROV: Non-IEEE multiplication in blending
2018-10-20 17:58:02 +03:00
Triang3l
1d97fe7d53
[D3D12] ROV: Declare SV_IsFrontFace in the depth-only shader
2018-10-19 12:30:09 +03:00
Triang3l
18ef1248f9
[D3D12] ROV: Use front face stencil for back face when needed
2018-10-19 11:55:01 +03:00
Triang3l
c1e78f6953
[D3D12] ROV: Broken stencil test
2018-10-19 11:33:50 +03:00
Triang3l
ea2864d21e
[D3D12] ROV: Stencil constant declarations
2018-10-18 23:02:25 +03:00
Triang3l
d214c62c78
[D3D12] ROV: Fix write mask source
2018-10-18 20:59:24 +03:00
Triang3l
f48ea20880
[D3D12] ROV: Track which RTs and components have been actually written
2018-10-18 14:54:33 +03:00
Triang3l
1860bc6a59
[D3D12] Display whether ROV is actually used in the title
2018-10-17 17:53:37 +03:00
Triang3l
f5a90faeab
[D3D12] ROV: Separate depth and stencil discard/writing
2018-10-17 16:22:24 +03:00
Triang3l
1c6d753e55
[D3D12] ROV: Depth test refactoring
2018-10-17 15:23:58 +03:00
Triang3l
6c0ffe881a
[D3D12] ROV: Min/max blend operations
2018-10-17 13:04:03 +03:00
Triang3l
17a737a358
[D3D12] Display ROV support in the window title
2018-10-16 21:19:45 +03:00
Triang3l
37fe120fe0
[D3D12] ROV: Write mask, write in ascending RT number order
2018-10-16 20:50:01 +03:00
Triang3l
e8414da5dd
[D3D12] ROV: Fix depth format system constant setting
2018-10-16 18:08:18 +03:00
Triang3l
5f2c4500d6
[D3D12] ROV: Clamp values participating in blending
2018-10-16 15:02:08 +03:00
Triang3l
2d56c9ae30
[D3D12] ROV: Empty pixel shader for depth-only drawing
2018-10-16 14:02:43 +03:00
Triang3l
6e9964b43e
[D3D12] ROV: Fix depth testing
2018-10-15 23:16:34 +03:00
Triang3l
e455467c32
[D3D12] ROV: Non-working depth testing code
2018-10-15 22:13:06 +03:00
Triang3l
fa968a9ecd
[D3D12] ROV: Fix 7e3 denormal read
2018-10-14 16:05:11 +03:00
Triang3l
5395183d98
[D3D12] ROV: 64bpp load/store
2018-10-14 14:38:04 +03:00
Triang3l
eb8596d72a
[D3D12] ROV: Cleanup format system constants
2018-10-14 12:04:39 +03:00
Triang3l
518535bbd3
[D3D12] ROV 7e3 reading
2018-10-13 20:19:42 +03:00
Triang3l
148a713280
[D3D12] ROV 7e3 writing
2018-10-13 19:10:25 +03:00
Triang3l
c8a48f9c1c
[D3D12] ROV: Blending fixes
2018-10-13 17:44:04 +03:00
Triang3l
efc7f794ed
[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
2018-10-13 15:38:49 +03:00
Triang3l
f98a4d11ea
[D3D12] ROV: A bit of non-working blending code
2018-10-13 14:33:22 +03:00
Triang3l
60c7f11fe0
[D3D12] Blend constant values
2018-10-12 23:56:49 +03:00
Triang3l
5f108246b6
[D3D12] ROV: Blending constant declaration
2018-10-12 22:28:07 +03:00
Triang3l
10a3dc6d94
[D3D12] ROV: 32-bit loading, except for 7e3
2018-10-12 20:07:00 +03:00
Triang3l
3dc15dbb44
[D3D12] ROV: 32bpp storing (except for 7e3)
2018-10-12 09:59:31 +03:00
Triang3l
615fade64e
[D3D12] ROV: Fix EDRAM pitch shader constant size
2018-10-11 19:59:35 +03:00
Triang3l
197b1d8114
[D3D12] ROV: EDRAM offset calculation
2018-10-11 10:16:36 +03:00
Triang3l
8cde541596
[D3D12] ROV: Binding
2018-10-10 18:33:39 +03:00
Triang3l
67e5cb8681
[D3D12] ROV: Disable RTs when using ROV
2018-10-10 16:37:35 +03:00
Triang3l
6d2e74325c
[D3D12] ROV: Check if supported
2018-10-10 14:30:29 +03:00
Triang3l
90f700c785
[D3D12] Analysis: Display fetch constant contents if type is wrong
2018-10-10 12:44:02 +03:00
Triang3l
7bc79cbd01
[D3D12] Signed texture SRVs
2018-10-09 21:44:18 +03:00
Triang3l
7603de218b
[D3D12] DXBC part of signed textures
2018-10-09 08:31:09 +03:00
Triang3l
6a6e63060b
[D3D12] Submit barriers before uploading gamma ramp
