[D3D12] Non-adaptive triangle tessellation

This commit is contained in:
Triang3l 2020-04-07 18:55:43 +03:00
parent b00baadf53
commit 9d36c257b0
21 changed files with 445 additions and 247 deletions

View File

@ -714,6 +714,12 @@ D3D12Shader* PipelineCache::LoadShader(ShaderType shader_type,
Shader::HostVertexShaderType PipelineCache::GetHostVertexShaderTypeIfValid()
const {
// If the values this functions returns are changed, INVALIDATE THE SHADER
// STORAGE (increase kVersion for BOTH shaders and pipeline states)! The
// exception is when the function originally returned "unsupported", but
// started to return a valid value (in this case the shader wouldn't be cached
// in the first place). Otherwise games will not be able to locate shaders for
// draws for which the host vertex shader type has changed!
auto& regs = *register_file_;
auto vgt_draw_initiator = regs.Get<reg::VGT_DRAW_INITIATOR>();
if (!xenos::IsMajorModeExplicit(vgt_draw_initiator.major_mode,
@ -729,26 +735,35 @@ Shader::HostVertexShaderType PipelineCache::GetHostVertexShaderTypeIfValid()
xenos::TessellationMode tessellation_mode =
regs.Get<reg::VGT_HOS_CNTL>().tess_mode;
switch (vgt_draw_initiator.prim_type) {
// case PrimitiveType::kTriangleList:
// switch (tessellation_mode) {
// case xenos::TessellationMode::kDiscrete:
// // Call of Duty 3 - green terrain in the first mission.
// case xenos::TessellationMode::kContinuous:
// // Viva Pinata - something on the start screen.
// return Shader::HostVertexShaderType::kTriangleDomainConstant;
// }
// break;
// TODO(Triang3l): Support non-adaptive tessellation.
case PrimitiveType::kTriangleList:
// Also supported by triangle strips and fans according to:
// https://www.khronos.org/registry/OpenGL/extensions/AMD/AMD_vertex_shader_tessellator.txt
// Would need to convert those to triangle lists, but haven't seen any
// games using tessellated strips/fans so far.
switch (tessellation_mode) {
case xenos::TessellationMode::kDiscrete:
// - Call of Duty 3 - nets above barrels in the beginning of the
// first mission (turn right after the end of the intro) -
// kTriangleList.
case xenos::TessellationMode::kContinuous:
// - Viva Pinata - tree building with a beehive in the beginning
// (visible on the start screen behind the logo), waterfall in the
// beginning - kTriangleList.
return Shader::HostVertexShaderType::kTriangleDomainConstant;
default:
break;
}
break;
case PrimitiveType::kTrianglePatch:
if (tessellation_mode == xenos::TessellationMode::kAdaptive) {
// Banjo-Kazooie: Nuts & Bolts - water.
// Halo 3 - water.
// - Banjo-Kazooie: Nuts & Bolts - water.
// - Halo 3 - water.
return Shader::HostVertexShaderType::kTriangleDomainAdaptive;
}
break;
case PrimitiveType::kQuadPatch:
if (tessellation_mode == xenos::TessellationMode::kAdaptive) {
// Viva Pinata - something on the start screen.
// - Viva Pinata - something on the start screen.
return Shader::HostVertexShaderType::kQuadDomainAdaptive;
}
break;
@ -932,10 +947,36 @@ bool PipelineCache::TranslateShader(
sampler_bindings, sampler_binding_count);
if (shader->is_valid()) {
const char* host_shader_type;
if (shader->type() == ShaderType::kVertex) {
switch (shader->host_vertex_shader_type()) {
case Shader::HostVertexShaderType::kLineDomainConstant:
host_shader_type = "constant line domain";
break;
case Shader::HostVertexShaderType::kLineDomainAdaptive:
host_shader_type = "adaptive line domain";
break;
case Shader::HostVertexShaderType::kTriangleDomainConstant:
host_shader_type = "constant triangle domain";
break;
case Shader::HostVertexShaderType::kTriangleDomainAdaptive:
host_shader_type = "adaptive triangle domain";
break;
case Shader::HostVertexShaderType::kQuadDomainConstant:
host_shader_type = "constant quad domain";
break;
case Shader::HostVertexShaderType::kQuadDomainAdaptive:
host_shader_type = "adaptive quad domain";
break;
default:
host_shader_type = "vertex";
}
} else {
host_shader_type = "pixel";
}
XELOGGPU("Generated %s shader (%db) - hash %.16" PRIX64 ":\n%s\n",
shader->type() == ShaderType::kVertex ? "vertex" : "pixel",
shader->ucode_dword_count() * 4, shader->ucode_data_hash(),
shader->ucode_disassembly().c_str());
host_shader_type, shader->ucode_dword_count() * 4,
shader->ucode_data_hash(), shader->ucode_disassembly().c_str());
}
// Create a version of the shader with early depth/stencil forced by Xenia

View File

@ -39,8 +39,7 @@ XeHSControlPointOutput main(
InputPatch<XeHSControlPointInput, 4> xe_input_patch,
uint xe_control_point_id : SV_OutputControlPointID) {
XeHSControlPointOutput output;
// TODO(Triang3l): Re-enable when non-adaptive tessellation is properly added.
/* output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor); */
output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor);
return output;
}

View File

@ -34,8 +34,7 @@ XeHSControlPointOutput main(
InputPatch<XeHSControlPointInput, 3> xe_input_patch,
uint xe_control_point_id : SV_OutputControlPointID) {
XeHSControlPointOutput output;
// TODO(Triang3l): Re-enable when non-adaptive tessellation is properly added.
/* output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor); */
output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor);
return output;
}

