[D3D12] DXBC: Format getGradients code
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@ -2507,8 +2507,7 @@ void DxbcShaderTranslator::ProcessLoopStartInstruction(
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uint32_t loop_count_and_aL = PushSystemTemp();
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// Count (as uint) in bits 0:7 of the loop constant, aL in 8:15.
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rdef_constants_used_ |= 1ull
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<< uint32_t(RdefConstantIndex::kLoopConstants);
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rdef_constants_used_ |= 1ull << uint32_t(RdefConstantIndex::kLoopConstants);
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shader_code_.push_back(ENCODE_D3D10_SB_OPCODE_TYPE(D3D11_SB_OPCODE_UBFE) |
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ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(17));
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shader_code_.push_back(
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@ -2542,8 +2541,8 @@ void DxbcShaderTranslator::ProcessLoopStartInstruction(
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shader_code_.push_back(
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EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b1110, 1));
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shader_code_.push_back(system_temp_loop_count_);
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shader_code_.push_back(EncodeVectorSwizzledOperand(
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D3D10_SB_OPERAND_TYPE_TEMP, 0b10010000, 1));
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shader_code_.push_back(
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EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b10010000, 1));
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shader_code_.push_back(system_temp_loop_count_);
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++stat_.instruction_count;
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++stat_.mov_instruction_count;
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@ -2565,8 +2564,8 @@ void DxbcShaderTranslator::ProcessLoopStartInstruction(
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shader_code_.push_back(
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EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b1111, 1));
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shader_code_.push_back(system_temp_aL_);
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shader_code_.push_back(EncodeVectorSwizzledOperand(
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D3D10_SB_OPERAND_TYPE_TEMP, 0b10010000, 1));
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shader_code_.push_back(
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EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b10010000, 1));
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shader_code_.push_back(system_temp_aL_);
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++stat_.instruction_count;
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++stat_.mov_instruction_count;
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@ -4673,8 +4672,7 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
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<< uint32_t(RdefConstantIndex::kFetchConstants);
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shader_code_.push_back(EncodeVectorReplicatedOperand(
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D3D10_SB_OPERAND_TYPE_CONSTANT_BUFFER, (tfetch_index & 1) * 2, 3));
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shader_code_.push_back(
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uint32_t(RdefConstantBufferIndex::kFetchConstants));
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shader_code_.push_back(uint32_t(RdefConstantBufferIndex::kFetchConstants));
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shader_code_.push_back(uint32_t(CbufferRegister::kFetchConstants));
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shader_code_.push_back(tfetch_pair_offset + 1 + (tfetch_index & 1));
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++stat_.instruction_count;
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@ -4722,8 +4720,8 @@ void DxbcShaderTranslator::ProcessTextureFetchInstruction(
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shader_code_.push_back(EncodeVectorSwizzledOperand(
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D3D10_SB_OPERAND_TYPE_TEMP, kSwizzleXYZW, 1));
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shader_code_.push_back(system_temp_pv_);
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shader_code_.push_back(EncodeVectorSwizzledOperand(
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D3D10_SB_OPERAND_TYPE_TEMP, 0b01000100, 1));
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shader_code_.push_back(
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EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b01000100, 1));
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shader_code_.push_back(exp_bias_temp);
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++stat_.instruction_count;
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++stat_.float_instruction_count;
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