2018-10-08 19:42:02 +03:00
Triang3l
fccebae703
[D3D12] PIX: Capture with F4, disable tiled resources when attached
2018-10-08 12:05:15 +03:00
Triang3l
16dc6e4100
[D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed
2018-10-07 21:51:18 +03:00
Triang3l
685d3074f4
[D3D12] Hash sampler bindings and refactor names in UpdateBindings
2018-10-07 20:21:18 +03:00
Triang3l
3de2b5e692
[D3D12] Code style fixes
2018-10-07 17:30:12 +03:00
Triang3l
400e6b7137
[D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives
2018-10-07 15:26:47 +03:00
Triang3l
9194c3f8b0
[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
2018-10-06 20:27:48 +03:00
Triang3l
128ac2a3f9
[D3D12] Align mipmap storage size to power of 2 when untiling
2018-10-05 20:48:11 +03:00
Triang3l
34946c57b0
[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
2018-10-05 20:02:36 +03:00
Triang3l
9dc7dfab02
[D3D12] Fix currently bound textures not reloaded if not needed immediately
2018-10-05 09:20:51 +03:00
Triang3l
d827bbeb6c
[D3D12] Fix texture binding hashing
2018-10-04 23:57:08 +03:00
Triang3l
131525e44d
[D3D12] Don't create SRVs if textures not changed
2018-10-04 14:36:48 +03:00
Triang3l
b77ffe3df6
[D3D12] Output gamma ramp
2018-10-03 14:36:17 +03:00
Triang3l
c624bf8c49
[D3D12] DXBC: Use a0 for maxas scratch because ps must not be modified without a write mask
2018-10-02 21:24:50 +03:00
Triang3l
90f586383a
[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
2018-10-02 17:36:10 +03:00
Triang3l
9e17bbf016
[D3D12] Refactor system and bool/loop constants into separate descriptor ranges
2018-10-02 16:34:22 +03:00
Triang3l
2588aab89d
[GPU/D3D12] Float constant remapping fixes
2018-10-01 20:15:00 +03:00
Triang3l
c4599ff211
[D3D12] Compact float constants and don't split them into pages
2018-09-30 20:17:26 +03:00
Triang3l
eb50ebd885
[D3D12] Write to 8_8_8_8_GAMMA in gamma space
2018-09-29 13:30:05 +03:00
Triang3l
64209748e3
[D3D12] Better polygon offset scale
2018-09-29 12:01:09 +03:00
Triang3l
400747bf7c
[D3D12] Point sprite size
2018-09-29 11:25:03 +03:00
Triang3l
d9538e6cc2
[D3D12] Log unsupported texture formats and don't log texture invalidation
2018-09-27 10:27:55 +03:00
Triang3l
ea7d9e9060
[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
2018-09-26 20:46:24 +03:00
Triang3l
55f96c0f83
[D3D12] DXBC: Apply exp bias after alpha test
2018-09-26 16:20:04 +03:00
Triang3l
70103804c3
[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
2018-09-26 16:10:23 +03:00
Triang3l
6e36101b42
[D3D12] Experimental write watch implementation for shared memory
2018-09-24 23:18:16 +03:00
Triang3l
005e590c92
[D3D12] SHM upload range cleanup and mask index buffer address
2018-09-23 18:37:41 +03:00
Triang3l
ecfa70284e
[D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats
2018-09-22 19:22:57 +03:00
Triang3l
133604f249
[D3D12] Decompress textures if their size is not 4x4-aligned
2018-09-22 19:03:25 +03:00
Triang3l
bb24521c2b
[D3D12] DXT5 decompression shader (not used yet)
2018-09-22 15:52:07 +03:00
Triang3l
4d1b3caf8c
[D3D12] DXBC: Fix max4 instruction length
2018-09-22 13:36:04 +03:00
Triang3l
6e3cf5dd22
[D3D12] Cleanup selection in shaders and add some DXT5 alpha code
2018-09-21 21:22:33 +03:00
Triang3l
17e3f09c1e
[D3D12] DXT1 decompression shader
2018-09-21 08:55:55 +03:00
Triang3l
1f248572ac
[D3D12] Better explanation of dxbc_switch
2018-09-19 23:26:45 +03:00
Triang3l
9daea21edc
[D3D12] Don't use _COLOR blend modes for alpha
2018-09-19 22:54:35 +03:00
Triang3l
cbd36218bf