View File

@ -39,8 +39,7 @@ XeHSControlPointOutput main(
InputPatch<XeHSControlPointInput, 4> xe_input_patch,
uint xe_control_point_id : SV_OutputControlPointID) {
XeHSControlPointOutput output;
// TODO(Triang3l): Re-enable when non-adaptive tessellation is properly added.
/* output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor); */
output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor);
return output;
}

View File

@ -38,8 +38,7 @@ XeHSControlPointOutput main(
InputPatch<XeHSControlPointInput, 3> xe_input_patch,
uint xe_control_point_id : SV_OutputControlPointID) {
XeHSControlPointOutput output;
// TODO(Triang3l): Re-enable when non-adaptive tessellation is properly added.
/* output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor); */
output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor);
return output;
}

View File

@ -1,11 +1,11 @@
// generated from `xb buildhlsl`
// source: continuous_quad.hs.hlsl
const uint8_t continuous_quad_hs[] = {
0x44, 0x58, 0x42, 0x43, 0x76, 0xC7, 0xA0, 0x46, 0x15, 0xD6, 0xCA, 0xBC,
0x4E, 0x86, 0xDF, 0xA5, 0xDD, 0x15, 0xF5, 0x21, 0x01, 0x00, 0x00, 0x00,
0x48, 0x0D, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x30, 0x0A, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x74, 0x0A, 0x00, 0x00,
0x38, 0x0B, 0x00, 0x00, 0xAC, 0x0C, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0x44, 0x58, 0x42, 0x43, 0x54, 0x6C, 0x4B, 0xEC, 0x89, 0x62, 0x2A, 0xD1,
0x5C, 0x19, 0xA6, 0x76, 0x00, 0x84, 0xA7, 0xF2, 0x01, 0x00, 0x00, 0x00,
0xC4, 0x0D, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x30, 0x0A, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x98, 0x0A, 0x00, 0x00,
0x5C, 0x0B, 0x00, 0x00, 0x28, 0x0D, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0xF0, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x48,
0x00, 0x05, 0x00, 0x00, 0xC6, 0x09, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25,
@ -221,9 +221,12 @@ const uint8_t continuous_quad_hs[] = {
0x31, 0x00, 0xAB, 0xAB, 0x49, 0x53, 0x47, 0x4E, 0x2C, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x58, 0x45, 0x56, 0x45,
0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x58, 0x45, 0x56, 0x45,
0x52, 0x54, 0x45, 0x58, 0x49, 0x44, 0x00, 0xAB, 0x4F, 0x53, 0x47, 0x4E,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x2C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00,
0x58, 0x45, 0x56, 0x45, 0x52, 0x54, 0x45, 0x58, 0x49, 0x44, 0x00, 0xAB,
0x50, 0x43, 0x53, 0x47, 0xBC, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -240,49 +243,56 @@ const uint8_t continuous_quad_hs[] = {
0x01, 0x0E, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x54, 0x65, 0x73, 0x73, 0x46,
0x61, 0x63, 0x74, 0x6F, 0x72, 0x00, 0x53, 0x56, 0x5F, 0x49, 0x6E, 0x73,
0x69, 0x64, 0x65, 0x54, 0x65, 0x73, 0x73, 0x46, 0x61, 0x63, 0x74, 0x6F,
0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0x6C, 0x01, 0x00, 0x00,
0x51, 0x00, 0x03, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x01,
0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0xC4, 0x01, 0x00, 0x00,
0x51, 0x00, 0x03, 0x00, 0x71, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x01,
0x93, 0x20, 0x00, 0x01, 0x94, 0x20, 0x00, 0x01, 0x95, 0x18, 0x00, 0x01,
0x96, 0x20, 0x00, 0x01, 0x97, 0x18, 0x00, 0x01, 0x6A, 0x08, 0x00, 0x01,
0x59, 0x00, 0x00, 0x07, 0x46, 0x8E, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x01, 0x3E, 0x00, 0x00, 0x01,
0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02, 0x04, 0x00, 0x00, 0x00,
0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x08, 0x12, 0x20, 0x90, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x01, 0x5F, 0x00, 0x00, 0x02,
0x00, 0x60, 0x01, 0x00, 0x5F, 0x00, 0x00, 0x04, 0x12, 0x10, 0x20, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x60, 0x01, 0x00, 0x2B, 0x00, 0x00, 0x07,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x10, 0xA0, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02,
0x02, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x05, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04,
0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00,
0x36, 0x00, 0x00, 0x09, 0x12, 0x20, 0xD0, 0x00, 0x04, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00,
0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x08,
0x12, 0x20, 0x90, 0x00, 0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x73, 0x00, 0x00, 0x01,
0x99, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02,
0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x09, 0x12, 0x20, 0xD0, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
0x94, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -65,14 +65,15 @@
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// XEVERTEXID 0 x 0 NONE int
// XEVERTEXID 0 x 0 NONE int x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
// XEVERTEXID 0 x 0 NONE float x
//
// Tessellation Domain # of control points
// -------------------- --------------------
// Quadrilateral 4
@ -91,6 +92,12 @@ dcl_tessellator_output_primitive output_triangle_cw
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][15], immediateIndexed, space=0
hs_control_point_phase
dcl_input vOutputControlPointID
dcl_input v[4][0].x
dcl_output o0.x
dcl_temps 1
mov r0.x, vOutputControlPointID
itof o0.x, v[r0.x + 0][0].x
ret
hs_fork_phase
dcl_hs_fork_phase_instance_count 4
@ -114,4 +121,4 @@ dcl_indexrange o4.x 2
mov r0.x, vForkInstanceID.x
mov o[r0.x + 4].x, CB0[0][14].y
ret
// Approximately 7 instruction slots used
// Approximately 9 instruction slots used

