[GPU] Lint xe_gpu_texture_fetch_t
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@ -655,7 +655,7 @@ XEPACKEDUNION(xe_gpu_vertex_fetch_t, {
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// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
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XEPACKEDUNION(xe_gpu_texture_fetch_t, {
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XEPACKEDSTRUCTANONYMOUS({
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FetchConstantType type : 2; // +0 dword_0
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FetchConstantType type : 2; // +0 dword_0
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// Likely before the swizzle, seems logical from R5xx (SIGNED_COMP0/1/2/3
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// set the signedness of components 0/1/2/3, while SEL_ALPHA/RED/GREEN/BLUE
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// specify "swizzling for each channel at the input of the pixel shader",
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