[GPU] Lint xe_gpu_texture_fetch_t

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Triang3l 2020-05-17 01:38:15 +03:00 committed by GitHub
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@ -655,7 +655,7 @@ XEPACKEDUNION(xe_gpu_vertex_fetch_t, {
// XE_GPU_REG_SHADER_CONSTANT_FETCH_*
XEPACKEDUNION(xe_gpu_texture_fetch_t, {
XEPACKEDSTRUCTANONYMOUS({
FetchConstantType type : 2; // +0 dword_0
FetchConstantType type : 2; // +0 dword_0
// Likely before the swizzle, seems logical from R5xx (SIGNED_COMP0/1/2/3
// set the signedness of components 0/1/2/3, while SEL_ALPHA/RED/GREEN/BLUE
// specify "swizzling for each channel at the input of the pixel shader",