View File

@ -1,11 +1,11 @@
// generated from `xb buildhlsl`
// source: continuous_triangle.hs.hlsl
const uint8_t continuous_triangle_hs[] = {
0x44, 0x58, 0x42, 0x43, 0xB0, 0xD9, 0xC9, 0x59, 0xEF, 0xD3, 0xB8, 0x72,
0x20, 0x5B, 0xC2, 0x4D, 0x99, 0x0C, 0x41, 0xC6, 0x01, 0x00, 0x00, 0x00,
0xB8, 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x30, 0x0A, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x74, 0x0A, 0x00, 0x00,
0x08, 0x0B, 0x00, 0x00, 0x1C, 0x0C, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0x44, 0x58, 0x42, 0x43, 0x0F, 0x28, 0xA3, 0x27, 0xAF, 0x06, 0xF6, 0x3C,
0x45, 0x17, 0xD9, 0x0F, 0x54, 0xAD, 0xAA, 0xC4, 0x01, 0x00, 0x00, 0x00,
0x34, 0x0D, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x30, 0x0A, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x98, 0x0A, 0x00, 0x00,
0x2C, 0x0B, 0x00, 0x00, 0x98, 0x0C, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0xF0, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x48,
0x00, 0x05, 0x00, 0x00, 0xC6, 0x09, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25,
@ -221,9 +221,12 @@ const uint8_t continuous_triangle_hs[] = {
0x31, 0x00, 0xAB, 0xAB, 0x49, 0x53, 0x47, 0x4E, 0x2C, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x58, 0x45, 0x56, 0x45,
0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x58, 0x45, 0x56, 0x45,
0x52, 0x54, 0x45, 0x58, 0x49, 0x44, 0x00, 0xAB, 0x4F, 0x53, 0x47, 0x4E,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x2C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00,
0x58, 0x45, 0x56, 0x45, 0x52, 0x54, 0x45, 0x58, 0x49, 0x44, 0x00, 0xAB,
0x50, 0x43, 0x53, 0x47, 0x8C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -236,41 +239,48 @@ const uint8_t continuous_triangle_hs[] = {
0x01, 0x0E, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x54, 0x65, 0x73, 0x73, 0x46,
0x61, 0x63, 0x74, 0x6F, 0x72, 0x00, 0x53, 0x56, 0x5F, 0x49, 0x6E, 0x73,
0x69, 0x64, 0x65, 0x54, 0x65, 0x73, 0x73, 0x46, 0x61, 0x63, 0x74, 0x6F,
0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0x0C, 0x01, 0x00, 0x00,
0x51, 0x00, 0x03, 0x00, 0x43, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x01,
0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0x64, 0x01, 0x00, 0x00,
0x51, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x01,
0x93, 0x18, 0x00, 0x01, 0x94, 0x18, 0x00, 0x01, 0x95, 0x10, 0x00, 0x01,
0x96, 0x20, 0x00, 0x01, 0x97, 0x18, 0x00, 0x01, 0x6A, 0x08, 0x00, 0x01,
0x59, 0x00, 0x00, 0x07, 0x46, 0x8E, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x01, 0x3E, 0x00, 0x00, 0x01,
0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00,
0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04,
0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00,
0x36, 0x00, 0x00, 0x08, 0x12, 0x20, 0x90, 0x00, 0x0A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
0x73, 0x00, 0x00, 0x01, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x03, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x07,
0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x01, 0x5F, 0x00, 0x00, 0x02,
0x00, 0x60, 0x01, 0x00, 0x5F, 0x00, 0x00, 0x04, 0x12, 0x10, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x60, 0x01, 0x00, 0x2B, 0x00, 0x00, 0x07,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x10, 0xA0, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02,
0x03, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x08, 0x12, 0x20, 0x90, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x73, 0x00, 0x00, 0x01, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x07, 0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
0x94, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -63,14 +63,15 @@
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// XEVERTEXID 0 x 0 NONE int
// XEVERTEXID 0 x 0 NONE int x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
// XEVERTEXID 0 x 0 NONE float x
//
// Tessellation Domain # of control points
// -------------------- --------------------
// Triangle 3
@ -89,6 +90,12 @@ dcl_tessellator_output_primitive output_triangle_cw
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][15], immediateIndexed, space=0
hs_control_point_phase
dcl_input vOutputControlPointID
dcl_input v[3][0].x
dcl_output o0.x
dcl_temps 1
mov r0.x, vOutputControlPointID
itof o0.x, v[r0.x + 0][0].x
ret
hs_fork_phase
dcl_hs_fork_phase_instance_count 3
@ -105,4 +112,4 @@ hs_fork_phase
dcl_output_siv o3.x, finalTriInsideTessFactor
mov o3.x, CB0[0][14].y
ret
// Approximately 6 instruction slots used
// Approximately 8 instruction slots used

