Ben Vanik
2eed0b1575
Fixing wraparound.
...
This still needs a tremendous amount of cleanup.
2013-10-13 21:18:23 -07:00
Ben Vanik
4887234bba
Fixing ring buffer wrap around. I think.
2013-10-13 13:39:46 -07:00
Ben Vanik
e0af361d74
Preventing (one of likely many) race condition with ringbuffer.
...
This was causing acks for commands not executed if the CPU ran faster
than the GPU.
2013-10-13 12:17:07 -07:00
Ben Vanik
41a652dd03
Manual reset was not the solution. Bah.
2013-10-13 12:09:25 -07:00
Ben Vanik
f49e35636d
Fixing uninitialized members.
...
Wish VC++ warned about this line clang does...
2013-10-13 11:14:46 -07:00
Ben Vanik
c6d779920d
Switch ring buffer wait event to manual reset.
...
Avoids timing issues with kicks.
2013-10-13 11:06:45 -07:00
Ben Vanik
fa4c7cdd83
Wait until the ringbuffer thread is spun up.
...
This could be made much nicer.
2013-10-13 11:06:29 -07:00
Ben Vanik
cc12f0b96a
Periodically fire interrupts.
2013-10-13 11:06:13 -07:00
Ben Vanik
96a857e892
Massively disgusting and incomplete shader translator.
2013-10-12 22:14:23 -07:00
Ben Vanik
0ef278325f
Hacking to get first triangle drawn.
2013-10-12 15:07:34 -07:00
Ben Vanik
51b79cb399
Minor fixes.
2013-10-12 03:02:39 -07:00
Ben Vanik
8e01e2d945
Vertex fetching.
2013-10-12 02:29:01 -07:00
Ben Vanik
04aad708c9
Shader type read for translation.
2013-10-11 22:04:34 -07:00
Ben Vanik
1378fad3c0
Basic shader cache.
2013-10-11 21:45:20 -07:00
Ben Vanik
6e4fb87992
D3D11 window up and spinning.
2013-10-11 20:23:58 -07:00
Ben Vanik
611d3bbbeb
Adding in D3D11 GPU skeleton.
2013-10-09 23:18:22 -07:00
Ben Vanik
8558176ee0
Cleaning up the ucode disassembler.
2013-10-09 22:50:44 -07:00
Ben Vanik
14bf4912d1
Fixing CF decode.
2013-10-09 21:15:23 -07:00
Ben Vanik
7b97d475c2
Hacked in shader disassembler.
...
Checking this in before I break it. Has tons of issues.
Turns out the 360 GPU uses an Adreno (rAdeon)-like r2xx shader format.
VC++'s handling of bitfields is absolutely terrible.
2013-10-09 20:28:35 -07:00
Ben Vanik
17be429244
Microcode disassembler skeleton.
2013-10-07 19:58:24 -07:00
Ben Vanik
651954ccae
Starting to drive command buffer actions down to a graphics driver.
2013-10-06 21:09:58 -07:00
Ben Vanik
371075f154
More GPU decoding.
2013-10-06 19:22:02 -07:00
Ben Vanik
b7fd4f975d
Fixing ringbuffer pointers and no-op instructions.
2013-09-25 00:46:47 -07:00
Ben Vanik
03494c6b88
Stubbing methods and cleanup.
2013-09-25 00:46:29 -07:00
Ben Vanik
91f62918f6
Adding vblank interrupt.
2013-09-25 00:46:09 -07:00
Ben Vanik
97b4fdb041
Fixing misnamed register enum.
2013-06-02 10:32:07 -07:00
espes
388c622ecd
fill in some more xenos registers
2013-06-02 17:11:54 +10:00
Ben Vanik
cf57481a0e
Adding basic register names.
2013-06-01 22:51:09 -07:00
Ben Vanik
e00e665a09
Basic command buffer processing.
2013-06-01 21:49:14 -07:00
Ben Vanik
ba16a0d847
Trying to setup writeback and add basic secondary command execution.
2013-06-01 03:08:31 -07:00
Ben Vanik
5b0fa8f17e
Basic ringbuffer worker. Super hacky, not yet writing back to CPU.
2013-06-01 01:13:44 -07:00
Ben Vanik
ef0032ecff
Wiring up register read/write from JIT -> GPU.
2013-05-31 21:23:26 -07:00
Ben Vanik
2cecc02787
Skeleton GPU files.
2013-05-27 21:45:55 -07:00
Ben Vanik
3cae7ed714
Converting logging to ASCII and other Windows fixes.
2013-02-09 08:05:39 -08:00
Ben Vanik
88431eadce
Screw convention; moving include files alongside source files.
...
They now will show up in xcode/etc.
2013-02-06 02:19:50 -08:00