[D3D12] Fix triangle fan winding order

This commit is contained in:
Triang3l 2018-11-02 09:57:35 +03:00
parent d55a2a586f
commit 3af93e547a
1 changed files with 5 additions and 5 deletions

View File

@ -84,8 +84,8 @@ bool PrimitiveConverter::Initialize() {
uint16_t* static_ib_data_triangle_fan =
&static_ib_data[kStaticIBTriangleFanOffset];
for (uint32_t i = 2; i < kMaxNonIndexedVertices; ++i) {
*(static_ib_data_triangle_fan++) = i;
*(static_ib_data_triangle_fan++) = i - 1;
*(static_ib_data_triangle_fan++) = i;
*(static_ib_data_triangle_fan++) = 0;
}
static_ib_upload_->Unmap(0, nullptr);
@ -445,8 +445,8 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
current_fan_first_index = index;
}
if (++current_fan_index_count >= 3) {
*(target_32++) = index;
*(target_32++) = source_32[i - 1];
*(target_32++) = index;
*(target_32++) = current_fan_first_index;
}
}
@ -462,8 +462,8 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
current_fan_first_index = index;
}
if (++current_fan_index_count >= 3) {
*(target_16++) = index;
*(target_16++) = source_16[i - 1];
*(target_16++) = index;
*(target_16++) = uint16_t(current_fan_first_index);
}
}
@ -472,15 +472,15 @@ PrimitiveConverter::ConversionResult PrimitiveConverter::ConvertPrimitives(
if (index_format == IndexFormat::kInt32) {
uint32_t* target_32 = reinterpret_cast<uint32_t*>(target);
for (uint32_t i = 2; i < index_count; ++i) {
*(target_32++) = source_32[i];
*(target_32++) = source_32[i - 1];
*(target_32++) = source_32[i];
*(target_32++) = source_32[0];
}
} else {
uint16_t* target_16 = reinterpret_cast<uint16_t*>(target);
for (uint32_t i = 2; i < index_count; ++i) {
*(target_16++) = source_16[i];
*(target_16++) = source_16[i - 1];
*(target_16++) = source_16[i];
*(target_16++) = source_16[0];
}
}