View File

@ -1,11 +1,11 @@
// generated from `xb buildhlsl`
// source: discrete_quad.hs.hlsl
const uint8_t discrete_quad_hs[] = {
0x44, 0x58, 0x42, 0x43, 0xAE, 0xC1, 0x1F, 0x97, 0x00, 0x34, 0x91, 0x82,
0x96, 0x0C, 0x8F, 0x6F, 0x4B, 0xF4, 0x27, 0x2F, 0x01, 0x00, 0x00, 0x00,
0x48, 0x0D, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x30, 0x0A, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x74, 0x0A, 0x00, 0x00,
0x38, 0x0B, 0x00, 0x00, 0xAC, 0x0C, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0x44, 0x58, 0x42, 0x43, 0x8A, 0x06, 0x56, 0xDB, 0x1A, 0x2B, 0x72, 0x36,
0x68, 0xB8, 0x74, 0xD8, 0x40, 0xD8, 0xD2, 0xBC, 0x01, 0x00, 0x00, 0x00,
0xC4, 0x0D, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x30, 0x0A, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x98, 0x0A, 0x00, 0x00,
0x5C, 0x0B, 0x00, 0x00, 0x28, 0x0D, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0xF0, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x48,
0x00, 0x05, 0x00, 0x00, 0xC6, 0x09, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25,
@ -221,9 +221,12 @@ const uint8_t discrete_quad_hs[] = {
0x31, 0x00, 0xAB, 0xAB, 0x49, 0x53, 0x47, 0x4E, 0x2C, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x58, 0x45, 0x56, 0x45,
0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x58, 0x45, 0x56, 0x45,
0x52, 0x54, 0x45, 0x58, 0x49, 0x44, 0x00, 0xAB, 0x4F, 0x53, 0x47, 0x4E,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x2C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00,
0x58, 0x45, 0x56, 0x45, 0x52, 0x54, 0x45, 0x58, 0x49, 0x44, 0x00, 0xAB,
0x50, 0x43, 0x53, 0x47, 0xBC, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -240,49 +243,56 @@ const uint8_t discrete_quad_hs[] = {
0x01, 0x0E, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x54, 0x65, 0x73, 0x73, 0x46,
0x61, 0x63, 0x74, 0x6F, 0x72, 0x00, 0x53, 0x56, 0x5F, 0x49, 0x6E, 0x73,
0x69, 0x64, 0x65, 0x54, 0x65, 0x73, 0x73, 0x46, 0x61, 0x63, 0x74, 0x6F,
0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0x6C, 0x01, 0x00, 0x00,
0x51, 0x00, 0x03, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x01,
0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0xC4, 0x01, 0x00, 0x00,
0x51, 0x00, 0x03, 0x00, 0x71, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x01,
0x93, 0x20, 0x00, 0x01, 0x94, 0x20, 0x00, 0x01, 0x95, 0x18, 0x00, 0x01,
0x96, 0x08, 0x00, 0x01, 0x97, 0x18, 0x00, 0x01, 0x6A, 0x08, 0x00, 0x01,
0x59, 0x00, 0x00, 0x07, 0x46, 0x8E, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x01, 0x3E, 0x00, 0x00, 0x01,
0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02, 0x04, 0x00, 0x00, 0x00,
0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0C, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x08, 0x12, 0x20, 0x90, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x01, 0x5F, 0x00, 0x00, 0x02,
0x00, 0x60, 0x01, 0x00, 0x5F, 0x00, 0x00, 0x04, 0x12, 0x10, 0x20, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x60, 0x01, 0x00, 0x2B, 0x00, 0x00, 0x07,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x10, 0xA0, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02,
0x02, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x05, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04,
0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00,
0x36, 0x00, 0x00, 0x09, 0x12, 0x20, 0xD0, 0x00, 0x04, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00,
0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x08,
0x12, 0x20, 0x90, 0x00, 0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x73, 0x00, 0x00, 0x01,
0x99, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02,
0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x09, 0x12, 0x20, 0xD0, 0x00,
0x04, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
0x94, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -65,14 +65,15 @@
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// XEVERTEXID 0 x 0 NONE int
// XEVERTEXID 0 x 0 NONE int x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
// XEVERTEXID 0 x 0 NONE float x
//
// Tessellation Domain # of control points
// -------------------- --------------------
// Quadrilateral 4
@ -91,6 +92,12 @@ dcl_tessellator_output_primitive output_triangle_cw
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][15], immediateIndexed, space=0
hs_control_point_phase
dcl_input vOutputControlPointID
dcl_input v[4][0].x
dcl_output o0.x
dcl_temps 1
mov r0.x, vOutputControlPointID
itof o0.x, v[r0.x + 0][0].x
ret
hs_fork_phase
dcl_hs_fork_phase_instance_count 4
@ -114,4 +121,4 @@ dcl_indexrange o4.x 2
mov r0.x, vForkInstanceID.x
mov o[r0.x + 4].x, CB0[0][14].y
ret
// Approximately 7 instruction slots used
// Approximately 9 instruction slots used

