[D3D12] Fix a lint issue in comments

This commit is contained in:
Triang3l 2020-04-06 12:41:35 +03:00
parent 283c3ab59b
commit b00baadf53
1 changed files with 2 additions and 2 deletions

View File

@ -171,8 +171,8 @@ class PipelineCache {
int32_t depth_bias;
float depth_bias_slope_scaled;
PipelineStripCutIndex strip_cut_index : 2; // 2
Shader::HostVertexShaderType host_vertex_shader_type : 3; // 5
PipelineStripCutIndex strip_cut_index : 2; // 2
Shader::HostVertexShaderType host_vertex_shader_type : 3; // 5
// PipelinePrimitiveTopologyType for a vertex shader.
// xenos::TessellationMode for a domain shader.
uint32_t primitive_topology_type_or_tessellation_mode : 2; // 7