[D3D12] DXBC: Use switch instead of if for flow control (experimentally)
2018-09-19 21:25:58 +03:00
Triang3l
4db3a927ad
[D3D12] Remove ID3DBlob from D3D12Shader
2018-09-19 17:08:48 +03:00
Triang3l
ed66694319
[D3D12] Slightly better logging
2018-09-19 16:50:13 +03:00
Triang3l
fdd536f572
[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
2018-09-19 11:40:28 +03:00
Triang3l
377b2da2d5
[D3D12] DXBC: Use eq, not lt, to check for zero operands in mul
2018-09-18 21:44:39 +03:00
Triang3l
7b450e9cec
[D3D12] DXBC: SM3 zero handling in all multiplication instructions
2018-09-18 17:00:52 +03:00
Triang3l
836b4eef27
[D3D12] DXBC: Handle zeros in dot product and add missing instruction count increments
2018-09-18 15:27:34 +03:00
Triang3l
41d461d3a5
[D3D12] DXBC: Zero operand handling in vector mul and mad
2018-09-18 12:37:47 +03:00
Triang3l
a27740a41f
[D3D12] Set binding texture to null if the key is not valid
2018-09-17 08:08:45 +03:00
Triang3l
34fef0911c
[GPU] Fix dynamic GPR addressing check
2018-09-17 07:35:56 +03:00
Triang3l
79b745527c
[D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved
2018-09-16 21:48:23 +03:00
Triang3l
be2d522e19
[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
2018-09-16 20:35:10 +03:00
Triang3l
ae3d0bbb57
[D3D12] Clear both color and depth in resolves
2018-09-16 19:49:01 +03:00
Triang3l
f8506d6b62
[D3D12] Use ByteSwap64 in 64bpp raw resolve
2018-09-16 18:54:59 +03:00
Triang3l
5997ec6668
[D3D12] 64bpp resolve and clear - GTA IV ingame
2018-09-16 17:14:21 +03:00
Triang3l
5f0df6d1fa
[D3D12] Pipeline debug name, DXBC norm16 vertex fix
2018-09-16 15:57:22 +03:00
Triang3l
c9ffe98d21
[D3D12] 64bpp raw resolve and EDRAM refactoring
2018-09-16 15:11:11 +03:00
Triang3l
5be78ab369
[D3D12] Non-indexed triangle fans and resource creation refactoring
2018-09-15 23:41:16 +03:00
Triang3l
d1f185c744
[D3D12] Triangle fan conversion (untested, only indexed and without cache)
2018-09-15 15:11:03 +03:00
Triang3l
a6304cd9fe
[D3D12] Fix 7e3 and 20e4 conversion negative value handling
2018-09-13 20:03:05 +03:00
Triang3l
9a9665e4b8
[D3D12] Add DXBC to xenia-gpu-shader-compiler
2018-09-13 18:33:43 +03:00
Triang3l
bd6b3c3e30
[D3D12] Remove the HLSL shader translator
2018-09-13 18:17:40 +03:00
Triang3l
eed673eef4
[D3D12] DXBC: Fix VPOS SSAA inverse scale constant register
2018-09-13 18:01:42 +03:00
Triang3l
3194ad5938
[D3D12] DXBC: Format getGradients code
2018-09-13 18:00:56 +03:00
Triang3l
d82fb7d9e6
[D3D12] DXBC getGradients and maxa clamp notes
2018-09-13 14:43:07 +03:00
Triang3l
8587438f70
[D3D12] DXBC: Fix anisotropic filtering sampler name suffix
2018-09-13 13:26:01 +03:00
Triang3l
f882743d7f
[D3D12] DXBC ps_param_gen
2018-09-13 10:26:17 +03:00
Triang3l
cfef083271
[D3D12] DXBC: Shorten texture degamma
2018-09-13 09:38:14 +03:00
Triang3l
461fd3f693
[D3D12] DXBC texture sign bias, gamma and exponent bias
2018-09-12 23:34:58 +03:00
Triang3l
099de4487b
[D3D12] DXBC vertex W format
2018-09-12 21:39:13 +03:00
Triang3l
283461be6c
[D3D12] DXBC alpha test
2018-09-12 21:02:22 +03:00
Triang3l
9f7496ac23
[D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix
2018-09-12 19:54:24 +03:00
Triang3l
4651a0b5ed
[D3D12] DXBC: (Currently incorrect) cube undoing
2018-09-12 16:49:23 +03:00
Triang3l
15e0501a49
[D3D12] DXBC binding fixes
2018-09-11 23:15:32 +03:00
Triang3l
2a98d29eda
[D3D12] DXBC: Most of tfetch
2018-09-11 22:57:08 +03:00
Triang3l
d67b6f7a3e
[D3D12] DXBC texture size, offset, unnormalized coordinates
2018-09-11 14:47:39 +03:00