View File

@ -1,11 +1,11 @@
// generated from `xb buildhlsl`
// source: discrete_triangle.hs.hlsl
const uint8_t discrete_triangle_hs[] = {
0x44, 0x58, 0x42, 0x43, 0xD3, 0xE0, 0x18, 0x9E, 0xED, 0xAE, 0x8C, 0x08,
0xAA, 0xA1, 0xF2, 0xF0, 0x62, 0xDF, 0x88, 0xA0, 0x01, 0x00, 0x00, 0x00,
0xB8, 0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x30, 0x0A, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x74, 0x0A, 0x00, 0x00,
0x08, 0x0B, 0x00, 0x00, 0x1C, 0x0C, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0x44, 0x58, 0x42, 0x43, 0x78, 0xB4, 0xD4, 0xFC, 0xA1, 0xD7, 0x9F, 0x70,
0x23, 0x39, 0xD4, 0x01, 0x11, 0x6C, 0xC6, 0x61, 0x01, 0x00, 0x00, 0x00,
0x34, 0x0D, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
0x30, 0x0A, 0x00, 0x00, 0x64, 0x0A, 0x00, 0x00, 0x98, 0x0A, 0x00, 0x00,
0x2C, 0x0B, 0x00, 0x00, 0x98, 0x0C, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46,
0xF0, 0x09, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x05, 0x53, 0x48,
0x00, 0x05, 0x00, 0x00, 0xC6, 0x09, 0x00, 0x00, 0x13, 0x13, 0x44, 0x25,
@ -221,9 +221,12 @@ const uint8_t discrete_triangle_hs[] = {
0x31, 0x00, 0xAB, 0xAB, 0x49, 0x53, 0x47, 0x4E, 0x2C, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x58, 0x45, 0x56, 0x45,
0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x58, 0x45, 0x56, 0x45,
0x52, 0x54, 0x45, 0x58, 0x49, 0x44, 0x00, 0xAB, 0x4F, 0x53, 0x47, 0x4E,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x2C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00,
0x58, 0x45, 0x56, 0x45, 0x52, 0x54, 0x45, 0x58, 0x49, 0x44, 0x00, 0xAB,
0x50, 0x43, 0x53, 0x47, 0x8C, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0D, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
@ -236,41 +239,48 @@ const uint8_t discrete_triangle_hs[] = {
0x01, 0x0E, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x54, 0x65, 0x73, 0x73, 0x46,
0x61, 0x63, 0x74, 0x6F, 0x72, 0x00, 0x53, 0x56, 0x5F, 0x49, 0x6E, 0x73,
0x69, 0x64, 0x65, 0x54, 0x65, 0x73, 0x73, 0x46, 0x61, 0x63, 0x74, 0x6F,
0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0x0C, 0x01, 0x00, 0x00,
0x51, 0x00, 0x03, 0x00, 0x43, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x01,
0x72, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x45, 0x58, 0x64, 0x01, 0x00, 0x00,
0x51, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x01,
0x93, 0x18, 0x00, 0x01, 0x94, 0x18, 0x00, 0x01, 0x95, 0x10, 0x00, 0x01,
0x96, 0x08, 0x00, 0x01, 0x97, 0x18, 0x00, 0x01, 0x6A, 0x08, 0x00, 0x01,
0x59, 0x00, 0x00, 0x07, 0x46, 0x8E, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x01, 0x3E, 0x00, 0x00, 0x01,
0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00,
0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x12, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04,
0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x70, 0x01, 0x00,
0x36, 0x00, 0x00, 0x08, 0x12, 0x20, 0x90, 0x00, 0x0A, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01,
0x73, 0x00, 0x00, 0x01, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x03, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x07,
0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x01, 0x5F, 0x00, 0x00, 0x02,
0x00, 0x60, 0x01, 0x00, 0x5F, 0x00, 0x00, 0x04, 0x12, 0x10, 0x20, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02,
0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x60, 0x01, 0x00, 0x2B, 0x00, 0x00, 0x07,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x10, 0xA0, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x73, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x02,
0x03, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x02, 0x00, 0x70, 0x01, 0x00,
0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x11, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0x12, 0x20, 0x10, 0x00,
0x01, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x04, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x70, 0x01, 0x00, 0x36, 0x00, 0x00, 0x08, 0x12, 0x20, 0x90, 0x00,
0x0A, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1A, 0x80, 0x30, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x94, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x00, 0x00, 0x01, 0x73, 0x00, 0x00, 0x01, 0x67, 0x00, 0x00, 0x04,
0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00,
0x36, 0x00, 0x00, 0x07, 0x12, 0x20, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00,
0x1A, 0x80, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54,
0x94, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

View File

@ -63,14 +63,15 @@
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// XEVERTEXID 0 x 0 NONE int
// XEVERTEXID 0 x 0 NONE int x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
// XEVERTEXID 0 x 0 NONE float x
//
// Tessellation Domain # of control points
// -------------------- --------------------
// Triangle 3
@ -89,6 +90,12 @@ dcl_tessellator_output_primitive output_triangle_cw
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][15], immediateIndexed, space=0
hs_control_point_phase
dcl_input vOutputControlPointID
dcl_input v[3][0].x
dcl_output o0.x
dcl_temps 1
mov r0.x, vOutputControlPointID
itof o0.x, v[r0.x + 0][0].x
ret
hs_fork_phase
dcl_hs_fork_phase_instance_count 3
@ -105,4 +112,4 @@ hs_fork_phase
dcl_output_siv o3.x, finalTriInsideTessFactor
mov o3.x, CB0[0][14].y
ret
// Approximately 6 instruction slots used
// Approximately 8 instruction slots used

View File

@ -59,8 +59,7 @@ struct XeHSControlPointInput {
};
struct XeHSControlPointOutput {
// TODO(Triang3l): Re-enable when non-adaptive tessellation is properly added.
// float index : XEVERTEXID;
float index : XEVERTEXID;
};
struct XeVertexPostGS {

View File

@ -448,7 +448,7 @@ void DxbcShaderTranslator::StartVertexShader_LoadVertexIndex() {
void DxbcShaderTranslator::StartVertexOrDomainShader() {
// Zero the interpolators.
for (uint32_t i = 0; i < kInterpolatorCount; ++i) {
DxbcOpMov(DxbcDest::O(uint32_t(InOutRegister::kVSOutInterpolators) + i),
DxbcOpMov(DxbcDest::O(uint32_t(InOutRegister::kVSDSOutInterpolators) + i),
DxbcSrc::LF(0.0f));
}
@ -459,6 +459,30 @@ void DxbcShaderTranslator::StartVertexOrDomainShader() {
StartVertexShader_LoadVertexIndex();
break;
case Shader::HostVertexShaderType::kTriangleDomainConstant:
assert_true(register_count() >= 2);
if (register_count() >= 1) {
// Copy the domain location to r0.xyz.
// ZYX swizzle according to Call of Duty 3 and Viva Pinata.
DxbcOpMov(uses_register_dynamic_addressing() ? DxbcDest::X(0, 0, 0b0111)
: DxbcDest::R(0, 0b0111),
DxbcSrc::VDomain(0b000110));
if (register_count() >= 2) {
// Copy the control point indices (already swapped and converted to
// float by the host vertex and hull shaders) to r1.xyz.
DxbcDest control_point_index_dest(uses_register_dynamic_addressing()
? DxbcDest::X(0, 1)
: DxbcDest::R(1));
for (uint32_t i = 0; i < 3; ++i) {
DxbcOpMov(control_point_index_dest.Mask(1 << i),
DxbcSrc::VICP(
i, uint32_t(InOutRegister::kDSInControlPointIndex),
DxbcSrc::kXXXX));
}
}
}
break;
case Shader::HostVertexShaderType::kTriangleDomainAdaptive:
assert_true(register_count() >= 2);
if (register_count() >= 1) {
@ -1162,7 +1186,8 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(12));
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, ucp_mask, 1));
shader_code_.push_back(uint32_t(InOutRegister::kVSOutClipDistance0123) + i);
shader_code_.push_back(uint32_t(InOutRegister::kVSDSOutClipDistance0123) +
i);
shader_code_.push_back(EncodeVectorSwizzledOperand(
D3D10_SB_OPERAND_TYPE_TEMP, kSwizzleXYZW, 1));
shader_code_.push_back(ucp_enabled_temp);
@ -1276,7 +1301,7 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(5));
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b0011, 1));
shader_code_.push_back(uint32_t(InOutRegister::kVSOutClipSpaceZW));
shader_code_.push_back(uint32_t(InOutRegister::kVSDSOutClipSpaceZW));
shader_code_.push_back(
EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0b11111110, 1));
shader_code_.push_back(system_temp_position_);
@ -1284,10 +1309,10 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
++stat_.mov_instruction_count;
// Initialize SV_CullDistance.
DxbcOpMov(
DxbcDest::O(uint32_t(InOutRegister::kVSOutClipDistance45AndCullDistance),
0b0100),
DxbcSrc::LF(0.0f));
DxbcOpMov(DxbcDest::O(
uint32_t(InOutRegister::kVSDSOutClipDistance45AndCullDistance),
0b0100),
DxbcSrc::LF(0.0f));
// Kill the primitive if needed - check if the shader wants to kill.
// TODO(Triang3l): Find if the condition is actually the flag being non-zero.
uint32_t kill_temp = PushSystemTemp();
@ -1319,7 +1344,7 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
// negative.
DxbcOpMov(
DxbcDest::O(
uint32_t(InOutRegister::kVSOutClipDistance45AndCullDistance),
uint32_t(InOutRegister::kVSDSOutClipDistance45AndCullDistance),
0b0100),
DxbcSrc::LF(-1.0f));
}
@ -1332,7 +1357,7 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(5));
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b1111, 1));
shader_code_.push_back(uint32_t(InOutRegister::kVSOutPosition));
shader_code_.push_back(uint32_t(InOutRegister::kVSDSOutPosition));
shader_code_.push_back(
EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP, kSwizzleXYZW, 1));
shader_code_.push_back(system_temp_position_);
@ -1341,11 +1366,13 @@ void DxbcShaderTranslator::CompleteVertexOrDomainShader() {
// Zero the point coordinate (will be set in the geometry shader if needed)
// and write the point size.
DxbcOpMov(DxbcDest::O(uint32_t(InOutRegister::kVSOutPointParameters), 0b0011),
DxbcSrc::LF(0.0f));
DxbcOpMov(DxbcDest::O(uint32_t(InOutRegister::kVSOutPointParameters), 0b0100),
DxbcSrc::R(system_temp_point_size_edge_flag_kill_vertex_,
DxbcSrc::kXXXX));
DxbcOpMov(
DxbcDest::O(uint32_t(InOutRegister::kVSDSOutPointParameters), 0b0011),
DxbcSrc::LF(0.0f));
DxbcOpMov(
DxbcDest::O(uint32_t(InOutRegister::kVSDSOutPointParameters), 0b0100),
DxbcSrc::R(system_temp_point_size_edge_flag_kill_vertex_,
DxbcSrc::kXXXX));
}
void DxbcShaderTranslator::CompleteShaderCode() {
@ -2178,7 +2205,7 @@ void DxbcShaderTranslator::StoreResult(const InstructionResult& result,
saturate_bit);
shader_code_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, mask, 1));
shader_code_.push_back(uint32_t(InOutRegister::kVSOutInterpolators) +
shader_code_.push_back(uint32_t(InOutRegister::kVSDSOutInterpolators) +
uint32_t(result.storage_index));
break;
@ -3605,10 +3632,42 @@ void DxbcShaderTranslator::WriteInputSignature() {
// Vertex index semantic name.
AppendString(shader_object_, "SV_VertexID");
} else if (IsDxbcDomainShader()) {
// No inputs - tessellation factors specified in PCSG.
shader_object_.push_back(0);
// Unknown.
shader_object_.push_back(8);
// Tessellation factors are specified in PCSG, not ISGN.
if (host_vertex_shader_type() ==
Shader::HostVertexShaderType::kTriangleDomainConstant ||
host_vertex_shader_type() ==
Shader::HostVertexShaderType::kQuadDomainConstant) {
// TODO(Triang3l): Support line patches.
// Control point indices, byte-swapped, biased according to the base index
// and converted to float by the host vertex and hull shaders.
shader_object_.push_back(1);
// Unknown.
shader_object_.push_back(8);
// Control point indices.
// Semantic name XEVERTEXID (the only one in the signature).
shader_object_.push_back(
(signature_position_dwords + signature_size_dwords) *
sizeof(uint32_t));
// Semantic index.
shader_object_.push_back(0);
// D3D_NAME_UNDEFINED.
shader_object_.push_back(0);
// D3D_REGISTER_COMPONENT_FLOAT32.
shader_object_.push_back(3);
shader_object_.push_back(uint32_t(InOutRegister::kDSInControlPointIndex));
// x present, x used (always written to GPR 1).
shader_object_.push_back(0b0001 | (0b0001 << 8));
// Control point indices semantic name.
AppendString(shader_object_, "XEVERTEXID");
} else {
// No inputs.
shader_object_.push_back(0);
// Unknown.
shader_object_.push_back(8);
}
} else {
assert_true(IsDxbcPixelShader());
// Interpolators, point parameters (coordinates, size), clip space ZW,
@ -3804,7 +3863,7 @@ void DxbcShaderTranslator::WriteOutputSignature() {
shader_object_.push_back(0);
// D3D_REGISTER_COMPONENT_FLOAT32.
shader_object_.push_back(3);
shader_object_.push_back(uint32_t(InOutRegister::kVSOutInterpolators) +
shader_object_.push_back(uint32_t(InOutRegister::kVSDSOutInterpolators) +
i);
// Unlike in ISGN, the second byte contains the unused components, not the
// used ones. All components are always used because they are reset to 0.
@ -3817,7 +3876,7 @@ void DxbcShaderTranslator::WriteOutputSignature() {
shader_object_.push_back(kPointParametersTexCoord);
shader_object_.push_back(0);
shader_object_.push_back(3);
shader_object_.push_back(uint32_t(InOutRegister::kVSOutPointParameters));
shader_object_.push_back(uint32_t(InOutRegister::kVSDSOutPointParameters));
shader_object_.push_back(0b0111 | (0b1000 << 8));
// Z and W in clip space, for getting per-sample depth with ROV.
@ -3825,7 +3884,7 @@ void DxbcShaderTranslator::WriteOutputSignature() {
shader_object_.push_back(kClipSpaceZWTexCoord);
shader_object_.push_back(0);
shader_object_.push_back(3);
shader_object_.push_back(uint32_t(InOutRegister::kVSOutClipSpaceZW));
shader_object_.push_back(uint32_t(InOutRegister::kVSDSOutClipSpaceZW));
shader_object_.push_back(0b0011 | (0b1100 << 8));
// Position.
@ -3834,7 +3893,7 @@ void DxbcShaderTranslator::WriteOutputSignature() {
// D3D_NAME_POSITION.
shader_object_.push_back(1);
shader_object_.push_back(3);
shader_object_.push_back(uint32_t(InOutRegister::kVSOutPosition));
shader_object_.push_back(uint32_t(InOutRegister::kVSDSOutPosition));
shader_object_.push_back(0b1111);
// Clip and cull distances.
@ -3844,8 +3903,8 @@ void DxbcShaderTranslator::WriteOutputSignature() {
// D3D_NAME_CLIP_DISTANCE.
shader_object_.push_back(2);
shader_object_.push_back(3);
shader_object_.push_back(uint32_t(InOutRegister::kVSOutClipDistance0123) +
i);
shader_object_.push_back(
uint32_t(InOutRegister::kDSVSOutClipDistance0123) + i);
shader_object_.push_back(i ? (0b0011 | (0b1100 << 8)) : 0b1111);
}
shader_object_.push_back(0);
@ -3854,7 +3913,7 @@ void DxbcShaderTranslator::WriteOutputSignature() {
shader_object_.push_back(3);
shader_object_.push_back(3);
shader_object_.push_back(
uint32_t(InOutRegister::kVSOutClipDistance45AndCullDistance));
uint32_t(InOutRegister::kVSDSOutClipDistance45AndCullDistance));
shader_object_.push_back(0b0100 | (0b1011 << 8));
// Write the semantic names.
@ -4186,13 +4245,39 @@ void DxbcShaderTranslator::WriteShaderCode() {
shader_object_.push_back(EncodeVectorMaskedOperand(
D3D11_SB_OPERAND_TYPE_INPUT_DOMAIN_POINT, domain_location_mask, 0));
++stat_.dcl_count;
// Primitive index input.
shader_object_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_INPUT) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(2));
shader_object_.push_back(
EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID, 0));
++stat_.dcl_count;
// Control point indices as float for discrete/continuous tessellation, or
// primitive index for adaptive tessellation.
uint32_t control_point_array_size;
switch (host_vertex_shader_type()) {
case Shader::HostVertexShaderType::kTriangleDomainConstant:
control_point_array_size = 3;
break;
case Shader::HostVertexShaderType::kQuadDomainConstant:
control_point_array_size = 4;
break;
default:
// TODO(Triang3l): Support line patches.
// Adaptive.
control_point_array_size = 0;
}
if (control_point_array_size) {
shader_object_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_INPUT) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4));
shader_object_.push_back(EncodeVectorMaskedOperand(
D3D11_SB_OPERAND_TYPE_INPUT_CONTROL_POINT, 0b0001, 2));
shader_object_.push_back(control_point_array_size);
shader_object_.push_back(
uint32_t(InOutRegister::kDSInControlPointIndex));
++stat_.dcl_count;
} else {
shader_object_.push_back(
ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_INPUT) |
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(2));
shader_object_.push_back(
EncodeScalarOperand(D3D10_SB_OPERAND_TYPE_INPUT_PRIMITIVEID, 0));
++stat_.dcl_count;
}
} else {
// Unswapped vertex index input (only X component).
shader_object_.push_back(
@ -4211,7 +4296,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(3));
shader_object_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b1111, 1));
shader_object_.push_back(uint32_t(InOutRegister::kVSOutInterpolators) +
shader_object_.push_back(uint32_t(InOutRegister::kVSDSOutInterpolators) +
i);
++stat_.dcl_count;
}
@ -4221,7 +4306,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(3));
shader_object_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b0111, 1));
shader_object_.push_back(uint32_t(InOutRegister::kVSOutPointParameters));
shader_object_.push_back(uint32_t(InOutRegister::kVSDSOutPointParameters));
++stat_.dcl_count;
// Clip space Z and W output.
shader_object_.push_back(
@ -4229,7 +4314,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(3));
shader_object_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b0011, 1));
shader_object_.push_back(uint32_t(InOutRegister::kVSOutClipSpaceZW));
shader_object_.push_back(uint32_t(InOutRegister::kVSDSOutClipSpaceZW));
++stat_.dcl_count;
// Position output.
shader_object_.push_back(
@ -4237,7 +4322,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4));
shader_object_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b1111, 1));
shader_object_.push_back(uint32_t(InOutRegister::kVSOutPosition));
shader_object_.push_back(uint32_t(InOutRegister::kVSDSOutPosition));
shader_object_.push_back(ENCODE_D3D10_SB_NAME(D3D10_SB_NAME_POSITION));
++stat_.dcl_count;
// Clip distance outputs.
@ -4247,8 +4332,8 @@ void DxbcShaderTranslator::WriteShaderCode() {
ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(4));
shader_object_.push_back(EncodeVectorMaskedOperand(
D3D10_SB_OPERAND_TYPE_OUTPUT, i ? 0b0011 : 0b1111, 1));
shader_object_.push_back(uint32_t(InOutRegister::kVSOutClipDistance0123) +
i);
shader_object_.push_back(
uint32_t(InOutRegister::kVDSSOutClipDistance0123) + i);
shader_object_.push_back(
ENCODE_D3D10_SB_NAME(D3D10_SB_NAME_CLIP_DISTANCE));
++stat_.dcl_count;
@ -4260,7 +4345,7 @@ void DxbcShaderTranslator::WriteShaderCode() {
shader_object_.push_back(
EncodeVectorMaskedOperand(D3D10_SB_OPERAND_TYPE_OUTPUT, 0b0100, 1));
shader_object_.push_back(
uint32_t(InOutRegister::kVSOutClipDistance45AndCullDistance));
uint32_t(InOutRegister::kVSDSOutClipDistance45AndCullDistance));
shader_object_.push_back(ENCODE_D3D10_SB_NAME(D3D10_SB_NAME_CULL_DISTANCE));
++stat_.dcl_count;
} else if (IsDxbcPixelShader()) {

View File

@ -461,6 +461,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
kInputPrimitiveID = 11,
kOutputDepth = 12,
kNull = 13,
kInputControlPoint = 25,
kInputDomainPoint = 28,
kUnorderedAccessView = 30,
kInputCoverageMask = 35,
@ -477,6 +478,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
case DxbcOperandType::kIndexableTemp:
case DxbcOperandType::kSampler:
case DxbcOperandType::kResource:
case DxbcOperandType::kInputControlPoint:
case DxbcOperandType::kUnorderedAccessView:
return 2;
case DxbcOperandType::kConstantBuffer:
@ -802,6 +804,11 @@ class DxbcShaderTranslator : public ShaderTranslator {
static DxbcSrc VPrim() {
return DxbcSrc(DxbcOperandType::kInputPrimitiveID, kXXXX);
}
static DxbcSrc VICP(DxbcIndex index_1d, DxbcIndex index_2d,
uint32_t swizzle = kXYZW) {
return DxbcSrc(DxbcOperandType::kInputControlPoint, swizzle, index_1d,
index_2d);
}
static DxbcSrc VDomain(uint32_t swizzle = kXYZW) {
return DxbcSrc(DxbcOperandType::kInputDomainPoint, swizzle);
}
@ -1563,13 +1570,15 @@ class DxbcShaderTranslator : public ShaderTranslator {
// MUST BE UPDATED!
kVSInVertexIndex = 0,
kVSOutInterpolators = 0,
kVSOutPointParameters = kVSOutInterpolators + kInterpolatorCount,
kVSOutClipSpaceZW,
kVSOutPosition,
kDSInControlPointIndex = 0,
kVSDSOutInterpolators = 0,
kVSDSOutPointParameters = kVSDSOutInterpolators + kInterpolatorCount,
kVSDSOutClipSpaceZW,
kVSDSOutPosition,
// Clip and cull distances must be tightly packed in Direct3D!
kVSOutClipDistance0123,
kVSOutClipDistance45AndCullDistance,
kVSDSOutClipDistance0123,
kVSDSOutClipDistance45AndCullDistance,
// TODO(Triang3l): Use SV_CullDistance instead for
// PA_CL_CLIP_CNTL::UCP_CULL_ONLY_ENA, but can't have more than 8 clip and
// cull distances in total. Currently only using SV_CullDistance for vertex

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@ -530,9 +530,9 @@ struct ParsedAluInstruction {
class Shader {
public:
// If values are changed, invalidate shader storages where this is stored! And
// check bit count where this is packed. This is : uint32_t for simplicity of
// packing in bit fields.
// If values are changed, INVALIDATE SHADER STORAGES (increase their version
// constexpr) where those are stored! And check bit count where this is
// packed. This is : uint32_t for simplicity of packing in bit fields.
enum class HostVertexShaderType : uint32_t {
kVertex,
kLineDomainConstant,